SplineShape Class Reference

#include <splshape.h>

Class Description

See also
Class ShapeObject, Class BezierShape, Shapes and Splines.

Description:
Defines a spline object class. The SplineShape is the object that flows down the 3ds Max geometry pipeline. This class is a container for the BezierShape shape. All methods of this class are implemented by the system.

Spline Shape plug-ins use a Super Class ID of SHAPE_CLASS_ID.
Data Members:
BezierShape shape;

The shapes of this SplineShape.
+ Inheritance diagram for SplineShape:

Public Member Functions

CoreExport SplineShape ()
 
CoreExport SplineShape (SplineShape &from)
 
CoreExport void SplineShapeInit ()
 
CoreExport ~SplineShape ()
 
CoreExport SplineShapeoperator= (SplineShape &from)
 
void SetFlag (DWORD fl, BOOL val=TRUE)
 
void ClearFlag (DWORD fl)
 
bool GetFlag (DWORD fl)
 
virtual CoreExport int HitTest (TimeValue t, INode *inode, int type, int crossing, int flags, IPoint2 *p, ViewExp *vpt)
 This method is called to determine if the specified screen point intersects the item. More...
 
virtual CoreExport int HitTest (TimeValue t, INode *inode, int type, int crossing, int flags, IPoint2 *p, ViewExp *vpt, ModContext *mc)
 This method is used in modifier gizmo hit testing. More...
 
virtual CoreExport void Snap (TimeValue t, INode *inode, SnapInfo *snap, IPoint2 *p, ViewExp *vpt)
 Checks the point passed for a snap and updates the SnapInfo structure. More...
 
virtual CoreExport int Display (TimeValue t, INode *inode, ViewExp *vpt, int flags)
 This method displays the shape's generated mesh if necessary. More...
 
virtual CoreExport CreateMouseCallBackGetCreateMouseCallBack ()
 This method allows the system to retrieve a callback object used in creating an object in the 3D viewports. More...
 
virtual CoreExport RefTargetHandle Clone (RemapDir &remap)
 This method is used by 3ds Max to clone an object. More...
 
virtual CoreExport bool UpdatePerNodeItems (const MaxSDK::Graphics::UpdateDisplayContext &updateDisplayContext, MaxSDK::Graphics::UpdateNodeContext &nodeContext, MaxSDK::Graphics::IRenderItemContainer &targetRenderItemContainer)
 
CoreExport int Display (TimeValue t, INode *inode, ViewExp *vpt, int flags, ModContext *mc)
 When this method is called the plug-in should respond by performing a quick render of the modifier gizmo in viewport using the current TM. More...
 
CoreExport void GetWorldBoundBox (TimeValue t, INode *inode, ViewExp *vp, Box3 &box, ModContext *mc)
 This method computes the world space bounding box of the modifier gizmo (or any object that when in sub-object mode has a gizmo). More...
 
CoreExport int NumSubObjTypes ()
 Objects and modifiers that support subobjects have to overwrite this method - as well as GetSubObjType() - and return a class derived from ISubObjType in GetSubObjType(). More...
 
CoreExport ISubObjTypeGetSubObjType (int i)
 Returns a pointer to the sub-object type for the sub-object whose index is passed. More...
 
CoreExport void XFormHandles (SSXFormProc *xproc, TimeValue t, Matrix3 &partm, Matrix3 &tmAxis)
 
CoreExport void XFormVerts (SSXFormProc *xproc, TimeValue t, Matrix3 &partm, Matrix3 &tmAxis)
 
CoreExport void Move (TimeValue t, Matrix3 &partm, Matrix3 &tmAxis, Point3 &val, BOOL localOrigin=FALSE)
 When this method is called the plug-in should respond by moving its selected sub-object components. More...
 
CoreExport void Rotate (TimeValue t, Matrix3 &partm, Matrix3 &tmAxis, Quat &val, BOOL localOrigin=FALSE)
 When this method is called the plug-in should respond by rotating its selected sub-object components. More...
 
CoreExport void Scale (TimeValue t, Matrix3 &partm, Matrix3 &tmAxis, Point3 &val, BOOL localOrigin=FALSE)
 When this method is called the plug-in should respond by scaling its selected sub-object components. More...
 
CoreExport void TransformStart (TimeValue t)
 This method is called before the first Move(), Rotate() or Scale() call and before a hold is in effect. More...
 
CoreExport void TransformFinish (TimeValue t)
 This method is called after the user has completed the Move(), Rotate() or Scale() operation and the undo object has been accepted. More...
 
CoreExport void TransformCancel (TimeValue t)
 This method is called when the transform operation is canceled by a right-click and the undo has been canceled. More...
 
CoreExport ObjectState Eval (TimeValue time)
 This method is called to evaluate the object and return the result as an ObjectState. More...
 
CoreExport Interval ObjectValidity (TimeValue t)
 This method returns the validity interval of the object as a whole at the specified time. More...
 
CoreExport void MaybeEnlargeViewportRect (GraphicsWindow *gw, Rect &rect)
 This method allows the object to enlarge its viewport rectangle, if it wants to. More...
 
virtual CoreExport void InitNodeName (MSTR &s)
 This is the default name of the node when it is created. More...
 
BOOL SupportsNamedSubSels ()
 An object that supports sub-object selection can choose to support named sub object selection sets. More...
 
CoreExport void ActivateSubSelSet (MSTR &setName)
 When the user chooses a name from the drop down list this method is called. More...
 
CoreExport void NewSetFromCurSel (MSTR &setName)
 If the user types a new name into the named selection set drop down then this method is called. More...
 
CoreExport void RemoveSubSelSet (MSTR &setName)
 If the user selects a set from the drop down and then chooses Remove Named Selections from the Edit menu this method is called. More...
 
CoreExport void SetupNamedSelDropDown ()
 To support the Edit Named Selections dialog, plug-ins must implement this method. More...
 
CoreExport int NumNamedSelSets ()
 To support the Edit Named Selections dialog, plug-ins must implement this method. More...
 
CoreExport MSTR GetNamedSelSetName (int i)
 To support the Edit Named Selections dialog, plug-ins must implement this method. More...
 
CoreExport void SetNamedSelSetName (int i, MSTR &newName)
 To support the Edit Named Selections dialog, plug-ins must implement this method. More...
 
CoreExport void NewSetByOperator (MSTR &newName, Tab< int > &sets, int op)
 To support the Edit Named Selections dialog, plug-ins must implement this method. More...
 
CoreExport BOOL GetUniqueSetName (MSTR &name)
 
CoreExport INT_PTR SelectNamedSet ()
 
CoreExport void NSCopy ()
 
CoreExport void NSPaste ()
 
CoreExport SSNamedSelSetList GetSelSet ()
 
CoreExport Interval ConvertValidity (TimeValue t)
 
CoreExport Interval ChannelValidity (TimeValue t, int nchan)
 Retrieve the current validity interval for the nchan channel of the object. More...
 
CoreExport void SetChannelValidity (int i, Interval v)
 Sets the validity interval of the specified channel. More...
 
CoreExport void InvalidateChannels (ChannelMask channels)
 This method invalidates the intervals for the given channel mask. More...
 
int IsDeformable ()
 Indicates whether this object is deformable. More...
 
CoreExport int NumPoints ()
 The points of a deformable object are accessed through a virtual array interface. More...
 
CoreExport Point3 GetPoint (int i)
 The points of a deformable object are accessed through a virtual array interface. More...
 
CoreExport void SetPoint (int i, const Point3 &p)
 The points of a deformable object are accessed through a virtual array interface. More...
 
CoreExport BOOL IsPointSelected (int i)
 Returns TRUE if the 'i-th' point is selected; otherwise FALSE. More...
 
CoreExport void PointsWereChanged ()
 Informs the object that its points have been deformed, so it can invalidate its cache. More...
 
CoreExport void GetDeformBBox (TimeValue t, Box3 &box, Matrix3 *tm=NULL, BOOL useSel=FALSE)
 This method computes the bounding box in the objects local coordinates or the optional space defined by tm. More...
 
CoreExport void Deform (Deformer *defProc, int useSel)
 This is the method used to deform the object with a deformer. More...
 
CoreExport int CanConvertToType (Class_ID obtype)
 Indicates whether the object can be converted to the specified type. More...
 
CoreExport ObjectConvertToType (TimeValue t, Class_ID obtype)
 This method converts this object to the type specified and returns a pointer it. More...
 
CoreExport void GetCollapseTypes (Tab< Class_ID > &clist, Tab< MSTR * > &nlist)
 When the user clicks on the Edit Stack button in the modify branch a list of 'Convert To:' types is presented. More...
 
CoreExport void FreeChannels (ChannelMask chan)
 This method deletes the memory associated with the specified channels and set the intervals associated with the channels to invalid (empty). More...
 
CoreExport ObjectMakeShallowCopy (ChannelMask channels)
 This method must make a copy of its "shell" and then shallow copy (see below) only the specified channels. More...
 
CoreExport void ShallowCopy (Object *fromOb, ChannelMask channels)
 This method copies the specified channels from the fromOb to this and copies the validity intervals. More...
 
CoreExport void NewAndCopyChannels (ChannelMask channels)
 This method replaces the locked channels with newly allocated copies. More...
 
CoreExport DWORD GetSubselState ()
 For objects that have sub selection levels, this method returns the current selection level of the object. More...
 
CoreExport ObjectHandle CreateTriObjRep (TimeValue t)
 
CoreExport void GetWorldBoundBox (TimeValue t, INode *inode, ViewExp *vpt, Box3 &box)
 This method returns the world space bounding box for Objects (see below for the Sub-object gizmo or Modifiers gizmo version). More...
 
CoreExport void GetLocalBoundBox (TimeValue t, INode *inode, ViewExp *vpt, Box3 &box)
 This is the object space bounding box, the box in the object's local coordinates. More...
 
CoreExport int NumberOfVertices (TimeValue t, int curve)
 This method is used by the Summary Info and Object Properties dialogs to inform the user how many vertices or CVs are in the object. More...
 
CoreExport int NumberOfCurves ()
 Returns the number of polygons in the shape. More...
 
CoreExport BOOL CurveClosed (TimeValue t, int curve)
 This method is called to determine if the specified curve of the shape is closed at the time passed. More...
 
CoreExport Point3 InterpCurve3D (TimeValue t, int curve, float param, int ptype=PARAM_SIMPLE)
 This method returns a point interpolated on the entire curve. More...
 
CoreExport Point3 TangentCurve3D (TimeValue t, int curve, float param, int ptype=PARAM_SIMPLE)
 This method returns a tangent vector interpolated on the entire curve. More...
 
CoreExport float LengthOfCurve (TimeValue t, int curve)
 Returns the length of the specified curve. More...
 
CoreExport int NumberOfPieces (TimeValue t, int curve)
 Returns the number of sub-curves in a curve. More...
 
CoreExport Point3 InterpPiece3D (TimeValue t, int curve, int piece, float param, int ptype=PARAM_SIMPLE)
 This method returns the interpolated point along the specified sub-curve (segment). More...
 
CoreExport Point3 TangentPiece3D (TimeValue t, int curve, int piece, float param, int ptype=PARAM_SIMPLE)
 Returns the tangent vector on a sub-curve at the specified 'distance' along the curve. More...
 
CoreExport MtlID GetMatID (TimeValue t, int curve, int piece)
 This method provides access to the material IDs of the shape. More...
 
BOOL CanMakeBezier ()
 This method is called to determine if the shape can be converted to a bezier representation. More...
 
CoreExport void MakeBezier (TimeValue t, BezierShape &shape)
 Creates the bezier representation of the shape. More...
 
CoreExport ShapeHierarchyOrganizeCurves (TimeValue t, ShapeHierarchy *hier=NULL)
 This method is called to prepare the shape for lofting, extrusion, etc. More...
 
CoreExport void MakePolyShape (TimeValue t, PolyShape &shape, int steps=PSHAPE_BUILTIN_STEPS, BOOL optimize=FALSE)
 Create a PolyShape representation with optional fixed steps. More...
 
CoreExport int MakeCap (TimeValue t, MeshCapInfo &capInfo, int capType)
 This method generates a mesh capping info for the shape. More...
 
CoreExport int MakeCap (TimeValue t, PatchCapInfo &capInfo)
 This method creates a patch cap info out of the shape. More...
 
BezierShapeGetShape ()
 
CoreExport void DeleteThis ()
 Deletes an instance of this class. More...
 
void FreeCaches ()
 
virtual Class_ID ClassID ()
 Retrieves a constant that uniquely identifies the plugin class. More...
 
virtual CoreExport void GetClassName (MSTR &s)
 Retrieves the (localizable) name of the plugin class. More...
 
CoreExport voidGetInterface (ULONG id)
 Inherited from Animatable. More...
 
virtual CoreExport const MCHARGetObjectName ()
 
CoreExport int NumSubs ()
 
CoreExport AnimatableSubAnim (int i)
 This method returns the ShapeObject's animatable pointer. More...
 
CoreExport MSTR SubAnimName (int i)
 This method returns the name of the animatable's name. More...
 
CoreExport BOOL AssignController (Animatable *control, int subAnim)
 
int SubNumToRefNum (int subNum)
 
CoreExport BOOL SelectSubAnim (int subNum)
 
CoreExport void RescaleWorldUnits (float f)
 Implemented by the System. More...
 
CoreExport int RemapRefOnLoad (int iref)
 This method remaps references at load time so that files saved from previous versions of 3ds Max get their references adjusted properly to allow for the new ShapeObject reference. More...
 
CoreExport int NumRefs ()
 The ShapeObject makes 1 reference; this is where it tells the system. More...
 
CoreExport RefTargetHandle GetReference (int i)
 This method allows the ShapeObject to return a pointer to its parameter block. More...
 
CoreExport void CreateContArray ()
 
CoreExport void SynchContArray ()
 
CoreExport void AllocContArray (int count)
 
CoreExport void ReplaceContArray (Tab< Control * > &nc)
 
CoreExport void InsertPointConts (int index, int count)
 
CoreExport void DeletePointConts (BitArray &set)
 
CoreExport void ReversePointConts (int index, int count, BOOL keepFirst)
 
CoreExport void NullPointConts (int index, int count)
 
CoreExport void NullPolyPointConts (int poly)
 
CoreExport void PlugControllersSel (TimeValue t)
 
CoreExport BOOL PlugControl (TimeValue t, int i)
 
CoreExport void SetPtCont (int i, Control *c)
 
CoreExport void SetPointAnim (TimeValue t, int poly, int vert, Point3 pt)
 
CoreExport BOOL CloneVertCont (int from, int to)
 
CoreExport void SetRollupPage (IObjParam *ip, BOOL creating)
 
CoreExport void RemoveRollupPage (IObjParam *ip)
 
virtual CoreExport void BeginEditParams (IObjParam *ip, ULONG flags, Animatable *prev)
 This method allows the ShapeObject to create its new "Rendering" rollup. More...
 
virtual CoreExport void EndEditParams (IObjParam *ip, ULONG flags, Animatable *next)
 Similarly to BeginEditParams, this method allows the ShapeObject to remove its "Rendering" rollup. More...
 
CoreExport int GetSubobjectLevel ()
 
CoreExport void SetSubobjectLevel (int level)
 
CoreExport void ActivateSubobjSel (int level, XFormModes &modes)
 When the user changes the selection of the sub-object drop down, this method is called to notify the plug-in. More...
 
CoreExport void SelectSubComponent (HitRecord *hitRec, BOOL selected, BOOL all, BOOL invert)
 This method is called to change the selection state of the component identified by hitRec. More...
 
CoreExport void ClearSelection (int level)
 This method is called to clear the selection for the given sub-object level. More...
 
CoreExport void SelectAll (int level)
 This method is called to select every element of the given sub-object level. More...
 
CoreExport void InvertSelection (int level)
 This method is called to invert the specified sub-object level. More...
 
CoreExport void GetSubObjectCenters (SubObjAxisCallback *cb, TimeValue t, INode *node, ModContext *mc)
 When the user is in a sub-object selection level, the system needs to get the reference coordinate system definition from the current modifier being edited so that it can display the axis. More...
 
CoreExport void GetSubObjectTMs (SubObjAxisCallback *cb, TimeValue t, INode *node, ModContext *mc)
 When the user is in a sub-object selection level, the system needs to get the reference coordinate system definition from the current modifier being edited so that it can display the axis. More...
 
CoreExport void ShowEndResultChanged (BOOL showEndResult)
 This method notifies the BaseObject that the end result display has been switched (the "Show End Result" button has been toggled). More...
 
CoreExport int SubObjectIndex (HitRecord *hitRec)
 Returns the index of the sub-object element identified by the HitRecord hitRec. More...
 
CoreExport void MultiAttachObject (INodeTab &nodeTab)
 
CoreExport void BeginOutlineMove (TimeValue t)
 
CoreExport void BeginFilletMove (TimeValue t)
 
CoreExport void BeginChamferMove (TimeValue t)
 
CoreExport void OutlineMove (TimeValue t, float amount)
 
CoreExport void FilletMove (TimeValue t, float amount)
 
CoreExport void ChamferMove (TimeValue t, float amount)
 
CoreExport void EndMoveModes (TimeValue t, BOOL accept=TRUE)
 
CoreExport void EndOutlineMove (TimeValue t, BOOL accept=TRUE)
 
CoreExport void EndFilletMove (TimeValue t, BOOL accept=TRUE)
 
CoreExport void EndChamferMove (TimeValue t, BOOL accept=TRUE)
 
CoreExport void StartOutlineMode ()
 
CoreExport void StartFilletMode ()
 
CoreExport void StartChamferMode ()
 
CoreExport void DoOutline ()
 
CoreExport void DoFillet ()
 
CoreExport void DoChamfer ()
 
CoreExport void StartSegBreakMode ()
 
CoreExport void DoSegBreak (ViewExp *vpt, BezierShape *shape, int poly, int seg, IPoint2 p, INode *inode=NULL)
 
CoreExport void StartSegRefineMode ()
 
CoreExport void DoSegRefine (ViewExp *vpt, BezierShape *shape, int poly, int seg, IPoint2 p, INode *inode=NULL)
 
CoreExport void StartCrossInsertMode ()
 
CoreExport void DoCrossInsert (ViewExp *vpt, BezierShape *shape, int poly1, int seg1, int poly2, int seg2, IPoint2 p)
 
CoreExport void StartVertConnectMode ()
 
CoreExport void DoVertConnect (ViewExp *vpt, BezierShape *shape, int poly1, int vert1, int poly2, int vert2)
 
CoreExport void StartVertInsertMode (int controlID)
 
CoreExport int StartVertInsert (ViewExp *vpt, BezierShape *shape, int poly, int seg, int vert, INode *inode=NULL)
 
CoreExport void EndVertInsert (BOOL acceptUndo)
 
CoreExport void StartCreateLineMode ()
 
CoreExport BOOL StartCreateLine (BezierShape **shape)
 
CoreExport void EndCreateLine ()
 
CoreExport void StartCrossSectionMode ()
 this has the same effect as pressing the Cross Section button in the Spline's Geometry rollout More...
 
CoreExport void StartCrossSection ()
 should be used before a sequence of calls to DoCrossSection() More...
 
CoreExport void EndCrossSection (BOOL acceptUndo)
 should be used after a sequence of calls to DoCrossSection() More...
 
CoreExport BOOL BooleanStartUp ()
 
CoreExport void StartBooleanMode ()
 
CoreExport void DoBoolean (int poly2)
 
CoreExport void StartTrimMode ()
 
CoreExport void StartExtendMode ()
 
CoreExport void HandleTrimExtend (ViewExp *vpt, ShapeHitData *hit, IPoint2 &m, int operation)
 
CoreExport int GetAttachMat ()
 
CoreExport void SetAttachMat (int value)
 
CoreExport BOOL GetCondenseMat ()
 
CoreExport void SetCondenseMat (BOOL sw)
 
CoreExport int DoAttach (INode *node, bool &canUndo)
 
CoreExport void DoCrossSection (Tab< int > &splineIndices)
 creates a cross section of the current selected spline or segement with the given spline(s). More...
 
