この参照ページは、次の概要トピックと関連付けられています。#include <mobu-python-api.h>
Inheritance diagram for FBCameraStereo:Public Member Functions | |
| __reduce__ () | |
| __init__ (object arg1, str arg2) | |
Public Member Functions inherited from FBCamera | |
| __reduce__ () | |
| __init__ (object arg1, str arg2) | |
| Constructor. More... | |
| InverseProjection (...) | |
| Returns the world coordinates based on screen coordinates and input distance from the camera. More... | |
| GetCameraMatrix (FBCamera arg1, FBMatrix arg2, FBCameraMatrixType arg3, FBEvaluateInfo arg4) | |
| Obtains the camera's matrix. More... | |
Public Member Functions inherited from FBModel | |
| __reduce__ () | |
| object | __copy__ (FBModel arg1) |
| FBColor | GetAdditionalUniqueColorID (FBModel arg1, int arg2) |
| Get Additional Unique Color Id. More... | |
| str | FbxGetObjectSubType (FBModel arg1) |
| Returns the class sub type inherited by the class of an object, for example: 'Default', 'Mesh'. More... | |
| FBDelete (FBModel arg1) | |
| Open Reality deletion function. More... | |
| str | FbxGetObjectType (FBModel arg1) |
| Returns the class type inherited by the class of an object, for example: 'Model'. More... | |
| object | Clone (FBModel arg1) |
| Clone the model. More... | |
| GetBoundingBox (FBModel arg1, FBVector3d arg2, FBVector3d arg3) | |
| Get the bounding box of the model. More... | |
| GetMatrix (FBModel arg1, FBMatrix arg2, FBModelTransformationType arg3, object arg4, FBEvaluateInfo arg5) | |
| Get a matrix from the model. More... | |
| list | GetHierarchyWorldMatrices (FBModel arg1, int arg2, FBModelHiercharyTraverserType arg3, FBEvaluateInfo arg4) |
| Computes the global transform matrices between this model and all its children (all levels). More... | |
| int | GetSelectedPointsCount (FBModel arg1) |
| Get the number of selected points in the model. More... | |
| SetupPropertiesForShapes (FBModel arg1) | |
| Setup Shape Properties. More... | |
| GetVector (FBModel arg1, FBVector3d arg2, FBModelTransformationType arg3, object arg4, FBEvaluateInfo arg5) | |
| Get a vector from the model. More... | |
| SetMatrix (FBModel arg1, FBMatrix arg2, FBModelTransformationType arg3, object arg4, FBEvaluateInfo arg5) | |
| Set a matrix for the model. More... | |
| SetMatrixWithPrecision (FBModel arg1, FBMatrix arg2, FBModelTransformationType arg3, object arg4, FBEvaluateInfo arg5, object arg6) | |
| Set a matrix for the model. More... | |
| SetVector (FBModel arg1, FBVector3d arg2, FBModelTransformationType arg3, object arg4, FBEvaluateInfo arg5) | |
| Set a vector for the model. More... | |
| MatrixToRotation (FBModel arg1, FBVector3d arg2, FBMatrix arg3) | |
| Convert Rotation Matrix to Euler Vector based on model's rotation order. More... | |
| RotationToMatrix (FBModel arg1, FBMatrix arg2, FBVector3d arg3) | |
| Convert Euler Vector to Rotation Matrix based on model's rotation order. More... | |
| LRMToDof (FBModel arg1, FBVector3d arg2, FBMatrix arg3) | |
| Convert local matrix to object space vector. More... | |
| DofToLRM (FBModel arg1, FBMatrix arg2, FBVector3d arg3) | |
| Convert object space vector to local matrix. More... | |
| SetSchematicPosition (...) | |
| FBVector2d | GetSchematicPosition (FBModel arg1) |
| Get the position in the schematic view for the model. More... | |
| CollapseInSchematic (FBModel arg1) | |
| Collapse the model in the schematic view. More... | |
| ExpandInSchematic (FBModel arg1) | |
| Expand the model in the schematic view. More... | |
| bool | IsCollapsedInSchematic (FBModel arg1) |
| Returns if the model is collapsed or not (expanded) in the schematic view. More... | |
| int | NoFrustumCullingRequire (FBModel arg1) |
| Acquire no frustum culling request. More... | |
| int | NoFrustumCullingRelease (FBModel arg1) |
| Release no frustum culling request. More... | |
| bool | UseFrustumCulling (FBModel arg1) |
| Get the current Frustum Culling Status. More... | |
