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fbxrenamingstrategyfbx7.h
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1 /****************************************************************************************
2 
3  Copyright (C) 2015 Autodesk, Inc.
4  All rights reserved.
5 
6  Use of this software is subject to the terms of the Autodesk license agreement
7  provided at the time of installation or download, or which otherwise accompanies
8  this software in either electronic or hard copy form.
9 
10 ****************************************************************************************/
11 
13 #ifndef _FBXSDK_UTILS_RENAMINGSTRATEGY_FBX7_H_
14 #define _FBXSDK_UTILS_RENAMINGSTRATEGY_FBX7_H_
15 
16 #include <fbxsdk/fbxsdk_def.h>
17 
19 
20 #include <fbxsdk/fbxsdk_nsbegin.h>
21 
23 {
24 public:
26  virtual ~FbxRenamingStrategyFbx7();
27 
28  virtual void CleanUp();
29  virtual bool DecodeScene(FbxScene* pScene);
30  virtual bool EncodeScene(FbxScene* pScene);
31  virtual bool DecodeString(FbxNameHandler& pName);
32  virtual bool EncodeString(FbxNameHandler& pName, bool pIsPropertyName=false);
33 };
34 
35 #include <fbxsdk/fbxsdk_nsend.h>
36 
37 #endif /* _FBXSDK_UTILS_RENAMINGSTRATEGY_FBX7_H_ */
FBX SDK environment definition.
virtual bool DecodeString(FbxNameHandler &pString)=0
This method find the original name of a given string.
Base class for renaming strategy.
This class contains the description of a 3D scene.
Definition: fbxscene.h:61
virtual void CleanUp()
clean up the name cells.
virtual bool EncodeString(FbxNameHandler &pString, bool pIsPropertyName=false)=0
This method find the renaming name of a given string.
#define FBXSDK_DLL
Definition: fbxarch.h:173
A name is a case-sensitive string ID of a property, a node, a node attribute, a texture, etc.
virtual bool EncodeScene(FbxScene *pScene)=0
This method renames all the names in the scene.
virtual bool DecodeScene(FbxScene *pScene)=0
This method put all the names in the scene back to the original values.