Classes | |
| class | FBAccessMode |
| Data access modes. More... | |
| class | FBActionManager |
| Action Manager class. More... | |
| class | FBActor |
| FBActor is used to link motion data to a character. More... | |
| class | FBActorFace |
| Used to plot actor face animation. More... | |
| class | FBAddRegionParam |
| class | FBAlphaSource |
| Shader transparency computation. More... | |
| class | FBAnimationLayer |
| Used to access animation layer properties and modify them. More... | |
| class | FBAnimationLayerMergeOptions |
| Merge option for animation layers. More... | |
| class | FBAnimationNode |
| class | FBAnimationNodeConnectorType |
| Different types for the animation node connectors. More... | |
| class | FBApplication |
| FBApplication is used mainly to manage files. More... | |
| class | FBArrangeMode |
| Modes for arranging objects in schematic view. More... | |
| class | FBArrowButton |
| Creates a button which opens a layout to display content. More... | |
| class | FBAssetFile |
| Class representing a file stored in a version control database. More... | |
| class | FBAssetFolder |
| Class representing a folder stored in a version control database. More... | |
| class | FBAssetItem |
| Base class for all managed assets. More... | |
| class | FBAssetMng |
| Used to access asset manager functionity to get files locally or from a server. More... | |
| class | FBAssetMngFileOptions |
| Behavior of the application when working with managed files. More... | |
| class | FBAssetMngMenuOptions |
| Show or hide version control menu items. More... | |
| class | FBAttachType |
| Types of attachments between UI regions. More... | |
| class | FBAttenuationType |
| Light attenuation types. More... | |
| class | FBAudioBitDepthMode |
| Enum FBAudioBitDepthMode. More... | |
| class | FBAudioChannelMode |
| Enum FBAudioChannelMode. More... | |
| class | FBAudioClip |
| Used to play audio clips and access their properties. More... | |
| class | FBAudioIn |
| Audio In class. More... | |
| class | FBAudioOut |
| Audio Out class. More... | |
| class | FBAudioRateMode |
| Enum FBAudioRateMode. More... | |
| class | FBAudioRenderOptions |
| Audio Render Options structure. More... | |
| class | FBBatchFileFormat |
| Different file formats for the batch. More... | |
| class | FBBatchOnContainsBatchTakes |
| Different actions to perform when a scene already contains batch takes while in a batch process. More... | |
| class | FBBatchOnTakeExist |
| Different actions to perform when a take already exist while in a batch process. More... | |
| class | FBBatchOptions |
| Option parameters for the batch process. More... | |
| class | FBBatchProcessType |
| Different process type for the batch. More... | |
| class | FBBatchStatus |
| Different return values of the Batch process. More... | |
| class | FBBodyNodeId |
| All body nodes. More... | |
| class | FBBodyPartId |
| Body part for character. More... | |
| class | FBBorderStyle |
| Different border types available. More... | |
| class | FBBox |
| A box is a fundamental building block in the application architecture. More... | |
| class | FBBoxPlaceHolder |
| Wrapper around a specific instance of a FBBox object. More... | |
| class | FBBrowsingProperty |
| Property browsing. More... | |
| class | FBButton |
| Used to create and manage buttons in a user interface. More... | |
| class | FBButtonLook |
| Button look. More... | |
| class | FBButtonState |
| Possible button states. More... | |
| class | FBButtonStyle |
| Style of buttons. More... | |
| class | FBCallback |
| class | FBCamera |
| Creates custom cameras and manages system cameras. More... | |
| class | FBCameraAntiAliasingMethod |
| Antialiasing methods. More... | |
| class | FBCameraApertureMode |
| Aperture modes. More... | |
| class | FBCameraDistanceMode |
| Camera plane distance modes. More... | |
| class | FBCameraFilmBackType |
| Filmback types. More... | |
| class | FBCameraFocusDistanceSource |
| Focus distance sources. More... | |
| class | FBCameraFrameSizeMode |
| Frame size modes. More... | |
| class | FBCameraMatrixType |
| Camera matrix types in OpenGL convention. More... | |
| class | FBCameraResolutionMode |
| Resolution modes. More... | |
| class | FBCameraSafeAreaMode |
| Safe area modes. More... | |
| class | FBCameraSamplingType |
| Antialiasing sampling types. More... | |
| class | FBCameraStereo |
| class | FBCameraStereoType |
| class | FBCameraSwitcher |
| Camera switcher. More... | |
| class | FBCameraType |
| Focus distance types. More... | |
| class | FBCameraViewPlaneMode |
| Camera plane viewing modes. More... | |
| class | FBCellStyle |
| Different styles of spreadsheet cell styles. More... | |
| class | FBCharacter |
| A character is the link between a motion source and a character model. More... | |
| class | FBCharacterContactBehaviour |
| Character Contact Behaviour. More... | |
| class | FBCharacterExtension |
| Objects Grouping class. More... | |
| class | FBCharacterExtensionRetargetMode |
| Character extension Retarget Mode. More... | |
| class | FBCharacterFace |
| Animates a character face using an actor as input. More... | |
| class | FBCharacterHipsTranslationMode |
| Character Hips Translation modes. More... | |
| class | FBCharacterInputType |
| Character Input/Output types. More... | |
| class | FBCharacterKeyingMode |
| Character keying modes. More... | |
| class | FBCharacterLoadAnimationMethod |
| This enumeration is used to choose how to load an animation file on a character. More... | |
| class | FBCharacterMarkerSet |
| Character marker set class. More... | |
| class | FBCharacterPlotWhere |
| Where to plot a character. More... | |
| class | FBCharacterPose |
| Used to work with character poses. More... | |
| class | FBCharacterPoseFlag |
| Character Pose Options flags. More... | |
| class | FBCharacterPoseKeyingMode |
| Character Pose Keying Mode. More... | |
| class | FBCharacterPoseOptions |
| Stores options for operations on poses. More... | |
| class | FBCharacterResetProperties |
| Character Reset Properties Type. More... | |
| class | FBCharacterRollSolver |
| Character Roll Solver version. More... | |
| class | FBCharacterSolver |
| Constraint class. More... | |
| class | FBClipEnd |
| Clip end actions. More... | |
| class | FBCluster |
| Weighting interface for meshes. More... | |
| class | FBClusterMode |
| Different clustering modes. More... | |
| class | FBColor |
| Color vector. More... | |
| class | FBColorAndAlpha |
| Color and alpha vector. More... | |
| class | FBCommPortType |
| Communication port type. More... | |
| class | FBCommType |
| Communications type. More... | |
| class | FBCommandState |
| FBCommandState. More... | |
| class | FBComponent |
| MotionBuilder SDK base class. More... | |
| class | FBComponentList |
| class | FBConfigFile |
| Interface to the application config files. More... | |
| class | FBConnectionAction |
| Possible actions when a notify plug event occurs. More... | |
| class | FBConnectionType |
| Connection types available between plugs. More... | |
| class | FBConsoleChannelType |
| Console channel types. More... | |
| class | FBConstraint |
| Base class for constraints. More... | |
| class | FBConstraintInfo |
| Constraint information class. More... | |
| class | FBConstraintManager |
| Constraint manager. More... | |
| class | FBConstraintRelation |
| ConstraintRelation class. More... | |
| class | FBConstraintSolver |
| Base class for constraint solver. More... | |
| class | FBControlSet |
| Control set class. More... | |
| class | FBControlSetType |
| Character ControlSet type. More... | |
| class | FBControllerMode |
| Controller modes for optical model. More... | |
| class | FBCycleAnalysisNode |
| Cycle Analysis class. More... | |
| class | FBCycleCreator |
| class | FBDataAsStringFlag |
| FBDataAsStringFlag. More... | |
| class | FBDeck |
| Interface to a tape deck. More... | |
| class | FBDeckTransportMode |
| FBDeckTransportMode. More... | |
| class | FBDeformer |
| Base Model deformer class. More... | |
| class | FBDeformerPointCache |
| Base Model deformer class. More... | |
| class | FBDeformerType |
| Determine the deformer type. More... | |
| class | FBDevice |
| Base Device class. Cannot be instantiated from Python. More... | |
| class | FBDeviceInstrument |
| Instrument abstraction layer. More... | |
| class | FBDeviceKeyboardKey |
| Keyboard keys (for input). More... | |
| class | FBDeviceNotifyInfo |
| Device Input and Output Notification information structure. More... | |
| class | FBDeviceOptical |
| Optical device class. More... | |
| class | FBDeviceOpticalMarker |
| Device optical marker. More... | |
| class | FBDeviceSamplingMode |
| Recording types. More... | |
| class | FBDirMap |
| class | FBDisplayMode |
| Model display options. More... | |
| class | FBDisplayWhat |
| Model display mask This mask determines what types of models are displayed by the renderer. More... | |