| ForceAlwaysEvaluate (FBModel arg1) | |
| Force Always Evaluate. More... | |
| bool | IsForceAlwaysEvaluate (FBModel arg1) |
| Return Force Always Evaluate status. More... | |
| bool | IsEvaluationReady (FBModel arg1, FBModelEvaluationTaskType arg2, FBEvaluateInfo arg3) |
| Is the model's evaluation task result ready. More... | |
| bool | SetAdditionalUniqueColorIDCount (FBModel arg1, int arg2) |
| Request additional Unique color IDs. More... | |
| int | GetAdditionalUniqueColorIDCount (FBModel arg1) |
| Get additional unique color count. More... | |
| bool | RayCast (FBModel arg1, FBCamera arg2, object arg3, object arg4, FBVector3d arg5, FBVector3d arg6) |
| Ray cast test. More... | |
| __init__ (...) | |
| Constructor. More... | |
Public Member Functions inherited from FBBox | |
| __reduce__ () | |
| bool | AnimationNodeDestroy (FBBox arg1, FBAnimationNode arg2) |
| Destroy an animation node. More... | |
| __init__ (object arg1, str arg2) | |
| Constructor. More... | |
| object | AnimationNodeInGet (FBBox arg1) |
| Get the (IN/OUT) animation node for this box. More... | |
| bool | AnimationNodeIsUserData (FBBox arg1, FBAnimationNode arg2) |
| Is the animation node user data? More... | |
| object | AnimationNodeOutGet (FBBox arg1) |
| int | GetOutConnectorCount (FBBox arg1) |
| Get the number of animation node outputs for this box. More... | |
| int | GetInConnectorCount (FBBox arg1) |
| Get the number of animation node inputs for this box. More... | |
| object | GetOutConnector (FBBox arg1, object arg2) |
| Get the animation node output associated with the given index. More... | |
| object | GetInConnector (FBBox arg1, object arg2) |
| Get the animation node input associated with the given index. More... | |
Public Member Functions inherited from FBComponent | |
| __reduce__ () | |
| FBPropertyList | PropertyGetModifiedList (FBComponent arg1, FBPlugModificationFlag arg2) |
| Get list of properties which have been modified since last loading. More... | |
| str | ClassName (FBComponent arg1) |
| Get the class name. More... | |
| DisableObjectFlags (FBComponent arg1, FBObjectFlag arg2) | |
| Disable a specific Object Flags. More... | |
| EnableObjectFlags (FBComponent arg1, FBObjectFlag arg2) | |
| Enable a specific Object Flags. More... | |
| bool | FBCreate (FBComponent arg1) |
| Open Reality Creation function. More... | |
| FBDelete (FBComponent arg1) | |
| Open Reality deletion function. More... | |
| FBDestroy (FBComponent arg1) | |
| Open Reality destruction function. More... | |
| FBObjectFlag | GetObjectFlags (FBComponent arg1) |
| Get all Object Flags (concatenated). More... | |
| bool | GetObjectStatus (FBComponent arg1, FBObjectStatus arg2) |
| Check to see if an object status is enabled. More... | |
| bool | HasObjectFlags (FBComponent arg1, FBObjectFlag arg2) |
| Check whether a specific object flag is enabled. More... | |
| bool | Is (FBComponent arg1, object arg2) |
| Returns true if object is of type TypeId. More... | |
| bool | ProcessNamespaceHierarchy (FBComponent arg1, FBNamespaceAction arg2, str arg3, str arg4, object arg5) |
| ProcessNamespaceHierarchy. More... | |
| bool | ProcessObjectNamespace (FBComponent arg1, FBNamespaceAction arg2, str arg3, str arg4, object arg5) |
| ProcessObjectNamespace. More... | |
| int | PropertyAdd (FBComponent arg1, FBProperty arg2) |
| Add a property to the component's property manager. More... | |
| bool | PropertyAddReferenceProperty (FBComponent arg1, FBProperty arg2) |
| Add a reference property to the component's property manager. More... | |
| object | PropertyCreate (FBComponent arg1, str arg2, FBPropertyType arg3, str arg4, object arg5, object arg6, FBProperty arg7) |
| Create user or dynamic property. More... | |
| PropertyRemove (FBComponent arg1, FBProperty arg2) | |
| Remove a Property from the component's Property manager. More... | |
