Welcome to Autodesk Smoke 2017. This release introduces many new creative features, performance and workflow enhancements, and other user-requested improvements. Make sure to check
http://www.autodesk.com/vxf for the latest Smoke documentation (including Installation Guides, Release Notes, and other documents). Also, many new feature videos (as well as other workflow videos) are available at
https://www.youtube.com/user/SmokeHowTos. This Learning Channel is updated frequently, so be sure to subscribe or bookmark the page.
Follow these links to navigate to the sections below:
Hardware Configuration
10-bit Precision Graphics Monitor
Smoke can now use the full bit depth of a 10-bit precision graphics monitor (requires El Capitan 10.11.2 or later).
The application should automatically configure itself to the correct bit depth. If the application still runs in 8-bit mode even when the attached monitor supports 10-bit, you can force the application to use the 10-bit mode.
To force the application to use the 10-bit mode:
- In a Terminal window, log in as root.
- Type: bash
- Type: export DL_XG_VISUAL_DEPTH=10
- cd to the application: cd /usr/discreet/<flame_version>/bin
- Start the application. Type: ./startApplication
High Resolution Monitor Support
Smoke now officially supports high resolution monitors (including Apple Retina Displays), and you can adjust the button size in the application, by modifying the scaling factor control in the Smoke Setup utility.
Note: On a Mac, to ensure best GUI quality, make sure that
is set to
Best for display. Tweak the size of the GUI using the UI Magnification token . Using the Display Preference to
scale the GUI blurs images in the application.
SDI Preview
- Support for HFR timings for AJA IOXT4K on OS X - UHDTV/4K 50p, 59,94 and 60p.
- 4K and UHD Timing support for Blackmagic UltraStudio hardware.
- The following functionality is now available when using Blackmagic Design SDI I/O and Preview cards (Mac OS X):
- Support for Single Link 4:4:4 RGB 3G for all HD timings.
- Support for 2K DCI (2048x1080) 23.98, 24, 25, 29.97 & 30.
- Support for UHD (3840x2160) 23.98, 24, 25, 29.97 & 30.
- Support for 4k (4096x2160) 23.98, 24, 25, 29.97 & 30.
See
Broadcast Monitor Supported Timings on Mac Workstations.
Proxy Workflow
The Proxy workflow has been greatly enhanced. Proxy generation is now much more granular, in that they can be enabled and disabled for individual clips, at any time, regardless of whether default proxy generation was enabled at project creation.
See:
Working with On Demand Proxies.
Resource Management
A Resource Manager utility is now available from the Smoke menu. The Resource manager indicates the amount of RAM and VRAM that are Available, Used by the system, Used by the software, and Free. It also lists the RAM and VRAM clients, and details their memory consumption.
For more information, see
Resource Management.
Conform
- A new configuration file allows you to define some forms of path translation. Used when conforming AAF or FCP XML files, or when using Link to Media File, it translates the media's File Location so Conform View could quickly find media files. See
Working with Path Translation.
- The
AAF & XML Import Options and the
EDL Import Options are now saved per project, just like the
General
and the
Format Specific Options.
- In order to ensure a higher level of accuracy, Animated Timewarps from AAF files are now translated as one keyframe per frame.
- You can now filter out tracks from the Conform list by locking them. This means that sources matching segments on locked tracks are not display in the Conform list, nor in the Media Panel's Conform area.
- The Conform list display options such as columns order, columns size, and columns visibility are now saved when you perform a Save Project (Ctrl+S).
- You can now increase the width of Conform's Preview panel.
- In Conform, Link Sources is now the default option, replacing Link Selected.
- In Conform and in MediaHub, match criteria are now set in a dialog box. The selected matching criteria then become a preset, that can be reloaded at a later time. Finally, the presets and the currently selected match criteria are common to both Conform and
.
- You can now force the Conform Table to display Timecode information, even if the Time Display Mode is set to Frame, using the Force TC in Conform List button. This preference is set in
. It is enabled by default.
- You can now conform and publish AAF for Avid Media Composer 8.4.
- By enabling the new Keep Clip Name option, you can decide to derive the segment names from the clips used for relink, instead of using the names from the imported sequence (EDL, AAF, or XML).
- The support for imported AAF sequences has been improved:
Archive
- ConnectFX renders are now excluded from an archive when the archive option Archive Renders box is set to exclude renders.