CoreExport void DoVertBreak ()
 
CoreExport void DoVertWeld ()
 
CoreExport void DoMakeFirst ()
 
CoreExport void DoVertDelete ()
 
CoreExport void DoSegDelete ()
 
CoreExport void DoSegDetach (int sameShape, int copy, int reorient)
 
CoreExport void DoSegDivide (int divisions)
 
CoreExport void DoPolyClose ()
 
CoreExport void DoPolyDetach (int copy, int reorient)
 
CoreExport void DoPolyMirror (int type, int copy)
 
CoreExport void DoPolyDelete ()
 
CoreExport void DoPolyReverse ()
 
CoreExport void DoPolyExplode ()
 
CoreExport void DoExplodeToObjects ()
 
CoreExport void SetBoolOperation (int type)
 
CoreExport void SetMirrorOperation (int type)
 
CoreExport int GetBoolOperation ()
 
CoreExport int GetMirrorOperation ()
 
CoreExport UI::MouseCursors::ECursors GetBoolCursorID ()
 
CoreExport int GetBoolMirrString (UINT_PTR type)
 
CoreExport void SetBooleanButton ()
 
CoreExport void SetMirrorButton ()
 
CoreExport void ChangeSelVerts (int type)
 
CoreExport void ChangeRememberedVert (int type)
 
CoreExport int RememberVertThere (HWND hWnd, IPoint2 m)
 
CoreExport void SetRememberedVertType (int type)
 
CoreExport void ChangeSelSegs (int type)
 
CoreExport void ChangeRememberedSeg (int type)
 
CoreExport int RememberSegThere (HWND hWnd, IPoint2 m)
 
CoreExport void SetRememberedSegType (int type)
 
CoreExport void ChangeSelPolys (int type)
 
CoreExport void ChangeRememberedPoly (int type)
 
CoreExport int RememberPolyThere (HWND hWnd, IPoint2 m)
 
CoreExport void SetRememberedPolyType (int type)
 
CoreExport void SplineShapeClone (SplineShape *source)
 
CoreExport int GetPointIndex (const Tab< Point3 > &vertList, const Point3 &point) const
 this simply performs a linear search through the given list, returning the index of the given point More...
 
CoreExport void DeleteSpline (int poly)
 
CoreExport void InsertSpline (Spline3D *spline, int poly)
 
CoreExport void Reverse (int poly, BOOL keepFirst=FALSE)
 
CoreExport void DeleteKnot (int poly, int index)
 
CoreExport void AddKnot (int poly, SplineKnot &k, int where=-1)
 
CoreExport BOOL Append (int poly, Spline3D *spline, BOOL weldCoincidentFirstVertex=TRUE)
 
CoreExport BOOL Prepend (int poly, Spline3D *spline, BOOL weldCoincidentLastVertex=TRUE)
 
CoreExport void ReplaceSpline (int poly, Spline3D *spline)
 
CoreExport BOOL DeleteSelVerts (int poly)
 
CoreExport BOOL DeleteSelSegs (int poly)
 
CoreExport void MakeFirst (int poly, int index)
 
CoreExport void SetOptimize (BOOL sw)
 
CoreExport void SetAdaptive (BOOL sw)
 
CoreExport void SetSteps (int n)
 
CoreExport void RecordTopologyTags ()
 
CoreExport void ResolveTopoChanges (BezierShape *shape=NULL, int bindTrackingOptions=1)
 
CoreExport void RefreshSelType ()
 
CoreExport void UpdateSelectDisplay ()
 
CoreExport void SetSelDlgEnables ()
 
CoreExport void SetOpsDlgEnables ()
 
CoreExport void SetSurfDlgEnables ()
 
CoreExport void SetSoftSelDlgEnables (HWND hSoftSel=NULL)
 
CoreExport void SelectionChanged ()
 
CoreExport BOOL MaybeSelectSingleSpline (BOOL makeUndo=FALSE)
 
CoreExport void SetFCLimit ()
 
CoreExport int GetSelMatIndex ()
 
CoreExport void SetSelMatIndex (int index)
 
CoreExport void SelectByMat (int index, BOOL clear)
 
CoreExport void InvalidateSurfaceUI ()
 
CoreExport IOResult Save (ISave *isave)
 Implemented by the System. More...
 
CoreExport IOResult Load (ILoad *iload)
 Implemented by the System. More...
 
CoreExport void StartBindMode ()
 
CoreExport void DoBind (int poly1, int vert1, int poly2, int vert2)
 
CoreExport void DoUnBind ()
 
CoreExport void DoHide ()
 
CoreExport void DoUnhide ()
 
CoreExport void DoCycleVerts ()
 
CoreExport void StartRefineConnectMode ()
 
CoreExport void EndRefineConnectMode ()
 
CoreExport void DoRefineConnect (ViewExp *vpt, BezierShape *shape, int poly, int seg, IPoint2 p, INode *inode=NULL)
 
CoreExport void DoVertFuse ()
 
CoreExport void StartCopyTangentMode ()
 this has the same effect as pressing the Copy button in the "Tangent" section of the Spline UI, when in Vertex sub-object mode More...
 
CoreExport void StartPasteTangentMode ()
 this has the same effect as pressing the Paste button in the "Tangent" section of the Spline UI, when in Vertex sub-object mode More...
 
CoreExport void StartPasteTangent ()
 should be used before a call to PasteTangent() More...
 
CoreExport void EndPasteTangent ()
 should be used following a call to PasteTangent() More...
 
CoreExport BOOL CopyTangent (int poly, int vert)
 copy the given tangent More...
 
CoreExport BOOL PasteTangent (int poly, int vert)
 paste the given tangent. More...
 
CoreExport void StartCommandMode (splineCommandMode mode)
 
CoreExport void ButtonOp (splineButtonOp opcode)
 
CoreExport void GetUIParam (splineUIParam uiCode, int &ret)
 
CoreExport void SetUIParam (splineUIParam uiCode, int val)
 
CoreExport void GetUIParam (splineUIParam uiCode, float &ret)
 
CoreExport void SetUIParam (splineUIParam uiCode, float val)
 
bool Editing ()
 
CoreExport DWORD GetSelLevel ()
 
CoreExport void SetSelLevel (DWORD level)
 
CoreExport void LocalDataChanged ()
 
CoreExport BitArray GetVertSel ()
 
CoreExport BitArray GetSegmentSel ()
 
CoreExport BitArray GetSplineSel ()
 
CoreExport void SelectBySegment (BOOL interactive=TRUE)
 
CoreExport void SelectBySpline (BOOL interactive=TRUE)
 
CoreExport void SetVertSel (BitArray &set, ISplineSelect *imod, TimeValue t)
 
CoreExport void SetSegmentSel (BitArray &set, ISplineSelect *imod, TimeValue t)
 
CoreExport void SetSplineSel (BitArray &set, ISplineSelect *imod, TimeValue t)
 
CoreExport GenericNamedSelSetListGetNamedVertSelList ()
 
CoreExport GenericNamedSelSetListGetNamedSegmentSelList ()
 
CoreExport GenericNamedSelSetListGetNamedSplineSelList ()
 
CoreExport MtlID GetNextAvailMtlID (ModContext *mc)
 
CoreExport BOOL HasFaceSelection (ModContext *mc)
 
CoreExport void SetSelFaceMtlID (ModContext *mc, MtlID id, BOOL bResetUnsel=FALSE)
 
CoreExport int GetSelFaceUniqueMtlID (ModContext *mc)
 
CoreExport int GetSelFaceAnyMtlID (ModContext *mc)
 
CoreExport int GetMaxMtlID (ModContext *mc)
 
CoreExport void InvalidateGeomCache ()
 This method is very important - It causes the ShapeObject to flush its cached rendering mesh. More...
 
CoreExport int UseEdgeDists ()
 
CoreExport void SetUseEdgeDists (int useSoftSelections)
 
CoreExport int UseSoftSelections ()
 
CoreExport void SetUseSoftSelections (int useSoftSelections)
 
CoreExport void InvalidateVertexWeights ()
 
CoreExport void UpdateVertexDists ()
 
CoreExport void UpdateEdgeDists ()
 
CoreExport void UpdateVertexWeights ()
 
- Public Member Functions inherited from ShapeObject
CoreExport ShapeObject ()
 
CoreExport ~ShapeObject ()
 
virtual CoreExport BaseInterfaceGetInterface (Interface_ID iid)
 Inherited from Animatable. More...
 
virtual CoreExport unsigned long GetObjectDisplayRequirement () const
 
virtual CoreExport bool PrepareDisplay (const MaxSDK::Graphics::UpdateDisplayContext &prepareDisplayContext)
 
virtual BOOL IsShapeObject ()
 
virtual int IntersectRay (TimeValue t, Ray &ray, float &at, Point3 &norm)
 Computes the intersection point of the ray passed and the shape. More...
 
SClass_ID SuperClassID ()
 Retrieves a constant representing the type of the plugin. More...
 
virtual CoreExport int IsRenderable ()
 Indicates whether the object may be rendered. More...
 
virtual CoreExport void CopyBaseData (ShapeObject &from)
 In order to simplify things for subclasses of ShapeObject, this method is now available. More...
 
CoreExport float GetThickness (TimeValue t, Interval &ivalid)
 Implemented by the System. More...
 
CoreExport int GetSides (TimeValue t, Interval &ivalid)
 This method returns the number of sides for the cross-section of the rendering mesh version of the shape for the specified time. More...
 
CoreExport float GetAngle (TimeValue t, Interval &ivalid)
 This method returns the angle that the cross-section of the rendering mesh will be rotated to, for the specified time. More...
 
CoreExport float GetViewportThickness ()
 This method returns the thickness of the viewport version of the rendering mesh. More...
 
CoreExport int GetViewportSides ()
 This method returns the number of sides for the cross-section for the viewport version of the rendering mesh. More...
 
CoreExport float GetViewportAngle ()
 This method returns the angle that the cross-section of the viewport version of the rendering mesh will be rotated to. More...
 
CoreExport BOOL GetRenderable ()
 Implemented by the System. More...
 
CoreExport BOOL GetGenUVs ()
 Implemented by the System. More...
 
CoreExport BOOL GetDispRenderMesh ()
 This method returns TRUE if the "Display Render Mesh" switch is on. More...
 
CoreExport BOOL GetUseViewport ()
 This method returns TRUE if the "Use Viewport Settings" switch is on. More...
 
CoreExport BOOL GetViewportOrRenderer ()
 This method returns the value of the Viewport/Render switch and either returns GENMESH_VIEWPORT or GENMESH_RENDER. More...
 
CoreExport void SetThickness (TimeValue t, float thick)
 Implemented by the System. More...
 
CoreExport void SetSides (TimeValue t, int s)
 This method allows you to set the number of sides for the rendering mesh version of the shape for the specified time. More...
 
CoreExport void SetAngle (TimeValue t, float a)
 This method allows you to set the cross-section rotation angle for the rendering mesh version of the shape, in degrees, for the specified time. More...
 
CoreExport void SetViewportThickness (float thick)
 
CoreExport void SetViewportSides (int s)
 This method allows you to set the number of sides for the viewport version of the rendering mesh. More...
 
CoreExport void SetViewportAngle (float a)
 This method allows you to set the angle that the cross-section of the viewport version of the rendering mesh will be rotated to, in degrees. More...
 
CoreExport void SetRenderable (BOOL sw)
 Implemented by the System. More...
 
CoreExport void SetGenUVs (BOOL sw)
 Implemented by the System. More...
 
CoreExport void SetDispRenderMesh (BOOL sw)
 This method allows you to turn the "Display Render Mesh" switch on or off. More...
 
CoreExport void SetUseViewport (BOOL sw)
 This method allows you to turn the "Use Viewport Settings" switch on or off. More...
 
CoreExport void SetViewportOrRenderer (BOOL sw)
 This method allows you to set the value of the Viewport/Render switch. More...
 
virtual CoreExport MeshGetRenderMesh (TimeValue t, INode *inode, View &view, BOOL &needDelete)
 This method should be implemented by all renderable GeomObjects. More...
 
virtual CoreExport void GetRenderMeshInfo (TimeValue t, INode *inode, View &view, int &nverts, int &nfaces)
 Returns information on the rendering mesh. More...
 
virtual CoreExport void GenerateMesh (TimeValue t, int option, Mesh *mesh)
 This method will generate a mesh based on either the viewport or rendering parameters for the specified time. More...
 
virtual BOOL AttachShape (TimeValue t, INode *thisNode, INode *attachNode, BOOL weldEnds=FALSE, float weldThreshold=0.0f)
 This method is called to attach the shape of attachNode to thisNode at the specified time. More...
 
virtual BOOL HasUVW ()
 Call this method to find out if the object has UVW coordinates. More...
 
virtual BOOL HasUVW (int mapChannel)
 Call this method to find out if the object is has UVW coordinates for the specified mapping channel. More...
 
virtual void SetGenUVW (BOOL sw)
 This method is called to change the state of its Generate UVW boolean. More...
 
virtual void SetGenUVW (int mapChannel, BOOL sw)
 This method is called to change the state of its Generate UVW boolean for the specified mapping channel. More...
 
virtual CoreExport Class_ID PreferredCollapseType ()
 Implemented by the System. More...
 
virtual CoreExport BOOL GetExtendedProperties (TimeValue t, MSTR &prop1Label, MSTR &prop1Data, MSTR &prop2Label, MSTR &prop2Data)
 Implemented by the System. More...
 
CoreExport ParamDimensionGetParameterDim (int pbIndex)
 This method returns the parameter dimension of the parameter whose index is passed. More...
 
CoreExport MSTR GetParameterName (int pbIndex)
 This method returns the name of the parameter whose index is passed. More...
 
CoreExport Interval GetShapeObjValidity (TimeValue t)
 This method gets the validity interval for the ShapeObject's internal parameters only. More...
 
virtual CoreExport Box3 GetBoundingBox (TimeValue t, Matrix3 *tm=NULL)
 This method returns a bounding box for the shape, if it's active, if the "Display Render Mesh" switch is on. More...
 
int SetProperty (ULONG id, void *data)
 Associates data passed in to given id. More...
 
voidGetProperty (ULONG id)
 Retrieves data associated with id. More...
 
CoreExport BOOL GetUsePhysicalScaleUVs ()
 Queries whether if real world texture size is used or not. More...
 
CoreExport void SetUsePhysicalScaleUVs (BOOL flag)
 Sets whether real world texture size is used or not. More...
 
- Public Member Functions inherited from GeomObject
virtual int IsInstanceDependent ()
 If an object creates different meshes depending on the particular instance (view-dependent) it should return nonzero; otherwise 0. More...
 
virtual int NumberOfRenderMeshes ()
 Objects may supply multiple render meshes ( e.g. More...
 
virtual MeshGetMultipleRenderMesh (TimeValue t, INode *inode, View &view, BOOL &needDelete, int meshNumber)
 For multiple render meshes, this method must be implemented. More...
 
virtual void GetMultipleRenderMeshTM (TimeValue t, INode *inode, View &view, int meshNumber, Matrix3 &meshTM, Interval &meshTMValid)
 For multiple render meshes, this method must be implemented. More...
 
virtual CoreExport PatchMeshGetRenderPatchMesh (TimeValue t, INode *inode, View &view, BOOL &needDelete)
 This method provides a patch mesh representation of the object for use by the renderer. More...
 
virtual BOOL CanDoDisplacementMapping ()
 Returns TRUE if this object can do displacement mapping; otherwise FALSE. More...
 
- Public Member Functions inherited from Object
CoreExport Object ()
 
CoreExport ~Object ()
 
virtual int UsesWireColor ()
 This method determines if the object color is used for display. More...
 
virtual int DoOwnSelectHilite ()
 If an object wants to draw itself in the 3D viewports in its selected state in some custom manner this method should return nonzero. More...
 
virtual BOOL NormalAlignVector (TimeValue t, Point3 &pt, Point3 &norm)
 Objects that don't support the IntersectRay() method (such as helper objects) can implement this method to provide a default vector for use with the normal align command in 3ds Max. More...
 
void LockObject ()
 Implemented by the System. More...
 
void UnlockObject ()
 Implemented by the System. More...
 
int IsObjectLocked ()
 Implemented by the System. More...
 
void LockChannels (ChannelMask channels)
 Implemented by the System. More...
 
void UnlockChannels (ChannelMask channels)
 Implemented by the System. More...
 
ChannelMask GetChannelLocks ()
 Implemented by the System. More...
 
void SetChannelLocks (ChannelMask channels)
 Implemented by the System. More...
 
ChannelMask GetChannelLocks (ChannelMask m)
 Implemented by the System. More...
 
virtual BOOL CanCacheObject ()
 This method determines if this object can have channels cached. More...
 
virtual void WSStateInvalidate ()
 This is called by a node when the node's world space state has become invalid. More...
 
virtual BOOL IsWorldSpaceObject ()
 Returns TRUE if the object as a world space object; otherwise FALSE. More...
 
CoreExport INodeGetWorldSpaceObjectNode ()
 
virtual BOOL IsParticleSystem ()
 
CoreExport void CopyChannelLocks (Object *obj, ChannelMask needChannels)
 Implemented by the System. More...
 
virtual void TopologyChanged ()
 
virtual float PointSelection (int i)
 Returns a floating point weighted point selection if the object supports it. More...
 
virtual BOOL HasWeights ()
 Returns TRUE if the object has weights for its points that can be set; otherwise FALSE. More...
 
virtual double GetWeight (int i)
 Returns the weight of the specified point of the object. More...
 
virtual void SetWeight (int i, const double w)
 Sets the weight of the specified point. More...
 
virtual BOOL PolygonCount (TimeValue t, int &numFaces, int &numVerts)
 Retreives the number of faces and vertices of the polyginal mesh representation of this object. More...
 
virtual int IsMappable ()
 This method lets you know if the ApplyUVWMap() method is available for this object. More...
 
virtual int NumMapChannels ()
 Returns the maximum number of channels supported by this type of object. More...
 
virtual int NumMapsUsed ()
 Returns the number of maps currently used by this object. More...
 
virtual void ApplyUVWMap (int type, float utile, float vtile, float wtile, int uflip, int vflip, int wflip, int cap, const Matrix3 &tm, int channel=1)
 This method may be called to map the object with UVW mapping coordinates. More...
 
virtual ObjectCollapseObject ()
 This method is called on the world space cache object when the stack gets collapsed, that lets the pipeline object decide, if it wants to return a different object than itself. More...
 
virtual void SetSubSelState (DWORD s)
 
CoreExport void ReadyChannelsForMod (ChannelMask channels)
 Implemented by the System. More...
 
CoreExport bool IsBaseClassOwnedChannel (int nchan)
 
CoreExport void UpdateValidity (int nchan, Interval v)
 When a modifier is applied to an object, it needs to include its own validity interval in the interval of the object. More...
 
Interval GetNoEvalInterval ()
 
void SetNoEvalInterval (Interval iv)
 
virtual CoreExport void ReduceCaches (TimeValue t)
 This method give the object the chance to reduce its caches. More...
 
virtual int IsConstObject ()
 This is called to determine if this is a construction object or not. More...
 
virtual int NumPipeBranches (bool selected=true)
 This method returns the number of pipeline branches combined by the object. More...
 
virtual ObjectGetPipeBranch (int i, bool selected=true)
 Retrieves sub-object branches from an object that supports branching. More...
 
virtual INodeGetBranchINode (TimeValue t, INode *node, int i, bool selected=true)
 When an object has sub-object branches, it is likely that the sub-objects are transformed relative to the object. More...
 
virtual int NumberOfContainedShapes ()
 Returns the number of shapes contained inside this object. More...
 
virtual ShapeObjectGetContainedShape (TimeValue t, int index)
 This method returns the ShapeObject specified by the index passed at the time specified. More...
 
virtual void GetContainedShapeMatrix (TimeValue t, int index, Matrix3 &mat)
 Returns the matrix associated with the shape whose index is passed. More...
 
virtual BitArray ContainedShapeSelectionArray ()
 This is used by the lofter. More...
 
virtual BOOL CheckObjectIntegrity ()
 This method is used for debugging only. More...
 
virtual ObjectFindBaseObject ()
 It is called to return a pointer to the base object (an object that is not a derived object). More...
 
virtual BOOL IsParamSurface ()
 There are several methods used to access a parametric position on the surface of the object. More...
 
virtual int NumSurfaces (TimeValue t)
 Returns the number of parametric surfaces within the object. More...
 
virtual Point3 GetSurfacePoint (TimeValue t, float u, float v, Interval &iv)
 This method needs to be implemented if Object::IsParamSurface() returns TRUE. More...
 
virtual Point3 GetSurfacePoint (TimeValue t, int surface, float u, float v, Interval &iv)
 This method is used to retrieve a point on the specified surface of the object based on two parameters of the surface, u and v. More...
 
virtual void SurfaceClosed (TimeValue t, int surface, BOOL &uClosed, BOOL &vClosed)
 This method allows the object to return flags that indicate whether the parametric surface is closed in the U and V dimensions. More...
 