| SetObjectFlags (FBComponent arg1, FBObjectFlag arg2) | |
| SetObjectFlags. More... | |
| SetObjectStatus (FBComponent arg1, FBObjectStatus arg2, object arg3) | |
| Enable/Disable a specific Object Status. More... | |
| HardSelect (FBComponent arg1) | |
| HardSelect. More... | |
| object | GetOwnerFileReference (FBComponent arg1) |
| Get the owner FileReference object. More... | |
| __init__ (...) | |
| Constructor. More... | |
Public Member Functions inherited from FBPlug | |
| __reduce__ () | |
| bool | BeginChange (FBPlug arg1) |
| Begins a change on multiple plugs. More... | |
| str | ClassName (FBPlug arg1) |
| internal System vars. More... | |
| bool | ConnectDst (FBPlug arg1, FBPlug arg2, FBConnectionType arg3) |
| Add a destination connection. More... | |
| bool | ConnectDstAt (FBPlug arg1, object arg2, FBPlug arg3, FBConnectionType arg4) |
| Add a destination connection. More... | |
| bool | ConnectSrc (FBPlug arg1, FBPlug arg2, FBConnectionType arg3) |
| Add a source connection. More... | |
| bool | ConnectSrcAt (FBPlug arg1, object arg2, FBPlug arg3, FBConnectionType arg4) |
| Add a source connection. More... | |
| DisconnectAllDst (FBPlug arg1) | |
| Remove all destination connections. More... | |
| DisconnectAllSrc (FBPlug arg1) | |
| Remove all source connections. More... | |
| bool | DisconnectDst (FBPlug arg1, FBPlug arg2) |
| Remove a destination connection. More... | |
| bool | DisconnectDstAt (FBPlug arg1, object arg2) |
| Remove a destination connection at a specified index. More... | |
| bool | DisconnectSrc (FBPlug arg1, FBPlug arg2) |
| Remove a source connection. More... | |
| bool | DisconnectSrcAt (FBPlug arg1, object arg2) |
| Remove a source connection at a specified index. More... | |
| EndChange (FBPlug arg1) | |
| Ends a change on multiple plugs. More... | |
| object | GetDst (FBPlug arg1, object arg2) |
| Get a destination connection's plug at specified index. More... | |
| int | GetDstCount (FBPlug arg1) |
| Get destination connection count. More... | |
| FBConnectionType | GetDstType (FBPlug arg1, object arg2) |
| Get a destination connection's type at specified index. More... | |
| object | GetOwned (FBPlug arg1, object arg2) |
| Get the owned plug at specified index. More... | |
| int | GetOwnedCount (FBPlug arg1) |
| Get the owned plug count. More... | |
| object | GetOwner (FBPlug arg1) |
| Get the owner of this plug. More... | |
| object | GetSrc (FBPlug arg1, object arg2) |
| Get a source connection's plug at specified index. More... | |
| int | GetSrcCount (FBPlug arg1) |
| Get source connection count. More... | |
| FBConnectionType | GetSrcType (FBPlug arg1, object arg2) |
| Get a source connection's type at specified index. More... | |
| bool | Is (FBPlug arg1, object arg2) |
| Is( int pTypeId ) More... | |
| bool | IsSDKComponent (FBPlug arg1) |
| Return whether or not item is an SDK component. More... | |
| MoveSrcAt (...) | |
| bool | ReplaceDstAt (FBPlug arg1, object arg2, FBPlug arg3) |
| Replace a destination connection at a specified index. More... | |
| bool | ReplaceSrcAt (FBPlug arg1, object arg2, FBPlug arg3) |
| Replace a source connection at a specified index. More... | |
| bool | SwapSrc (FBPlug arg1, object arg2, object arg3) |
| Swap source connection at index A with source connection at index B. More... | |
| SetSelfModified (FBPlug arg1, FBPlugModificationFlag arg2, object arg3) | |
| Set the plug's self modification flag. More... | |
| bool | GetSelfModified (FBPlug arg1, FBPlugModificationFlag arg2) |
| Tell if the plug's self has changed. More... | |
| SetContentModified (FBPlug arg1, FBPlugModificationFlag arg2, object arg3) | |
| Set the plug's owned property/object's modification flag. More... | |
| bool | GetContentModified (FBPlug arg1, FBPlugModificationFlag arg2) |
| Tell if the plug's content has changed. More... | |
| int | GetPlugConnectionModifiedList (FBPlug arg1, FBPlugList arg2, FBPlugModificationFlag arg3, object arg4) |