- When archiving or restoring files from an archive, Smoke now displays a progress bar.
Media Import
ARRIRAW
Improved ARRIRAW support:
- Smoke now supports ARRIRAW SDK 5.3.
Support for ARRIRAW ADA-5 SW Sharpening controls.
- The Debayering menu now shows the Red, Green, and Blue sliders of the ADA 5 SW Sharpening controls, in addition to the already present Debayering option box. To accommodate these additions, the following changes had to be done to the ARRIRAW options:
- The Metadata menu now hosts Clip Name, in addition to the already present Tape Name, Orientation and Timecode options.
- A new Resolution menu now hosts Resolution, Aspect Ratio, and Cropping Aspect settings.
Canon XF-AVC
- Support for XF-AVC 12-bit 444 MXF files.
- XF-AVC spanned clips are now seen as a single clip in MediaHub.
DPX
Improved DPX support
- 12-bit packed DPX created by Blackmagic Design Resolve are now correctly read by Smoke. In previous versions, red and blue channels were reversed because, while the DPX metadata says the file is RGB-encoded, the file is actually BGR-encoded.
DNxHR
- DNxHD: DNxHD 100 and 444 MXF (OP-1a) media files generated by Blackmagic Design Resolve are now supported
- 10- and 12-bit (QuickTime, MXF OP-1a and OP-Atom) generated by Avid applications are now supported.
- You can now import Avid DNxHR media, using either QuickTime or MXF containers. The whole DNxHR family is supported:
- DNxHR 444
- DNxHR HQX
- DNxHR HQ
- DNxHR SQ
- DNxHR LB
OpenEXR
Improved OpenEXR support (import and export):
Panasonic
Improved Panasonic VariCam support (import):
- Support for Panasonic Varicam 12-bit 444 MXF media files.
RED
- Support for the RED SDK version 6.1, which includes support for the Dragon 6K sensor, RED Weapon (8K) and RED Raven (4K) cameras.
- Support for the following R3D Gamma Curves:
- When importing R3D media files from the MediaHub, it is now possible to use the file header information for various settings. This addition makes importing multi-selection of R3D files easier since you can define manual settings for some parameters while preserving camera original settings for non-modified options. You can set it up in the MediaHub, in the R3D format options.
- The following boxes from the Colour menu now have a From File option:
- Colour Science
- Colour Space
- Gamma Curve
- HDRx Offset
- The following toggles, located in the Image menu, set the behaviour of associated fields:
- Image Settings From File: Enable to use information from the imported R3D file to set the options displayed in the the Image menu. Disable to use the MediaHub values.
- Advanced Settings From File: Enable to use information from the imported R3D file to set the options displayed in the the Advanced Colour menu. Disable to use the MediaHub values.
- The 'Save As User Settings' option is now enabled by default and allows you to use the camera settings as a starting point in the Pre Processing Options.
TIFF
TIFF decoding is now faster, which should noticeably improve TIFF playback performance.
XDCAM-EX
The timecode of High Frame Rate (HFR - 50p, 59.94p, 60p) material is now accurately calculated at import.
Note: Non-atomic Movie files (files where audio and video do not have the same durations) are now seen as valid sources. To ensure that audio and video tracks are of the same duration, silence or No Media is added at the end of the clip to make up for the difference.
For more information, see
Supported File Formats.
Media Export
Improvements to available export codecs:
- You can now export content as Avid DNxHR compressions in QuickTime (.mov). The following compressions are available:
- Avid DNxHR Low Bandwidth 8 bits (LB)
- Avid DNxHR Standard Quality 8 bits (SQ)
- Avid DNxHR High Quality 8 bits (HQ)
- Avid DNxHR High Quality 12 bits (HQX)
- Avid DNxHR 4:4:4 (10 or 12 bits)
Other export enhancements:
- When publishing a sequence, video content with Timeline FX can now have handles. In the Export's Sequence Options, enable both Use Media with FX and Include Handles.
- H.264 files exported by the application now show the correct frame rate metadata in the header, using QuickTime Player 7 (the issue is not visible in QuickTime Player 10).
- You can now publish AAF for Avid ProTools 12.2.
- When publishing an EDL, Use Tape Name Extension and Use Long Tape Name are now mutually exclusive.
