13 #ifndef _FBXSDK_UTILS_RENAMINGSTRATEGY_FBX7_H_ 14 #define _FBXSDK_UTILS_RENAMINGSTRATEGY_FBX7_H_ FBX SDK environment definition.
virtual bool DecodeString(FbxNameHandler &pString)=0
This method find the original name of a given string.
Base class for renaming strategy.
This class contains the description of a 3D scene.
virtual void CleanUp()
clean up the name cells.
virtual bool EncodeString(FbxNameHandler &pString, bool pIsPropertyName=false)=0
This method find the renaming name of a given string.
A name is a case-sensitive string ID of a property, a node, a node attribute, a texture, etc.
virtual bool EncodeScene(FbxScene *pScene)=0
This method renames all the names in the scene.
virtual bool DecodeScene(FbxScene *pScene)=0
This method put all the names in the scene back to the original values.