Graphics/IRenderGeometry.h File Reference

IRenderGeometry.h File Reference
#include "../GraphicsTypes.h"
#include "IRefObject.h"
#include "../baseinterface.h"
#include "RenderEnums.h"
#include "../box3.h"
#include "VertexBufferHandle.h"
#include "IndexBufferHandle.h"
#include "MaterialRequiredStreams.h"
#include "DrawContext.h"

Classes

class  IRenderGeometry
 IRenderGeometry is a presentation of geometry. More...
 

Namespaces

 MaxSDK
 These classes let you define skin weighting using a voxel or height map based algorithm.
 
 MaxSDK::Graphics
 

Typedefs

typedef RefPtr< IRenderGeometry > IRenderGeometryPtr