- RGBA Export. Exporting RGBA media files from a Matte Container that contains sections with No Media now generates Matte media as White if the Action on No Media found in the Export preferences is set to Use Black. Access the Export preferences tab by enabling the Show Advanced Options option in the Export window. This preference (like all export settings) is saved per project.
Supported Media Formats
MediaReactor Support
Drastic Technology MediaReactor is a new import plugin for Wiretap Gateway, that allows the ingest of multiple file formats not currently supported by Autodesk products.
See
MediaReactor Support for details.
Pixspan Support
Smoke now supports Pixspan compression, when importing and exporting media.
Pixspan is a lossless compression algorithm that preserves the original media container and metadata while compressing the original media file.
See
Pixspan Support for details.
MediaHub
- MediaHub now automatically refreshes whenever you enable or disable
for formats such as Panasonic P2 clips, or switch between Sequence and Frames in
for formats such as DPX files.
- MediaHub options are now saved on a project-basis.
- The matte container options are now all consolidated in the Alpha Channel box.
- Frame rate data is now displayed in the Preview window of the MediaHub when selecting an AAF.
- When manually typing a path, if you make a mistake, the MediaHub will take you to the last valid location of your filepath.
- Audio files: The Frame Rate option is back in the Format Specific Options for Audio files.
- A Proxy Resolution column has been added to the Media panel and MediaHub.
Media Panel
- When no sorting is applied to the media contained in the Media panel, a hyphen (-) is displayed at the top of the Media panel, letting you know that no sorting has been applied.
- You can now display an audio Sample Rate column in the Media panel and the MediaHub list view.
- A Proxy Resolution column has been added to the Media panel and MediaHub.
- When dual Media panels are displayed, you can now collapse/expand any container in one panel without collapsing/expanding it in the other panel.
- A Date Created column is now available in List View.
- If you add an item to a location where another identically named item already exists, you are now presented with options to either cancel, add, rename, or replace. You can also choose to apply your selection to all the selected items at once.
- You can now search clips within your Workspace using more than just a name. You can still enter text in the field at the bottom of the Media panel to search using the clip name, but clicking the Magnifying Glass now opens the Advanced Search window, where you can search using many different criteria.
- After deleting an element from the Media Panel, the current Source clip is no longer selected. Instead, a sibling of the deleted element is selected. In the case where there is no sibling left, the parent container is selected.
- The Information Box shortcut (Alt+click in the Flame and Smoke Classic profiles or
/+click in the Smoke FCP profile) can now be used on non-clip entries of the Media Panel, displaying its Name and Creation Date.
- The following improvements have been made to the Media panel sorting workflow:
- You can now sort the Media panel hierarchy using the Tree: button at the top of the Media panel.
- You can now sort the Media panel hierarchy by Creation Date or Name. Right-click the Tree: button to select either option.
- The sorting options are now consistent between the Tiles and List view mode.
- You can apply a localised sort to any object of the Media panel using the Localised Sort option in the right-click contextual menu.
For more information, see
Using the Media Panel.
Multi-Version Enhancements
Support for multi-version has been improved, making it easier to integrate multi-version clips into your workflow. Multi-version workflow requires the use of Open Clip files, and is an extension of the publish workflow previously available. The following enhancements are now available when you use multi-version clips.
For more information, see
Working With Open Clip Files.
Some of the improvements:
- With multi-version clip in a Container or a Matte Container, you can switch between versions from the Timeline using the contextual menu.
- If you unlink a multi-version clip and relink it at a later time, it relinks to the original version.
- When an imported Open Clip used in a sequence is updated by an external application, its affected segments are highlighted in white.
- A new slate, No Media, is displayed whenever a selected version is shorter than the originally used clip. This prevents the structure of a timeline from changing when switching versions.
- Hard committing multi-version clips now preserves all available versions, but keep the link of handles that were located outside the range of the timeline segment at the moment on the Hard Commit operation.
- Proxies and Media Cache management:
- Proxies and media cache are no longer flushed when you switch between versions of a clip.
- A new option for proxies and media cache management is now available: Flush All But Current. This flushes all the media caches or the proxies attached to the versions of the clip, except for the currently displayed version. These two options are available from the contextual menu.
- When archiving multi-version clips, a new option allows you to cache every versions or only the ones currently used.
Changes to the structure of an Open Clip:
- Versions of a clip are now timecode-aligned.
