FBAlphaSource Class Reference

FBAlphaSource Class Reference

#include <mobu-python-api.h>

Class Description

Shader transparency computation.

There are different way to compute transparency, and this lists the supported options.

+ Inheritance diagram for FBAlphaSource:

Public Attributes

object kFBAlphaSourceNoAlpha
 No transparency. More...
 
object kFBAlphaSourceAccurateAlpha
 Accurate Transparency. More...
 
object kFBAlphaSourceTransluscentAlpha
 Translucent. More...
 
object kFBAlphaSourceMatteAlpha
 Matte. More...
 
object kFBAlphaSource2DTransparency
 2D Transparency. More...
 
object kFBAlphaSourceAdditiveAlpha
 Additive Transparency. More...
 
object kFBAlphaSourceTransluscentZSortAlpha
 Translucent(Models Z Sort). More...
 

Member Data Documentation

object kFBAlphaSource2DTransparency

2D Transparency.

object kFBAlphaSourceAccurateAlpha

Accurate Transparency.

object kFBAlphaSourceAdditiveAlpha

Additive Transparency.

object kFBAlphaSourceMatteAlpha
object kFBAlphaSourceNoAlpha

No transparency.

object kFBAlphaSourceTransluscentAlpha

Translucent.

object kFBAlphaSourceTransluscentZSortAlpha

Translucent(Models Z Sort).