| class | FBDragAndDropState |
| State of Drag and Drop. More... | |
| class | FBEdit |
| Text edit box. More... | |
| class | FBEditColor |
| Color edit widget. More... | |
| class | FBEditNumber |
| Number edit box. More... | |
| class | FBEditProperty |
| Property editor widget. More... | |
| class | FBEditPropertyModern |
| Property editor widget. More... | |
| class | FBEditTimeCode |
| class | FBEditVector |
| Vector edit widget. More... | |
| class | FBEffectorId |
| All effector nodes. More... | |
| class | FBEffectorSetID |
| Effector ID identifier. More... | |
| class | FBElementAction |
| Enumeration that describe the different actions available on a scene element depending on the current context. More... | |
| class | FBEvaluateInfo |
| AnimationNodeNotify evaluation information. More... | |
| class | FBEvaluateManager |
| class | FBEvent |
| Base Event class. More... | |
| class | FBEventActivate |
| Activation event. More... | |
| class | FBEventAnimationNodeType |
| Event based on animation node. More... | |
| class | FBEventClipChange |
| class | FBEventConnectionDataNotify |
| Connection notify event class. More... | |
| class | FBEventConnectionKeyingNotify |
| class | FBEventConnectionNotify |
| Connection notify event class. More... | |
| class | FBEventConnectionStateNotify |
| Connection notify event class. More... | |
| class | FBEventDblClick |
| Input event class. More... | |
| class | FBEventDragAndDrop |
| Drag and drop interface. More... | |
| class | FBEventEvalGlobalCallback |
| Event: Global Evaluation pipeline critical timing callback event. More... | |
| class | FBEventExpose |
| Event sent when a control needs to be displayed. More... | |
| class | FBEventFileChange |
| File change event class. More... | |
| class | FBEventInput |
| Input event class. More... | |
| class | FBEventMenu |
| Menu event. More... | |
| class | FBEventName |
| class | FBEventOverrideFileOpen |
| class | FBEventPlayerControlChange |
| class | FBEventResize |
| Event sent to a control that resizes. More... | |
| class | FBEventSceneChange |
| Select model event class. More... | |
| class | FBEventShow |
| Show event class. More... | |
| class | FBEventSpread |
| Spreadsheet event. More... | |
| class | FBEventTakeChange |
| Take change event class. More... | |
| class | FBEventTransaction |
| Transaction event. More... | |
| class | FBEventTree |
| FBTree node event. More... | |
| class | FBEventTreeSelect |
| FBTree selection event. More... | |
| class | FBEventVideoFrameRendering |
| Event: Video Frame offline Rendering Event. More... | |
| class | FBExistingClipAction |
| Action to perform, when preparing an Audio In object to record, when the action clip associated to the recording path is already in the scene. More... | |
| class | FBExistingFileAction |
| Action to perform, when preparing an Audio In object to record, when the action clip associated to the recording path already exists on disk and is not empty. More... | |
| class | FBExtrapolationMode |
| Modes for pre / post extrapolation. More... | |
| class | FBFCurve |
| FCurve class. More... | |
| class | FBFCurveEditor |
| FCurve editor. More... | |
| class | FBFCurveKey |
| KeyFrame for an FCurve. More... | |
| class | FBFbxOptions |
| Customize file loading and saving. More... | |
| class | FBFileFormatAndVersion |
| class | FBFileMonitoringManager |
| File Change Monitoring Interface to the file change monitoring. More... | |
| class | FBFileMonitoringType |
| File Monitoring Type. More... | |
| class | FBFilePopup |
| File Popup (for open/save). More... | |
| class | FBFilePopupStyle |
| Different types of file popup windows. More... | |
| class | FBFileReference |
| Objects Containing class. More... | |
| class | FBFilter |
| Filters are used to modify motion capture data. More... | |
| class | FBFilterManager |
| Filter manager. More... | |
| class | FBFilterType |
| Filter types. More... | |
| class | FBFloorContactID |
| Floor contact for the given index. More... | |
| class | FBFogMode |
| Fog falloff modes. More... | |
| class | FBFolder |
| Folder class. More... | |
| class | FBFolderPopup |
| Folder Popup (for selecting a directory). More... | |
| class | FBGapMode |
| Gap interpolation modes. More... | |
| class | FBGenerationMode |
| Generation modes for optical model. More... | |
| class | FBGenericMenu |
| A GenericMenu class. More... | |
| class | FBGenericMenuItem |
| FBGenericMenuItem This class stores data for a single menu item. More... | |
| class | FBGeometry |
| Geometry class. More... | |
| class | FBGeometryArrayElementType |
| Type of data when requesting an array. More... | |
| class | FBGeometryArrayID |
| ID to use when requesting a specific array of data for a model. More... | |
| class | FBGeometryMappingMode |
| Determine how the element is mapped on a surface. More... | |
| class | FBGeometryReferenceMode |
| Determine how the mapping information is stored in the array of coordinate. More... | |
| class | FBGlobalEvalCallbackTiming |
| Global Evaluation callback timing. More... | |
| class | FBGlobalLight |
| Global light class. More... | |
| class | FBGroup |
| Objects Grouping class. More... | |
| class | FBHUD |
| Heads Up display. More... | |
| class | FBHUDBloopSlateElement |
| Heads Up display. More... | |
| class | FBHUDElement |
| Heads Up display. More... | |
| class | FBHUDElementHAlignment |
| class | FBHUDElementVAlignment |
| class | FBHUDFlashElement |
| Heads Up display. More... | |
| class | FBHUDManager |
| class | FBHUDRectElement |
| Heads Up display. More... | |
| class | FBHUDTextElement |
| Heads Up display. More... | |
| class | FBHUDTextureElement |
| Heads Up display. More... | |
| class | FBHUDTimelineElement |
| Heads Up display. More... | |
| class | FBHandle |
| FBHandle class exposes the Handle object of the application. More... | |
| class | FBIconPosition |
| Different icon positions possible. More... | |
| class | FBImage |
| Image class. More... | |
| class | FBImageContainer |
| Image. More... | |
| class | FBImageFormat |
| Image formats. More... | |
| class | FBImageInterleaveType |
| Image field interleave types. More... | |
| class | FBImageInterpolationType |
| Image interpolation types. More... | |
| class | FBImageType |
| Image types. More... | |
| class | FBInputKey |
| Keyboard inputs. More... | |
| class | FBInputModifier |
| Input Modifiers (Ctrl, Alt, Shift). More... | |
| class | FBInputType |
| Types of input events. More... | |
| class | FBInsertSegmentMode |
| Insert segment modes. More... | |
| class | FBInterpolation |
| Types of interpolation for an FCurve. More... | |
| class | FBInterpolatorCurveType |
| Types of interpolator for an FCurve. More... | |
| class | FBKeyControl |
| Key control. More... | |
| class | FBKeyingGroup |
| KeyingGroup class. More... | |
| class | FBKeyingGroupType |
| Keying group types. More... | |
| class | FBLabel |
| Text label. More... | |
| class | FBLayerMode |
| Layer mode. More... | |
| class | FBLayerRotationMode |
| Rotation mode for layer. More... | |
| class | FBLayeredTexture |
| LayeredTexture class. More... | |
| class | FBLayout |
| Used to build the user interface. More... | |
| class | FBLayoutRegion |
| Layout region. More... | |
| class | FBLight |
| Light class. More... | |
| class | FBLightType |
| Light types. More... | |
| class | FBList |
| List of items. More... | |
| class | FBListStyle |
| List style or direction. More... | |
| class | FBLogger |
| class | FBManipulator |
| Manipulator class. More... | |
| class | FBManipulatorPickType |
| Types of manipulator picking. More... | |
| class | FBManipulatorTransformType |
| Manipulator transform stles. More... | |
| class | FBMarkerLook |
| Look of the marker. More... | |
| class | FBMarkerResolutionLevel |
| Resolution of marker mesh sphere and capsule (Quality). More... | |
| class | FBMarkerSet |
| Marker set class. More... | |
| class | FBMarkerType |
| Type of the marker. More... | |
| class | FBMaterial |
| Material class. More... | |
| class | FBMaterialTextureType |
| Various Material texture channels' type. More... | |
| class | FBMatrix |
| Four x Four (double) Matrix. More... | |
| class | FBMemo |
| Multi-line text input. More... | |
| class | FBMenuItemType |
| Types of menu items available. More... | |
| class | FBMenuManager |
| The menu manager allows access to MotionBuilder menu bar. More... | |
| class | FBMergeLayerMode |
| Merge layer mode for animation layers. This will specify the mode of the resulting merged layer, if applicable (To BaseAnimation layer mode cannot be modified). More... | |
| class | FBMesh |
| Mesh class. More... | |
| class | FBMirrorPlaneType |
| Mirror Plane Type. More... | |
| class | FBModel |
| Model class. More... | |
| class | FBModelCube |
| Cube model class. More... | |
| class | FBModelCullingMode |
| Model Culling Mode. More... | |
| class | FBModelEvaluationTaskType |
| class | FBModelHiercharyTraverserType |