- Versions of a clip can have different start time, end time, and duration. The actual duration of the clip is defined by the earliest start time of all versions, and the latest start time of all versions.
- An Open Clip now supports different media formats for different versions, but not different timings.
- The startOffset element is now correctly supported and computed when used in Open Clip.
Colour Management
- The following color transforms are included:
-
- gamma/apply_PQ_encoding.ctf
- gamma/remove_PQ_encoding.ctf
- camera/VisionResearch/Phantom-Log2_to_scene-linear.ctf
- The following color transform file formats are supported:
- Academy/ASC Common LUT format (.clf)
- Panasonic VariCam 3D LUT format (.vlt)
Five new or updated Colour Transforms are available for HDR, based on the most recent update of ACES 1.0.1, enabling the display of pure black on Sony X300 HDR monitors:
- RRT+ODT/ACES_to_P3-D60_PQ_1000nits_1.0.ctf
- RRT+ODT/ACES_to_P3-D60_PQ_2000nits_1.0.ctf
- RRT+ODT/ACES_to_P3-D60_PQ_4000nits_1.0.ctf
- RRT+ODT/ACES_to_HDR_r709-g2.6_1000nits_1.0.ctf
- RRT+ODT/ACES_to_HDR_r2020-g2.4_1000nits_1.0.ctf (new)
A new levels transform to improve precision when importing lens rectification maps and a transform for applying the 52.37/48 DCI headroom scaling are also available:
- levels/offset/subtract_0.5.ctf (new)
- levels/dci_headroom.ctf (new)
Other colour management enhancements:
- A new Auto mode in the MediaHub uses rules and format-specific colour space preferences to convert various types of media to a common scene-linear Working space.
- In Auto mode, the rules are resolved at import to assign a colour space to the clip. If you update your rules, you can go into Pre-processing options for already imported clips and reselect From File or Rules from the Input Colour Space menu in order to get the latest colour space from the updated rules.
- For ARRI, RED, and Sony camera native formats, Auto mode converts directly to the chosen Working colour space using the highest quality path (i.e. you do not have to worry about which camera-specific Gamma and Colour primaries to specify in each format's SDK options).
- In the Input Colour Space menu there is a + Add New option to allow users to add their own colour spaces from LUTs or colour transforms. Doing this creates a ctf in the Shared directory specified in the Preferences.
- A new table in Colour Management Preferences allows the rules to be defined which assign a default Input colour space based on filename.
- The MediaHub Format Specific Options tab provides a Colour Management setting for temporary adjustment of the Input colour space to assign when importing a specific format.
- A selection of Input and scene-linear Working colour spaces are offered as menu options. These options are currently the ones used in Maya and we are soliciting your input on the list you would like to have for the release. The ability to add user LUTs is being worked on for an upcoming beta.
- A new Input Transform tab in the clip Pre-Processing options allows adjusting the Input-to-Working space conversion for specific clips.
- A new Input Transform tab in the Clip, Read File, Render, Write File, and LUT Editor nodes also allows the Input-to-Working space conversion (and its inverse) to be applied in ConnectFX.
- A source's assigned colour space is now displayed in the MediaHub clip info.
- New Input and Working colour space options for Media Hub.
- New colour transforms in the Autodesk collection for transcoded RED media.
- New default import rules for OpenEXR and DPX.
- The LUT preferences page has been renamed Colour Management.
Player
- It is now possible to display and manipulate the different Timeline FX icons directly in the Player, enabling modifications at the Timeline level.
- Edit Modes are available for GMask and Action, but only from the interface. Shortcuts cannot be used at the Timeline level.
- The Icons visibility can be enabled / disabled from the Player options menu, using the Show Icons / Hide Icons option.
- Player overlay selections now persist between sessions.
- You can now toggle the status of Player overlays (Current Selection and Quick Off), using the
Meta + O keyboard shortcut.
Audio
The following are improvements to the audio capabilities of Smoke:
- A de-esser effect is now available from the Timeline. A de-esser allows you to remove the excessive prominence of the sibilant consonants (s, z, sh) in human speech, often time experienced in ads with a heavily compressed audio dynamic range.
- You can now refresh a clip's audio waveforms. Right-click a clip, and select Refresh Audio. This option deletes existing and pending audio waveforms from the selected clips, and then regenerates them. Note: The audio waveforms are also refreshed when you flush the Source Media cache from a timeline segment.