CoreExport SvGraphNodeReference SvTraverseAnimGraph (IGraphObjectManager *gom, Animatable *owner, int id, DWORD flags)
 
CoreExport bool SvHandleDoubleClick (IGraphObjectManager *gom, IGraphNode *gNode)
 
CoreExport MSTR SvGetName (IGraphObjectManager *gom, IGraphNode *gNode, bool isBeingEdited)
 
CoreExport COLORREF SvHighlightColor (IGraphObjectManager *gom, IGraphNode *gNode)
 
CoreExport bool SvIsSelected (IGraphObjectManager *gom, IGraphNode *gNode)
 Returns true if the object is selected in its schematic view. More...
 
CoreExport MultiSelectCallbackSvGetMultiSelectCallback (IGraphObjectManager *gom, IGraphNode *gNode)
 
CoreExport bool SvCanSelect (IGraphObjectManager *gom, IGraphNode *gNode)
 
CoreExport void AddXTCObject (XTCObject *pObj, int priority=0, int branchID=-1)
 This method adds an extension object into the pipeline. More...
 
CoreExport int NumXTCObjects ()
 Returns the number of extension objects maintained by this Object. More...
 
CoreExport XTCObjectGetXTCObject (int index)
 Returns a pointer to the specified extension object. More...
 
CoreExport void RemoveXTCObject (int index)
 Removes the extension object as indicated by the index. More...
 
CoreExport void SetXTCObjectPriority (int index, int priority)
 Sets the priority for the extension object whose index is passed. More...
 
CoreExport int GetXTCObjectPriority (int index)
 Returns the integer priority number of the extension object whose index is passed. More...
 
CoreExport void SetXTCObjectBranchID (int index, int branchID)
 Sets the branch ID of the extension object whose index is passed. More...
 
CoreExport int GetXTCObjectBranchID (int index)
 Returns the integer branch ID of the extension object whose index is passed. More...
 
CoreExport void MergeAdditionalChannels (Object *from, int branchID)
 This method has to be called whenever the CompoundObject updates a branch (calling Eval() on it). More...
 
CoreExport void BranchDeleted (int branchID, bool reorderChannels)
 This method has to be called on the CompoundObject so it can delete the XTCObjects for the specified branch. More...
 
CoreExport void CopyAdditionalChannels (Object *from, bool deleteOld=true, bool bShallowCopy=false)
 This method copies all extension objects from the "from" object into the current object. More...
 
CoreExport void DeleteAllAdditionalChannels ()
 Implemented by the System. More...
 
virtual BOOL UseSelectionBrackets ()
 This method allows an object to choose whether or not it will display selection brackets in shaded viewports. More...
 
virtual BOOL IsManipulator ()
 
virtual void ReduceDisplayCaches ()
 Should reduce any derived display data to save memory, since the node wont be drawn until the user undhides it. More...
 
virtual bool NeedGWCacheRebuilt (GraphicsWindow *gw, Material *ma, int numMat)
 This returns whether the Graphics Cache for this object needs to be rebuilt. More...
 
virtual void BuildGWCache (GraphicsWindow *gw, Material *ma, int numMat, BOOL threaded)
 This builds the graphics window cached mesh. More...
 
- Public Member Functions inherited from BaseObject
virtual CoreExport bool UpdatePerViewItems (const MaxSDK::Graphics::UpdateDisplayContext &updateDisplayContext, MaxSDK::Graphics::UpdateNodeContext &nodeContext, MaxSDK::Graphics::UpdateViewContext &viewContext, MaxSDK::Graphics::IRenderItemContainer &targetRenderItemContainer)
 
virtual CoreExport const MaxSDK::Graphics::RenderItemHandleArrayGetRenderItems () const
 
CoreExport BaseObject ()
 
virtual CoreExport ~BaseObject ()
 
virtual BOOL HasViewDependentBoundingBox ()
 This method return true if GetWorldBoundBox returns different boxes for different viewports. More...
 
virtual void SetExtendedDisplay (int flags)
 This method is used for storing mode-dependent display attributes. More...
 
virtual CoreExport BOOL OKToChangeTopology (MSTR &modName)
 Implemented by the System. More...
 
virtual BOOL ChangeTopology ()
 This method asks the question of an object or modifier "Do you change topology"? An object or modifier returns TRUE if it is capable of changing topology when its parameters are being edited; otherwise FALSE. More...
 
virtual void ForceNotify (Interval &i)
 Notifies dependents of a change. More...
 
virtual IParamArrayGetParamBlock ()
 An object or modifier should implement this method if it wishes to make its parameter block available for other plug-ins to access it. More...
 
virtual int GetParamBlockIndex (int id)
 If a plug-in makes its parameter block available (using GetParamBlock()) then it will need to provide #defines for indices into the parameter block. More...
 
virtual void TransformHoldingStart (TimeValue t)
 This method is called before the first Move(), Rotate() or Scale() call and after a hold is in effect. More...
 
virtual void TransformHoldingFinish (TimeValue t)
 This method is called after the user has completed the Move(), Rotate() or Scale() operation and before the undo object has been accepted. More...
 
virtual void CloneSelSubComponents (TimeValue t)
 This method is called to make a copy of the selected sub-object components of the item. More...
 
virtual void AcceptCloneSelSubComponents (TimeValue t)
 This method is called when the user mouses up after shift-cloning a sub-object selection. More...
 
virtual void NotifyPreCollapse (INode *node, IDerivedObject *derObj, int index)
 This method is called before a modifier or object is collapsed. More...
 
virtual void NotifyPostCollapse (INode *node, Object *obj, IDerivedObject *derObj, int index)
 This method is called after a modifier or object is collapsed. More...
 
virtual CoreExport int GetSubObjectLevel ()
 This method returns an integer which indicates the current sub-object level of the modifier or base object. More...
 
- Public Member Functions inherited from ReferenceTarget
virtual BOOL IsRefTarget ()
 Checks if this is a ReferenceTarget. More...
 
CoreExport RefResult TestForLoop (const Interval &refInterval, RefMakerHandle hmaker)
 Tests for a cyclical reference. More...
 
CoreExport BOOL HasDependents ()
 Checks if a ReferenceTarget has references. More...
 
CoreExport BOOL HasRealDependents ()
 Checks if this has Real (Strong) Dependents. More...
 
void BeginDependencyTest ()
 Starts Dependency Test. More...
 
BOOL EndDependencyTest ()
 Ends Dependency Test. More...
 
virtual void RefAdded (RefMakerHandle rm)
 Called after a reference is made to a target. More...
 
virtual void RefAddedUndoRedo (RefMakerHandle rm)
 Called after a reference is made to a target because of undo or redo. More...
 
virtual void RefDeleted ()
 Called after a references to this is deleted. More...
 
virtual void RefDeletedUndoRedo ()
 Called after a references to this is deleted because of undo or redo. More...
 
CoreExport RefResult DeleteAllRefsToMe ()
 Deletes all references to this ReferenceTarget. More...
 
CoreExport RefResult TransferReferences (RefTargetHandle oldTarget, BOOL delOld=FALSE)
 Transfers all the references from oldTarget to this. More...
 
CoreExport int DoEnumDependents (DependentEnumProc *dep)
 Begins an enumeration that searches back in the dependency network. More...
 
virtual CoreExport void BaseClone (ReferenceTarget *from, ReferenceTarget *to, RemapDir &remap)
 This method copies base class data from an object to its clone. More...
 
virtual CoreExport RefResult NotifyDependents (const Interval &changeInt, PartID partID, RefMessage message, SClass_ID sclass=NOTIFY_ALL, BOOL propagate=TRUE, RefTargetHandle hTarg=NULL, NotifyDependentsOption notifyDependentsOption=REFNOTIFY_ALLOW_OPTIMIZATIONS)
 Notify all dependent RefMakers concerned with the message. More...
 
void FlagDependents (TimeValue t, PartID which=PART_PUT_IN_FG)
 This sends the REFMSG_FLAGDEPENDENTS message up the pipeline. More...
 
virtual void NotifyForeground (TimeValue t)
 This method is called to flag dependents into the FG. More...
 
virtual void NotifyTarget (int message, ReferenceMaker *hMaker)
 Sends messages to ReferenceTargets. More...
 
CoreExport ReferenceTarget ()
 Constructor. More...
 
virtual CoreExport RefResult AutoDelete ()
 Deletes the object when it has no more real dependents. More...
 
CoreExport RefResult MaybeAutoDelete ()
 Deletes the object when it has no more real dependents. More...
 
- Public Member Functions inherited from ReferenceMaker
CoreExport RefResult ReplaceReference (int which, RefTargetHandle newtarg, BOOL delOld=TRUE)
 Used when cloning reference makers. More...
 
CoreExport RefResult DeleteAllRefsFromMe ()
 Deletes all references from this ReferenceMaker. More...
 
CoreExport RefResult DeleteAllRefs ()
 Deletes all references both to and from this item. More...
 
CoreExport RefResult DeleteReference (int i)
 Deletes the specified reference. More...
 
virtual BOOL CanTransferReference (int i)
 Tells whether this reference can be transfered. More...
 
CoreExport ReferenceSaveManagerGetReferenceSaveManager ()
 Access the ReferenceSaveManager of this ReferenceMaker. More...
 
virtual CoreExport void EnumAuxFiles (AssetEnumCallback &assetEnum, DWORD flags)
 Enumerate auxiliary files (e.g. bitmaps) More...
 
virtual CoreExport void SaveEnum (SaveEnumProc &sep, BOOL isNodeCall=0)
 The default save enumeration. More...
 
virtual CoreExport bool SpecifySaveReferences (ReferenceSaveManager &referenceSaveManager)
 Used to specify reference slot remapping during scene file save. More...
 
CoreExport int DoEnumDependents (DependentEnumProc *dep)
 Begins an enumeration that searches back in the dependency network. More...
 
CoreExport bool EnumRefHierarchy (RefEnumProc &proc, bool includeCustAttribs=true, bool includeIndirectRefs=true, bool includeNonPersistentRefs=true, bool preventDuplicatesViaFlag=true)
 This method provides a general purpose reference enumerator. More...
 
CoreExport int FindRef (RefTargetHandle rtarg)
 Get the index of the ReferenceTarget. More...
 
virtual BOOL IsRefMaker ()
 Tells whether it is a ReferenceMaker. More...
 
virtual BOOL IsRealDependency (ReferenceTarget *rtarg)
 Returns whether this is a "real" (strong) dependency or not. More...
 
virtual BOOL ShouldPersistWeakRef (RefTargetHandle rtarg)
 Specifies whether a weak reference is to be persisted on a partial load or save. More...
 
CoreExport ReferenceMaker ()
 Constructor. More...
 
CoreExport void DeleteMe ()
 Deletes an instance of this class. More...
 
- Public Member Functions inherited from Animatable
virtual int NumChildren ()
 
virtual AnimatableChildAnim (int i)
 
virtual CoreExport MSTR NodeName ()
 
virtual void EditTrack ()
 
virtual CoreExport BOOL SubAnimSetKeyBufferPresent (int subNum)
 returns true if the sub-anim has a "Set Key" buffer present More...
 
virtual BOOL SetKeyBufferPresent ()
 returns true if there is a "Set Key" buffer present More...
 
virtual CoreExport void SubAnimCommitSetKeyBuffer (TimeValue t, int subNum)
 Commit any "Set Key" buffers on the given sub-anim. More...
 
virtual void CommitSetKeyBuffer (TimeValue t)
 Commit any "Set Key" buffers. More...
 
virtual CoreExport void SubAnimRevertSetKeyBuffer (int subNum)
 Revert any "Set Key" buffers on the given sub-anim. More...
 
virtual void RevertSetKeyBuffer ()
 Revert any "Set Key" buffers. More...
 
virtual LRESULT CALLBACK TrackViewWinProc (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
 This function is obsolete. More...
 
virtual bool IsParamBlockDesc2Used (ParamBlockDesc2 *desc)
 Returns true if the passed description is being used. More...
 
virtual bool GetMacroRecorderName (bool used_as_rhs_value, MSTR &objectSpecifiedName)
 This method is called to access the object specified name to use for the Maxscript macrorecorder. More...
 
CoreExport Animatable ()
 Constructor. More...
 
MSTR ClassName () const
 Returns the name of the plugin class. More...
 
virtual CoreExport void ReleaseInterface (ULONG id, void *i)
 
CoreExport void AppendProperty (AnimProperty *prop)
 A function to directly add arbitrary properties to this object developers should ensure that the properties ID does not conflict with any Max-specific IDs. More...
 
CoreExport AnimPropertyFindProperty (DWORD id)
 Find any property. More...
 
CoreExport void AddAppDataChunk (const Class_ID &cid, SClass_ID sid, DWORD sbid, DWORD len, void *data)
 Adds application/plugin specific (custom) data to an Animatable. More...
 
CoreExport AppDataChunkGetAppDataChunk (const Class_ID &cid, SClass_ID sid, DWORD sbid)
 Retrieves the application/plugin specific (custom) data stored with an Animatable. More...
 
CoreExport BOOL RemoveAppDataChunk (const Class_ID &cid, SClass_ID sid, DWORD sbid)
 Deletes the application/plugin specific (custom) data stored with an Animatable. More...
 
CoreExport void ClearAllAppData ()
 Deletes all application/plugin specific (custom) data stored with an Animatable. More...
 
virtual BOOL CanDeleteSubAnim (int i)
 
virtual void DeleteSubAnim (int i)
 
virtual DWORD GetSubAnimCurveColor (int subNum)
 
virtual BOOL CanCopyAnim ()
 
CoreExport int HasSubElements (int type=0)
 
virtual int GetSubFCurveExtents (int subNum, ParamDimensionBase *dim, float &min, float &max, DWORD flags)
 The values max and min should be initialized before calling this function. More...
 
virtual ParamDimensionGetParamDimension (int i)
 
virtual BOOL BypassTreeView ()
 
virtual BOOL BypassTrackBar ()
 
virtual BOOL BypassPropertyLevel ()
 
virtual BOOL InvisibleProperty ()
 
virtual int NumKeys ()
 
virtual TimeValue GetKeyTime (int index)
 
virtual int GetKeyIndex (TimeValue t)
 
virtual BOOL GetNextKeyTime (TimeValue t, DWORD flags, TimeValue &nt)
 
virtual void CopyKeysFromTime (TimeValue src, TimeValue dst, DWORD flags)
 
virtual void DeleteKeyAtTime (TimeValue t)
 
virtual BOOL IsKeyAtTime (TimeValue t, DWORD flags)
 
virtual int GetKeyTimes (Tab< TimeValue > &times, Interval range, DWORD flags)
 
virtual int GetKeySelState (BitArray &sel, Interval range, DWORD flags)
 
CoreExport void OpenTreeEntry (int type, DWORD tv)
 
CoreExport void CloseTreeEntry (int type, DWORD tv)
 
CoreExport int IsTreeEntryOpen (int type, DWORD tv)
 
CoreExport BOOL GetSelInTrackView (DWORD tv)
 
CoreExport void SetSelInTrackView (DWORD tv, BOOL sel)
 
CoreExport BOOL InTrackViewSelSet (int which)
 
CoreExport void SetTrackViewSelSet (int which, BOOL inOut)
 
virtual BOOL CanAssignController (int subAnim)
 Return true if we can reassign the subanim specified. More...
 
virtual BOOL CanMakeUnique ()
 
CoreExport int EnumAnimTree (AnimEnum *animEnum, Animatable *client, int subNum)
 
virtual int RenderBegin (TimeValue t, ULONG flags=0)
 
virtual int RenderEnd (TimeValue t)
 
virtual CoreExport Interval GetTimeRange (DWORD flags)
 
virtual void EditTimeRange (Interval range, DWORD flags)
 
virtual void DeleteTime (Interval iv, DWORD flags)
 
virtual void ReverseTime (Interval iv, DWORD flags)
 
virtual void ScaleTime (Interval iv, float s)
 
virtual void InsertTime (TimeValue ins, TimeValue amount)
 
virtual BOOL SupportTimeOperations ()
 
virtual CoreExport void MapKeys (TimeMap *map, DWORD flags)
 
virtual void DeleteKeys (DWORD flags)
 
virtual void DeleteKeyByIndex (int index)
 
virtual void SelectKeys (TrackHitTab &sel, DWORD flags)
 
virtual void SelectSubKeys (int subNum, TrackHitTab &sel, DWORD flags)
 
virtual void SelectSubCurve (int subNum, BOOL sel)
 
virtual void SelectKeyByIndex (int i, BOOL sel)
 
virtual BOOL IsKeySelected (int i)
 
virtual void FlagKey (TrackHitRecord hit)
 
virtual int GetFlagKeyIndex ()
 
virtual int NumSelKeys ()
 
virtual void CloneSelectedKeys (BOOL offset=FALSE)
 
virtual void AddNewKey (TimeValue t, DWORD flags)
 
virtual void MoveKeys (ParamDimensionBase *dim, float delta, DWORD flags)
 
virtual void ScaleKeyValues (ParamDimensionBase *dim, float origin, float scale, DWORD flags)
 
virtual void SelectCurve (BOOL sel)
 
virtual BOOL IsCurveSelected ()
 Returns TRUE if the function curve is selected; otherwise returns FALSE. More...
 
virtual BOOL IsSubCurveSelected (int subNum)
 Returns the selected state of the sub-curve whose index is passed. More...
 
virtual int GetSelKeyCoords (TimeValue &t, float &val, DWORD flags)
 
virtual void SetSelKeyCoords (TimeValue t, float val, DWORD flags)
 
virtual int SetSelKeyCoordsExpr (ParamDimension *dim, const MCHAR *timeExpr, const MCHAR *valExpr, DWORD flags)
 
virtual void AdjustTangents (TrackHitRecord hit, ParamDimensionBase *dim, Rect &rcGraph, float tzoom, int tscroll, float vzoom, int vscroll, int dx, int dy, DWORD flags)
 
virtual void AdjustTangents (TrackHitRecord hit, ParamDimensionBase *dim, float angle, float length, DWORD flags)
 
virtual CoreExport BOOL IsAnimated ()
 
virtual BOOL CanCopyTrack (Interval iv, DWORD flags)
 
virtual BOOL CanPasteTrack (TrackClipObject *cobj, Interval iv, DWORD flags)
 
virtual TrackClipObjectCopyTrack (Interval iv, DWORD flags)
 
virtual void PasteTrack (TrackClipObject *cobj, Interval iv, DWORD flags)
 
virtual BOOL CanCopySubTrack (int subNum, Interval iv, DWORD flags)
 
virtual BOOL CanPasteSubTrack (int subNum, TrackClipObject *cobj, Interval iv, DWORD flags)
 
virtual TrackClipObjectCopySubTrack (int subNum, Interval iv, DWORD flags)
 
virtual void PasteSubTrack (int subNum, TrackClipObject *cobj, Interval iv, DWORD flags)
 
virtual int GetTrackVSpace (int lineHeight)
 
virtual int HitTestTrack (TrackHitTab &hits, Rect &rcHit, Rect &rcTrack, float zoom, int scroll, DWORD flags)
 
virtual int PaintTrack (ParamDimensionBase *dim, HDC hdc, Rect &rcTrack, Rect &rcPaint, float zoom, int scroll, DWORD flags)
 
virtual int PaintSubTrack (int subNum, ParamDimensionBase *dim, HDC hdc, Rect &rcTrack, Rect &rcPaint, float zoom, int scroll, DWORD flags)
 
virtual int PaintFCurves (ParamDimensionBase *dim, HDC hdc, Rect &rcGraph, Rect &rcPaint, float tzoom, int tscroll, float vzoom, int vscroll, DWORD flags)
 
virtual int HitTestFCurves (ParamDimensionBase *dim, TrackHitTab &hits, Rect &rcHit, Rect &rcGraph, float tzoom, int tscroll, float vzoom, int vscroll, DWORD flags)
 
virtual int PaintSubFCurves (int subNum, ParamDimensionBase *dim, HDC hdc, Rect &rcGraph, Rect &rcPaint, float tzoom, int tscroll, float vzoom, int vscroll, DWORD flags)
 
virtual int HitTestSubFCurves (int subNum, ParamDimensionBase *dim, TrackHitTab &hits, Rect &rcHit, Rect &rcGraph, float tzoom, int tscroll, float vzoom, int vscroll, DWORD flags)
 
virtual void EditTrackParams (TimeValue t, ParamDimensionBase *dim, const MCHAR *pname, HWND hParent, IObjParam *ip, DWORD flags)
 
virtual int TrackParamsType ()
 
virtual int GetFCurveExtents (ParamDimensionBase *dim, float &min, float &max, DWORD flags)
 This method is called to calculate the largest and smallest values of the anim. More...
 