| Types of hierarchy traverser search type. More... | |
| class | FBModelList |
| class | FBModelMarker |
| Model marker class. More... | |
| class | FBModelMarkerOptical |
| Optical model marker class. More... | |
| class | FBModelNull |
| Null object class. More... | |
| class | FBModelOptical |
| Optical model class. More... | |
| class | FBModelOpticalAdvanced |
| Advanced optical model information. More... | |
| class | FBModelPath3D |
| Path 3D model class. More... | |
| class | FBModelPlaceHolder |
| Wrapper around a specific instance of a FBModel object. More... | |
| class | FBModelPlane |
| Plane model class. More... | |
| class | FBModelRoot |
| Root object class. More... | |
| class | FBModelRotationOrder |
| Ways to apply Rotation. More... | |
| class | FBModelSelection |
| Different model selection available. More... | |
| class | FBModelShadingMode |
| Modes for model shading. More... | |
| class | FBModelSkeleton |
| Root object class. More... | |
| class | FBModelTemplate |
| Model template class. More... | |
| class | FBModelTemplateStyle |
| Model template styles When creating model templates, this parameter will affect the actual model created (associated with the model template). More... | |
| class | FBModelTransformationType |
| Types of transformation vector/matrices possible. More... | |
| class | FBModelVertexData |
| class | FBMotionClip |
| class | FBMotionFileOptions |
| Customize motion file loading. More... | |
| class | FBMultiLangManager |
| Language manager. More... | |
| class | FBNamespace |
| Objects Containing class. More... | |
| class | FBNamespaceAction |
| Namespace flags. More... | |
| class | FBNormal |
| class | FBNote |
| Note class. More... | |
| class | FBNurbType |
| Surface types. More... | |
| class | FBNurbs |
| Nurbs class. More... | |
| class | FBObjectFlag |
| Available flags for any component. More... | |
| class | FBObjectPose |
| FBObjectPose class. More... | |
| class | FBObjectPoseMirrorOptions |
| FBObjectPoseMirrorOptions class. More... | |
| class | FBObjectPoseMirrorOptionsFlag |
| ObjectPoseMirrorOptions flags. More... | |
| class | FBObjectPoseOptions |
| FBObjectPoseOptions class. More... | |
| class | FBObjectPoseOptionsFlag |
| ObjectPoseOptions flags. More... | |
| class | FBObjectStatus |
| Available lifetime status for any component. More... | |
| class | FBOneClickApplication |
| Possible application for One-Click interop with MotionBuilder. More... | |
| class | FBOpticalGap |
| Optical Gap class. More... | |
| class | FBOpticalSegment |
| Optical segment class. More... | |
| class | FBOrientation |
| General directions for UI components. More... | |
| class | FBParallelScheduleType |
| DEPRICATED use ParallelEvaluation on FBEvaluateManager insteadAvailable DAG parallel schedule algorithm More... | |
| class | FBParity |
| Parity modes. More... | |
| class | FBPatch |
| Patch class. More... | |
| class | FBPhysicalProperties |
| Base class for physical properties attach to a model. More... | |
| class | FBPickInfosList |
| class | FBPickingMode |
| 3D picking mode. More... | |
| class | FBPlayMode |
| Play modes. More... | |
| class | FBPlayerControl |
| Player control. More... | |
| class | FBPlayerControlChangeType |
| Types of player control change events. More... | |
| class | FBPlotAllowed |
| FBPlotAllowed. More... | |
| class | FBPlotOptions |
| Option parameters for plotting. More... | |
| class | FBPlotPopup |
| Plot Popup (for setting options only). More... | |
| class | FBPlotTangentMode |
| The tangent mode for plotted curve. More... | |
| class | FBPlug |
| Connections Basic Open Reality SDK Element. More... | |
| class | FBPlugList |
| class | FBPlugModificationFlag |
| class | FBPlugStatusFlag |
| class | FBPointCacheFile |
| Base Model deformer class. More... | |
| class | FBPointCacheManager |
| Point Cache Manager Interface to the point cache manager. More... | |
| class | FBPopup |
| Popup window. More... | |
| class | FBPopupInputType |
| User input types for a popup. More... | |
| class | FBPose |
| Pose class. More... | |
| class | FBPoseTransformType |
| Transform mode of pose. More... | |
| class | FBPoseType |
| Types of pose. More... | |
| class | FBProfileTaskCycle |
| FBProfileTaskCycle. More... | |
| class | FBProfileTimeEvent |
| FBProfileTimeEvent. More... | |
| class | FBProfiler |
| FBProfiler. More... | |
| class | FBProfilingMode |
| Available Profiling modes. More... | |
| class | FBProgress |
| Progress bar. More... | |
| class | FBProperty |
| Property: Base property class. More... | |
| class | FBPropertyAction |
| Property: Action Action property to trigger function. More... | |
| class | FBPropertyAnimatable |
| Animatable property base class. More... | |
| class | FBPropertyAnimatableAction |
| class | FBPropertyAnimatableBool |
| class | FBPropertyAnimatableColor |
| class | FBPropertyAnimatableColorAndAlpha |
| class | FBPropertyAnimatableDouble |
| class | FBPropertyAnimatableEnum |
| class | FBPropertyAnimatableInt |
| class | FBPropertyAnimatableInt64 |
| class | FBPropertyAnimatableTime |
| class | FBPropertyAnimatableTimeCode |
| class | FBPropertyAnimatableUInt64 |
| class | FBPropertyAnimatableVector2d |
| class | FBPropertyAnimatableVector3d |
| class | FBPropertyAnimatableVector4d |
| class | FBPropertyBool |
| class | FBPropertyColor |
| class | FBPropertyColorAndAlpha |
| class | FBPropertyComponent |
| class | FBPropertyConnectionEditor |
| Property Connection Editor. More... | |
| class | FBPropertyDouble |
| class | FBPropertyEnum |
| class | FBPropertyFlag |
| Available flags for FBProperty objects. More... | |
| class | FBPropertyFloat |
| class | FBPropertyInt |
| class | FBPropertyList |
| class | FBPropertyListActor |
| PropertyList: Actor. More... | |
| class | FBPropertyListActorFace |
| PropertyList: Actor face. More... | |
| class | FBPropertyListAnimationNode |
| List of animation nodes. More... | |
| class | FBPropertyListAudioClip |
| List: AudioClip More... | |
| class | FBPropertyListAudioIn |
| List: AudioIn More... | |
| class | FBPropertyListAudioOut |
| List: AudioOut More... | |
| class | FBPropertyListBox |
| List: Box informations for constraint relation. More... | |
| class | FBPropertyListCamera |
| PropertyList: Camera More... | |
| class | FBPropertyListCharacter |
| PropertyList: Character. More... | |
| class | FBPropertyListCharacterExtension |
| Character extension property list. More... | |
| class | FBPropertyListCharacterFace |
| PropertyList: Character face. More... | |
| class | FBPropertyListCharacterMarkerSet |
| PropertyList: CharacterMarkerSet. More... | |
| class | FBPropertyListCharacterPose |
| PropertyList: CharacterPose. More... | |
| class | FBPropertyListComponent |
| PropertyList: Concrete class for PropertyList of component More... | |
| class | FBPropertyListConstraint |
| PropertyList: Contraint More... | |
| class | FBPropertyListConstraintSolver |
| PropertyList: Constraint solver More... | |
| class | FBPropertyListControlSet |
| PropertyList: MarkerSet. More... | |
| class | FBPropertyListDeck |
| PropertyList: Deck More... | |
| class | FBPropertyListDeformer |
| class | FBPropertyListDevice |
| PropertyList: Device More... | |
| class | FBPropertyListDeviceInstrument |
| List of instruments. More... | |
| class | FBPropertyListDeviceOpticalMarker |
| PropertyList: Device optical marker More... | |
| class | FBPropertyListFCurveKey |
| List of FCurveKey. More... | |
| class | FBPropertyListFileReference |
| List: FileReference More... | |
| class | FBPropertyListFolder |
| PropertyList: Folder More... | |
| class | FBPropertyListGroup |
| List: Group More... | |
| class | FBPropertyListHUD |
| PropertyList: Handle. More... | |
| class | FBPropertyListHUDElement |
| PropertyList: Handle. More... | |
| class | FBPropertyListHandle |
| PropertyList: Handle. More... | |
| class | FBPropertyListKeyingGroup |
| PropertyList: KeyingGroup. More... | |
| class | FBPropertyListLight |
| PropertyList: Light More... | |
| class | FBPropertyListManipulator |
| PropertyList: Manipulator. More... | |
| class | FBPropertyListMarkerSegment |
| PropertyList: Device optical marker More... | |
| class | FBPropertyListMarkerSet |
| PropertyList: MarkerSet. More... | |
| class | FBPropertyListMaterial |
| PropertyList: Material More... | |
| class | FBPropertyListModel |
| List: Model More... | |
| class | FBPropertyListModelMarkerOptical |
| PropertyList: Device optical marker More... | |
| class | FBPropertyListModelOptical |
| PropertyList: ModelOptical. More... | |
| class | FBPropertyListModelSkeleton |
| PropertyList: ModelSkeleton. More... | |
| class | FBPropertyListModelTemplate |
| PropertyList: ModelTemplate. More... | |
| class | FBPropertyListModelTemplateBinding |
| PropertyList: ModelTemplateBinding. More... | |
| class | FBPropertyListMotionClip |
| PropertyList: MotionClip More... | |
| class | FBPropertyListNamespace |
