65 #if !defined(K_NO_RENDERER)
74 #if !defined(K_NO_AUDIO)
78 #if !defined(K_NO_DECK)
82 #if !defined(K_NO_CHARACTER)
90 #if !defined(K_NO_FOLDER)
94 #if !defined(K_NO_MANIPULATOR)
98 #if !defined(K_NO_NOTE)
102 #if !defined(K_NO_OPTICAL)
106 #if !defined(K_NO_POSE)
109 #if !defined(K_NO_CHARACTER)
114 #if !defined(K_NO_STORY)
120 #if !defined(K_NO_VIDEO)
125 #if !defined(K_NO_RENDERER)
129 #if !defined(K_NO_CONSTRUCTION_HISTORY)
140 #if !defined(K_NO_UI)
147 #if !defined(K_NO_DECK)
151 #if !defined(K_NO_MANIPULATOR)
160 inline int FBMessageBox(
const char* pBoxTitle,
const char* pMessage,
const char* pButton1Str,
const char* pButton2Str=
NULL,
const char* pButton3Str=
NULL,
int pDefaultButton=0,
int pScrolledMessage=0) {
return pDefaultButton; }
161 inline int FBMessageBoxWithCheck(
const char* pBoxTitle,
const char* pMessage,
const char* pButton1Str,
const char* pButton2Str,
const char* pButton3Str,
const char* pCheckBoxStr,
bool& pCheckBoxValue,
int pDefaultButton=0,
int pScrolledMessage=0) {
return pDefaultButton; }
165 #pragma warning (disable: 4702) // unreachable code
168 #ifdef FBSDKUseNamespace
Motion interface for FBSDK.
KeyingGroups interface for FBSDK.
The FBActionManager file contains the necessary declarations to interface with the underlying actions...
Transport control and timing management interface.
Hardware input and output interfaces.
FBRendererCallback layout file.
This file contains evaluate manager interface.
Audio interface for FBSDK.
FBManipulator layout file.
Generic optical motion capture device interface.
Contains definitions for object poses.
FBVideo and derivative classes.
Contains definitions for devices, boxes and models.
int FBMessageBox(const char *pBoxTitle, const char *pMessage, const char *pButton1Str, const char *pButton2Str=((void *) 0), const char *pButton3Str=((void *) 0), int pDefaultButton=0, int pScrolledMessage=0)
Dialog popup box.
Contains the user interface components for the SDK.
FBConstraint layout file.
Contains information pertaining to the FBScene class, a representation of a scene in the 3D world...
Character extension interface for FBSDK.
Derive new filters using the FBFilter class.
Contains definitions for object poses.
Definition of the class FBPlug and related enums and utility functions.
Create new manipulators using the FBManipulator class.
Image interface for FBSDK.
Story interface for FBSDK.
#define FBSDKNamespace
FBSDKNamespace define.
Groups interface for FBSDK.
Declaration for the FBConfigFile class.
this file contain FBApplication class interface
Contains abstract deck class to interface with a deck.
FileReference interface for FBSDK.
Video codec selector and preference manager.
Contains definitions for actors, characters, and marker sets In Development.
Contains a few user-interface utilities.
Contains definitions for actor faces and character faces In Development.
Declaration for the classes FBShaderManager, FBShader, FBPropertyListShader and other subclasses...
Folders interface for FBSDK.
Basic system interaction.
Contains routines for vector and matrix manipulation.
int FBMessageBoxWithCheck(const char *pBoxTitle, const char *pMessage, const char *pButton1Str, const char *pButton2Str, const char *pButton3Str, const char *pCheckBoxStr, bool &pCheckBoxValue, int pDefaultButton=0, int pScrolledMessage=0)
Dialog popup box with a check box.