#include "../GraphicsTypes.h"
#include "IRefObject.h"
#include "../baseinterface.h"
#include "RenderEnums.h"
#include "../box3.h"
#include "VertexBufferHandle.h"
#include "IndexBufferHandle.h"
#include "MaterialRequiredStreams.h"
#include "DrawContext.h"
Classes | |
class | IRenderGeometry |
IRenderGeometry is a presentation of geometry. More... | |
Namespaces | |
MaxSDK | |
These classes let you define skin weighting using a voxel or height map based algorithm. | |
MaxSDK::Graphics | |
Typedefs | |
typedef RefPtr< IRenderGeometry > | IRenderGeometryPtr |