In a typical MASH workflow, you generate various effects using the integrated toolkit within Maya and then export those elements to a creative finishing tool. In the following tutorial, we will show you how to set up a futuristic UI effect from scratch and then export it in layers to Adobe ® After Effects®.
For even more videos on creating specific MASH effects, see the
Motion Graphics playlist on the
Maya Learning Channel .
Note: Scene files used in this tutorial can be found
here .
Note: Most of these videos were recorded in Maya 2016 extension 2. In Maya 2017 you may notice slight differences, such as:
the MASH menu being located in the
Animation and
FX menu sets.
MASH nodes no longer need to be assigned to specific transform channels (they are now always assigned to Translate, Rotate, and Scale simultaneously).
the replacement of certain nodes (Noise and
Trig with
Signal ,
Mute with
Strength ).
Other miscellaneous minor UI changes.
Introduction to MASH workflows
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Creating and fixing a HUD element to the camera
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Nodes used:
Distribute ,
Transform .
Exporting effects layers to After Effects
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Feature used:
Render Layers .