#include <mobu-python-api.h>
Option parameters for the batch process.
Public Member Functions | |
__reduce__ () | |
__init__ (object arg1) | |
Constructor. More... | |
Public Attributes | |
ORSDK2018::FBCharacter * | Character |
The character to receive the animation. More... | |
bool | FrameAnimation |
Set timeline start and end time to corespond with the start and end of animation. More... | |
ORSDK2018::FBString | InputDirectory |
The directory containning the input files. More... | |
FBBatchFileFormat | InputFileFormat |
File format of the input files. More... | |
bool | KeepCharacterConstraint |
To keep the character constaint when saving. More... | |
bool | KeepDummyBones |
To keep dummy bones. More... | |
FBBatchOnContainsBatchTakes | OnContainsBatchTakesAction |
Action to perform when a scene already contains batch takes while in a batch process. More... | |
FBBatchOnTakeExist | OnTakeExistAction |
Action to perform when a take already exist while in a batch process. More... | |
ORSDK2018::FBString | OutputDirectory |
The directory containning the output files. More... | |
FBBatchFileFormat | OutputFileFormat |
File format of the output files. More... | |
bool | OverwriteScaling |
Set the scaling to a default setting of 1.0. More... | |
bool | PlotToCharacter |
To plot the animation on the character. More... | |
bool | PlotToControlSet |
To plot the animation on the control set. More... | |
FBBatchProcessType | ProcessType |
What process should be done? Load, Save or Both. More... | |
ORSDK2018::FBString | SkeletonFile |
The Skeleton file (for Acclaim AMC files). More... | |
bool | StartAnimationAtZero |
Set the time of all loaded files to 0. More... | |
bool | UseBatchSuffix |
Add a batch suffix to the name of the files. More... | |
bool | UseSingleTake |
Use only one take to convert all files. More... | |
bool | WriteRate |
Write frame rate in Acclaim AMC files. More... | |
bool | WriteTranslation |
Write translation animation data included with Acclaim AMC files. More... | |
__init__ | ( | object | arg1 | ) |
Constructor.
Python Docstring:
__init__( (object)arg1) -> None
C++ Signature:
FBBatchOptions()
__reduce__ | ( | ) |
ORSDK2018::FBCharacter* Character |
The character to receive the animation.
bool FrameAnimation |
Set timeline start and end time to corespond with the start and end of animation.
ORSDK2018::FBString InputDirectory |
The directory containning the input files.
FBBatchFileFormat InputFileFormat |
File format of the input files.
bool KeepCharacterConstraint |
To keep the character constaint when saving.
bool KeepDummyBones |
To keep dummy bones.
FBBatchOnContainsBatchTakes OnContainsBatchTakesAction |
Action to perform when a scene already contains batch takes while in a batch process.
FBBatchOnTakeExist OnTakeExistAction |
Action to perform when a take already exist while in a batch process.
ORSDK2018::FBString OutputDirectory |
The directory containning the output files.
FBBatchFileFormat OutputFileFormat |
File format of the output files.
bool OverwriteScaling |
Set the scaling to a default setting of 1.0.
bool PlotToCharacter |
To plot the animation on the character.
bool PlotToControlSet |
To plot the animation on the control set.
FBBatchProcessType ProcessType |
What process should be done? Load, Save or Both.
ORSDK2018::FBString SkeletonFile |
The Skeleton file (for Acclaim AMC files).
bool StartAnimationAtZero |
Set the time of all loaded files to 0.
bool UseBatchSuffix |
Add a batch suffix to the name of the files.
bool UseSingleTake |
Use only one take to convert all files.
bool WriteRate |
Write frame rate in Acclaim AMC files.
bool WriteTranslation |
Write translation animation data included with Acclaim AMC files.