CoreExport void AddNoteTrack (NoteTrack *note)
 
CoreExport void DeleteNoteTrack (NoteTrack *note, BOOL delNote=TRUE)
 
CoreExport BOOL HasNoteTracks ()
 
CoreExport int NumNoteTracks ()
 
CoreExport NoteTrackGetNoteTrack (int i)
 
virtual void FreeAllBitmaps ()
 
virtual void GetSystemNodes (INodeTab &nodes, SysNodeContext Context)
 
virtual BOOL IsSubClassOf (Class_ID classID)
 returns true if the animatable has sub-classed off the given class More...
 
virtual CoreExport void MouseCycleCompleted (TimeValue t)
 
virtual CoreExport void MouseCycleStarted (TimeValue t)
 
virtual int NumParamBlocks ()
 
virtual IParamBlock2GetParamBlock (int i)
 
virtual IParamBlock2GetParamBlockByID (short id)
 
CoreExport bool SvSaveData (ISave *isave, USHORT id)
 
CoreExport bool SvLoadData (ILoad *iLoad)
 
CoreExport DWORD SvGetRefIndex ()
 
CoreExport void SvSetRefIndex (DWORD i)
 
CoreExport bool SvDeleteRefIndex ()
 
CoreExport SvGraphNodeReference SvStdTraverseAnimGraph (IGraphObjectManager *gom, Animatable *owner, int id, DWORD flags)
 
virtual CoreExport bool SvCanInitiateLink (IGraphObjectManager *gom, IGraphNode *gNode)
 
virtual CoreExport bool SvCanConcludeLink (IGraphObjectManager *gom, IGraphNode *gNode, IGraphNode *gNodeChild)
 
virtual CoreExport bool SvCanSetName (IGraphObjectManager *gom, IGraphNode *gNode)
 
virtual CoreExport bool SvSetName (IGraphObjectManager *gom, IGraphNode *gNode, const MSTR &name)
 
virtual CoreExport bool SvCanRemoveThis (IGraphObjectManager *gom, IGraphNode *gNode)
 
virtual CoreExport bool SvRemoveThis (IGraphObjectManager *gom, IGraphNode *gNode)
 Called when the user deletes this object in the schematic view... More...
 
virtual CoreExport bool SvIsHighlighted (IGraphObjectManager *gom, IGraphNode *gNode)
 
virtual CoreExport COLORREF SvGetSwatchColor (IGraphObjectManager *gom, IGraphNode *gNode)
 
virtual CoreExport bool SvIsInactive (IGraphObjectManager *gom, IGraphNode *gNode)
 
virtual CoreExport bool SvLinkChild (IGraphObjectManager *gom, IGraphNode *gNodeThis, IGraphNode *gNodeChild)
 
virtual CoreExport bool SvEditProperties (IGraphObjectManager *gom, IGraphNode *gNode)
 
virtual CoreExport MSTR SvGetTip (IGraphObjectManager *gom, IGraphNode *gNode)
 
virtual CoreExport MSTR SvGetRefTip (IGraphObjectManager *gom, IGraphNode *gNode, IGraphNode *gNodeMaker)
 
virtual CoreExport bool SvCanDetach (IGraphObjectManager *gom, IGraphNode *gNode)
 
virtual CoreExport bool SvDetach (IGraphObjectManager *gom, IGraphNode *gNode)
 
virtual CoreExport MSTR SvGetRelTip (IGraphObjectManager *gom, IGraphNode *gNodeTarget, int id, IGraphNode *gNodeMaker)
 Returns a string to be displayed in the tip window in the schematic view for a relationship from "gNodeMaker" to "gNodeTarget"... More...
 
virtual CoreExport bool SvCanDetachRel (IGraphObjectManager *gom, IGraphNode *gNodeTarget, int id, IGraphNode *gNodeMaker)
 Returns true if this object can respond to the SvDetachRel(...) method... More...
 
virtual CoreExport bool SvDetachRel (IGraphObjectManager *gom, IGraphNode *gNodeTarget, int id, IGraphNode *gNodeMaker)
 Detach this relationship. More...
 
virtual CoreExport bool SvHandleRelDoubleClick (IGraphObjectManager *gom, IGraphNode *gNodeTarget, int id, IGraphNode *gNodeMaker)
 Called when this relationship is double-clicked in the schematic view... More...
 
CoreExport ICustAttribContainerGetCustAttribContainer ()
 This method returns a pointer to the custom attributes container interface class. More...
 
CoreExport void AllocCustAttribContainer ()
 This method allocates space for a custom attributes container. More...
 
CoreExport void DeleteCustAttribContainer ()
 This method deletes space used by a custom attributes container. More...
 
void SetAFlag (DWORD mask)
 
void ClearAFlag (DWORD mask)
 Clears one or more bits in the Animatable flags. More...
 
bool TestAFlag (DWORD mask) const
 Tests one or more bits in the Animatable flags. More...
 
void SetAFlagEx (DWORD mask)
 Sets one or more bits in the Animatable extended flags. More...
 
void ClearAFlagEx (DWORD mask)
 Clears one or more bits in the Animatable extended flags. More...
 
bool TestAFlagEx (DWORD mask) const
 Tests one or more bits in the Animatable extended flags. More...
 
CoreExport bool TestFlagBit (int index)
 Tests the specified flag bit. More...
 
CoreExport void SetFlagBit (int index, bool newValue=true)
 Sets the specified flag bit. More...
 
CoreExport void ClearFlagBit (int index)
 Clears the specified flag bit. More...
 
- Public Member Functions inherited from InterfaceServer
virtual UtilExport ~InterfaceServer ()
 Destructor. More...
 

Static Public Member Functions

static CoreExport void InitSplineShapeAutoConnectControls ()
 
static CoreExport void SetUseEndPointAutoConnect (UINT i)
 
static CoreExport UINT GetUseEndPointAutoConnect ()
 
static CoreExport void SetPromptForEndPointAutoConnect (UINT i)
 
static CoreExport UINT GetPromptForEndPointAutoConnect ()
 
static CoreExport void SetEndPointAutoWeldThreshold (float f)
 
static CoreExport float GetEndPointAutoWeldThreshold ()
 
- Static Public Member Functions inherited from Animatable
static CoreExport BOOL IsDeleted (Animatable *anim)
 Debug method to determine whether an object has been deleted. More...
 
static CoreExport AnimHandle GetHandleByAnim (Animatable *anim)
 Get the unique handle for an Animatable object. More...
 
static CoreExport AnimatableGetAnimByHandle (AnimHandle handle)
 Get an Animatable object from its unique handle. More...
 
static CoreExport void EnumerateAllAnimatables (EnumAnimList &enumProcObject)
 Enumerator to enumerate across all animatables. More...
 
static CoreExport bool RegisterAppDataLoadCallback (const Class_ID &cid, SClass_ID sid, APPDATALOADPROC proc)
 Registers a callback proc that is called when an AppDataChunk is read from a scene file. More...
 
static CoreExport bool UnRegisterAppDataLoadCallback (const Class_ID &cid, SClass_ID sid, APPDATALOADPROC proc)
 Unregisters a callback proc that is called when an AppDataChunk is read from a scene file. More...
 
static CoreExport bool RegisterAppDataLoadCallback (DWORD sbid, APPDATALOADPROC proc)
 Registers a callback proc that is called when an AppDataChunk is read from a scene file. More...
 
static CoreExport bool UnRegisterAppDataLoadCallback (DWORD sbid, APPDATALOADPROC proc)
 Unregisters a callback proc that is called when an AppDataChunk is read from a scene file. More...
 
static CoreExport int RequestFlagBit ()
 Requests an unique flag bit index. More...
 
static CoreExport void ReleaseFlagBit (int index)
 Releases the flag bit index. More...
 
static CoreExport void ClearFlagBitInAllAnimatables (int index)
 Clears the specified flag bit in all Animatables. More...
 
- Static Public Member Functions inherited from MaxHeapOperators
static UtilExport voidoperator new (size_t size)
 Standard new operator used to allocate objects If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new (size_t size, const std::nothrow_t &e)
 Standard new operator used to allocate objects if there is insufficient memory, NULL will be returned. More...
 
static UtilExport voidoperator new (size_t size, const char *filename, int line)
 New operator used to allocate objects that takes the filename and line number where the new was called If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new (size_t size, int block_type, const char *filename, int line)
 New operator used to allocate objects that takes the type of memory, filename and line number where the new was called If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new (size_t size, const std::nothrow_t &e, const char *filename, int line)
 New operator used to allocate objects that takes the filename and line number where the new was called If there is insufficient memory, NULL will be returned. More...
 
static UtilExport voidoperator new (size_t size, unsigned long flags)
 New operator used to allocate objects that takes extra flags to specify special operations If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new (size_t size, const std::nothrow_t &e, unsigned long flags)
 New operator used to allocate objects that takes extra flags to specify special operations If there is insufficient memory, NULL will be returned. More...
 
static UtilExport voidoperator new[] (size_t size)
 New operator used to allocate arrays of objects If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new[] (size_t size, const std::nothrow_t &e)
 New operator used to allocate arrays of objects If there is insufficient memory, NULL will be returned. More...
 
static UtilExport voidoperator new[] (size_t size, const char *filename, int line)
 New operator used to allocate arrays of objects If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new[] (size_t size, int block_type, const char *filename, int line)
 New operator used to allocate arrays of objects. More...
 
static UtilExport voidoperator new[] (size_t size, const std::nothrow_t &e, const char *filename, int line)
 New operator used to allocate arrays of objects If there is insufficient memory, NULL will be returned. More...
 
static UtilExport voidoperator new[] (size_t size, unsigned long flags)
 New operator used to allocate arrays of objects If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new[] (size_t size, const std::nothrow_t &e, unsigned long flags)
 New operator used to allocate arrays of objects If there is insufficient memory, NULL will be returned. More...
 
static UtilExport void operator delete (void *ptr)
 Standard delete operator used to deallocate an object If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete (void *ptr, const std::nothrow_t &e)
 Standard delete operator used to deallocate an object If the pointer is invalid, nothing will happen. More...
 
static UtilExport void operator delete (void *ptr, const char *filename, int line)
 Delete operator used to deallocate an object that takes the filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete (void *ptr, int block_type, const char *filename, int line)
 Delete operator used to deallocate an object that takes the type of memory, filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete (void *ptr, const std::nothrow_t &e, const char *filename, int line)
 Delete operator used to deallocate an object that takes the filename and line number where the delete was called If the pointer is invalid, nothing will happen. More...
 
static UtilExport void operator delete (void *ptr, unsigned long flags)
 Delete operator used to deallocate an object that takes extra flags to specify special operations If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete (void *ptr, const std::nothrow_t &e, unsigned long flags)
 Delete operator used to deallocate an object that takes extra flags to specify special operations If the pointer is invalid, nothing will happen. More...
 
static UtilExport void operator delete[] (void *ptr)
 Standard delete operator used to deallocate an array of objects If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete[] (void *ptr, const std::nothrow_t &e)
 Standard delete operator used to deallocate an array of objects If the pointer is invalid, nothing will happen. More...
 
static UtilExport void operator delete[] (void *ptr, const char *filename, int line)
 Delete operator used to deallocate an array of objects that takes the filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete[] (void *ptr, int block_type, const char *filename, int line)
 Delete operator used to deallocate an array of objects that takes the type of memory, filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete[] (void *ptr, const std::nothrow_t &e, const char *filename, int line)
 Delete operator used to deallocate an array of objects that takes the filename and line number where the delete was called If the pointer is invalid, nothing will happen. More...
 
static UtilExport void operator delete[] (void *ptr, unsigned long flags)
 Delete operator used to deallocate an array of objects that takes extra flags to specify special operations If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete[] (void *ptr, const std::nothrow_t &e, unsigned long flags)
 Delete operator used to deallocate an array of objects that takes extra flags to specify special operations If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport voidoperator new (size_t size, void *placement_ptr)
 Placement new operator. More...
 
static UtilExport void operator delete (void *ptr, void *placement_ptr)
 Placement delete operator. More...
 

Public Attributes

SingleRefMakerSplineNodenoderef
 
SingleRefMakerSplineMtlmtlref
 
BezierShape shape
 
int steps
 
BOOL showVertNumbers
 
BOOL SVNSelectedOnly
 
DWORD esFlags
 
NamedVertSelSetList vselSet
 
NamedSegSelSetList sselSet
 
NamedPolySelSetList pselSet
 
MasterPointControlmasterCont
 
Tab< Control * > cont
 
BOOL showVerts
 
BOOL showSelected
 
BOOL smoothRefineConnect
 
BOOL closedRefineConnect
 
BOOL bindFirst
 
BOOL bindLast
 
BOOL rConnect
 
BOOL useAreaSelect
 
float areaSelect
 
SplineKnot knotPoint1
 
SplineKnot knotPoint2
 
int startSegRC
 
int startSegSplineRC
 
int startSplineRC
 
int endSegRC
 
int endSegSplineRC
 
int endSplineRC
 
Tab< Point3pointList
 

Static Public Attributes

static IObjParamip
 
static SplineShapeeditObj
 
static SSBindCModebindMode
 
static SSRefineConnectCModerefineConnectMode
 
- Static Public Attributes inherited from Animatable
static const AnimHandle kInvalidAnimHandle = 0
 

Protected Member Functions

virtual CoreExport bool IsRequiresLegacyDisplayMode () const
 
CoreExport RefResult NotifyRefChanged (const Interval &changeInt, RefTargetHandle hTarget, PartID &partID, RefMessage message, BOOL propagate)
 This method will notify the Shape Object of changes in values in its parameter block. More...
 
virtual CoreExport void SetReference (int i, RefTargetHandle rtarg)
 This method sets the ShapeObject's parameter block pointer. More...
 
- Protected Member Functions inherited from ReferenceTarget
virtual CoreExport int DoEnumDependentsImpl (DependentEnumProc *dep)
 Method to perform an enumeration on a ReferenceTarget. More...
 
virtual CoreExport ~ReferenceTarget ()=0
 Destructor. More...
 
- Protected Member Functions inherited from ReferenceMaker
virtual CoreExport ~ReferenceMaker ()=0
 Destructor. More...
 
void BlockEval ()
 
void UnblockEval ()
 
int Evaluating ()
 
CoreExport RefResult StdNotifyRefChanged (const Interval &changeInt, RefTargetHandle hTarget, PartID partID, RefMessage message, BOOL propagate, NotifyDependentsOption notifyDependentsOption)
 
- Protected Member Functions inherited from Animatable
virtual CoreExport ~Animatable ()=0
 Destructor. More...
 
- Protected Member Functions inherited from Noncopyable
 Noncopyable ()
 
 ~Noncopyable ()
 

Protected Attributes

BOOL drawTicks
 
BOOL generalUIDisplayed
 
- Protected Attributes inherited from BaseObject
MaxSDK::Graphics::RenderItemHandleArray mRenderItemHandles
 
- Protected Attributes inherited from Animatable
DWORD aflag
 
AnimPropertyList aprops
 

Friends

class SSXFormProc
 
class SSOutlineCMode
 
class SSFilletCMode
 
class SSChamferCMode
 
class SSSegBreakCMode
 
class SSSegRefineCMode
 
class SSCrossInsertCMode
 
class SSVertConnectCMode
 
class SSVertInsertCMode
 
class SSCreateLineCMode
 
class SSCrossSectionCMode
 
class SSBooleanCMode
 
class SSTrimCMode
 
class SSExtendCMode
 
class SSCopyTangentCMode
 
class SSPasteTangentCMode
 
class SSOutlineMouseProc
 
class SSFilletMouseProc
 
class SSChamferMouseProc
 
class SSSegBreakMouseProc
 
class SSSegRefineMouseProc
 
class SSCrossInsertMouseProc
 
class SSVertConnectMouseProc
 
class SSVertInsertMouseProc
 
class SSCreateLineMouseProc
 
class SSBooleanMouseProc
 
class SSTrimMouseProc
 
class SSExtendMouseProc
 
class SplineShapeRestore
 
class SSRightMenu
 
class SSMBackspaceUser
 
class SSIBackspaceUser
 
class SSPickSplineAttach
 
class SSAttachHitByName
 
class SplineShapeClassDesc
 
class SSBindMouseProc
 
class SSBindCMode
 
class SSRefineConnectMouseProc
 
class SSRefineConnectCMode
 
class SSActionCallback
 
INT_PTR CALLBACK SplineGenDlgProc (HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
 
INT_PTR CALLBACK SplineSelectDlgProc (HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
 
INT_PTR CALLBACK SplineOpsDlgProc (HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
 
INT_PTR CALLBACK SplineSurfDlgProc (HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
 
INT_PTR CALLBACK SelectByDlgProc (HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
 

Constructor & Destructor Documentation

Remarks
Constructor. Initialize the member variables.
Remarks
Destructor.

Member Function Documentation

virtual CoreExport bool IsRequiresLegacyDisplayMode ( ) const
protectedvirtual

Reimplemented from ShapeObject.

CoreExport RefResult NotifyRefChanged ( const Interval changeInt,
RefTargetHandle  hTarget,
PartID partID,
RefMessage  message,
BOOL  propagate 
)
protectedvirtual

This method will notify the Shape Object of changes in values in its parameter block.

The ShapeObject's parameter block is reference number zero. If subclasses implement this method, they should pass any messages referring to the ShapeObject's parameter block to it. For example:

If this isn't one of our references, pass it on to the ShapeObject...

if(hTarget == GetReference(0))

return ShapeObject::NotifyRefChanged(

changeInt, hTarget, partID, message);

This is a vital part of the mechanism; When a parameter in the parameter block changes, the ShapeObject must be able to flush its cached mesh which will no longer be valid.

Parameters
changeIntThis is the interval of time over which the message is active.
hTargetThis is the handle of the reference target the message was sent by. The reference maker uses this handle to know specifically which reference target sent the message.
partIDThis contains information specific to the message passed in. Some messages don't use the partID at all. See the section Reference Messages for more information about the meaning of the partID for some common messages.
messageThe msg parameter passed into this method is the specific message which needs to be handled. See Reference Messages.
propagate- If called through ReferenceMaker::NotifyDependents(), the value of 'propagate' passed to it. Used if calling NotifyDependents() from within NotifyRefChanged().
Returns
The return value from this method is of type RefResult. This is usually REF_SUCCEED indicating the message was processed. Sometimes, the return value may be REF_STOP. This return value is used to stop the message from being propagated to the dependents of the item.

Reimplemented from ShapeObject.

CoreExport void SplineShapeInit ( )
CoreExport SplineShape& operator= ( SplineShape from)
void SetFlag ( DWORD  fl,
BOOL  val = TRUE 
)
inline
422 { if (val) esFlags |= fl; else esFlags &= ~fl; }
DWORD esFlags
Definition: splshape.h:401
void ClearFlag ( DWORD  fl)
inline
423 { esFlags &= (~fl); }
DWORD esFlags
Definition: splshape.h:401
bool GetFlag ( DWORD  fl)
inline
424 { return (esFlags&fl) ? TRUE : FALSE; }
DWORD esFlags
Definition: splshape.h:401
virtual CoreExport int HitTest ( TimeValue  t,
INode inode,
int  type,
int  crossing,
int  flags,
IPoint2 p,
ViewExp vpt 
)
virtual

This method is called to determine if the specified screen point intersects the item.

The method returns nonzero if the item was hit; otherwise 0.

Parameters
tThe time to perform the hit test.
inodeA pointer to the node to test.
typeThe type of hit testing to perform. See Scene and Node Hit Test Types. for details.
crossingThe state of the crossing setting. If TRUE crossing selection is on.
flagsThe hit test flags. See Scene and Node Hit Testing Flags for details.
pThe screen point to test.
vptAn interface pointer that may be used to call methods associated with the viewports.
Returns
Nonzero if the item was hit; otherwise 0.

Reimplemented from ShapeObject.

virtual CoreExport int HitTest ( TimeValue  t,
INode inode,
int  type,
int  crossing,
int  flags,
IPoint2 p,
ViewExp vpt,
ModContext mc 
)
virtual

This method is used in modifier gizmo hit testing.

