FBViewingOptions Class Reference

#include <mobu-python-api.h>

Class Description

Viewing options for rendering.

The FBRenderer allows to get and set those options.

+ Inheritance diagram for FBViewingOptions:

Public Member Functions

 __reduce__ ()
 
bool InPicking (FBViewingOptions arg1)
 Is the rendering routine during picking status. More...
 
bool IsInSelectionBufferPicking (FBViewingOptions arg1)
 Is the rendering routine during picking status with GL selection buffer method. More...
 
bool IsInColorBufferPicking (FBViewingOptions arg1)
 Is the rendering routine during picking status with GL color buffer method. More...
 
int RenderCallbackPrefIndex (FBViewingOptions arg1)
 Current Render callback Settings Index. More...
 
 __init__ (...)
 

Public Attributes

object DisplayMode
 
object StereoDisplayMode
 Get a reference to the stereo display mode. More...
 
object DisplayWhat
 Get a reference to the display mask. More...
 
object PickingMode
 Get a reference to the picking mode. More...
 
object ShowCameraLabel
 Show Camera Label when rendering. More...
 
object ShowSafeArea
 Show Safe Area when rendering. More...
 
object ShowTimeCode
 Show Time Code when rendering. More...
 
object PaneIndex
 Current Viewer Pane being rendered. More...
 

Member Function Documentation

__init__ (   ...)

Python Docstring:

Raises an exception
This class cannot be instantiated from Python 

C++ Constructors:
The reference documentation for the following C++ symbols may contain additional relevant information.

__reduce__ ( )
bool InPicking ( FBViewingOptions  arg1)

Is the rendering routine during picking status.

Python Docstring:

InPicking( (FBViewingOptions)arg1) -> bool 

C++ Signature:

bool InPicking() 
bool IsInColorBufferPicking ( FBViewingOptions  arg1)

Is the rendering routine during picking status with GL color buffer method.

Python Docstring:

IsInColorBufferPicking( (FBViewingOptions)arg1) -> bool 

C++ Signature:

bool IsInColorBufferPicking() 
bool IsInSelectionBufferPicking ( FBViewingOptions  arg1)

Is the rendering routine during picking status with GL selection buffer method.

Python Docstring:

IsInSelectionBufferPicking( (FBViewingOptions)arg1) -> bool 

C++ Signature:

bool IsInSelectionBufferPicking() 
int RenderCallbackPrefIndex ( FBViewingOptions  arg1)

Current Render callback Settings Index.

Python Docstring:

RenderCallbackPrefIndex( (FBViewingOptions)arg1) -> int 

C++ Signature:

unsigned int RenderCallbackPrefIndex() 

Member Data Documentation

object DisplayMode
object DisplayWhat

Get a reference to the display mask.

C++ Signature:

int & DisplayWhat() 
Returns
Reference to the current display mask.
object PaneIndex

Current Viewer Pane being rendered.

C++ Signature:

int PaneIndex() 
Returns
Index of the pane being rendered.
object PickingMode

Get a reference to the picking mode.

C++ Signature:

FBPickingMode & PickingMode() 
Returns
Reference to the current picking mode.
object ShowCameraLabel

Show Camera Label when rendering.

C++ Signature:

bool & ShowCameraLabel() 
object ShowSafeArea

Show Safe Area when rendering.

C++ Signature:

bool & ShowSafeArea() 
object ShowTimeCode

Show Time Code when rendering.

C++ Signature:

bool & ShowTimeCode() 
object StereoDisplayMode

Get a reference to the stereo display mode.

C++ Signature:

FBStereoDisplayMode & StereoDisplayMode() 
Returns
Reference to the current stereo display mode.