#include <mobu-python-api.h>
Viewing options for rendering.
The FBRenderer allows to get and set those options.
Public Member Functions | |
__reduce__ () | |
bool | InPicking (FBViewingOptions arg1) |
Is the rendering routine during picking status. More... | |
bool | IsInSelectionBufferPicking (FBViewingOptions arg1) |
Is the rendering routine during picking status with GL selection buffer method. More... | |
bool | IsInColorBufferPicking (FBViewingOptions arg1) |
Is the rendering routine during picking status with GL color buffer method. More... | |
int | RenderCallbackPrefIndex (FBViewingOptions arg1) |
Current Render callback Settings Index. More... | |
__init__ (...) | |
Public Attributes | |
object | DisplayMode |
object | StereoDisplayMode |
Get a reference to the stereo display mode. More... | |
object | DisplayWhat |
Get a reference to the display mask. More... | |
object | PickingMode |
Get a reference to the picking mode. More... | |
object | ShowCameraLabel |
Show Camera Label when rendering. More... | |
object | ShowSafeArea |
Show Safe Area when rendering. More... | |
object | ShowTimeCode |
Show Time Code when rendering. More... | |
object | PaneIndex |
Current Viewer Pane being rendered. More... | |
__init__ | ( | ... | ) |
Python Docstring:
Raises an exception This class cannot be instantiated from Python
C++ Constructors:
The reference documentation for the following C++ symbols may contain additional relevant information.
__reduce__ | ( | ) |
bool InPicking | ( | FBViewingOptions | arg1 | ) |
Is the rendering routine during picking status.
Python Docstring:
InPicking( (FBViewingOptions)arg1) -> bool
C++ Signature:
bool InPicking()
bool IsInColorBufferPicking | ( | FBViewingOptions | arg1 | ) |
Is the rendering routine during picking status with GL color buffer method.
Python Docstring:
IsInColorBufferPicking( (FBViewingOptions)arg1) -> bool
C++ Signature:
bool IsInColorBufferPicking()
bool IsInSelectionBufferPicking | ( | FBViewingOptions | arg1 | ) |
Is the rendering routine during picking status with GL selection buffer method.
Python Docstring:
IsInSelectionBufferPicking( (FBViewingOptions)arg1) -> bool
C++ Signature:
bool IsInSelectionBufferPicking()
int RenderCallbackPrefIndex | ( | FBViewingOptions | arg1 | ) |
Current Render callback Settings Index.
Python Docstring:
RenderCallbackPrefIndex( (FBViewingOptions)arg1) -> int
C++ Signature:
unsigned int RenderCallbackPrefIndex()
object DisplayMode |
object DisplayWhat |
Get a reference to the display mask.
C++ Signature:
int & DisplayWhat()
object PaneIndex |
Current Viewer Pane being rendered.
C++ Signature:
int PaneIndex()
object PickingMode |
Get a reference to the picking mode.
C++ Signature:
FBPickingMode & PickingMode()
object ShowCameraLabel |
object ShowSafeArea |
object ShowTimeCode |
object StereoDisplayMode |
Get a reference to the stereo display mode.
C++ Signature:
FBStereoDisplayMode & StereoDisplayMode()