FBX C++ API Reference
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#include <fbxsdk/fbxsdk_def.h>
#include <fbxsdk/scene/shading/fbximplementation.h>
#include <fbxsdk/scene/shading/fbxbindingoperator.h>
#include <fbxsdk/scene/shading/fbxoperatorentryview.h>
#include <fbxsdk/scene/shading/fbxpropertyentryview.h>
#include <fbxsdk/fbxsdk_nsbegin.h>
#include <fbxsdk/fbxsdk_nsend.h>
Functions | |
const FbxImplementation * | GetImplementation (const FbxObject *pObject, const char *pImplementationTarget) |
Get FbxImplementation from FbxObject. More... | |
template<typename T > | |
bool | GetBoundPropertyValue (const FbxBindingTable *pBindingTable, const char *pEntryName, const FbxImplementation *pImplementation, const FbxObject *pBoundObject, T &pValue) |
Get bound property value from FbxBindingTable. More... | |
const FbxImplementation* GetImplementation | ( | const FbxObject * | pObject, |
const char * | pImplementationTarget | ||
) |
Get FbxImplementation from FbxObject.
pObject | FbxObject to get FbxImplementation. |
pImplementationTarget | Name of the implementation property to get. |
bool GetBoundPropertyValue | ( | const FbxBindingTable * | pBindingTable, |
const char * | pEntryName, | ||
const FbxImplementation * | pImplementation, | ||
const FbxObject * | pBoundObject, | ||
T & | pValue | ||
) |
Get bound property value from FbxBindingTable.
pBindingTable | FbxBindingTable to get bound property value. |
pEntryName | Name of the Entry type to get. |
pImplementation | FbxImplementation of the bound property value to get if the Entry type is FbxOperatorEntryView::sEntryType. |
pBoundObject | FbxObject of the bound property value to get if the Entry type is FbxPropertyEntryView::sEntryType. |
pValue | Pointer to bound property value from FbxBindingTable. |
Definition at line 40 of file fbximplementationutils.h.