| List: Namespace More... | |
| class | FBPropertyListNote |
| List: Note More... | |
| class | FBPropertyListObject |
| List of scene objects. More... | |
| class | FBPropertyListObjectPose |
| PropertyList: ObjectPose. More... | |
| class | FBPropertyListOpticalGap |
| PropertyList: Device optical marker More... | |
| class | FBPropertyListOpticalSegment |
| PropertyList: Device optical marker More... | |
| class | FBPropertyListPhysicalProperties |
| PropertyList: Physical properties More... | |
| class | FBPropertyListPivot |
| List: Story Clip pivot models More... | |
| class | FBPropertyListPose |
| List: Model More... | |
| class | FBPropertyListRendererCallback |
| PropertyList: Texture More... | |
| class | FBPropertyListRigidBody |
| PropertyList: Device optical marker More... | |
| class | FBPropertyListRigidBodyMarkers |
| PropertyList: Device optical marker More... | |
| class | FBPropertyListSet |
| List: Set More... | |
| class | FBPropertyListShader |
| PropertyList: Shader More... | |
| class | FBPropertyListStoryClip |
| List: StoryClip More... | |
| class | FBPropertyListStoryDetails |
| List: Story track Details More... | |
| class | FBPropertyListStoryFolder |
| List: StoryFolder More... | |
| class | FBPropertyListStorySubTrack |
| List: StorySubTrack More... | |
| class | FBPropertyListStoryTrack |
| List: StoryTrack More... | |
| class | FBPropertyListTake |
| List: Take More... | |
| class | FBPropertyListTexture |
| PropertyList: Texture More... | |
| class | FBPropertyListTreeNode |
| PropertyList of nodes in the tree view. More... | |
| class | FBPropertyListUserObject |
| PropertyList: UserObject. More... | |
| class | FBPropertyListVideoClip |
| PropertyList: VideoClip More... | |
| class | FBPropertyListVideoIn |
| PropertyList: VideoIn More... | |
| class | FBPropertyListVideoOut |
| PropertyList: VideoOut More... | |
| class | FBPropertyManager |
| Property Manager. More... | |
| class | FBPropertyString |
| Property class: const char * (String). More... | |
| class | FBPropertyStringList |
| Property: StringList More... | |
| class | FBPropertyTime |
| class | FBPropertyTimeCode |
| class | FBPropertyType |
| Property types. More... | |
| class | FBPropertyVector2d |
| class | FBPropertyVector3d |
| class | FBPropertyVector4d |
| class | FBPropertyViewDefinition |
| FBProperty View. More... | |
| class | FBPropertyViewList |
| FBProperty View List. More... | |
| class | FBPropertyViewManager |
| FBProperty View Manager. More... | |
| class | FBPropertyViewType |
| Property view set type. More... | |
| class | FBPythonWrapper |
| class | FBRSType |
| RS type for serial port. More... | |
| class | FBRecalcMarkerSetOffset |
| Recalculate MarkerSet offset for? More... | |
| class | FBReferenceTime |
| Reference time class. More... | |
| class | FBRenderOptions |
| class | FBRenderer |
| Open Reality renderer interface. More... | |
| class | FBRendererCallback |
| Open Reality renderer callback interface. More... | |
| class | FBRenderingPass |
| Rendering Pass. More... | |
| class | FBRigidBody |
| Rigid body class. More... | |
| class | FBRigidBodyMode |
| Rigid body modes. More... | |
| class | FBRootHMode |
| class | FBRootRMode |
| class | FBRootSpeedMode |
| class | FBRootXZMode |
| class | FBRotationFilter |
| Rotation filters. More... | |
| class | FBRotationOrder |
| Specify the Euler rotation order. More... | |
| class | FBSVector |
| Three dimensional scaling vector. More... | |
| class | FBScene |
| Access to the MotionBuilder scene. More... | |
| class | FBSceneChangeType |
| Types of model selection events. More... | |
| class | FBScrollBox |
| Scroll Box. More... | |
| class | FBSegmentMode |
| Segment modes. More... | |
| class | FBSet |
| Objects Set class. More... | |
| class | FBShader |
| Shader class. More... | |
| class | FBShaderLighted |
| Lighted shader class. More... | |
| class | FBShaderManager |
| Shader manager. More... | |
| class | FBShaderModelInfo |
| class | FBShaderShadowLive |
| Shader Shadow Live class. More... | |
| class | FBShadowFrameType |
| Shadow calculation methods. More... | |
| class | FBShadowType |
| Shadow types. More... | |
| class | FBSkeletonLook |
| class | FBSkeletonNodeId |
| All Skeleton nodes. More... | |
| class | FBSkeletonResolutionLevel |
| class | FBSkeletonState |
| class | FBSlider |
| Slider. More... | |
| class | FBSplitStyle |
| Type of split style (sub-division) for layout. More... | |
| class | FBSpread |
| Base spreadsheet class. More... | |
| class | FBSpreadCell |
| Spreadsheet cell. More... | |
| class | FBSpreadColumn |
| Spreadsheet column. More... | |
| class | FBSpreadPart |
| Spreadsheet part. More... | |
| class | FBSpreadRow |
| Spreadsheet row. More... | |
| class | FBStereoDisplayMode |
| class | FBStory |
| Story Management class. More... | |
| class | FBStoryClip |
| Story Clip class. More... | |
| class | FBStoryClipAlignmentType |
| Alignment Types when aligning clips. More... | |
| class | FBStoryClipChangeType |
| Types of clip change events, matching KEventClip.eType Expose only kFBStoryClipMoveClip and kFBStoryClipRemoved for now. More... | |
| class | FBStoryClipCompMode |
| Compensation Modes for story character clips. More... | |
| class | FBStoryClipGhostTimeMode |
| Time mode to display ghost. More... | |
| class | FBStoryClipMatchingRotationType |
| Matching Rotation Types, when matching clips to each other. More... | |
| class | FBStoryClipMatchingTimeType |
| Matching Time Types, when matching clips to each other. More... | |
| class | FBStoryClipMatchingTranslationType |
| Matching Translation, Types when matching clips to each other. More... | |
| class | FBStoryClipMirrorPlane |
| Several mirror planes to mirror animation. More... | |
| class | FBStoryClipNodeFunction |
| Node function. More... | |
| class | FBStoryClipShowGhostMode |
| Show Ghost Modes for story animation clips. More... | |
| class | FBStoryClipSolveMode |
| Solve Modes for story character clips. More... | |
| class | FBStoryClipTimeWarpInterpolatorType |
| Types of TimeWrap Interpolator for Story Clips. More... | |
| class | FBStoryFolder |
| Story Folder class. More... | |
| class | FBStoryGroupClip |
| Story Group Clip class. More... | |
| class | FBStoryGroupClipAlignmentType |
| Alignment Types when aligning groups. More... | |
| class | FBStoryTrack |
| Story Track class. More... | |
| class | FBStoryTrackBodyPart |
| Body Parts for story track character. More... | |
| class | FBStoryTrackGhostShowMode |
| Ghost Show Modes for story animation tracks. More... | |
| class | FBStoryTrackRefMode |
| References Modes for story animation tracks. More... | |
| class | FBStoryTrackType |
| Types for new story tracks. More... | |
| class | FBStringList |
| String list. More... | |
| class | FBSurface |
| Surface class. More... | |
| class | FBSurfaceMode |
| Surface modes. More... | |
| class | FBSurfaceType |
| Surface types. More... | |
| class | FBSyncActivationAndVisibilityMode |
| class | FBSystem |
| Provides access to the underlying system, and the MotionBuilder scene. More... | |
| class | FBTCPIPSocketType |
| Types of TCP/IP Sockets. More... | |
| class | FBTabPanel |
| Tab panel. More... | |
| class | FBTake |
| A take is a container for animation in a scene. More... | |
| class | FBTakeChangeType |
| Types of take change events. More... | |
| class | FBTakeSpanOnLoad |
| This enumeration indicate the how to set the take start and end points on after a load. More... | |
| class | FBTangentClampMode |
| Different clamping modes for the tangents. More... | |
| class | FBTangentConstantMode |
| Different constant modes for the tangents. More... | |
| class | FBTangentMode |
| Methods of tangent calculation. More... | |
| class | FBTextJustify |
| Text justification styles. More... | |
| class | FBTextStyle |
| Text appearance styles. More... | |
| class | FBTexture |
| class | FBTextureBlendMode |
| Texture blend modes. More... | |
| class | FBTextureMapping |
| Texture mapping modes. More... | |
| class | FBTextureUseType |
| Texture Use Type. More... | |
| class | FBThermometer |
| Thermometer. More... | |
| class | FBTime |
| Time data structure. More... | |
| class | FBTimeCode |
| TimeCode data structure. More... | |
| class | FBTimeMarkAction |
| Time (Global & Take) Mark assigned action. More... | |
| class | FBTimeMode |
| Different time modes available. More... | |
| class | FBTimeReferential |
| FBCommandState. More... | |
| class | FBTimeSpan |
| TimeSpan class. More... | |
| class | FBTimeWarpManager |
| Time Warp Manager Interface to the Time Warp Manager. More... | |
| class | FBTool |
| Tool class. More... | |
| class | FBToolPossibleDockPosition |
| class | FBTransportMode |
| Transport modes. More... | |
| class | FBTransportPlaySpeed |
| Available transport control play speed. More... | |
| class | FBTransportSnapMode |
| Available snap methods for the transport control. More... | |