It is called to determine if the specified screen point intersects the gizmo. The method returns nonzero if the item was hit; otherwise 0.

Parameters
tThe time to perform the hit test.
inodeA pointer to the node to test.
typeThe type of hit testing to perform. See Scene and Node Hit Test Types. for details.
crossingThe state of the crossing setting. If TRUE crossing selection is on.
flagsThe hit test flags. See Scene and Node Hit Testing Flags for details.
pThe screen point to test.
vptAn interface pointer that may be used to call methods associated with the viewports.
mcA pointer to the modifiers ModContext.
Returns
Nonzero if the item was hit; otherwise 0.

Reimplemented from ShapeObject.

virtual CoreExport void Snap ( TimeValue  t,
INode inode,
SnapInfo snap,
IPoint2 p,
ViewExp vpt 
)
virtual

Checks the point passed for a snap and updates the SnapInfo structure.

Note
Developers wanting to find snap points on an Editable Mesh object should see the method XmeshSnap::Snap() in /MAXSDK/SAMPLES/SNAPS/XMESH/XMESH.CPP.
Parameters
tThe time to check.
inodeThe node to check.
snapThe snap info structure to update.
pThe screen point to check.
vptAn interface pointer that may be used to call methods associated with the viewports.

Reimplemented from BaseObject.

virtual CoreExport int Display ( TimeValue  t,
INode inode,
ViewExp vpt,
int  flags 
)
virtual

This method displays the shape's generated mesh if necessary.

Objects derived from ShapeObject will want to have the ShapeObject code display the rendering mesh in the viewport; this method will do that for them. Simply set the viewport transform and call this method. An example from the SplineShape code: int SplineShape::Display(TimeValue t, INode inode, ViewExp vpt, int flags)

{

Eval(t);

GraphicsWindow *gw = vpt->getGW();

gw->setTransform(inode->GetObjectTM(t));

ShapeObject::Display(t, inode, vpt, flags);

...

}

If the ShapeObject's "Display Render Mesh" switch is off, it will do nothing. Otherwise, it will display the proper mesh as specified by its parameter block.

Parameters
tThe time to display the object.
inodeThe node to display.
vptAn interface pointer that may be used to call methods associated with the viewports.
flagsSee Display Flags.
Returns
The return value is not currently used.

Reimplemented from ShapeObject.

virtual CoreExport CreateMouseCallBack* GetCreateMouseCallBack ( )
virtual

This method allows the system to retrieve a callback object used in creating an object in the 3D viewports.

This method returns a pointer to an instance of a class derived from CreateMouseCallBack. This class has a method proc() which is where the programmer defines the user/mouse interaction during the object creation phase.

Returns
A pointer to an instance of a class derived from CreateMouseCallBack.

Implements BaseObject.

virtual CoreExport RefTargetHandle Clone ( RemapDir remap)
virtual

This method is used by 3ds Max to clone an object.

See also
CloneRefHierarchy(), class RemapDir This method is called by 3ds Max to have the plugin clone itself. The plug-in's implementation of this method should copy both the data structure and all the data residing in the data structure of this reference target. The plugin should clone all its references as well. Also, the plug-in's implementation of this method must call BaseClone(). In order for classes derived from this class to clone cleanly, the Clone method should just create the new instance, and then call an implementation of BaseClone that clones the references and copies any other necessary data. For example:
class MyDerivedPlugin
: public MyBasePlugin
{
const int MY_REFERENCE = 1;
{
ReferenceTarget* result = new MyDerivedPlugin();
BaseClone(this, result, remap);
return result;
}
{
if (!to || !from || from == to)
return;
MyBasePlugin::BaseClone(from, to, remap);
to->ReplaceReference(MY_REFERENCE, remap->CloneRef(from->GetReference(MY_REFERENCE)));
}
};

This method should not be directly called by plug-ins. Instead, either RemapDir::CloneRef() or CloneRefHierachy() should be used to perform cloning. These methods ensure that the mapping from the original object to the clone is added to the RemapDir used for cloning, which may be used during backpatch operations

Note
See the remarks in method BaseClone() below.
Parameters
remap- A RemapDir instance used for remapping references during a Clone.
Returns
A pointer to the cloned item.

Reimplemented from ReferenceTarget.

virtual CoreExport bool UpdatePerNodeItems ( const MaxSDK::Graphics::UpdateDisplayContext updateDisplayContext,
MaxSDK::Graphics::UpdateNodeContext nodeContext,
MaxSDK::Graphics::IRenderItemContainer targetRenderItemContainer 
)
virtual

Reimplemented from ShapeObject.

CoreExport int Display ( TimeValue  t,
INode inode,
ViewExp vpt,
int  flags,
ModContext mc 
)
virtual

When this method is called the plug-in should respond by performing a quick render of the modifier gizmo in viewport using the current TM.

Note for Modifiers: For this method to be called properly, one must send two reference messages using NotifyDependents. In BeginEditParams send: NotifyDependents(Interval(t,t), PART_ALL, REFMSG_MOD_DISPLAY_ON);

In EndEditParams send: NotifyDependents(Interval(t,t), PART_ALL, REFMSG_MOD_DISPLAY_OFF);

Parameters
tThe time to display the item.
inodeThe node to render.
vptAn interface pointer that may be used to call methods associated with the viewports.
flagsSee Display Flags.
mcA pointer to the modifiers ModContext.
Returns
Default return value is -1, means this object doesn't have display function. 0 means it didn't draw anything in current frame. Otherwise return positive values..

Reimplemented from BaseObject.

CoreExport void GetWorldBoundBox ( TimeValue  t,
INode inode,
ViewExp vpt,
Box3 box,
ModContext mc 
)
virtual

This method computes the world space bounding box of the modifier gizmo (or any object that when in sub-object mode has a gizmo).

Parameters
tThe time to compute the bounding box.
inodeThe node to calculate the bounding box for.
vptAn interface pointer that may be used to call methods associated with the viewports.
boxThe returned bounding box.
mcA pointer to the modifiers ModContext.

Reimplemented from BaseObject.

CoreExport int NumSubObjTypes ( )
virtual

Objects and modifiers that support subobjects have to overwrite this method - as well as GetSubObjType() - and return a class derived from ISubObjType in GetSubObjType().

Developers can use the GenSubObjType for convenience. If the parameter passed into GetSubObjType is -1, the system requests a ISubObjType, for the current SubObjectLevel that flows up the modifier stack. If the subobject selection of the modifier or base object does not affect the subobj selection that flows up the stack, the method must return NULL. See meshsel.cpp for a sample implementation.

Returns
The number of sub-object types supported by the object or modifier.

Reimplemented from BaseObject.

CoreExport ISubObjType* GetSubObjType ( int  i)
virtual

Returns a pointer to the sub-object type for the sub-object whose index is passed.

If the parameter i passed is -1 the system requests an ISubObjType for the current SubObjectLevel that flows up the modifier stack. If the subobject selection of the modifier or base object does not affect the sub-object selection that flows up the stack NULL must be returned. See the sample code in /MAXSDK/SAMPLES/MODIFIERS/MESHSEL.CPP.

Parameters
iThe zero based index of the sub-object type to get. See the remarks above.
Returns
The sub-object type. See Class ISubObjType.

Reimplemented from BaseObject.

CoreExport void XFormHandles ( SSXFormProc xproc,
TimeValue  t,
Matrix3 partm,
Matrix3 tmAxis 
)
CoreExport void XFormVerts ( SSXFormProc xproc,
TimeValue  t,
Matrix3 partm,
Matrix3 tmAxis 
)
CoreExport void Move ( TimeValue  t,
Matrix3 partm,
Matrix3 tmAxis,
Point3 val,
BOOL  localOrigin = FALSE 
)
virtual

When this method is called the plug-in should respond by moving its selected sub-object components.

Parameters
tThe time of the transformation.
partmThe 'parent' transformation matrix. This matrix represents a transformation that would take points in the modifier's space and convert them into world space points. This is constructed as the node's transformation matrix times the inverse of the ModContext's transformation matrix. The node whose transformation is used is the node the user clicked on in the scene - modifiers can be instanced so there could be more than one node.
tmAxisThe matrix that represents the axis system. This is the space in which the transformation is taking place.
valThis value is a vector with X, Y, and Z representing the movement along each axis.
localOriginWhen TRUE the transformation is occurring about the sub-object's local origin.

Reimplemented from BaseObject.

CoreExport void Rotate ( TimeValue  t,
Matrix3 partm,
Matrix3 tmAxis,
Quat val,
BOOL  localOrigin = FALSE 
)
virtual

When this method is called the plug-in should respond by rotating its selected sub-object components.

Parameters
tThe time of the transformation.
partmThe 'parent' transformation matrix. This matrix represents a transformation that would take points in the modifier's space and convert them into world space points. This is constructed as the node's transformation matrix times the inverse of the ModContext's transformation matrix. The node whose transformation is used is the node the user clicked on in the scene - modifiers can be instanced so there could be more than one node.
tmAxisThe matrix that represents the axis system. This is the space in which the transformation is taking place.
valThe amount to rotate the selected components.
localOriginWhen TRUE the transformation is occurring about the sub-object's local origin. Note: This information may be passed onto a transform controller (if there is one) so they may avoid generating 0 valued position keys for rotation and scales. For example if the user is rotating an item about anything other than its local origin then it will have to translate in addition to rotating to achieve the result. If a user creates an object, turns on the animate button, and rotates the object about the world origin, and then plays back the animation, the object does not do what the was done interactively. The object ends up in the same position, but it does so by both moving and rotating. Therefore both a position and a rotation key are created. If the user performs a rotation about the local origin however there is no need to create a position key since the object didn't move (it only rotated). So a transform controller can use this information to avoid generating 0 valued position keys for rotation and scales.

Reimplemented from BaseObject.

CoreExport void Scale ( TimeValue  t,
Matrix3 partm,
Matrix3 tmAxis,
Point3 val,
BOOL  localOrigin = FALSE 
)
virtual

When this method is called the plug-in should respond by scaling its selected sub-object components.

Parameters
tThe time of the transformation.
partmThe 'parent' transformation matrix. This matrix represents a transformation that would take points in the modifier's space and convert them into world space points. This is constructed as the node's transformation matrix times the inverse of the ModContext's transformation matrix. The node whose transformation is used is the node the user clicked on in the scene - modifiers can be instanced so there could be more than one node.
tmAxisThe matrix that represents the axis system. This is the space in which the transformation is taking place.
valThis value is a vector with X, Y, and Z representing the scale along X, Y, and Z respectively.
localOriginWhen TRUE the transformation is occurring about the sub-object's local origin. See the note above in the Rotate method. The following methods may be used to receive notification about the starting and ending phases of transforming the item when in sub-object selection.

Reimplemented from BaseObject.

CoreExport void TransformStart ( TimeValue  t)
virtual

This method is called before the first Move(), Rotate() or Scale() call and before a hold is in effect.

Parameters
tThe current time when this method is called.

Reimplemented from BaseObject.

CoreExport void TransformFinish ( TimeValue  t)
virtual

This method is called after the user has completed the Move(), Rotate() or Scale() operation and the undo object has been accepted.

Parameters
tThe current time when this method is called.

Reimplemented from BaseObject.

CoreExport void TransformCancel ( TimeValue  t)
virtual

This method is called when the transform operation is canceled by a right-click and the undo has been canceled.

Parameters
tThe current time when this method is called.

Reimplemented from BaseObject.

CoreExport ObjectState Eval ( TimeValue  t)
virtual

This method is called to evaluate the object and return the result as an ObjectState.

When the system has a pointer to an object it doesn't know if it's a procedural object or a derived object. So it calls Eval() on it and gets back an ObjectState. A derived object managed by the system may have to call Eval() on its input for example. A plug-in (like a procedural object) typically just returns itself. A plug-in that does not just return itself is the Morph Object (/MAXSDK/SAMPLES/OBJECTS/MORPHOBJ.CPP). This object uses a morph controller to compute a new object and fill in an ObjectState which it returns.

Parameters
tSpecifies the time to evaluate the object.
Returns
The result of evaluating the object as an ObjectState.
Sample Code:
Typically this method is implemented as follows:
{ return ObjectState(this); }

Implements Object.

CoreExport Interval ObjectValidity ( TimeValue  t)
virtual

This method returns the validity interval of the object as a whole at the specified time.

Parameters
tThe time to compute the validity interval.
Returns
The validity interval of the object, including that queried from the base class.

Reimplemented from Object.

CoreExport void MaybeEnlargeViewportRect ( GraphicsWindow gw,
Rect rect 
)
virtual

This method allows the object to enlarge its viewport rectangle, if it wants to.

The system will call this method for all objects when calculating the viewport rectangle; the object can enlarge the rectangle if desired. This is used by the Editable Spline code to allow extra room for vertex serial numbers, which can extend outside the normal bounding rectangle.

Parameters
gwPoints to the GraphicsWindow associated with the viewport.
rectThe enlarged rectangle is returned here.
Default Implementation:
{}
Sample Code:
{
return;
MCHAR dummy[256];
SIZE size;
int maxverts = -1;
for(int i = 0; i < shape.splineCount; ++i) {
int verts = shape.splines[i]->KnotCount();
if(verts > maxverts)
maxverts = verts;
}
sprintf(dummy,"%d",maxverts);
gw->getTextExtents(dummy, &size);
rect.SetW(rect.w() + size.cx);
rect.SetY(rect.y() - size.cy);
rect.SetH(rect.h() + size.cy);
}

Reimplemented from Object.

virtual CoreExport void InitNodeName ( MSTR s)
virtual

This is the default name of the node when it is created.

Parameters
sThe default name of the node is stored here.

Reimplemented from ShapeObject.

BOOL SupportsNamedSubSels ( )
inlinevirtual

An object that supports sub-object selection can choose to support named sub object selection sets.

Methods in the interface passed to objects allow them to add items to the sub-object selection set drop down list. A modifier that wishes to support this capability maintains its list of named sub-object selections. When a user enters the sub-object selection mode, the modifier adds its named selection sets into the drop down (using Interface::AppendSubObjectNamedSelSet()).

Returns
true if the plug-in supports named sub-object selection sets, false otherwise.

Reimplemented from BaseObject.

476 {return TRUE;}
CoreExport void ActivateSubSelSet ( MSTR setName)
virtual

When the user chooses a name from the drop down list this method is called.

The plug-in should respond by selecting the set identified by the name passed.

Parameters
setNameThe name of the set to select.

Reimplemented from BaseObject.

CoreExport void NewSetFromCurSel ( MSTR setName)
virtual

If the user types a new name into the named selection set drop down then this method is called.

The plug-in should respond by creating a new set and give it the specified name.

Parameters
setNameThe name for the selection set.

Reimplemented from BaseObject.

CoreExport void RemoveSubSelSet ( MSTR setName)
virtual

If the user selects a set from the drop down and then chooses Remove Named Selections from the Edit menu this method is called.

The plug-in should respond by removing the specified selection set.

Parameters
setNameThe selection set to remove.

Reimplemented from BaseObject.

CoreExport void SetupNamedSelDropDown ( )
virtual

To support the Edit Named Selections dialog, plug-ins must implement this method.

It is called to rebuild the named selection set drop down list. This is usually done by calling Interface::ClearSubObjectNamedSelSets() followed by calls to Interface:: AppendSubObjectNamedSelSet().

Reimplemented from BaseObject.

CoreExport int NumNamedSelSets ( )
virtual

To support the Edit Named Selections dialog, plug-ins must implement this method.

Returns
the number of named selection sets.

Reimplemented from BaseObject.

CoreExport MSTR GetNamedSelSetName ( int  i)
virtual

To support the Edit Named Selections dialog, plug-ins must implement this method.

Parameters
iThe index of the selection set whose name is returned.
Returns
the name of the 'i-th' named selection set.

Reimplemented from BaseObject.

CoreExport void SetNamedSelSetName ( int  i,
MSTR newName 
)
virtual

To support the Edit Named Selections dialog, plug-ins must implement this method.

It sets the name of the selection set whose index is passed to the name passed. Note: Developers need to implement Undo / Redo for modifications to their named selection sets.

Parameters
iThe index of the selection set whose name is to be set.
newNameThe new name for the selection set the plug-in should store.

Reimplemented from BaseObject.

CoreExport void NewSetByOperator ( MSTR newName,
Tab< int > &  sets,
int  op 
)
virtual

To support the Edit Named Selections dialog, plug-ins must implement this method.

The user may bring up the Edit Named Selections dialog via the Edit / Edit Named Selection ... command. This dialog allows the user to create new selection sets using 'boolean' operations to the sets including 'Combine', 'Subtract (A-B)', 'Subtract (B-A)' and 'Intersection'. This method is called on the plug-in to generate a new selection set via one of these operations. This method assumes the developer will append a new seleciton set with the name passed. This will result in two sets with identical names. Then the system will call RemoveSubSelSet() afterwards, so that the first one that is found (the old one, since the new one was appended) will be deleted. Note: Developers need to implement Undo / Redo for modifications to their named selection sets. See /MAXSDK/SAMPLES/MODIFIERS/MESHSEL.CPP for an example.

Parameters
newNameThe new name for the selection set is passed here.
setsA table of the selection sets to operate on. There are sets.Count() sets in the table.
opOne of the following values defined in Arguments for BaseObject::NewSetByOperator()

Reimplemented from BaseObject.

CoreExport BOOL GetUniqueSetName ( MSTR name)
CoreExport INT_PTR SelectNamedSet ( )
CoreExport void NSCopy ( )
CoreExport void NSPaste ( )
CoreExport Interval ConvertValidity ( TimeValue  t)
CoreExport Interval ChannelValidity ( TimeValue  t,
int  nchan 
)
virtual

Retrieve the current validity interval for the nchan channel of the object.

Note
Most procedural objects won't implement this method since they don't have individual channels. Developers wanting to get the validity interval for a procedural object should use Object::ObjectValidity() instead.
Parameters
tThe time to retrieve the validity interval of the channel.
nchanSpecifies the channel to return the validity interval of. See Object Channels.
Returns
The validity interval of the specified channel.

Reimplemented from Object.

CoreExport void SetChannelValidity ( int  nchan,
Interval  v 
)
virtual

Sets the validity interval of the specified channel.

Parameters
nchanSpecifies the channel. See Object Channels.
vThe validity interval for the channel.

Reimplemented from Object.

CoreExport void InvalidateChannels ( ChannelMask  channels)
virtual

This method invalidates the intervals for the given channel mask.

This just sets the validity intervals to empty (calling SetEmpty() on the interval).

Parameters
channelsSpecifies the channels to invalidate.

Reimplemented from Object.

int IsDeformable ( )
inlinevirtual

Indicates whether this object is deformable.

A deformable object is simply an object with points that can be modified. Deformable objects must implement the generic deformable object methods (NumPoints(), GetPoint(i), SetPoint(i), Deform()). A deformable object is simply an object with points that can be modified. These points can be stored in any form the object wants. They are accessed through a virtual array interface with methods to get and set the 'i-th' point. If an object has tangents for instance, it would convert them to and from points as necessary. For example, a simple Bezier spline object that stored its control handles relative to the knot would convert them to be absolute when GetPoint() was called with 'i' specifying one of the control points. When the control point is later set, the object can convert it back to be relative to its knot. At this point it could also apply any constraints that it may have, such as maintaining a degree of continuity. The idea is that the entity calling GetPoint(i) and SetPoint(i) doesn't care what the point represents. It will simply apply some function to the point.

Note
The Deformable object methods only need to be implemented if the object returns TRUE from this method.
Returns
Return nonzero if the object is deformable and implements the generic deformable object methods; otherwise 0.

Reimplemented from Object.

500 { return 1; }
CoreExport int NumPoints ( )
virtual

The points of a deformable object are accessed through a virtual array interface.

This method specifies the number of points in the object. The meaning of 'points' is defined by the object. A TriObject uses the vertices as the points for example. b>

Returns
The number of points in the object.

Reimplemented from Object.

CoreExport Point3 GetPoint ( int  i)
virtual

The points of a deformable object are accessed through a virtual array interface.

This method returns the 'i-th' point of the object.

Note
If your plug-in is a modifier and you want to operate on the selected points of the object you are modifying, you can't tell which points are selected unless you know the type of object. If it is a generic deformable object there is no way of knowing since the way the object handles selection is up to it. Therefore, if you want to operate on selected points of a generic deformable object, use a Deformer.
Parameters
iSpecifies which point should be returned.
Returns
The 'i-th' point of the object.

