#include <mobu-python-api.h>
Shader transparency computation.
There are different way to compute transparency, and this lists the supported options.
Public Attributes | |
object | kFBAlphaSourceNoAlpha |
No transparency. More... | |
object | kFBAlphaSourceAccurateAlpha |
Accurate Transparency. More... | |
object | kFBAlphaSourceTransluscentAlpha |
Translucent. More... | |
object | kFBAlphaSourceMatteAlpha |
Matte. More... | |
object | kFBAlphaSource2DTransparency |
2D Transparency. More... | |
object | kFBAlphaSourceAdditiveAlpha |
Additive Transparency. More... | |
object | kFBAlphaSourceTransluscentZSortAlpha |
Translucent(Models Z Sort). More... | |
object kFBAlphaSource2DTransparency |
2D Transparency.
object kFBAlphaSourceAccurateAlpha |
Accurate Transparency.
object kFBAlphaSourceAdditiveAlpha |
Additive Transparency.
object kFBAlphaSourceMatteAlpha |
Matte.
object kFBAlphaSourceNoAlpha |
No transparency.
object kFBAlphaSourceTransluscentAlpha |
Translucent.
object kFBAlphaSourceTransluscentZSortAlpha |
Translucent(Models Z Sort).