| class | FBTransportTimeFormat |
| Available transport control time display. More... | |
| class | FBTree |
| Tree list view. More... | |
| class | FBTreeNode |
| A node in the tree view. More... | |
| class | FBTriggerStyle |
| Audio clips' trigger styles. More... | |
| class | FBUV |
| class | FBUndoManager |
| Access to global undo and redo functionality. More... | |
| class | FBUseChnMode |
| Use Channel modes. More... | |
| class | FBUserObject |
| class | FBVector2d |
| class | FBVector3d |
| class | FBVector4d |
| class | FBVertex |
| class | FBVideo |
| Video media class. More... | |
| class | FBVideoClip |
| class | FBVideoClipImage |
| class | FBVideoCodecManager |
| Video Codec manager class. More... | |
| class | FBVideoCodecMode |
| Enum FBVideoRenderDepth. More... | |
| class | FBVideoFormat |
| Video color modes. More... | |
| class | FBVideoGrabOptions |
| Video Grabbing Options structure. More... | |
| class | FBVideoGrabber |
| Video Grabber class. More... | |
| class | FBVideoIn |
| Basic video input class, supporting webcam and DV device. More... | |
| class | FBVideoInterlaceMode |
| Video interlace modes. More... | |
| class | FBVideoLiveType |
| Video Live type. More... | |
| class | FBVideoMemory |
| FBVideoMemory allow external media source (which can't be supported by MoBu natively) More... | |
| class | FBVideoOut |
| Video media class. More... | |
| class | FBVideoProxyMode |
| Video proxy modes. More... | |
| class | FBVideoRenderDepth |
| Enum FBVideoRenderDepth. More... | |
| class | FBVideoRenderFieldMode |
| Enum FBVideoRenderFieldMode. More... | |
| class | FBVideoRenderViewingMode |
| Enum FBVideoRenderViewingMode. More... | |
| class | FBVideoResolution |
| Video Resolution (1D) More... | |
| class | FBVideoStorageMode |
| Video storage modes. More... | |
| class | FBView |
| Generic view. More... | |
| class | FBViewerMode |
| Different viewer modes for the 3D viewer. More... | |
| class | FBViewingOptions |
| Viewing options for rendering. More... | |
| class | FBVisibilityState |
| Visibility state. More... | |
| class | FBVisualComponent |
| Visual Component base class. More... | |
| class | FBVisualContainer |
| Used to create a container for a tool UI. More... | |
| class | FBWebView |
| Web viewer. More... | |
| class | FBWidgetHolder |
| Native Widget Holder (can be used to embed native Qt Widget inside MoBu UI elements) A Widget holder provides a bridge to instantiate a Native Qt widget into MB framework. More... | |
| class | kDeviceIOs |
| Types of I/O for device. More... | |
| class | kDeviceOperations |
| Types of operations for device. More... | |
| _DestroyTool | ( | FBTool | arg1 | ) |
Python Docstring:
_DestroyTool( (FBTool)arg1) -> None
| _DestroyToolByName | ( | str | arg1 | ) |
Python Docstring:
_DestroyToolByName( (str)arg1) -> None
| bool CloseTool | ( | FBTool | arg1 | ) |
Python Docstring:
CloseTool( (FBTool)arg1) -> bool
| bool CloseToolByName | ( | str | arg1 | ) |
Python Docstring:
CloseToolByName( (str)arg1) -> bool
| int FBActionManager_TypeInfo | ( | ) |
Python Docstring:
FBActionManager_TypeInfo() -> int
| int FBActor_TypeInfo | ( | ) |
Python Docstring:
FBActor_TypeInfo() -> int
| int FBActorFace_TypeInfo | ( | ) |
Python Docstring:
FBActorFace_TypeInfo() -> int
| FBAdd | ( | FBVector4d | arg1, |
| FBVector4d | arg2, | ||
| FBVector4d | arg3 | ||
| ) |
Python Docstring:
FBAdd( (FBVector4d)arg1, (FBVector4d)arg2, (FBVector4d)arg3) -> None
| int FBAnimationLayer_TypeInfo | ( | ) |
Python Docstring:
FBAnimationLayer_TypeInfo() -> int
| int FBAnimationNode_TypeInfo | ( | ) |
Python Docstring:
FBAnimationNode_TypeInfo() -> int
| int FBApplication_TypeInfo | ( | ) |
Python Docstring:
FBApplication_TypeInfo() -> int
| int FBArrowButton_TypeInfo | ( | ) |
Python Docstring:
FBArrowButton_TypeInfo() -> int
| int FBAssetFile_TypeInfo | ( | ) |
Python Docstring:
FBAssetFile_TypeInfo() -> int
| int FBAssetFolder_TypeInfo | ( | ) |
Python Docstring:
FBAssetFolder_TypeInfo() -> int
| int FBAssetItem_TypeInfo | ( | ) |
Python Docstring:
FBAssetItem_TypeInfo() -> int
| int FBAssetMng_TypeInfo | ( | ) |
Python Docstring:
FBAssetMng_TypeInfo() -> int
| int FBAudioClip_TypeInfo | ( | ) |
Python Docstring:
FBAudioClip_TypeInfo() -> int
| FBAudioFmt_AppendFormat | ( | ... | ) |
Python Docstring:
FBAudioFmt_AppendFormat( (object)arg1, (object)arg2, (object)arg3, (object)arg4) -> int FBAudioFmt_AppendFormat( (object)arg1, (object)arg2) -> int
| int FBAudioFmt_ConvertBitDepthMode | ( | FBAudioBitDepthMode | arg1 | ) |
Python Docstring:
FBAudioFmt_ConvertBitDepthMode( (FBAudioBitDepthMode)arg1) -> int
| int FBAudioFmt_ConvertChannelMode | ( | FBAudioChannelMode | arg1 | ) |
Python Docstring:
FBAudioFmt_ConvertChannelMode( (FBAudioChannelMode)arg1) -> int
| int FBAudioFmt_ConvertRateMode | ( | FBAudioRateMode | arg1 | ) |
Python Docstring:
FBAudioFmt_ConvertRateMode( (FBAudioRateMode)arg1) -> int
| int FBAudioFmt_GetBitsValue | ( | object | arg1 | ) |
Python Docstring:
FBAudioFmt_GetBitsValue( (object)arg1) -> int
| int FBAudioFmt_GetBytesValue | ( | object | arg1 | ) |
Python Docstring:
FBAudioFmt_GetBytesValue( (object)arg1) -> int
| int FBAudioFmt_GetChannelValue | ( | object | arg1 | ) |
Python Docstring:
FBAudioFmt_GetChannelValue( (object)arg1) -> int
| int FBAudioFmt_GetDefaultFormat | ( | ) |
Python Docstring:
FBAudioFmt_GetDefaultFormat() -> int
| int FBAudioFmt_GetRateValue | ( | object | arg1 | ) |
Python Docstring:
FBAudioFmt_GetRateValue( (object)arg1) -> int
| FBAudioFmt_RemoveFormat | ( | ... | ) |
Python Docstring:
FBAudioFmt_RemoveFormat( (object)arg1, (object)arg2, (object)arg3, (object)arg4) -> int FBAudioFmt_RemoveFormat( (object)arg1, (object)arg2) -> int
| bool FBAudioFmt_TestFormat | ( | object | arg1, |
| object | arg2, | ||
| object | arg3, | ||
| object | arg4 | ||
| ) |
Python Docstring:
FBAudioFmt_TestFormat( (object)arg1, (object)arg2, (object)arg3, (object)arg4) -> bool
| int FBAudioIn_TypeInfo | ( | ) |
Python Docstring:
FBAudioIn_TypeInfo() -> int
| int FBAudioOut_TypeInfo | ( | ) |
Python Docstring:
FBAudioOut_TypeInfo() -> int
| FBBeginChangeAllModels | ( | ) |
Python Docstring:
FBBeginChangeAllModels() -> None
| int FBBox_TypeInfo | ( | ) |
Python Docstring:
FBBox_TypeInfo() -> int
| int FBBoxPlaceHolder_TypeInfo | ( | ) |
Python Docstring:
FBBoxPlaceHolder_TypeInfo() -> int
| int FBBrowsingProperty_TypeInfo | ( | ) |
Python Docstring:
FBBrowsingProperty_TypeInfo() -> int
| int FBButton_TypeInfo | ( | ) |
Python Docstring:
FBButton_TypeInfo() -> int
| int FBCamera_TypeInfo | ( | ) |
Python Docstring:
FBCamera_TypeInfo() -> int
| int FBCameraStereo_TypeInfo | ( | ) |
Python Docstring:
FBCameraStereo_TypeInfo() -> int
| int FBCameraSwitcher_TypeInfo | ( | ) |
Python Docstring:
FBCameraSwitcher_TypeInfo() -> int
| int FBCharacter_TypeInfo | ( | ) |
Python Docstring:
FBCharacter_TypeInfo() -> int
| int FBCharacterExtension_TypeInfo | ( | ) |
Python Docstring:
FBCharacterExtension_TypeInfo() -> int
| int FBCharacterFace_TypeInfo | ( | ) |
Python Docstring:
FBCharacterFace_TypeInfo() -> int
| int FBCharacterMarkerSet_TypeInfo | ( | ) |
Python Docstring:
FBCharacterMarkerSet_TypeInfo() -> int
| int FBCharacterPose_TypeInfo | ( | ) |
Python Docstring:
FBCharacterPose_TypeInfo() -> int
| int FBCharacterSolver_TypeInfo | ( | ) |
Python Docstring:
FBCharacterSolver_TypeInfo() -> int
| float FBClamp | ( | object | arg1, |
| object | arg2, | ||
| object | arg3 | ||
| ) |
Python Docstring:
FBClamp( (object)arg1, (object)arg2, (object)arg3) -> float
| int FBCluster_TypeInfo | ( | ) |
Python Docstring:
FBCluster_TypeInfo() -> int
| int FBComponent_TypeInfo | ( | ) |
Python Docstring:
FBComponent_TypeInfo() -> int
| bool FBConnect | ( | FBPlug | arg1, |
| FBPlug | arg2, | ||
| FBConnectionType | arg3 | ||
| ) |
Python Docstring:
FBConnect( (FBPlug)arg1, (FBPlug)arg2 [, (FBConnectionType)arg3]) -> bool
| int FBConstraint_TypeInfo | ( | ) |
Python Docstring:
FBConstraint_TypeInfo() -> int
| int FBConstraintManager_TypeInfo | ( | ) |
Python Docstring:
FBConstraintManager_TypeInfo() -> int
| int FBConstraintRelation_TypeInfo | ( | ) |
Python Docstring:
FBConstraintRelation_TypeInfo() -> int
| int FBConstraintSolver_TypeInfo | ( | ) |
Python Docstring:
FBConstraintSolver_TypeInfo() -> int
| int FBControlSet_TypeInfo | ( | ) |
Python Docstring:
FBControlSet_TypeInfo() -> int
| object FBCreateObject | ( | str | arg1, |
| str | arg2, | ||
| str | arg3, | ||
| object | arg4 | ||
| ) |
Python Docstring:
FBCreateObject( (str)arg1, (str)arg2, (str)arg3 [, (object)arg4]) -> object
| int FBCycleAnalysisNode_TypeInfo | ( | ) |
Python Docstring:
FBCycleAnalysisNode_TypeInfo() -> int
| int FBCycleCreator_TypeInfo | ( | ) |
Python Docstring:
FBCycleCreator_TypeInfo() -> int
| int FBDeck_TypeInfo | ( | ) |
Python Docstring:
FBDeck_TypeInfo() -> int
| int FBDeformer_TypeInfo | ( | ) |
Python Docstring:
FBDeformer_TypeInfo() -> int
| int FBDeformerPointCache_TypeInfo | ( | ) |
