FBGeometryMappingMode Class Reference

FBGeometryMappingMode Class Reference

#include <mobu-python-api.h>

Class Description

Determine how the element is mapped on a surface.

  • kFBGeometryMapping_NONE The mapping is undetermined.
  • kFBGeometryMapping_BY_CONTROL_POINT There will be one mapping coordinate for each surface control point/vertex.
  • kFBGeometryMapping_BY_POLYGON_VERTEX There will be one mapping coordinate for each vertex, for each polygon/strip it is part of. This means that a vertex will have as many mapping coordinates as polygons it is part of.
  • kFBGeometryMapping_BY_POLYGON There can be only one mapping coordinate for the whole polygon/strip.
  • kFBGeometryMapping_BY_EDGE There will be one mapping coordinate for each unique edge in the mesh. This is meant to be used with smoothing layer elements.
  • kFBGeometryMapping_ALL_SAME There can be only one mapping coordinate for the whole surface.
+ Inheritance diagram for FBGeometryMappingMode:

Public Attributes

object kFBGeometryMapping_NONE
 
object kFBGeometryMapping_BY_CONTROL_POINT
 
object kFBGeometryMapping_BY_POLYGON_VERTEX
 
object kFBGeometryMapping_BY_POLYGON
 
object kFBGeometryMapping_BY_EDGE
 
object kFBGeometryMapping_ALL_SAME
 

Member Data Documentation

object kFBGeometryMapping_ALL_SAME
object kFBGeometryMapping_BY_CONTROL_POINT
object kFBGeometryMapping_BY_EDGE
object kFBGeometryMapping_BY_POLYGON
object kFBGeometryMapping_BY_POLYGON_VERTEX
object kFBGeometryMapping_NONE