ConnectFX
Context Views
There are new Context views in Smoke, bringing the number of contexts up from two to ten, while eliminating the need to cycle between the two original views as you change your context views. Context views can be set and used in ConnectFX and the Modular Keyer and, once set, can also be accessed from the Timeline.
See
Viewing Nodes in Context.
Other ConnectFX Enhancements
- You can now select all of the nodes in the ConnectFX and Modular Keyer Schematic views, by opening the contextual menu from the Schematic background and selecting the Select All option.
- Deleting a clip from the Media panel or the Viewing panel that is currently used in the ConnectFX schematic displays an empty clip node in the schematic with its name labeled in red. This is helpful in enabling you to catch mistakenly deleted clips.
- The Full Height option of the Media panel is now available on monitors of higher resolution than 1920 x 1200.
- The Node Proxy status (enabled / disabled) is now persistent. This facilitates the workflow where you can display the MUX Proxy and hide the MUX Input Link, in order to re-use a clip already in the Schematic, in different locations within the Schematic.
- The Project and User Custom Bins are now located next to the All Nodes bin in ConnectFX and Modular Keyer.
- The ConnectFX schematic now highlights the nodes that are invalidating the pipeline and causing the inability to exit ConnectFX.
- Mimic Link now works properly with the Colour Warper node in ConnectFX.
Burn-in Metadata
Burn-in Metadata is a new flexible tool created to replace and expand on the Burn-in Timecode tool. Available as a node in ConnectFX, in the Tools tab, and as a Timeline FX.
Note: The Burn-in Timecode tool is no longer available in ConnectFX and the Tools tab. It can however be restored from an Archive.
Burn Metadata includes the following features:
- Each metadata element is contained in its own layer. See
Burn-in Metadata Menu Settings for the available metadata layers.
- Layers are managed inside a table and can be added, selected, muted, duplicated, deleted or simply converted to another type.
- A layer can be aligned to the Safe Action or Safe Title, or positioned using onscreen icons in the Viewport.
- A Layer can now be rotated in Z using the Rotation field located under the Alignment section.
- You can propagate some clip information to the Burn-in Metadata node in ConnectFX, using the T-Click keyboard shortcut.
- You can select to display the Frame information based on the Segment, Clip / Timeline, or Source Media from the Tools tab or Timeline FX.
- Unlinked media and No Media frames are replaced by a black frame when a Burn-in Metadata is present.
For more information, see
Burn-in Metadata.
Action
Action Live Preview Mode
Introducing Live Preview mode. You can now toggle between 3D and Live Preview in the F4 viewport of Action. This allows you to toggle between a 3D viewport, and a pixel-based viewport of the same scene. This solves a large number of issues, including allowing Action widget support in the different Context views for the selected output; including Timeline Primary/Secondary context, Connect FX context and MK Context. Live Preview mode also improves the interactive performance, since it is reducing the shading coverage of the scene, and makes better use of HWAA and properly supports proxy and resolution options. Hardware anti-aliasing or any post-processing effects (such as Lens Flares and Rays) are not available in the 3D view, and can only viewed in the Live Preview view mode. Adaptive Degradation has also been refactored, allowing for Live Preview specific options to create feature parity with the 3D view.
Tip: Use the 3 keyboard shortcut to cycle between the Live Preview and 3D View modes.
See
Live Preview and 3D View.
Action Outputs
- Introducing the concept of render layers in Action output, allowing you to set multiple render passes, based on a single camera and object selection. The Primary output selection allows you to quickly define a single render pass render layer of any output type.
- More viewing flexibility in the new output system: F4 always shows the current output selection, even when the render pass is not set to be an active output socket of Action. When in an Output view, you can cycle through selected Render Passes associated with a Render Layer (press 1 to navigate down the list, or press 2 to navigate up the list).
See
About Rendering Outputs from Action.
Other Action Improvements
-
You now have the option to enter the full Blur editor from the Media list. By using the X and Y Blur fields, you perform a Gaussian blur. To perform other blur types, double-click the new Blur field to enter the full Blur editor.
- Lights now have a parametric falloff model that is easier and faster to use than the graphical model. See
Using the Light Bevel Curve.