Reimplemented from Object.

CoreExport void SetPoint ( int  i,
const Point3 p 
)
virtual

The points of a deformable object are accessed through a virtual array interface.

This method stores the 'i-th' point of the object.

Parameters
iThe index of the point to store.
pThe point to store.

Reimplemented from Object.

CoreExport BOOL IsPointSelected ( int  i)
virtual

Returns TRUE if the 'i-th' point is selected; otherwise FALSE.

Parameters
iThe zero based index of the point to check.

Reimplemented from Object.

CoreExport void PointsWereChanged ( )
virtual

Informs the object that its points have been deformed, so it can invalidate its cache.

A developer who uses the GetPoint() / SetPoint() approach to modifying an object will call PointsWereChanged() to invalidate the object's cache. For example, if a modifier calls SetPoint(), when it is finished it should call this method so the object can invalidate and/or update its bounding box and any other data it might cache.

Reimplemented from Object.

CoreExport void GetDeformBBox ( TimeValue  t,
Box3 box,
Matrix3 tm = NULL,
BOOL  useSel = FALSE 
)
virtual

This method computes the bounding box in the objects local coordinates or the optional space defined by tm.

Note: If you are looking for a precise bounding box, use this method and pass in the node's object TM (INode::GetObjectTM()) as the matrix.

Parameters
tThe time to compute the box.
boxA reference to a box the result is stored in.
tmThis is an alternate coordinate system used to compute the box. If the tm is not NULL this matrix should be used in the computation of the result.
useSelIf TRUE, the bounding box of selected sub-elements should be computed; otherwise the entire object should be used.

Reimplemented from Object.

CoreExport void Deform ( Deformer defProc,
int  useSel 
)
virtual

This is the method used to deform the object with a deformer.

The developer should loop through the object's points calling the defProc for each point (or each selected point if useSel is nonzero). The Deform() method is mostly a convenience. Modifiers can implement a 'Deformer' callback object which is passed to the Deform() method. The object then iterates through its points calling their deformer's callback for each point. The only difference between using the Deform() method as opposed to iterating through the points is that the Deform() method should respect sub-object selection. For example, the TriObject's implementation of Deform() iterates through its vertices, if the TriObject's selection level is set to vertex then it only calls the Deformer's callback for vertices that are selected. This way modifiers can be written that can be applied only to selection sets without any specific code to check selected points. The default implementation of this method just iterates through all points using GetPoint(i) and SetPoint(i). If an object supports sub-object selection sets then it should override this method.

Parameters
defProcA pointer to an instance of the Deformer class. This is the callback object that actually performs the deformation.
useSelA flag to indicate if the object should use the selected points only. If nonzero the selected points are used; otherwise all the points of the object are used.
Default Implementation:
void Object::Deform(Deformer *defProc,int useSel)
{
int nv = NumPoints();
for (int i=0; i<nv; i++)
SetPoint(i,defProc->Map(i,GetPoint(i)));
}
Sample Code:
This code shows the TriObject implementation of this method. Note how it looks at the useSel parameter to only call the selected points if required.
void TriObject::Deform(Deformer *defProc,int useSel)
{
int nv = NumPoints();
int i;
if ( useSel ) {
BitArray sel = mesh.VertexTempSel();
float *vssel = mesh.getVSelectionWeights ();
if (vssel) {
for (i=0; i<nv; i++) {
if(sel[i]) {
SetPoint(i,defProc->Map(i,GetPoint(i)));
continue;
}
if (vssel[i]==0) continue;
Point3 & A = GetPoint(i);
Point3 dir = defProc->Map(i,A) - A;
SetPoint(i,A+vssel[i]*dir);
}
}
else {
for (i=0; i<nv; i++) if (sel[i])
SetPoint(i,defProc->Map(i,GetPoint(i)));
}
}
else {
for (i=0; i<nv; i++)
SetPoint(i,defProc->Map(i,GetPoint(i)));
}
}

Reimplemented from Object.

CoreExport int CanConvertToType ( Class_ID  obtype)
virtual

Indicates whether the object can be converted to the specified type.

If the object returns nonzero to indicate it can be converted to the specified type, it must handle converting to and returning an object of that type from ConvertToType().

See also
Class ObjectConverter for additional details on converting objects between types.
Parameters
obtypeThe Class_ID of the type of object to convert to. See Class Class_ID, Class IDs defined in plugapi.h.
Returns
Nonzero if the object can be converted to the specified type; otherwise 0.
Default Implementation:
{ return 0; }

Reimplemented from Object.

CoreExport Object* ConvertToType ( TimeValue  t,
Class_ID  obtype 
)
virtual

This method converts this object to the type specified and returns a pointer it.

Note that if ConvertToType() returns a new object it should be a completely different object with no ties (pointers or references) to the original.

See also
class ObjectConverter for additional details on converting objects between types.
The following is an issue that developers of world space modifiers need to
be aware of if the world space modifier specifies anything but generic deformable objects as its input type. In other words, if a world space modifier, in its implementation of Modifier::InputType(), doesn't specifically return defObjectClassID then the following issue regarding the 3ds Max pipeline needs to be considered. Developers of other plug-ins that don't meet this condition don't need to be concerned with this issue.
World space modifiers that work on anything other than generic deformable
objects are responsible for transforming the points of the object they modify into world space using the ObjectState TM. To understand why this is necessary, consider how 3ds Max applies the node transformation to the object flowing down the pipeline.
In the geometry pipeline architecture, the node in the scene has its
transformation applied to the object in the pipeline at the transition between the last object space modifier and the first world space modifier. The node transformation is what places the object in the scene – thus this is what puts the object in world space. The system does this by transforming the points of the object in the pipeline by the node transformation. This is only possible however for deformable objects. Deformable objects are those that support the Object::IsDeformable(), NumPoints(), GetPoint() and SetPoint() methods. These deformable objects can be deformed by the system using these methods, and thus the system can modify the points to put them in world space itself.
If a world space modifier does not specify that it works on deformable
objects, the system is unable to transform the points of the object into world space. What it does instead is apply the transformation to the ObjectState TM. In this case, a world space modifier is responsible for transforming the points of the object into world space itself, and then setting the ObjectState TM to the identity. There is an example of this in the sample code for the Bomb space warp. The Bomb operates on TriObjects and implements InputType() as { return Class_ID(TRIOBJ_CLASS_ID,0); }. Since it doesn't specifically return defObjectClassID, it is thus responsible for transforming the points of the object into world space itself. It does this in its implementation of ModifyObject() as follows:
if (os->GetTM())
{
Matrix3 tm = *(os->GetTM());
for (int i=0; i<triOb->mesh.getNumVerts(); i++) {
triOb->mesh.verts[i] = triOb->mesh.verts[i] *tm;
}
os->obj->UpdateValidity(GEOM_CHAN_NUM,os->tmValid());
os->SetTM(NULL,FOREVER);
}
As the code above shows, the Bomb checks if the ObjectState TM is non-NULL. If it is, the points of the object are still not in world space and thus must be transformed. It does this by looping through the points of the TriObject and multiplying each point by the ObjectState TM. When it is done, it sets the ObjectState TM to NULL to indicate the points are now in world space. This ensure that any later WSMs will not transform the points with this matrix again.
For the Bomb world space modifier this is not a problem since it specifies
in its implementation of ChannelsChanged() that it will operate on the geometry channel (GEOM_CHANNEL). Certain world space modifiers may not normally specify GEOM_CHANNEL in their implementation of ChannelsChanged(). Consider the camera mapping world space modifier. Its function is to apply mapping coordinates to the object it is applied to. Thus it would normally only specify TEXMAP_CHANNEL for ChannelsChanged(). However, since it operates directly on TriObjects, just like the Bomb, the system cannot transform the points into world space, and therefore the camera mapping modifier must do so in its implementation of ModifyObject(). But since it is actually altering the points of the object by putting them into world space it is altering the geometry channel. Therefore, it should really specify GEOM_CHANNEL | TEXMAP_CHANNEL in its implementation of ChannelsChanged(). If it didn't do this, but went ahead and modified the points of the object anyway, it would be transforming not copies of the points, but the original points stored back in an earlier cache or even the base object.
This is the issue developers need to be aware of. To state this in simple
terms then: Any world space modifier that needs to put the points of the object into world space (since it doesn't implement InputType() as defObjectClassID) needs to specify GEOM_CHANNEL in its implementation of ChannelsChanged().
Parameters
tThe time at which to convert.
obtypeThe Class_ID of the type of object to convert to. See Class Class_ID, Class IDs defined in plugapi.h.
Returns
A pointer to an object of type obtype.
Default Implementation:
{ return NULL; }
Sample Code:
The following code shows how a TriObject can be retrieved from a node. Note on the code that if you call ConvertToType() on an object and it returns a pointer other than itself, you are responsible for deleting that object.
// Retrieve the TriObject from the node
int deleteIt;
TriObject *triObject = GetTriObjectFromNode(ip->GetSelNode(0),deleteIt);
// Use the TriObject if available
if (!triObject) return;
// ...
// Delete it when done...
if (deleteIt) triObject->DeleteMe();
// Return a pointer to a TriObject given an INode or return NULL
// if the node cannot be converted to a TriObject
TriObject *Utility::GetTriObjectFromNode(INode *node, int &deleteIt)
{
deleteIt = FALSE;
Object *obj = node->EvalWorldState(0).obj;
// Note that the TriObject should only be deleted
// if the pointer to it is not equal to the object
// pointer that called ConvertToType()
if (obj != tri)
deleteIt = TRUE;
return tri;
}
else {
return NULL;
}
}

Reimplemented from Object.

CoreExport void GetCollapseTypes ( Tab< Class_ID > &  clist,
Tab< MSTR * > &  nlist 
)
virtual

When the user clicks on the Edit Stack button in the modify branch a list of 'Convert To:' types is presented.

The use may click on one of these choices to collapse the object into one of these types (for instance, an Editable Mesh or an Editable NURBS object). This method returns a list of Class_IDs and descriptive strings that specify the allowable types of objects that this object may be collapsed into. Note: Most plug-ins call the base class method in Object in their implementation of this method. The base class implementation provided by Object checks if the object can convert to both an editable mesh and an editable spline. If it can, these are added to the allowable types.

Parameters
clistThe table of allowable Class_IDs.
nlistThe table of pointers to strings that correspond to the table of Class_IDs above.
Sample Code:
void SphereObject::GetCollapseTypes(Tab<Class_ID> &clist,Tab<MSTR*>&nlist)
{
Object::GetCollapseTypes(clist, nlist);
MSTR *name = new MSTR(GetString(IDS_SM_NURBS_SURFACE));
clist.Append(1,&id);
nlist.Append(1,&name);
}

Reimplemented from Object.

CoreExport void FreeChannels ( ChannelMask  channels)
virtual

This method deletes the memory associated with the specified channels and set the intervals associated with the channels to invalid (empty).

Parameters
channelsSpecifies the channels to free.

Reimplemented from Object.

CoreExport Object* MakeShallowCopy ( ChannelMask  channels)
virtual

This method must make a copy of its "shell" and then shallow copy (see below) only the specified channels.

It must also copy the validity intervals of the copied channels, and invalidate the other intervals.

Parameters
channelsThe channels to copy.
Returns
A pointer to the shallow copy of the object.

Reimplemented from Object.

CoreExport void ShallowCopy ( Object fromOb,
ChannelMask  channels 
)
virtual

This method copies the specified channels from the fromOb to this and copies the validity intervals.

A plug-in needs to copy the specified channels from the specified object fromOb to itself by just copying pointers (not actually copying the data). No new memory is typically allocated, this method is just copying the pointers.

Parameters
fromObObject to copy the channels from.
channelsChannels to copy.

Reimplemented from Object.

CoreExport void NewAndCopyChannels ( ChannelMask  channels)
virtual

This method replaces the locked channels with newly allocated copies.

It will only be called if the channel is locked.

Parameters
channelsThe channels to be allocate and copy.

Reimplemented from Object.

CoreExport DWORD GetSubselState ( )
virtual

For objects that have sub selection levels, this method returns the current selection level of the object.

For example, a TriObject has the following selection levels: object, vertex, face, edge. Other object types may have different selection levels. The only standard is that a value of 0 indicates object level. b>

Returns
The current selection level of the object.

Reimplemented from Object.

CoreExport ObjectHandle CreateTriObjRep ( TimeValue  t)
CoreExport void GetWorldBoundBox ( TimeValue  t,
INode inode,
ViewExp vp,
Box3 box 
)
virtual

This method returns the world space bounding box for Objects (see below for the Sub-object gizmo or Modifiers gizmo version).

The bounding box returned by this method does not need to be precise. It should however be calculated rapidly. The object can handle this by transforming the 8 points of its local bounding box into world space and take the minimums and maximums of the result. Although this isn't necessarily the tightest bounding box of the objects points in world space, it is close enough.

Parameters
tThe time to compute the bounding box.
inodeThe node to calculate the bounding box for.
vpAn interface pointer that can be used to call methods associated with the viewports.
boxContains the returned bounding box.

Reimplemented from BaseObject.

CoreExport void GetLocalBoundBox ( TimeValue  t,
INode inode,
ViewExp vp,
Box3 box 
)
virtual

This is the object space bounding box, the box in the object's local coordinates.

The system expects that requesting the object space bounding box will be fast.

Parameters
tThe time to retrieve the bounding box.
inodeThe node to calculate the bounding box for.
vpAn interface pointer that may be used to call methods associated with the viewports.
boxContains the returned bounding box.

Reimplemented from BaseObject.

CoreExport int NumberOfVertices ( TimeValue  t,
int  curve 
)
virtual

This method is used by the Summary Info and Object Properties dialogs to inform the user how many vertices or CVs are in the object.

The method is passed a TimeValue and a curve index; if the curve index is <0, the function should return the number of vertices/CVs in the entire shape. Otherwise, it should return the number of vertices/CVs in the specified curve.

Parameters
tThe time at which the number of vertices is to be computed.
curveThe curve index. See note above.

Reimplemented from ShapeObject.

CoreExport int NumberOfCurves ( )
virtual

Returns the number of polygons in the shape.

Implements ShapeObject.

CoreExport BOOL CurveClosed ( TimeValue  t,
int  curve 
)
virtual

This method is called to determine if the specified curve of the shape is closed at the time passed.

Parameters
tThe time to check.
curveThe index of the curve to check.
Returns
TRUE if the curve is closed; otherwise FALSE.

Implements ShapeObject.

CoreExport Point3 InterpCurve3D ( TimeValue  t,
int  curve,
float  param,
int  ptype = PARAM_SIMPLE 
)
virtual

This method returns a point interpolated on the entire curve.

This method returns the point but you don't know which segment the point falls on. See method InterpPiece3D().

Parameters
tThe time to evaluate.
curveThe index of the curve to evaluate.
paramThe 'distance' along the curve where 0 is the start and 1 is the end.
ptypeThe parameter type for spline interpolation. See Parameter types for shape interpolation.
Returns
The interpolated point on the curve.

Implements ShapeObject.

CoreExport Point3 TangentCurve3D ( TimeValue  t,
int  curve,
float  param,
int  ptype = PARAM_SIMPLE 
)
virtual

This method returns a tangent vector interpolated on the entire curve.

Also see method TangentPiece3D().

Parameters
tThe time at which to evaluate the curve.
curveThe index of the curve to evaluate.
paramThe 'distance' along the curve where 0.0 is the start and 1.0 is the end.
ptypeThe parameter type for spline interpolation. See Parameter types for shape interpolation.
Returns
The tangent vector

Implements ShapeObject.

CoreExport float LengthOfCurve ( TimeValue  t,
int  curve 
)
virtual

Returns the length of the specified curve.

Note: This method makes no allowance for non-uniform scaling in the object transform. To do that, see the following code fragment (os is the ObjectState with the shape object and xfm is the NodeTM of the shape object node).

if (os.obj->SuperClassID() == SHAPE_CLASS_ID)
{
ShapeObject *sobj;
sobj = (ShapeObject *) os.obj;
int cct = sobj->NumberOfCurves();
PolyShape workShape;
sobj->MakePolyShape(ip->GetTime(), workShape);
workShape.Transform(xfm);
float len = 0.0f;
for (int i=0; i<cct; i++)
len += workShape.lines[i].CurveLength();
}
Parameters
tThe time at which to compute the length.
curveThe index of the curve.

Implements ShapeObject.

CoreExport int NumberOfPieces ( TimeValue  t,
int  curve 
)
virtual

Returns the number of sub-curves in a curve.

Parameters
tThe time at which to check.
curveThe index of the curve.

Implements ShapeObject.

CoreExport Point3 InterpPiece3D ( TimeValue  t,
int  curve,
int  piece,
float  param,
int  ptype = PARAM_SIMPLE 
)
virtual

This method returns the interpolated point along the specified sub-curve (segment).

For example consider a shape that is a single circle with four knots. If you called this method with curve=0 and piece=0 and param=0.0 you'd get back the point at knot 0. If you passed the same parameters except param=1.0 you'd get back the point at knot 1.

Parameters
tThe time to evaluate the sub-curve.
curveThe curve to evaluate.
pieceThe segment to evaluate.
paramThe position along the curve to return where 0.0 is the start and 1.0 is the end.
ptypeThe parameter type for spline interpolation. See Parameter types for shape interpolation.
Returns
The point in world space.

Implements ShapeObject.

CoreExport Point3 TangentPiece3D ( TimeValue  t,
int  curve,
int  piece,
float  param,
int  ptype = PARAM_SIMPLE 
)
virtual

Returns the tangent vector on a sub-curve at the specified 'distance' along the curve.

Parameters
tThe time to evaluate the sub-curve.
curveThe curve to evaluate.
pieceThe sub-curve (segment) to evaluate.
paramThe position along the curve to return where 0 is the start and 1 is the end.
ptypeThe parameter type for spline interpolation. See Parameter types for shape interpolation.
Returns
The tangent vector.

Implements ShapeObject.

CoreExport MtlID GetMatID ( TimeValue  t,
int  curve,
int  piece 
)
virtual

This method provides access to the material IDs of the shape.

It returns the material ID of the specified segment of the specified curve of this shape at the time passed. There is a default implementation so there is no need to implement this method if the shape does not support material IDs. Note: typedef unsigned short MtlID;

Parameters
tThe time to evaluate the sub-curve.
curveThe zero based index of the curve to evaluate.
pieceThe sub-curve (segment) to evaluate.

Reimplemented from ShapeObject.

BOOL CanMakeBezier ( )
inlinevirtual

This method is called to determine if the shape can be converted to a bezier representation.

Returns
TRUE if the shape can turn into a bezier representation; otherwise FALSE.

Reimplemented from ShapeObject.

536 { return TRUE; }
CoreExport void MakeBezier ( TimeValue  t,
BezierShape shape 
)
virtual

Creates the bezier representation of the shape.

Parameters
tThe time to convert.
shapeThe bezier representation is stored here.

Reimplemented from ShapeObject.

CoreExport ShapeHierarchy& OrganizeCurves ( TimeValue  t,
ShapeHierarchy hier = NULL 
)
virtual

This method is called to prepare the shape for lofting, extrusion, etc.

This methods looks at the shape organization, and puts together a shape hierarchy. This provides information on how the shapes are nested.

Parameters
tThe time to organize the curves.
hierThis class provides information about the hierarchy. See Class ShapeHierarchy.

Implements ShapeObject.

CoreExport void MakePolyShape ( TimeValue  t,
PolyShape shape,
int  steps = PSHAPE_BUILTIN_STEPS,
BOOL  optimize = FALSE 
)
virtual

Create a PolyShape representation with optional fixed steps.

Parameters
tThe time to make the PolyShape.
shapeThe PolyShape representation is stored here.
stepsThe number of steps between knots. Values >=0 indicates the use of fixed steps:

PSHAPE_BUILTIN_STEPS
Use the shape's built-in steps/adaptive settings (default).

PSHAPE_ADAPTIVE_STEPS
Force adaptive steps.
optimizeIf TRUE intermediate steps are removed from linear segments.

Implements ShapeObject.

CoreExport int MakeCap ( TimeValue  t,
MeshCapInfo capInfo,
int  capType 
)
virtual

This method generates a mesh capping info for the shape.

Parameters
tThe time to create the cap info.
capInfoThe cap info to update.
capTypeSee Shape Capping Types.
Returns
Nonzero if the cap info was generated; otherwise zero.

Implements ShapeObject.