Python Docstring:
FBDeformerPointCache_TypeInfo() -> int
| int FBDeleteObjectsByName | ( | str | arg1, |
| str | arg2, | ||
| str | arg3 | ||
| ) |
Python Docstring:
FBDeleteObjectsByName( (str)arg1 [, (str)arg2 [, (str)arg3]]) -> int
| int FBDevice_TypeInfo | ( | ) |
Python Docstring:
FBDevice_TypeInfo() -> int
| int FBDeviceInstrument_TypeInfo | ( | ) |
Python Docstring:
FBDeviceInstrument_TypeInfo() -> int
| int FBDeviceOptical_TypeInfo | ( | ) |
Python Docstring:
FBDeviceOptical_TypeInfo() -> int
| int FBDeviceOpticalMarker_TypeInfo | ( | ) |
Python Docstring:
FBDeviceOpticalMarker_TypeInfo() -> int
Python Docstring:
FBDisconnect( (FBPlug)arg1, (FBPlug)arg2) -> bool
| float FBDot | ( | FBVector4d | arg1, |
| FBVector4d | arg2 | ||
| ) |
Python Docstring:
FBDot( (FBVector4d)arg1, (FBVector4d)arg2) -> float
| int FBEdit_TypeInfo | ( | ) |
Python Docstring:
FBEdit_TypeInfo() -> int
| int FBEditColor_TypeInfo | ( | ) |
Python Docstring:
FBEditColor_TypeInfo() -> int
| int FBEditNumber_TypeInfo | ( | ) |
Python Docstring:
FBEditNumber_TypeInfo() -> int
| int FBEditProperty_TypeInfo | ( | ) |
Python Docstring:
FBEditProperty_TypeInfo() -> int
| int FBEditPropertyModern_TypeInfo | ( | ) |
Python Docstring:
FBEditPropertyModern_TypeInfo() -> int
| int FBEditTimeCode_TypeInfo | ( | ) |
Python Docstring:
FBEditTimeCode_TypeInfo() -> int
| int FBEditVector_TypeInfo | ( | ) |
Python Docstring:
FBEditVector_TypeInfo() -> int
| FBEndChangeAllModels | ( | ) |
Python Docstring:
FBEndChangeAllModels() -> None
| int FBEvaluateManager_TypeInfo | ( | ) |
Python Docstring:
FBEvaluateManager_TypeInfo() -> int
| int FBFbxOptions_TypeInfo | ( | ) |
Python Docstring:
FBFbxOptions_TypeInfo() -> int
| int FBFCurve_TypeInfo | ( | ) |
Python Docstring:
FBFCurve_TypeInfo() -> int
| int FBFCurveEditor_TypeInfo | ( | ) |
Python Docstring:
FBFCurveEditor_TypeInfo() -> int
| int FBFileMonitoringManager_TypeInfo | ( | ) |
Python Docstring:
FBFileMonitoringManager_TypeInfo() -> int
| int FBFileReference_TypeInfo | ( | ) |
Python Docstring:
FBFileReference_TypeInfo() -> int
| int FBFilter_TypeInfo | ( | ) |
Python Docstring:
FBFilter_TypeInfo() -> int
| object FBFindModelByLabelName | ( | str | arg1 | ) |
Python Docstring:
FBFindModelByLabelName( (str)arg1) -> object
| tuple FBFindModelByUniqueColorId | ( | FBColor | arg1 | ) |
Python Docstring:
FBFindModelByUniqueColorId( (FBColor)arg1) -> tuple
| object FBFindObjectByFullName | ( | str | arg1 | ) |
Python Docstring:
FBFindObjectByFullName( (str)arg1) -> object
| FBFindObjectsByName | ( | str | arg1, |
| FBComponentList | arg2, | ||
| object | arg3, | ||
| object | arg4 | ||
| ) |
Python Docstring:
FBFindObjectsByName( (str)arg1, (FBComponentList)arg2 [, (object)arg3 [, (object)arg4]]) -> None
| int FBFolder_TypeInfo | ( | ) |
Python Docstring:
FBFolder_TypeInfo() -> int
| int FBGenericMenu_TypeInfo | ( | ) |
Python Docstring:
FBGenericMenu_TypeInfo() -> int
| int FBGenericMenuItem_TypeInfo | ( | ) |
Python Docstring:
FBGenericMenuItem_TypeInfo() -> int
| int FBGeometry_TypeInfo | ( | ) |
Python Docstring:
FBGeometry_TypeInfo() -> int
| bool FBGetActorMarkerSetVisibility | ( | ) |
Python Docstring:
FBGetActorMarkerSetVisibility() -> bool
| int FBGetCharacterExternalSolverCount | ( | ) |
Python Docstring:
FBGetCharacterExternalSolverCount() -> int
| int FBGetCharacterExternalSolverIndex | ( | str | arg1 | ) |
Python Docstring:
FBGetCharacterExternalSolverIndex( (str)arg1) -> int
| str FBGetCharacterExternalSolverName | ( | object | arg1 | ) |
Python Docstring:
FBGetCharacterExternalSolverName( (object)arg1) -> str
| bool FBGetCharacterFingerTipsVisibility | ( | ) |
Python Docstring:
FBGetCharacterFingerTipsVisibility() -> bool
| bool FBGetCharacterFloorContactsVisibility | ( | ) |
Python Docstring:
FBGetCharacterFloorContactsVisibility() -> bool
| FBCharacterKeyingMode FBGetCharactersKeyingMode | ( | ) |
Python Docstring:
FBGetCharactersKeyingMode() -> FBCharacterKeyingMode
| FBGetContinuousRotation | ( | FBVector3d | arg1, |
| FBVector3d | arg2, | ||
| FBVector3d | arg3 | ||
| ) |
Python Docstring:
FBGetContinuousRotation( (FBVector3d)arg1, (FBVector3d)arg2, (FBVector3d)arg3) -> None
| FBEvaluateInfo FBGetDisplayInfo | ( | ) |
Python Docstring:
FBGetDisplayInfo() -> FBEvaluateInfo
| FBBodyPartId FBGetEffectorBodyPart | ( | FBEffectorId | arg1 | ) |
Python Docstring:
FBGetEffectorBodyPart( (FBEffectorId)arg1) -> FBBodyPartId
| FBProfileTaskCycle FBGetEvaluationTaskCycle | ( | ) |
Python Docstring:
FBGetEvaluationTaskCycle() -> FBProfileTaskCycle
Python Docstring:
FBGetGlobalMatrix( (FBMatrix)arg1, (FBMatrix)arg2, (FBMatrix)arg3) -> None
Python Docstring:
FBGetLocalMatrix( (FBMatrix)arg1, (FBMatrix)arg2, (FBMatrix)arg3) -> None
| FBProfileTaskCycle FBGetMainThreadTaskCycle | ( | ) |
Python Docstring:
FBGetMainThreadTaskCycle() -> FBProfileTaskCycle
| FBGetMultiLangText | ( | ... | ) |
Python Docstring:
FBGetMultiLangText( (FBPlug)arg1, (str)arg2 [, (object)arg3]) -> str FBGetMultiLangText( (str)arg1, (str)arg2 [, (object)arg3]) -> str
| FBProfileTaskCycle FBGetRenderingTaskCycle | ( | ) |
Python Docstring:
FBGetRenderingTaskCycle() -> FBProfileTaskCycle
| FBGetSelectedModels | ( | FBModelList | arg1, |
| FBModel | arg2, | ||
| object | arg3, | ||
| object | arg4 | ||
| ) |
Python Docstring:
FBGetSelectedModels( (FBModelList)arg1 [, (FBModel)arg2 [, (object)arg3 [, (object)arg4]]]) -> None
| int FBGlobalLight_TypeInfo | ( | ) |
Python Docstring:
FBGlobalLight_TypeInfo() -> int
| int FBGroup_TypeInfo | ( | ) |
Python Docstring:
FBGroup_TypeInfo() -> int
| int FBHandle_TypeInfo | ( | ) |
Python Docstring:
FBHandle_TypeInfo() -> int
| int FBHUD_TypeInfo | ( | ) |
Python Docstring:
FBHUD_TypeInfo() -> int
| int FBHUDBloopSlateElement_TypeInfo | ( | ) |
Python Docstring:
FBHUDBloopSlateElement_TypeInfo() -> int
| int FBHUDElement_TypeInfo | ( | ) |
Python Docstring:
FBHUDElement_TypeInfo() -> int
| int FBHUDFlashElement_TypeInfo | ( | ) |
Python Docstring:
FBHUDFlashElement_TypeInfo() -> int
| int FBHUDManager_TypeInfo | ( | ) |
Python Docstring:
FBHUDManager_TypeInfo() -> int
| int FBHUDRectElement_TypeInfo | ( | ) |
Python Docstring:
FBHUDRectElement_TypeInfo() -> int
| int FBHUDTextElement_TypeInfo | ( | ) |
Python Docstring:
FBHUDTextElement_TypeInfo() -> int
| int FBHUDTextureElement_TypeInfo | ( | ) |
Python Docstring:
FBHUDTextureElement_TypeInfo() -> int
| int FBHUDTimelineElement_TypeInfo | ( | ) |
Python Docstring:
FBHUDTimelineElement_TypeInfo() -> int
| int FBImage_TypeInfo | ( | ) |
Python Docstring:
FBImage_TypeInfo() -> int
| int FBImageContainer_TypeInfo | ( | ) |
Python Docstring:
FBImageContainer_TypeInfo() -> int
| FBInterpolateRotation | ( | ... | ) |
Python Docstring:
FBInterpolateRotation( (FBVector3d)arg1, (FBVector3d)arg2, (FBVector3d)arg3, (object)arg4) -> None FBInterpolateRotation( (FBVector4d)arg1, (FBVector4d)arg2, (FBVector4d)arg3, (object)arg4) -> None
| int FBKeyControl_TypeInfo | ( | ) |
Python Docstring:
FBKeyControl_TypeInfo() -> int
| int FBKeyingGroup_TypeInfo | ( | ) |
Python Docstring:
FBKeyingGroup_TypeInfo() -> int
| int FBLabel_TypeInfo | ( | ) |
Python Docstring:
FBLabel_TypeInfo() -> int
| int FBLayeredTexture_TypeInfo | ( | ) |
Python Docstring:
FBLayeredTexture_TypeInfo() -> int
| int FBLayout_TypeInfo | ( | ) |
Python Docstring:
FBLayout_TypeInfo() -> int
| int FBLayoutRegion_TypeInfo | ( | ) |
Python Docstring:
FBLayoutRegion_TypeInfo() -> int
| FBLength | ( | ... | ) |
Python Docstring:
FBLength( (FBVector4d)arg1) -> float FBLength( (FBVertex)arg1) -> float
| int FBLight_TypeInfo | ( | ) |
Python Docstring:
FBLight_TypeInfo() -> int
| int FBList_TypeInfo | ( | ) |
Python Docstring:
FBList_TypeInfo() -> int
| object FBLoadFbxPrimitivesModel | ( | str | arg1 | ) |
Python Docstring:
FBLoadFbxPrimitivesModel( (str)arg1) -> object
| int FBLogger_TypeInfo | ( | ) |
Python Docstring:
FBLogger_TypeInfo() -> int
| int FBManipulator_TypeInfo | ( | ) |
Python Docstring:
FBManipulator_TypeInfo() -> int
| int FBMarkerSet_TypeInfo | ( | ) |
Python Docstring:
FBMarkerSet_TypeInfo() -> int
| int FBMaterial_TypeInfo | ( | ) |
Python Docstring:
FBMaterial_TypeInfo() -> int
Python Docstring:
FBMatrixInverse( (FBMatrix)arg1, (FBMatrix)arg2) -> None
Python Docstring:
FBMatrixMult( (FBMatrix)arg1, (FBMatrix)arg2, (FBMatrix)arg3) -> None
| FBMatrixOrthogonalize | ( | FBMatrix | arg1 | ) |
Python Docstring:
FBMatrixOrthogonalize( (FBMatrix)arg1) -> None
| FBMatrixToQuaternion | ( | FBVector4d | arg1, |
| FBMatrix | arg2 | ||
| ) |
Python Docstring:
FBMatrixToQuaternion( (FBVector4d)arg1, (FBMatrix)arg2) -> None
| FBMatrixToRotation | ( | FBVector3d | arg1, |
| FBMatrix | arg2, | ||
| FBRotationOrder | arg3 | ||
| ) |
Python Docstring:
FBMatrixToRotation( (FBVector3d)arg1, (FBMatrix)arg2 [, (FBRotationOrder)arg3]) -> None
| FBMatrixToRotationWithPrecision | ( | FBVector3d | arg1, |
| FBMatrix | arg2, | ||
| FBRotationOrder | arg3, | ||
| object | arg4 | ||
