Graphics/IObjectDisplay2.h File Reference

#include "Types.h"
#include "RenderItemHandleArray.h"
#include "UpdateDisplayContext.h"
#include "UpdateNodeContext.h"
#include "UpdateViewContext.h"
#include "../BaseInterface.h"

Classes

class  IObjectDisplay2
 To give object plugins better control of display, now object plugins can expose IObjectDisplay2 interface. More...
 

Namespaces

 MaxSDK
 These classes let you define skin weighting using a voxel or height map based algorithm.
 
 MaxSDK::Graphics
 

Macros

#define IOBJECT_DISPLAY2_INTERFACE_ID   Interface_ID(0x471404b6, 0x71ee66a1)
 Interface id of IObjectDisplay. More...
 

Enumerations

enum  ObjectDisplayRequirement { ObjectDisplayRequireLegacyDisplayMode = 0x00000001, ObjectDisplayRequireUpdatePerViewItems = 0x00000002 }
 This enum contains flags that can be combined together to specify whether or not certain functions of IObjectDisplay2 will be supported. More...
 

Macro Definition Documentation

#define IOBJECT_DISPLAY2_INTERFACE_ID   Interface_ID(0x471404b6, 0x71ee66a1)

Interface id of IObjectDisplay.