CoreExport int MakeCap ( TimeValue  t,
PatchCapInfo capInfo 
)
virtual

This method creates a patch cap info out of the shape.

Only implement this method if CanMakeBezier() returns TRUE.

Parameters
tThe time to create the cap info.
capInfoThe cap info to update.
Returns
Nonzero if the cap info was generated; otherwise zero.

Reimplemented from ShapeObject.

BezierShape& GetShape ( )
inline
Remarks
Returns the BezierShape data member maintained by this class.
545 { return shape; }
BezierShape shape
Definition: splshape.h:393
CoreExport void DeleteThis ( )
virtual

Deletes an instance of this class.

3ds Max calls this method when it needs to delete a plugin object (an instance of a class derived from Animatable). Similarly, plugins that need to delete instances of an Animatable or a class directly derived from it via an Animatable pointer, should call this method instead of calling directly operator delete. Following these rules will ensure that the same memory manager is used to allocate and deallocate the object. The default implementation of this method deletes the object. Plugin instances that never need to be deleted from the heap can overwrite this method to do nothing.

Note
See the method ClassDesc::Create() for details on how Max allocates plugin objects.
See ReferenceMaker::DeleteMe() and ReferenceTarget::MaybeAutoDelete() for information on how plugin instances are deleted by the system.
Remarks
See Memory Management.

See also
Required DLL Functions, Class ClassDesc.

Reimplemented from Animatable.

void FreeCaches ( )
inlinevirtual
Remarks
This is called to delete any item that can be rebuilt. For example, the procedural sphere object has a mesh that it caches. It could call Mesh::FreeAll() on the mesh from this method. This will free the vertex/face/uv arrays. If the sphere is ever evaluated again it can just rebuild the mesh. If an object (like a sphere) has modifiers applied to it, and those modifiers are not animated, then the result of the pipeline is cached in the node. So there is no reason for the sphere to also have a cache of its representation. Therefore when this method is called, the sphere can free the data of the mesh.
Default Implementation:
{}

Reimplemented from Animatable.

BezierShape shape
Definition: splshape.h:393
CoreExport void InvalidateGeomCache()
virtual Class_ID ClassID ( )
inlinevirtual

Retrieves a constant that uniquely identifies the plugin class.

This method must return the unique ID for the plugin class. If two ClassIDs conflict, the system will only load the first conflicting one it finds. A program (gencid.exe) is provided to generate unique class id values.

Returns
A class id that uniquely identifies a plugin class
See also
Class ClassID, class ID definititions in plugapi.h.

Reimplemented from Animatable.

551 { return splineShapeClassID; }
CoreExport Class_ID splineShapeClassID
virtual CoreExport void GetClassName ( MSTR s)
virtual

Retrieves the (localizable) name of the plugin class.

This name is usually used internally for debugging purposes. For Material plug-ins this method is used to put up the material "type" name in the Material Editor.

Parameters
sReference to a string filled in with the name of the plugin class

Reimplemented from ReferenceTarget.

CoreExport void* GetInterface ( ULONG  id)
virtual

Inherited from Animatable.

Returns a pointer to the interface.

Parameters
id- The id of the interface.
Returns
A Pointer to the Interface

Reimplemented from ShapeObject.

virtual CoreExport const MCHAR* GetObjectName ( )
virtual
Returns
the name that will appear in the history browser (modifier stack).

Reimplemented from BaseObject.

CoreExport int NumSubs ( )
virtual
Remarks
The system uses a virtual array mechanism to access the sub-anims of a plug-in. This method returns the total number of sub-anims maintained by the plug-in. If a plug-in is using a parameter block to manage its parameters it should just return 1 for all the parameters directed by the parameter block.
Returns
The number of sub-anims used by the plug-in.
Default Implementation:
{ return 0; }

Reimplemented from ShapeObject.

CoreExport Animatable* SubAnim ( int  i)
virtual

This method returns the ShapeObject's animatable pointer.

Derived classes implementing this method must pass on references to index 0 to the ShapeObject. For example:: Animatable* SomeShape::SubAnim(int i) {

if(i == 0) return ShapeObject::SubAnim(i);

}

Parameters
iThis is the index of the sub-anim to return.

Reimplemented from ShapeObject.

CoreExport MSTR SubAnimName ( int  i)
virtual

This method returns the name of the animatable's name.

Derived classes implementing this method must pass on references to index 0 to the ShapeObject. For example: MSTR SomeShape::SubAnimName(int i) {

if(i == 0) return ShapeObject::SubAnimName(i);

}

Parameters
iThis is the index of the sub-anim's name to return.

Reimplemented from ShapeObject.

CoreExport BOOL AssignController ( Animatable control,
int  subAnim 
)
virtual
Remarks
This method is called to assign the controller to the sub-anim whose index is passed.
Parameters
controlThe controller to assign.
subAnimThe index of the sub-anim to assign the controller to.
Default Implementation:
{ return FALSE; }
Returns
Returns TRUE if the controller was assigned; otherwise FALSE.

Reimplemented from Animatable.

int SubNumToRefNum ( int  subNum)
inlinevirtual
Remarks
This method is used for copying and pasting in the track view. It converts an anim index to a reference index or returns -1 if there is no correspondence. If a client does not wish an anim to be copied or pasted then it can return -1 even if there is a corresponding reference num.
Parameters
subNumThe anim index to return the corresponding reference index of.
Default Implementation:
{ return -1}
Returns
The reference index corresponding to the anim index passed. Return -1 if there is no correspondence.

Reimplemented from Animatable.

565 {return subNum;}
CoreExport BOOL SelectSubAnim ( int  subNum)
virtual
Remarks
This method is available in release 2.0 and later only.

When a user is in Track View in Edit Keys mode and clicks on the green triangle of a controller then this method will be called on the client with the appropriate sub number that corresponds to it. For instance, the Editable Mesh object implements this to allow the user to select vertices that are animated from the Track View.
Parameters
subNumThe index of the sub-anim that was clicked on.
Returns
TRUE if implemented; otherwise FALSE. (Track View will call RedrawViewports() if something returns TRUE from this method).
Default Implementation:
{return FALSE;}

Reimplemented from Animatable.

CoreExport void RescaleWorldUnits ( float  f)
virtual

Implemented by the System.

Objects derived from this class which have RescaleWorldUnits methods implemented need to call this method. The following example is the SplineShape implementation of this method from core.

{
return;
// Call the base class's rescale (this sets the A_WORK1 flag)
// Now rescale stuff inside our data structures
Matrix3 stm = ScaleMatrix(Point3(f, f, f));
}

Note that the A_WORK1 flags is tested first to be sure it isn't processing the rescale twice. The code then calls ShapeObject::RescaleWorldUnits, which sets the A_WORK1 flag and performs the necessary rescale methods for all references for the object, and scales the renderable thickness value.

Parameters
fThe parameter to scale.

Reimplemented from ShapeObject.

CoreExport int RemapRefOnLoad ( int  iref)
virtual

This method remaps references at load time so that files saved from previous versions of 3ds Max get their references adjusted properly to allow for the new ShapeObject reference.

If derived classes implement this method, they must properly pass on the call to the ShapeObject's code. An example from the SplineShape code:

// Have the ShapeObject do its thing first...
if(loadRefVersion == ES_REF_VER_0)
return iref+1;
return iref;
}\

Note that the SplineShape first calls ShapeObject's remapper, then applies its remapping operation to the index returned by the ShapeObject code. IMPORTANT NOTE: For this remapping to operate properly, the derived class MUST call ShapeObject::Save as the first thing in its Save() method, and must call ShapeObject::Load as the first thing in its Load() method. This allows the ShapeObject to determine file versions and the need for remapping references.

Parameters
irefThe input index of the reference.
Returns
The output index of the reference.

Reimplemented from ShapeObject.

CoreExport int NumRefs ( )
virtual

The ShapeObject makes 1 reference; this is where it tells the system.

Any derived classes implementing this method must take this into account when returning the number of references they make. A good idea is to implement NumRefs in derived classes as: Int SomeShape::NumRefs() {

return myNumRefs + ShapeObject::NumRefs();

}

Reimplemented from ShapeObject.

CoreExport RefTargetHandle GetReference ( int  i)
virtual

This method allows the ShapeObject to return a pointer to its parameter block.

Any subclasses implementing this method must pass on the call if it indicates the ShapeObject's reference. For example:

>RefTargetHandle SomeShape::GetReference(int i) {
If(i == 0) return ShapeObject::GetReference(i);
}
Parameters
iThe reference handle to retrieve.
Returns
The handle to the Reference Target.

Reimplemented from ShapeObject.

virtual CoreExport void SetReference ( int  i,
RefTargetHandle  rtarg 
)
protectedvirtual

This method sets the ShapeObject's parameter block pointer.

Any subclasses implementing this method must pass on the call to the ShapeObject if it refers to index 0. For example: void SomeShape::SetReference(int i, RefTargetHandle rtarg) {

if(i == 0) ShapeObject::SetReference(i, rtarg);

}

Parameters
iThe virtual array index of the reference to store.
rtargThe reference handle to store.

Reimplemented from ShapeObject.

CoreExport void CreateContArray ( )
CoreExport void SynchContArray ( )
CoreExport void AllocContArray ( int  count)
CoreExport void ReplaceContArray ( Tab< Control * > &  nc)
CoreExport void InsertPointConts ( int  index,
int  count 
)
CoreExport void DeletePointConts ( BitArray set)
CoreExport void ReversePointConts ( int  index,
int  count,
BOOL  keepFirst 
)
CoreExport void NullPointConts ( int  index,
int  count 
)
CoreExport void NullPolyPointConts ( int  poly)
CoreExport void PlugControllersSel ( TimeValue  t)
CoreExport BOOL PlugControl ( TimeValue  t,
int  i 
)
CoreExport void SetPtCont ( int  i,
Control c 
)
CoreExport void SetPointAnim ( TimeValue  t,
int  poly,
int  vert,
Point3  pt 
)
CoreExport BOOL CloneVertCont ( int  from,
int  to 
)
CoreExport void SetRollupPage ( IObjParam ip,
BOOL  creating 
)
CoreExport void RemoveRollupPage ( IObjParam ip)
virtual CoreExport void BeginEditParams ( IObjParam objParam,
ULONG  flags,
Animatable prev 
)
virtual

This method allows the ShapeObject to create its new "Rendering" rollup.

To use it, the derived class simply calls it first thing in its own BeginEditParams method. An example from the SplineShape code:

void SplineShape::BeginEditParams(IObjParam *ip, ULONG flags,Animatable prev )

{

ShapeObject::BeginEditParams(ip, flags, prev);

...

}

Parameters
objParamThe interface pointer passed to the plug-in.
flagsThe flags passed along to the plug-in in Animatable::BeginEditParams().
prevThe pointer passed to the plug-in in Animatable::BeginEditParams().

Reimplemented from ShapeObject.

virtual CoreExport void EndEditParams ( IObjParam objParam,
ULONG  flags,
Animatable next 
)
virtual

Similarly to BeginEditParams, this method allows the ShapeObject to remove its "Rendering" rollup.

A derived class simply calls this first thing in its own EndEditParams. An example from the SplineShape code:

*next )
{
ShapeObject::EndEditParams(ip, flags, next);
// ...
}
Parameters
objParamThe interface pointer passed to the plug-in.
flagsThe flags passed along to the plug-in in Animatable::BeginEditParams().
nextThe pointer passed to the plug-in in Animatable::EndEditParams().

Reimplemented from ShapeObject.

CoreExport int GetSubobjectLevel ( )
CoreExport void SetSubobjectLevel ( int  level)
CoreExport void ActivateSubobjSel ( int  level,
XFormModes modes 
)
virtual

When the user changes the selection of the sub-object drop down, this method is called to notify the plug-in.

This method should provide instances of a class derived from CommandMode to support move, rotate, non-uniform scale, uniform scale, and squash modes. These modes replace their object mode counterparts however the user still uses the move/rotate/scale tool buttons in the toolbar to activate them. If a certain level of sub-object selection does not support one or more of the modes NULL may be passed. If NULL is specified the corresponding toolbar button will be grayed out.

Parameters
levelThe sub-object selection level the command modes should be set to support. A level of 0 indicates object level selection. If level is greater than or equal to 1 the index refers to the types registered by the object in the order they appeared in the list when registered by Interface::RegisterSubObjectTypes(). See Class Interface.
modesThe command modes to support
Sample Code:
{
switch ( level ) {
case 1: // Modifier box
modes = XFormModes(moveMode,rotMode,nuscaleMode,uscaleMode,squashMode,NULL);
break;
case 2: // Modifier Center
modes = XFormModes(moveMode,NULL,NULL,NULL,NULL,NULL);
break;
}
}
See also
Class XFormModes.

Reimplemented from BaseObject.

CoreExport void SelectSubComponent ( HitRecord hitRec,
BOOL  selected,
BOOL  all,
BOOL  invert 
)
virtual

This method is called to change the selection state of the component identified by hitRec.

Parameters
hitRecIdentifies the component whose selected state should be set. See Class HitRecord .
selectedTRUE if the item should be selected; FALSE if the item should be de-selected.
allTRUE if all components in the HitRecord chain should be selected; FALSE if only the top-level HitRecord should be selected. (A HitRecord contains a Next() pointer; typically you want to do whatever you're doing to all the Next()'s until Next() returns NULL).
invertThis is set to TRUE when all is also set to TRUE and the user is holding down the Shift key while region selecting in select mode. This indicates the items hit in the region should have their selection state inverted

Reimplemented from BaseObject.

CoreExport void ClearSelection ( int  selLevel)
virtual

This method is called to clear the selection for the given sub-object level.

All sub-object elements of this type should be deselected. This will be called when the user chooses Select None from the 3ds Max Edit menu.

Parameters
selLevelSpecifies the selection level to clear.

Reimplemented from BaseObject.

CoreExport void SelectAll ( int  selLevel)
virtual

This method is called to select every element of the given sub-object level.

This will be called when the user chooses Select All from the 3ds Max Edit menu.

Parameters
selLevelSpecifies the selection level to select.

Reimplemented from BaseObject.

CoreExport void InvertSelection ( int  selLevel)
virtual

This method is called to invert the specified sub-object level.

If the element is selected it should be deselected. If it's deselected it should be selected. This will be called when the user chooses Select Invert from the 3ds Max Edit menu.

Parameters
selLevelSpecifies the selection level to invert.

Reimplemented from BaseObject.

CoreExport void GetSubObjectCenters ( SubObjAxisCallback cb,
TimeValue  t,
INode node,
ModContext mc 
)
virtual

When the user is in a sub-object selection level, the system needs to get the reference coordinate system definition from the current modifier being edited so that it can display the axis.

This method specifies the position of the center. The plug-in enumerates its centers and calls the callback cb once for each.

Parameters
cbThe callback object whose methods may be called. See Class SubObjAxisCallback.
tThe time to enumerate the centers.
nodeA pointer to the node.
mcA pointer to the ModContext.

Reimplemented from BaseObject.

CoreExport void GetSubObjectTMs ( SubObjAxisCallback cb,
TimeValue  t,
INode node,
ModContext mc 
)
virtual

When the user is in a sub-object selection level, the system needs to get the reference coordinate system definition from the current modifier being edited so that it can display the axis.

This method returns the axis system of the reference coordinate system. The plug-in enumerates its TMs and calls the callback cb once for each. See Sub-Object Coordinate Systems.

Parameters
cbThe callback object whose methods may be called.
tThe time to enumerate the TMs.
nodeA pointer to the node.
mcA pointer to the ModContext.

Reimplemented from BaseObject.

CoreExport void ShowEndResultChanged ( BOOL  showEndResult)
virtual

This method notifies the BaseObject that the end result display has been switched (the "Show End Result" button has been toggled).

Sometimes this is needed for display changes. This method is implemented in Edit Mesh, which uses it as shown below: void EditMeshMod::ShowEndResultChanged(BOOL showEndResult) {

NotifyDependents(FOREVER, PART_DISPLAY, REFMSG_CHANGE);

}

This allows the Edit Mesh modifier to update itself in repsonse to a user click of the "Show End Result" button in the modifier panel.

Parameters
showEndResultTRUE if Show End Result is on; FALSE if off.

Reimplemented from BaseObject.

CoreExport int SubObjectIndex ( HitRecord hitRec)
virtual

Returns the index of the sub-object element identified by the HitRecord hitRec.

See Class HitRecord. The sub-object index identifies a sub-object component. The relationship between the index and the component is established by the modifier. For example an edit modifier may allow the user to select a group of faces and these groups of faces may be identified as group 0, group 1, group 2, etc. Given a hit record that identifies a face, the edit modifier's implementation of this method would return the group index that the face belonged to.

Reimplemented from BaseObject.

CoreExport void MultiAttachObject ( INodeTab nodeTab)
CoreExport void BeginOutlineMove ( TimeValue  t)
CoreExport void BeginFilletMove ( TimeValue  t)
CoreExport void BeginChamferMove ( TimeValue  t)
CoreExport void OutlineMove ( TimeValue  t,
float  amount 
)
CoreExport void FilletMove ( TimeValue  t,
float  amount 
)
CoreExport void ChamferMove ( TimeValue  t,
float  amount 
)
CoreExport void EndMoveModes ( TimeValue  t,
BOOL  accept = TRUE 
)
CoreExport void EndOutlineMove ( TimeValue  t,
BOOL  accept = TRUE 
)
CoreExport void EndFilletMove ( TimeValue  t,
BOOL  accept = TRUE 
)
CoreExport void EndChamferMove ( TimeValue  t,
BOOL  accept = TRUE 
)
CoreExport void StartOutlineMode ( )
CoreExport void StartFilletMode ( )
CoreExport void StartChamferMode ( )
CoreExport void DoOutline ( )
CoreExport void DoFillet ( )
CoreExport void DoChamfer ( )
CoreExport void StartSegBreakMode ( )
CoreExport void DoSegBreak ( ViewExp vpt,
BezierShape shape,
int  poly,
int  seg,
IPoint2  p,
INode inode = NULL 
)
CoreExport void StartSegRefineMode ( )
CoreExport void DoSegRefine ( ViewExp vpt,
BezierShape shape,
int  poly,
int  seg,
IPoint2  p,
INode inode = NULL 
)
CoreExport void StartCrossInsertMode ( )
CoreExport void DoCrossInsert ( ViewExp vpt,
BezierShape shape,
int  poly1,
int  seg1,
int  poly2,
int  seg2,
IPoint2  p 
)
CoreExport void StartVertConnectMode ( )
CoreExport void DoVertConnect ( ViewExp vpt,
BezierShape shape,
int  poly1,
int  vert1,
int  poly2,
int  vert2 
)
CoreExport void StartVertInsertMode ( int  controlID)
CoreExport int StartVertInsert ( ViewExp vpt,
BezierShape shape,
int  poly,
int  seg,
int  vert,
INode inode = NULL 
)
CoreExport void EndVertInsert ( BOOL  acceptUndo)
CoreExport void StartCreateLineMode ( )
CoreExport BOOL StartCreateLine ( BezierShape **  shape)
CoreExport void EndCreateLine ( )
CoreExport void StartCrossSectionMode ( )

this has the same effect as pressing the Cross Section button in the Spline's Geometry rollout

CoreExport void StartCrossSection ( )

should be used before a sequence of calls to DoCrossSection()

CoreExport void EndCrossSection ( BOOL  acceptUndo)

should be used after a sequence of calls to DoCrossSection()

CoreExport BOOL BooleanStartUp ( )
CoreExport void StartBooleanMode ( )
CoreExport void DoBoolean ( int  poly2)
CoreExport void StartTrimMode ( )
CoreExport void StartExtendMode ( )
CoreExport void HandleTrimExtend ( ViewExp vpt,
ShapeHitData hit,
IPoint2 m,
int  operation 
)
CoreExport int GetAttachMat ( )
virtual
Remarks
Returns the attach material setting. One of the following values:

ATTACHMAT_IDTOMAT

Match material IDs to material.

ATTACHMAT_MATTOID

Match Material to Material IDs.

ATTACHMAT_NEITHER

Do not modify Material IDs or Material.

Implements AttachMatDlgUser.

CoreExport void SetAttachMat ( int  value)
virtual
Remarks
Sets the attach material value.
Parameters:
int value

One of the following values:

ATTACHMAT_IDTOMAT

Match material IDs to material.

ATTACHMAT_MATTOID

Match Material to Material IDs.

ATTACHMAT_NEITHER

Do not modify Material IDs or Material.

Implements AttachMatDlgUser.