| ) |
Python Docstring:
FBMatrixToRotationWithPrecision( (FBVector3d)arg1, (FBMatrix)arg2, (FBRotationOrder)arg3, (object)arg4) -> None
Python Docstring:
FBMatrixToScaling( (FBSVector)arg1, (FBMatrix)arg2) -> None
| FBMatrixToTQS | ( | FBVector4d | arg1, |
| FBVector4d | arg2, | ||
| FBSVector | arg3, | ||
| FBMatrix | arg4 | ||
| ) |
Python Docstring:
FBMatrixToTQS( (FBVector4d)arg1, (FBVector4d)arg2, (FBSVector)arg3, (FBMatrix)arg4) -> None
| FBMatrixToTranslation | ( | FBVector4d | arg1, |
| FBMatrix | arg2 | ||
| ) |
Python Docstring:
FBMatrixToTranslation( (FBVector4d)arg1, (FBMatrix)arg2) -> None
| FBMatrixToTRS | ( | FBVector4d | arg1, |
| FBVector3d | arg2, | ||
| FBSVector | arg3, | ||
| FBMatrix | arg4 | ||
| ) |
Python Docstring:
FBMatrixToTRS( (FBVector4d)arg1, (FBVector3d)arg2, (FBSVector)arg3, (FBMatrix)arg4) -> None
Python Docstring:
FBMatrixTranspose( (FBMatrix)arg1, (FBMatrix)arg2) -> None
| int FBMemo_TypeInfo | ( | ) |
Python Docstring:
FBMemo_TypeInfo() -> int
| int FBMenuManager_TypeInfo | ( | ) |
Python Docstring:
FBMenuManager_TypeInfo() -> int
| FBMergeTransactionBegin | ( | ) |
Python Docstring:
FBMergeTransactionBegin() -> None
| FBMergeTransactionEnd | ( | ) |
Python Docstring:
FBMergeTransactionEnd() -> None
| FBMergeTransactionFileRefEditBegin | ( | ) |
Python Docstring:
FBMergeTransactionFileRefEditBegin() -> None
| FBMergeTransactionFileRefEditEnd | ( | ) |
Python Docstring:
FBMergeTransactionFileRefEditEnd() -> None
| bool FBMergeTransactionFileRefEditIsOn | ( | ) |
Python Docstring:
FBMergeTransactionFileRefEditIsOn() -> bool
| bool FBMergeTransactionIsOn | ( | ) |
Python Docstring:
FBMergeTransactionIsOn() -> bool
| int FBMesh_TypeInfo | ( | ) |
Python Docstring:
FBMesh_TypeInfo() -> int
| int FBMessageBox | ( | str | arg1, |
| str | arg2, | ||
| str | arg3, | ||
| str | arg4, | ||
| str | arg5, | ||
| object | arg6, | ||
| object | arg7 | ||
| ) |
Python Docstring:
FBMessageBox( (str)arg1, (str)arg2, (str)arg3 [, (str)arg4 [, (str)arg5 [, (object)arg6 [, (object)arg7]]]]) -> int
| tuple FBMessageBoxGetUserValue | ( | str | arg1, |
| str | arg2, | ||
| object | arg3, | ||
| FBPopupInputType | arg4, | ||
| str | arg5, | ||
| str | arg6, | ||
| str | arg7, | ||
| object | arg8, | ||
| object | arg9 | ||
| ) |
Python Docstring:
FBMessageBoxGetUserValue( (str)arg1, (str)arg2, (object)arg3, (FBPopupInputType)arg4, (str)arg5 [, (str)arg6 [, (str)arg7 [, (object)arg8 [, (object)arg9]]]]) -> tuple
| tuple FBMessageBoxWithCheck | ( | str | arg1, |
| str | arg2, | ||
| str | arg3, | ||
| str | arg4, | ||
| str | arg5, | ||
| str | arg6, | ||
| object | arg7, | ||
| object | arg8, | ||
| object | arg9 | ||
| ) |
Python Docstring:
FBMessageBoxWithCheck( (str)arg1, (str)arg2, (str)arg3, (str)arg4, (str)arg5, (str)arg6, (object)arg7 [, (object)arg8 [, (object)arg9]]) -> tuple
| int FBModel_TypeInfo | ( | ) |
Python Docstring:
FBModel_TypeInfo() -> int
| int FBModelCube_TypeInfo | ( | ) |
Python Docstring:
FBModelCube_TypeInfo() -> int
| int FBModelMarker_TypeInfo | ( | ) |
Python Docstring:
FBModelMarker_TypeInfo() -> int
| int FBModelMarkerOptical_TypeInfo | ( | ) |
Python Docstring:
FBModelMarkerOptical_TypeInfo() -> int
| int FBModelNull_TypeInfo | ( | ) |
Python Docstring:
FBModelNull_TypeInfo() -> int
| int FBModelOptical_TypeInfo | ( | ) |
Python Docstring:
FBModelOptical_TypeInfo() -> int
| int FBModelOpticalAdvanced_TypeInfo | ( | ) |
Python Docstring:
FBModelOpticalAdvanced_TypeInfo() -> int
| int FBModelPath3D_TypeInfo | ( | ) |
Python Docstring:
FBModelPath3D_TypeInfo() -> int
| int FBModelPlaceHolder_TypeInfo | ( | ) |
Python Docstring:
FBModelPlaceHolder_TypeInfo() -> int
| int FBModelPlane_TypeInfo | ( | ) |
Python Docstring:
FBModelPlane_TypeInfo() -> int
| int FBModelRoot_TypeInfo | ( | ) |
Python Docstring:
FBModelRoot_TypeInfo() -> int
| int FBModelSkeleton_TypeInfo | ( | ) |
Python Docstring:
FBModelSkeleton_TypeInfo() -> int
| int FBModelTemplate_TypeInfo | ( | ) |
Python Docstring:
FBModelTemplate_TypeInfo() -> int
| FBModelTransactionBegin | ( | ) |
Python Docstring:
FBModelTransactionBegin() -> None
| FBModelTransactionEnd | ( | ) |
Python Docstring:
FBModelTransactionEnd() -> None
| int FBModelVertexData_TypeInfo | ( | ) |
Python Docstring:
FBModelVertexData_TypeInfo() -> int
| int FBMotionClip_TypeInfo | ( | ) |
Python Docstring:
FBMotionClip_TypeInfo() -> int
| int FBMotionFileOptions_TypeInfo | ( | ) |
Python Docstring:
FBMotionFileOptions_TypeInfo() -> int
| FBMult | ( | ... | ) |
Python Docstring:
FBMult( (FBVector4d)arg1, (FBVector4d)arg2, (object)arg3) -> None FBMult( (FBVector4d)arg1, (FBVector4d)arg2, (FBVector4d)arg3) -> None FBMult( (FBMatrix)arg1, (FBMatrix)arg2, (FBSVector)arg3) -> None FBMult( (FBMatrix)arg1, (FBMatrix)arg2, (FBSVector)arg3) -> None
| int FBNamespace_TypeInfo | ( | ) |
Python Docstring:
FBNamespace_TypeInfo() -> int
| int FBNote_TypeInfo | ( | ) |
Python Docstring:
FBNote_TypeInfo() -> int
| int FBNurbs_TypeInfo | ( | ) |
Python Docstring:
FBNurbs_TypeInfo() -> int
| int FBObject_GetEntryCount | ( | object | arg1 | ) |
Python Docstring:
FBObject_GetEntryCount( (object)arg1) -> int
| str FBObject_GetEntryDescription | ( | object | arg1, |
| object | arg2, | ||
| object | arg3 | ||
| ) |
Python Docstring:
FBObject_GetEntryDescription( (object)arg1, (object)arg2 [, (object)arg3]) -> str
| str FBObject_GetEntryDLLName | ( | object | arg1, |
| object | arg2, | ||
| object | arg3 | ||
| ) |
Python Docstring:
FBObject_GetEntryDLLName( (object)arg1, (object)arg2 [, (object)arg3]) -> str
| str FBObject_GetEntryName | ( | object | arg1, |
| object | arg2 | ||
| ) |
Python Docstring:
FBObject_GetEntryName( (object)arg1, (object)arg2) -> str
| int FBObject_GetGroupCount | ( | ) |
Python Docstring:
FBObject_GetGroupCount() -> int
| str FBObject_GetGroupName | ( | object | arg1 | ) |
Python Docstring:
FBObject_GetGroupName( (object)arg1) -> str
| str FBObject_GetIconName | ( | object | arg1, |
| object | arg2, | ||
| object | arg3 | ||
| ) |
Python Docstring:
FBObject_GetIconName( (object)arg1, (object)arg2 [, (object)arg3]) -> str
| bool FBObject_GetMultiplicity | ( | object | arg1, |
| object | arg2, | ||
| object | arg3 | ||
| ) |
Python Docstring:
FBObject_GetMultiplicity( (object)arg1, (object)arg2 [, (object)arg3]) -> bool
| int FBObjectGetGlobalUniqueId | ( | ) |
Python Docstring:
FBObjectGetGlobalUniqueId() -> int
| int FBObjectGetLivingCount | ( | ) |
Python Docstring:
FBObjectGetLivingCount() -> int
| FBObjectLifeLogEnable | ( | object | arg1 | ) |
Python Docstring:
FBObjectLifeLogEnable( (object)arg1) -> None
| int FBObjectPose_TypeInfo | ( | ) |
Python Docstring:
FBObjectPose_TypeInfo() -> int
| FBObjectPrintLivings | ( | int | arg1 | ) |
Python Docstring:
FBObjectPrintLivings( (int)arg1) -> None
| int FBOpticalGap_TypeInfo | ( | ) |
Python Docstring:
FBOpticalGap_TypeInfo() -> int
| int FBOpticalSegment_TypeInfo | ( | ) |
Python Docstring:
FBOpticalSegment_TypeInfo() -> int
| int FBPatch_TypeInfo | ( | ) |
Python Docstring:
FBPatch_TypeInfo() -> int
| int FBPhysicalProperties_TypeInfo | ( | ) |
Python Docstring:
FBPhysicalProperties_TypeInfo() -> int
| int FBPlayerControl_TypeInfo | ( | ) |
Python Docstring:
FBPlayerControl_TypeInfo() -> int
| int FBPlotPopup_TypeInfo | ( | ) |
Python Docstring:
FBPlotPopup_TypeInfo() -> int
| int FBPlug_TypeInfo | ( | ) |
Python Docstring:
FBPlug_TypeInfo() -> int
| int FBPointCacheFile_TypeInfo | ( | ) |
Python Docstring:
FBPointCacheFile_TypeInfo() -> int
| int FBPointCacheManager_TypeInfo | ( | ) |
Python Docstring:
FBPointCacheManager_TypeInfo() -> int
| bool FBPopNormalTool | ( | str | arg1, |
| object | arg2 | ||
| ) |
Python Docstring:
FBPopNormalTool( (str)arg1 [, (object)arg2]) -> bool
| int FBPopup_TypeInfo | ( | ) |
Python Docstring:
FBPopup_TypeInfo() -> int
| int FBPose_TypeInfo | ( | ) |
Python Docstring:
FBPose_TypeInfo() -> int
| FBPreventUIUpdateBegin | ( | ) |
Python Docstring:
FBPreventUIUpdateBegin() -> None
| FBPreventUIUpdateEnd | ( | ) |
Python Docstring:
FBPreventUIUpdateEnd() -> None
| FBPreventUIUpdateIsOn | ( | ) |
Python Docstring:
FBPreventUIUpdateIsOn() -> None
| int FBProfiler_TypeInfo | ( | ) |
Python Docstring:
FBProfiler_TypeInfo() -> int
| int FBProgress_TypeInfo | ( | ) |
Python Docstring:
FBProgress_TypeInfo() -> int
| int FBProperty_TypeInfo | ( | ) |
Python Docstring:
FBProperty_TypeInfo() -> int
| int FBPropertyConnectionEditor_TypeInfo | ( | ) |
Python Docstring:
FBPropertyConnectionEditor_TypeInfo() -> int
| int FBPropertyViewManager_TypeInfo | ( | ) |
Python Docstring:
FBPropertyViewManager_TypeInfo() -> int
| FBQAdd | ( | FBVector4d | arg1, |
| FBVector4d | arg2, | ||
| FBVector4d | arg3 | ||
| ) |
Python Docstring:
FBQAdd( (FBVector4d)arg1, (FBVector4d)arg2, (FBVector4d)arg3) -> None
| float FBQDot | ( | FBVector4d | arg1, |
| FBVector4d | arg2 | ||
| ) |
Python Docstring:
FBQDot( (FBVector4d)arg1, (FBVector4d)arg2) -> float
| float FBQLength | ( | FBVector4d | arg1 | ) |
