FBGeometryMappingMode Class Reference
#include <mobu-python-api.h>
Determine how the element is mapped on a surface.
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kFBGeometryMapping_NONE
The mapping is undetermined.
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kFBGeometryMapping_BY_CONTROL_POINT
There will be one mapping coordinate for each surface control point/vertex.
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kFBGeometryMapping_BY_POLYGON_VERTEX
There will be one mapping coordinate for each vertex, for each polygon/strip it is part of. This means that a vertex will have as many mapping coordinates as polygons it is part of.
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kFBGeometryMapping_BY_POLYGON
There can be only one mapping coordinate for the whole polygon/strip.
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kFBGeometryMapping_BY_EDGE
There will be one mapping coordinate for each unique edge in the mesh. This is meant to be used with smoothing layer elements.
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kFBGeometryMapping_ALL_SAME
There can be only one mapping coordinate for the whole surface.
object kFBGeometryMapping_ALL_SAME |
object kFBGeometryMapping_BY_CONTROL_POINT |
object kFBGeometryMapping_BY_EDGE |
object kFBGeometryMapping_BY_POLYGON |
object kFBGeometryMapping_BY_POLYGON_VERTEX |
object kFBGeometryMapping_NONE |