CoreExport BOOL GetCondenseMat ( )
virtual
Remarks
Returns the condense material and IDs settings.

Implements AttachMatDlgUser.

CoreExport void SetCondenseMat ( BOOL  sw)
virtual
Remarks
Sets the condense material and IDs setting.
Parameters:
BOOL sw

TRUE for on; FALSE for off.

Implements AttachMatDlgUser.

CoreExport int DoAttach ( INode node,
bool &  canUndo 
)
CoreExport void DoCrossSection ( Tab< int > &  splineIndices)

creates a cross section of the current selected spline or segement with the given spline(s).

This can be called multiple times in sequence, once for each section in the cross section.

CoreExport void DoVertBreak ( )
CoreExport void DoVertWeld ( )
CoreExport void DoMakeFirst ( )
CoreExport void DoVertDelete ( )
CoreExport void DoSegDelete ( )
CoreExport void DoSegDetach ( int  sameShape,
int  copy,
int  reorient 
)
CoreExport void DoSegDivide ( int  divisions)
CoreExport void DoPolyClose ( )
CoreExport void DoPolyDetach ( int  copy,
int  reorient 
)
CoreExport void DoPolyMirror ( int  type,
int  copy 
)
CoreExport void DoPolyDelete ( )
CoreExport void DoPolyReverse ( )
CoreExport void DoPolyExplode ( )
CoreExport void DoExplodeToObjects ( )
CoreExport void SetBoolOperation ( int  type)
inline
676 { boolType = type; }
CoreExport void SetMirrorOperation ( int  type)
inline
677 { mirrorType = type; }
CoreExport int GetBoolOperation ( )
inline
678 { return boolType; }
CoreExport int GetMirrorOperation ( )
inline
679 { return mirrorType; }
CoreExport int GetBoolMirrString ( UINT_PTR  type)
CoreExport void SetBooleanButton ( )
CoreExport void SetMirrorButton ( )
CoreExport void ChangeSelVerts ( int  type)
CoreExport void ChangeRememberedVert ( int  type)
CoreExport int RememberVertThere ( HWND  hWnd,
IPoint2  m 
)
CoreExport void SetRememberedVertType ( int  type)
CoreExport void ChangeSelSegs ( int  type)
CoreExport void ChangeRememberedSeg ( int  type)
CoreExport int RememberSegThere ( HWND  hWnd,
IPoint2  m 
)
CoreExport void SetRememberedSegType ( int  type)
CoreExport void ChangeSelPolys ( int  type)
CoreExport void ChangeRememberedPoly ( int  type)
CoreExport int RememberPolyThere ( HWND  hWnd,
IPoint2  m 
)
CoreExport void SetRememberedPolyType ( int  type)
CoreExport void SplineShapeClone ( SplineShape source)
CoreExport int GetPointIndex ( const Tab< Point3 > &  vertList,
const Point3 point 
) const

this simply performs a linear search through the given list, returning the index of the given point

CoreExport void DeleteSpline ( int  poly)
CoreExport void InsertSpline ( Spline3D spline,
int  poly 
)
CoreExport void Reverse ( int  poly,
BOOL  keepFirst = FALSE 
)
CoreExport void DeleteKnot ( int  poly,
int  index 
)
CoreExport void AddKnot ( int  poly,
SplineKnot k,
int  where = -1 
)
CoreExport BOOL Append ( int  poly,
Spline3D spline,
BOOL  weldCoincidentFirstVertex = TRUE 
)
CoreExport BOOL Prepend ( int  poly,
Spline3D spline,
BOOL  weldCoincidentLastVertex = TRUE 
)
CoreExport void ReplaceSpline ( int  poly,
Spline3D spline 
)
CoreExport BOOL DeleteSelVerts ( int  poly)
CoreExport BOOL DeleteSelSegs ( int  poly)
CoreExport void MakeFirst ( int  poly,
int  index 
)
CoreExport void SetOptimize ( BOOL  sw)
CoreExport void SetAdaptive ( BOOL  sw)
CoreExport void SetSteps ( int  n)
CoreExport void RecordTopologyTags ( )
CoreExport void ResolveTopoChanges ( BezierShape shape = NULL,
int  bindTrackingOptions = 1 
)
CoreExport void RefreshSelType ( )
CoreExport void UpdateSelectDisplay ( )
CoreExport void SetSelDlgEnables ( )
CoreExport void SetOpsDlgEnables ( )
CoreExport void SetSurfDlgEnables ( )
CoreExport void SetSoftSelDlgEnables ( HWND  hSoftSel = NULL)
CoreExport void SelectionChanged ( )
CoreExport BOOL MaybeSelectSingleSpline ( BOOL  makeUndo = FALSE)
CoreExport void SetFCLimit ( )
CoreExport int GetSelMatIndex ( )
CoreExport void SetSelMatIndex ( int  index)
CoreExport void SelectByMat ( int  index,
BOOL  clear 
)
CoreExport void InvalidateSurfaceUI ( )
CoreExport IOResult Save ( ISave isave)
virtual

Implemented by the System.

This method handles the storage of the data contained within the ShapeObject. In order to properly store this information, classes which subclass off of ShapeObject need to call this methods before storing their information.

Parameters
isaveAn interface for saving data. See Class ISave.

Reimplemented from ShapeObject.

CoreExport IOResult Load ( ILoad iload)
virtual

Implemented by the System.

This method handles the loading of the data contained within the ShapeObject. In order to properly load this information, classes which subclass off of ShapeObject need to call this methods before loading their information.

Parameters
iloadAn interface for loading data. See Class ILoad.

Reimplemented from ShapeObject.

CoreExport void StartBindMode ( )
CoreExport void DoBind ( int  poly1,
int  vert1,
int  poly2,
int  vert2 
)
CoreExport void DoUnBind ( )
CoreExport void DoHide ( )
CoreExport void DoUnhide ( )
CoreExport void DoCycleVerts ( )
CoreExport void StartRefineConnectMode ( )
CoreExport void EndRefineConnectMode ( )
CoreExport void DoRefineConnect ( ViewExp vpt,
BezierShape shape,
int  poly,
int  seg,
IPoint2  p,
INode inode = NULL 
)
CoreExport void DoVertFuse ( )
CoreExport void StartCopyTangentMode ( )

this has the same effect as pressing the Copy button in the "Tangent" section of the Spline UI, when in Vertex sub-object mode

CoreExport void StartPasteTangentMode ( )

this has the same effect as pressing the Paste button in the "Tangent" section of the Spline UI, when in Vertex sub-object mode

CoreExport void StartPasteTangent ( )

should be used before a call to PasteTangent()

CoreExport void EndPasteTangent ( )

should be used following a call to PasteTangent()

CoreExport BOOL CopyTangent ( int  poly,
int  vert 
)

copy the given tangent

CoreExport BOOL PasteTangent ( int  poly,
int  vert 
)

paste the given tangent.

This should be preceeded by a call to StartPasteTangent() and followed by EndPasteTangent()

CoreExport void StartCommandMode ( splineCommandMode  mode)
virtual
Remarks
Begins the specified interactive command mode.
Parameters:
splineCommandMode mode

The mode to begin. One of the following values:

ScmCreateLine

ScmAttach

ScmInsert

ScmConnect

ScmRefine

ScmFillet

ScmChamfer

ScmBind

ScmRefineConnect

ScmOutline

ScmTrim

ScmExtend

ScmBreak

ScmUnion

ScmCrossInsert

Implements ISplineOps.

CoreExport void ButtonOp ( splineButtonOp  opcode)
virtual
Remarks
Performs the same operation as a button press inside the Editable Spline UI.
Parameters:
splineButtonOp opcode

The button operation to execute. One of the following values:

SopHide

SopUnhideAll

SopDelete

SopDetach

SopDivide

SopBreak

SopCycle

SopUnbind

SopWeld

SopMakeFirst

SopAttachMultiple

SopExplode

SopReverse

SopClose

SopUnion

SopSubstract

SopIntersect

SopMirrorHoriz

SopMirrorVert

SopMirrorBoth

SopSelectByID

SopFuse

Implements ISplineOps.

CoreExport void GetUIParam ( splineUIParam  uiCode,
int ret 
)
virtual
Remarks
This method is available in release 4.0 and later only.

This method allows you to get the edit spline parameters from the command panel. Currently not in use.
Parameters:
splineUIParam uiCode

This enum is currently empty.

int &ret

The returned value.
Default Implementation:
{ }

Reimplemented from ISplineOps.

CoreExport void SetUIParam ( splineUIParam  uiCode,
int  val 
)
virtual
Remarks
This method is available in release 4.0 and later only.

This method allows you to set the edit spline parameters from the command panel. Currently not in use.
Parameters:
splineUIParam uiCode

This enum is currently empty.

int val

The value to set.
Default Implementation:
{ }

Reimplemented from ISplineOps.

CoreExport void GetUIParam ( splineUIParam  uiCode,
float &  ret 
)
virtual
Remarks
This method is available in release 4.0 and later only.

This method allows you to get the edit spline parameters from the command panel. Currently not in use.
Parameters:
splineUIParam uiCode

This enum is currently empty.

float &ret

The returned value.
Default Implementation:
{ }

Reimplemented from ISplineOps.

CoreExport void SetUIParam ( splineUIParam  uiCode,
float  val 
)
virtual
Remarks
This method is available in release 4.0 and later only.

This method allows you to set the edit spline parameters from the command panel. Currently not in use.
Parameters:
splineUIParam uiCode

This enum is currently empty.

float val

The value to set.
Default Implementation:
{ }

Reimplemented from ISplineOps.

bool Editing ( )
inline
Remarks
This method is available in release 4.0 and later only.

This method will return TRUE if the SplineShape object or Edit Spline modifier is active in the command panel.
Default Implementation:
{ return (ip && (editObj==this)) ? TRUE : FALSE; }
856 { return (ip && (editObj==this)) ? TRUE : FALSE; }
static IObjParam * ip
Definition: splshape.h:386
static SplineShape * editObj
Definition: splshape.h:387
CoreExport DWORD GetSelLevel ( )
virtual
Remarks
Returns a value indicating the current selection level of the modifier. One of the following values:

SS_VERTEX

SS_SEGMENT

SS_SPLINE

SS_OBJECT

Implements ISplineSelect.

CoreExport void SetSelLevel ( DWORD  level)
virtual
Remarks
Sets the current level of selection of the modifier.
Parameters:
DWORD level

The level to set. One of the following values:

SS_VERTEX

SS_SEGMENT

SS_SPLINE

SS_OBJECT

Implements ISplineSelect.

CoreExport void LocalDataChanged ( )
virtual
Remarks
This method must be called when the selection level of the modifier is changed. Developers can use the methods of ISplineSelect to get and set the actual selection data. When a developers does set any of these selection sets this method must be called when done.

Implements ISplineSelect.

CoreExport BitArray GetVertSel ( )
virtual
Remarks
Returns a BitArray that reflects the current vertex selection. There is one bit for each vertex. Bits that are 1 indicate the vertex is selected.

Implements ISplineSelectData.

CoreExport BitArray GetSegmentSel ( )
virtual
Remarks
Returns a BitArray that reflects the current segment selection. There is one bit for each segment. Bits that are 1 indicate the segment is selected.

Implements ISplineSelectData.

CoreExport BitArray GetSplineSel ( )
virtual
Remarks
Returns a BitArray that reflects the current spline selection. There is one bit for each spline. Bits that are 1 indicate the spline is selected.

Implements ISplineSelectData.

CoreExport void SelectBySegment ( BOOL  interactive = TRUE)
Remarks
This method is available in release 4.0 and later only.

This method operates in vertex level only, and sets the vertex selection set based on the segments that are selected. Any vertex which is part of a selected segment will be selected.
Parameters:
BOOL interactive

If set to FALSE, an Undo object is not created and the method does not initiate a redraw.
CoreExport void SelectBySpline ( BOOL  interactive = TRUE)
Remarks
This method is available in release 4.0 and later only.

This method operates in vertex and segment level only, and sets the vertex or segment selection set based on the splines that are selected. If in vertex mode, any vertex which is part of a selected spline will be selected. If in segment mode, any segment whcich is part of a selected spline will be selected.
Parameters:
BOOL interactive

If set to FALSE, an Undo object is not created and the method does not initiate a redraw.
CoreExport void SetVertSel ( BitArray set,
ISplineSelect imod,
TimeValue  t 
)
virtual
Remarks
Sets the vertex selection of the modifier.
Parameters:
BitArray &set

There is one bit for each vertex. Bits that are 1 indicate the vertex should be selected.

ISplineSelect *imod

Points to the ISplineSelect instance (generally this is a modifier).

TimeValue t

The current time at which the call is made.

Implements ISplineSelectData.

CoreExport void SetSegmentSel ( BitArray set,
ISplineSelect imod,
TimeValue  t 
)
virtual
Remarks
Sets the segment selection of the modifier.
Parameters:
BitArray &set

There is one bit for each vertex. Bits that are 1 indicate the segment should be selected.

ISplineSelect *imod

Points to the ISplineSelect instance (generally this is a modifier).

TimeValue t

The current time at which the call is made.

Implements ISplineSelectData.

CoreExport void SetSplineSel ( BitArray set,
ISplineSelect imod,
TimeValue  t 
)
virtual
Remarks
Sets the spline selection of the modifier.
Parameters:
BitArray &set

There is one bit for each spline. Bits that are 1 indicate the spline should be selected.

ISplineSelect *imod

Points to the ISplineSelect instance (generally this is a modifier).

TimeValue t

The current time at which the call is made.

Implements ISplineSelectData.

CoreExport GenericNamedSelSetList& GetNamedVertSelList ( )
virtual
Remarks
Returns a reference to a class used for manipulating the lists of vertex level named selection sets associated with this modifier.

Implements ISplineSelectData.

CoreExport GenericNamedSelSetList& GetNamedSegmentSelList ( )
virtual
Remarks
Returns a reference to a class used for manipulating the lists of segment level named selection sets associated with this modifier.

Implements ISplineSelectData.

CoreExport GenericNamedSelSetList& GetNamedSplineSelList ( )
virtual
Remarks
Returns a reference to a class used for manipulating the lists of spline level named selection sets associated with this modifier.

Implements ISplineSelectData.

CoreExport MtlID GetNextAvailMtlID ( ModContext mc)
virtual
Remarks
This method returns a material ID that is currently not used by the object. If the current face selection share one single MtlDI that is not used by any other faces, you should use it.

Implements ISubMtlAPI.

CoreExport BOOL HasFaceSelection ( ModContext mc)
virtual
Remarks
This method indicates if you are active in the modifier panel and have an active face selection. Return TRUE if so, otherwise FALSE.

Implements ISubMtlAPI.

CoreExport void SetSelFaceMtlID ( ModContext mc,
MtlID  id,
BOOL  bResetUnsel = FALSE 
)
virtual
Remarks
This method sets the selected faces to the specified material ID..
Parameters:
MtlID id

The material id to set for the selected faces.

BOOL bResetUnsel = FALSE

If TRUE, then you should set the remaining unselected face material IDs to 0.

Implements ISubMtlAPI.

CoreExport int GetSelFaceUniqueMtlID ( ModContext mc)
virtual
Remarks
This method returns the material ID of the selected face(s). If multiple faces are selected they should all have the same MtlID – otherwise you should return -1. If faces other than the selected share the same material ID, then return -1.

Implements ISubMtlAPI.

CoreExport int GetSelFaceAnyMtlID ( ModContext mc)
virtual
Remarks
This method returns the material ID of the selected face(s). If multiple faces are selected they should all have the same MtlID, otherwise return -1.

Implements ISubMtlAPI.

CoreExport int GetMaxMtlID ( ModContext mc)
virtual
Remarks
This method returns the highest MtlID on the object.

Implements ISubMtlAPI.

CoreExport void InvalidateGeomCache ( )
virtual

This method is very important - It causes the ShapeObject to flush its cached rendering mesh.

Most objects have their own "InvalidateGeomCache" methods; simply call this when a shape derived from ShapeObject changes and it will ensure that the rendering mesh is regenerated the next time it is evaluated. Failure to call this method will result in improper rendering mesh updates.

Reimplemented from ShapeObject.

CoreExport int UseEdgeDists ( )
CoreExport void SetUseEdgeDists ( int  useSoftSelections)
CoreExport int UseSoftSelections ( )
CoreExport void SetUseSoftSelections ( int  useSoftSelections)
CoreExport void InvalidateVertexWeights ( )
CoreExport void UpdateVertexDists ( )
CoreExport void UpdateEdgeDists ( )
CoreExport void UpdateVertexWeights ( )
static CoreExport void InitSplineShapeAutoConnectControls ( )
static
static CoreExport void SetUseEndPointAutoConnect ( UINT  i)
static
static CoreExport UINT GetUseEndPointAutoConnect ( )
static
static CoreExport void SetPromptForEndPointAutoConnect ( UINT  i)
static
static CoreExport UINT GetPromptForEndPointAutoConnect ( )
static
static CoreExport void SetEndPointAutoWeldThreshold ( float  f)
static
static CoreExport float GetEndPointAutoWeldThreshold ( )
static

Friends And Related Function Documentation

friend class SSXFormProc
friend
friend class SSOutlineCMode
friend
friend class SSFilletCMode
friend
friend class SSChamferCMode
friend
friend class SSSegBreakCMode
friend
friend class SSSegRefineCMode
friend
friend class SSCrossInsertCMode
friend
friend class SSVertConnectCMode
friend
friend class SSVertInsertCMode
friend
friend class SSCreateLineCMode
friend
friend class SSCrossSectionCMode
friend
friend class SSBooleanCMode
friend
friend class SSTrimCMode
friend
friend class SSExtendCMode
friend
friend class SSCopyTangentCMode
friend
friend class SSPasteTangentCMode
friend
friend class SSOutlineMouseProc
friend
friend class SSFilletMouseProc
friend
friend class SSChamferMouseProc
friend
friend class SSSegBreakMouseProc
friend
friend class SSSegRefineMouseProc
friend
friend class SSCrossInsertMouseProc
friend
friend class SSVertConnectMouseProc
friend
friend class SSVertInsertMouseProc
friend
friend class SSCreateLineMouseProc
friend
friend class SSBooleanMouseProc
friend
friend class SSTrimMouseProc
friend
friend class SSExtendMouseProc
friend
friend class SplineShapeRestore
friend
friend class SSRightMenu
friend
friend class SSMBackspaceUser
friend
friend class SSIBackspaceUser
friend
friend class SSPickSplineAttach
friend
friend class SSAttachHitByName
friend
friend class SplineShapeClassDesc
friend
friend class SSBindMouseProc
friend
friend class SSBindCMode
friend
friend class SSRefineConnectMouseProc
friend
friend class SSRefineConnectCMode
friend
friend class SSActionCallback
friend
INT_PTR CALLBACK SplineGenDlgProc ( HWND  hDlg,
UINT  message,
WPARAM  wParam,
LPARAM  lParam 
)
friend
INT_PTR CALLBACK SplineSelectDlgProc ( HWND  hDlg,
UINT  message,
WPARAM  wParam,
LPARAM  lParam 
)
friend
INT_PTR CALLBACK SplineOpsDlgProc ( HWND  hDlg,
UINT  message,
WPARAM  wParam,
LPARAM  lParam 
)
friend
INT_PTR CALLBACK SplineSurfDlgProc ( HWND  hDlg,
UINT  message,
WPARAM  wParam,
LPARAM  lParam 
)
friend
INT_PTR CALLBACK SelectByDlgProc ( HWND  hDlg,
UINT  message,
WPARAM  wParam,
LPARAM  lParam 
)
friend

Member Data Documentation

BOOL drawTicks
protected
BOOL generalUIDisplayed
protected
IObjParam* ip
static
SplineShape* editObj
static
BezierShape shape
int steps
BOOL showVertNumbers
BOOL SVNSelectedOnly
DWORD esFlags
MasterPointControl* masterCont
Tab<Control*> cont
BOOL showVerts
BOOL showSelected
BOOL smoothRefineConnect
BOOL closedRefineConnect
BOOL bindFirst
BOOL bindLast
BOOL rConnect
BOOL useAreaSelect
float areaSelect
SplineKnot knotPoint1
SplineKnot knotPoint2
int startSegRC
int startSegSplineRC
int startSplineRC
int endSegRC
int endSegSplineRC
int endSplineRC
Tab<Point3> pointList
SSBindCMode* bindMode
static
SSRefineConnectCMode* refineConnectMode
static