- A new parametric bevel option is available for 3D Text, added to the previous Bevel, Position, and Rotation options. Parametric Bevel allows you to set the bevel using numeric fields, which is both easier and faster than using the curve.
- The Toggle Icons Draw Mode shortcut has been renamed to Cycle Icons Draw Modes and it now cycles between the On, Off, and Selected Icons display modes.
- Performance and quality have been improved for 3D Soft and 3D Hard Shadows.
- Shadow Cast now supports 32-bit shadow maps, fixing the shadow precision problem with large shadow maps.
- The FBX SDK has been updated to version 2017.0.1.
Matchbox
- Matchbox now supports the usage of its previous result buffer with the uniform
adsk_accum_texture. This is a regular sampler2D that automatically provides the previous frame result, and needs to be defined in both the XML and glsl file. You can use the uniform
adsk_accum_no_prev_frame (which is a bool) to determine what happens if there are no previous results. There is an Accumulate example provided in the EXAMPLES folder. A non-recursive accumulation mode allows Matchbox developers to use this feature without the performance impact of the absolute recursive mode.
- You can now host a texture in a Matchbox shader, by bundling an image file as a texture grid, in the following formats: OpenEXR, DPX, JPEG, SGI, Targa, and TIFF. In the shader, you can define the content of the image file using the uniform sampler2D
adsk_texture_grid (needs to be defined in both the glsl and xml files). There are three GridFetching examples in the EXAMPLES folder.
- It is now possible set a fixed resolution for Matchbox intermediate passes that is different than the main output resolution.
- It is now possible to create presets in Matchbox, allowing shader developers to offer different sets of starting values for a given shader, without having to modify the glsl code. The preset file is a sidecar xml file in which you can declare as many sets of starting values as wanted, with a name to identify them. In the UI, a popup button appears underneath the Change Shader button, listing all the different declared presets. A button in the Node Prefs menu allows you to dump the current UI configuration to the shell, allowing for easy copy/pasting to create presets.
- Matchbox packaging has been upgraded to offer better browsing performance.
- Matchbox menus can now use an unlimited amount of pages in ConnectFX, by changing the tabs with a popup button when reaching more than five pages.
For more information on these new Matchbox features, as well as complete information of creating your own shaders, see the Shader Builder API Guide:
http://www.autodesk.com/shader_builder_api_guide.
General Workflow and User Interface
- The list of default resolutions is now seen in width order, in all resolution lists throughout the application.
- It is now possible to edit the proxy settings from within the application (Edit Project).
- The icon displaying the type of source in clip thumbnails now subtly updates to indicate whether the media is pending caching, or being cached.
- When a value has been entered in a calculator, clicking another numeric field in the user interface applies the value entered in the calculator.
- An enhanced and redesigned colour picker is now available. See
The Colour Picker
for details.
- The Name field is now activated by default in all the Naming windows, such as the Rename one.
- The display of media's aspect ratio now includes 3 digits after the decimal, throughout the application.
- You can now use the mouse wheel to scroll in the Preset File Browser.
- All mentions of Coloured Frame have been standardized to Colour Source.
Preferences Updates
- You can now force the Conform Table to display Timecode information, even if the Time Display Mode is set to Frame, using the Force TC in Conform List button. This preference is set in
. It is enabled by default.
- You can now choose whether an Action node in ConnectFX is expanded or collapsed by default, using the CFX Action button. This preference is set in
. The default setting is Expanded Node.
- You can now control whether the Timeline focus remains on the Source or switches to the Sequence after an editorial operation using the Keep Focus After Editing setting, located in
. This option is disabled by default.
Shortcut Updates
- A dialog window now appears on screen to indicate that a key is stuck on your keyboard, preventing you from using keyboard shortcuts. The message indicates which key must be released to fix the problem.
- The Display Node Information shortcut has been modified from
Ctrl + I to
Ctrl + Shift + I to avoid conflicts.
- The Toggle Draw Icons shortcut has been modified from
I to
Ctrl + I in the Smoke Classic and Smoke FCP profiles, to avoid conflicts and to make it consistent with other such shortcuts.
- It is now possible to use the Rename Under Cursor shortcut in the Timeline. The shortcut is assigned to
N by default in the Flame Profile. It is not assigned to a keystroke in the Smoke Classic and Smoke FCP profiles, since these profiles use the Rename (selected) shortcut by default.