Python Docstring:
FBQLength( (FBVector4d)arg1) -> float
| FBQMult | ( | ... | ) |
Python Docstring:
FBQMult( (FBVector4d)arg1, (FBVector4d)arg2, (object)arg3) -> None FBQMult( (FBVector4d)arg1, (FBVector4d)arg2, (FBVector4d)arg3) -> None
| FBQSub | ( | FBVector4d | arg1, |
| FBVector4d | arg2, | ||
| FBVector4d | arg3 | ||
| ) |
Python Docstring:
FBQSub( (FBVector4d)arg1, (FBVector4d)arg2, (FBVector4d)arg3) -> None
| FBQuaternionToMatrix | ( | FBMatrix | arg1, |
| FBVector4d | arg2 | ||
| ) |
Python Docstring:
FBQuaternionToMatrix( (FBMatrix)arg1, (FBVector4d)arg2) -> None
| FBQuaternionToRotation | ( | FBVector3d | arg1, |
| FBVector4d | arg2, | ||
| FBRotationOrder | arg3 | ||
| ) |
Python Docstring:
FBQuaternionToRotation( (FBVector3d)arg1, (FBVector4d)arg2 [, (FBRotationOrder)arg3]) -> None
| FBQuaternionToRotationWithPrecision | ( | FBVector3d | arg1, |
| FBVector4d | arg2, | ||
| FBRotationOrder | arg3, | ||
| object | arg4 | ||
| ) |
Python Docstring:
FBQuaternionToRotationWithPrecision( (FBVector3d)arg1, (FBVector4d)arg2, (FBRotationOrder)arg3, (object)arg4) -> None
| int FBReferenceTime_TypeInfo | ( | ) |
Python Docstring:
FBReferenceTime_TypeInfo() -> int
| int FBRenderer_TypeInfo | ( | ) |
Python Docstring:
FBRenderer_TypeInfo() -> int
| int FBRendererCallback_TypeInfo | ( | ) |
Python Docstring:
FBRendererCallback_TypeInfo() -> int
| int FBRigidBody_TypeInfo | ( | ) |
Python Docstring:
FBRigidBody_TypeInfo() -> int
| FBRotationToMatrix | ( | FBMatrix | arg1, |
| FBVector3d | arg2, | ||
| FBRotationOrder | arg3 | ||
| ) |
Python Docstring:
FBRotationToMatrix( (FBMatrix)arg1, (FBVector3d)arg2 [, (FBRotationOrder)arg3]) -> None
| FBRotationToQuaternion | ( | FBVector4d | arg1, |
| FBVector3d | arg2, | ||
| FBRotationOrder | arg3 | ||
| ) |
Python Docstring:
FBRotationToQuaternion( (FBVector4d)arg1, (FBVector3d)arg2 [, (FBRotationOrder)arg3]) -> None
Python Docstring:
FBScalingToMatrix( (FBMatrix)arg1, (FBSVector)arg2) -> None
| int FBScene_TypeInfo | ( | ) |
Python Docstring:
FBScene_TypeInfo() -> int
| FBSchedulingDependencyOutput | ( | object | arg1 | ) |
Python Docstring:
FBSchedulingDependencyOutput( (object)arg1) -> None
| int FBScrollBox_TypeInfo | ( | ) |
Python Docstring:
FBScrollBox_TypeInfo() -> int
| int FBSet_TypeInfo | ( | ) |
Python Docstring:
FBSet_TypeInfo() -> int
| bool FBSetActorMarkerSetVisibility | ( | object | arg1 | ) |
Python Docstring:
FBSetActorMarkerSetVisibility( (object)arg1) -> bool
| FBSetCharacterFingerTipsVisibility | ( | object | arg1 | ) |
Python Docstring:
FBSetCharacterFingerTipsVisibility( (object)arg1) -> None
| FBSetCharacterFloorContactsVisibility | ( | object | arg1 | ) |
Python Docstring:
FBSetCharacterFloorContactsVisibility( (object)arg1) -> None
| int FBShader_TypeInfo | ( | ) |
Python Docstring:
FBShader_TypeInfo() -> int
| int FBShaderLighted_TypeInfo | ( | ) |
Python Docstring:
FBShaderLighted_TypeInfo() -> int
| int FBShaderShadowLive_TypeInfo | ( | ) |
Python Docstring:
FBShaderShadowLive_TypeInfo() -> int
| FBSleep | ( | int | arg1 | ) |
Python Docstring:
FBSleep( (int)arg1) -> None
| int FBSlider_TypeInfo | ( | ) |
Python Docstring:
FBSlider_TypeInfo() -> int
| int FBSpread_TypeInfo | ( | ) |
Python Docstring:
FBSpread_TypeInfo() -> int
| int FBSpreadCell_TypeInfo | ( | ) |
Python Docstring:
FBSpreadCell_TypeInfo() -> int
| int FBSpreadColumn_TypeInfo | ( | ) |
Python Docstring:
FBSpreadColumn_TypeInfo() -> int
| int FBSpreadPart_TypeInfo | ( | ) |
Python Docstring:
FBSpreadPart_TypeInfo() -> int
| int FBSpreadRow_TypeInfo | ( | ) |
Python Docstring:
FBSpreadRow_TypeInfo() -> int
| int FBStory_TypeInfo | ( | ) |
Python Docstring:
FBStory_TypeInfo() -> int
| int FBStoryClip_TypeInfo | ( | ) |
Python Docstring:
FBStoryClip_TypeInfo() -> int
| int FBStoryFolder_TypeInfo | ( | ) |
Python Docstring:
FBStoryFolder_TypeInfo() -> int
| int FBStoryGroupClip_TypeInfo | ( | ) |
Python Docstring:
FBStoryGroupClip_TypeInfo() -> int
| int FBStoryTrack_TypeInfo | ( | ) |
Python Docstring:
FBStoryTrack_TypeInfo() -> int
| FBSub | ( | FBVector4d | arg1, |
| FBVector4d | arg2, | ||
| FBVector4d | arg3 | ||
| ) |
Python Docstring:
FBSub( (FBVector4d)arg1, (FBVector4d)arg2, (FBVector4d)arg3) -> None
| int FBSurface_TypeInfo | ( | ) |
Python Docstring:
FBSurface_TypeInfo() -> int
| int FBSystem_TypeInfo | ( | ) |
Python Docstring:
FBSystem_TypeInfo() -> int
| int FBTabPanel_TypeInfo | ( | ) |
Python Docstring:
FBTabPanel_TypeInfo() -> int
| int FBTake_TypeInfo | ( | ) |
Python Docstring:
FBTake_TypeInfo() -> int
| int FBTexture_TypeInfo | ( | ) |
Python Docstring:
FBTexture_TypeInfo() -> int
| int FBThermometer_TypeInfo | ( | ) |
Python Docstring:
FBThermometer_TypeInfo() -> int
| int FBTimeWarpManager_TypeInfo | ( | ) |
Python Docstring:
FBTimeWarpManager_TypeInfo() -> int
| int FBTool_TypeInfo | ( | ) |
Python Docstring:
FBTool_TypeInfo() -> int
| FBTQSToMatrix | ( | FBMatrix | arg1, |
| FBVector4d | arg2, | ||
| FBVector4d | arg3, | ||
| FBSVector | arg4 | ||
| ) |
Python Docstring:
FBTQSToMatrix( (FBMatrix)arg1, (FBVector4d)arg2, (FBVector4d)arg3, (FBSVector)arg4) -> None
| FBTrace | ( | str | arg1 | ) |
Python Docstring:
FBTrace( (str)arg1) -> None
| int FBTraceGetLevel | ( | ) |
Python Docstring:
FBTraceGetLevel() -> int
| FBTraceSetLevel | ( | int | arg1 | ) |
Python Docstring:
FBTraceSetLevel( (int)arg1) -> None
| FBTraceWithLevel | ( | int | arg1, |
| str | arg2 | ||
| ) |
Python Docstring:
FBTraceWithLevel( (int)arg1, (str)arg2) -> None
| FBTranslationToMatrix | ( | FBMatrix | arg1, |
| FBVector4d | arg2 | ||
| ) |
Python Docstring:
FBTranslationToMatrix( (FBMatrix)arg1, (FBVector4d)arg2) -> None
| int FBTree_TypeInfo | ( | ) |
Python Docstring:
FBTree_TypeInfo() -> int
| int FBTreeNode_TypeInfo | ( | ) |
Python Docstring:
FBTreeNode_TypeInfo() -> int
| FBTRSToMatrix | ( | FBMatrix | arg1, |
| FBVector4d | arg2, | ||
| FBVector3d | arg3, | ||
| FBSVector | arg4 | ||
| ) |
Python Docstring:
FBTRSToMatrix( (FBMatrix)arg1, (FBVector4d)arg2, (FBVector3d)arg3, (FBSVector)arg4) -> None
| int FBUndoManager_TypeInfo | ( | ) |
Python Docstring:
FBUndoManager_TypeInfo() -> int
| int FBUserObject_TypeInfo | ( | ) |
Python Docstring:
FBUserObject_TypeInfo() -> int
| FBVectorMatrixMult | ( | FBVector4d | arg1, |
| FBMatrix | arg2, | ||
| FBVector4d | arg3 | ||
| ) |
Python Docstring:
FBVectorMatrixMult( (FBVector4d)arg1, (FBMatrix)arg2, (FBVector4d)arg3) -> None
Python Docstring:
FBVertexMatrixMult( (FBVertex)arg1, (FBMatrix)arg2, (FBVertex)arg3) -> None
| int FBVideo_TypeInfo | ( | ) |
Python Docstring:
FBVideo_TypeInfo() -> int
| int FBVideoClip_TypeInfo | ( | ) |
Python Docstring:
FBVideoClip_TypeInfo() -> int
| int FBVideoClipImage_TypeInfo | ( | ) |
Python Docstring:
FBVideoClipImage_TypeInfo() -> int
| int FBVideoGrabber_TypeInfo | ( | ) |
Python Docstring:
FBVideoGrabber_TypeInfo() -> int
| int FBVideoIn_TypeInfo | ( | ) |
Python Docstring:
FBVideoIn_TypeInfo() -> int
| int FBVideoMemory_TypeInfo | ( | ) |
Python Docstring:
FBVideoMemory_TypeInfo() -> int
| int FBVideoOut_TypeInfo | ( | ) |
Python Docstring:
FBVideoOut_TypeInfo() -> int
| int FBView_TypeInfo | ( | ) |
Python Docstring:
FBView_TypeInfo() -> int
| int FBVisualComponent_TypeInfo | ( | ) |
Python Docstring:
FBVisualComponent_TypeInfo() -> int
| int FBVisualContainer_TypeInfo | ( | ) |
Python Docstring:
FBVisualContainer_TypeInfo() -> int
| int FBWebView_TypeInfo | ( | ) |
Python Docstring:
FBWebView_TypeInfo() -> int
| int FBWidgetHolder_TypeInfo | ( | ) |
Python Docstring:
FBWidgetHolder_TypeInfo() -> int
| tuple GetToolPosition | ( | FBTool | arg1 | ) |
Python Docstring:
GetToolPosition( (FBTool)arg1) -> tuple
| tuple GetToolPositionByName | ( | str | arg1 | ) |
Python Docstring:
GetToolPositionByName( (str)arg1) -> tuple
| tuple GetToolSize | ( | FBTool | arg1 | ) |
Python Docstring:
GetToolSize( (FBTool)arg1) -> tuple
| tuple GetToolSizeByName | ( | str | arg1 | ) |
Python Docstring:
GetToolSizeByName( (str)arg1) -> tuple
| SetToolPosition | ( | FBTool | arg1, |
| object | arg2, | ||
| object | arg3 | ||
| ) |
Python Docstring:
SetToolPosition( (FBTool)arg1, (object)arg2, (object)arg3) -> None
| SetToolPositionByName | ( | str | arg1, |
| object | arg2, | ||
| object | arg3 | ||
| ) |
Python Docstring:
SetToolPositionByName( (str)arg1, (object)arg2, (object)arg3) -> None
| SetToolSize | ( | FBTool | arg1, |
| object | arg2, | ||
| object | arg3 | ||
| ) |
Python Docstring:
SetToolSize( (FBTool)arg1, (object)arg2, (object)arg3) -> None
| SetToolSizeByName | ( | str | arg1, |
| object | arg2, | ||
| object | arg3 | ||
| ) |
Python Docstring:
SetToolSizeByName( (str)arg1, (object)arg2, (object)arg3) -> None
| object ShowTool | ( | FBTool | arg1, |
| object | arg2 | ||
| ) |
Python Docstring:
ShowTool( (FBTool)arg1 [, (object)arg2]) -> object
| object ShowToolByName | ( | str | arg1, |
| object | arg2 | ||
| ) |
Python Docstring:
ShowToolByName( (str)arg1 [, (object)arg2]) -> object