| Get plug's modified src/dst property/object connection added/removed List. More... | |
| bool | RevertModification (FBPlug arg1, FBPlugModificationFlag arg2) |
| Revert the plug's modification to original status. More... | |
| __init__ (...) | |
| method | staticmethod (function) |
Public Member Functions inherited from FBPythonWrapper | |
| __reduce__ () | |
| __init__ (...) | |
Public Attributes | |
| FBPropertyCamera | RightCamera |
| Read Write Property: This property hold the right camera connected to it. More... | |
| FBPropertyCamera | LeftCamera |
| Read Write Property: This property hold the left camera connected to it. More... | |
| FBPropertyCamera | CenterCamera |
| Read Write Property: This property hold the center camera connected to it. More... | |
| FBPropertyCameraStereoType | Stereo |
| Read Write Property: //!< This property handles the types of Stereo camera. More... | |
| FBPropertyAnimatableDouble | InteraxialSeparation |
| Read Write Property: This property handles the distance between left and right cameras. More... | |
| FBPropertyAnimatableDouble | ZeroParallax |
| Read Write Property: This property handles the distance on the camera view axis where the zero parallax plane occurs. More... | |
| FBPropertyAnimatableDouble | ToeInAdjust |
| Read Write Property: This property is to offset the computed toe-in effect when it's in Converged mode. More... | |
| FBPropertyAnimatableDouble | FilmOffsetRightCam |
| Read Write Property: This property handles the film offset for the right camera. More... | |
| FBPropertyAnimatableDouble | FilmOffsetLeftCam |
| Read Write Property: This property handles the film offset for the left camera. More... | |
| ORSDK2018::FBPropertyString | PrecompFileName |
| Read Write Property: This property handles the precomp file name. More... | |
| ORSDK2018::FBPropertyString | RelativePrecompFileName |
| Read Write Property: This property handles the relative precomp file name. More... | |
| FBPropertyBool | DisplayZeroParallaxPlane |
| Read Write Property: Display the zero parallax plane. More... | |
| FBPropertyDouble | ZeroParallaxPlaneTransparency |
| Read Write Property: Zero parallax plane transparency. More... | |
| FBPropertyColor | ZeroParallaxPlaneColor |
| Read Write Property: Zero parallax plane color. More... | |
Public Attributes inherited from FBCamera | |
| const double | OrthoFactor |
| Constant scale factor to be used with OrthoZoom for orthographic cameras. More... | |
| FBPropertyDouble | AntiAliasingIntensity |
| Read Write Property: Anti-aliasing intensity. More... | |
| FBPropertyCameraAntiAliasingMethod | AntiAliasingMethod |
| Read Write Property: Anti-aliasing method. More... | |
| FBPropertyCameraApertureMode | ApertureMode |
| Read Write Property: Aperture mode. More... | |
| FBPropertyAnimatableColor | BackGroundColor |
| Read Write Property: Background color for camera. More... | |
| FBPropertyBool | BackGroundImageCenter |
| Read Write Property: Center the background image More... | |
| FBPropertyBool | BackGroundImageCrop |
| Read Write Property: Crop the background image More... | |
| FBPropertyBool | BackGroundImageFit |
| Read Write Property: Fit the background image More... | |
| FBPropertyBool | BackGroundImageKeepRatio |
| Read Write Property: Keep the background image's ratio More... | |
| FBPropertyTexture | BackGroundTexture |
| Read Write Property: Background Texture More... | |
| FBPropertyVideo | BackGroundMedia |
| FBPropertyDouble | BackGroundPlaneDistance |
| Read Write Property: Set the distance for the background plane. More... | |
| FBPropertyCameraDistanceMode | BackGroundPlaneDistanceMode |
| Read Write Property: Select mode for the background plane's distance. More... | |
| FBPropertyBool | Display2DMagnifierFrame |
| Read Write Property: Enable/Disable the drawing of the 2D Magnifier frame box. More... | |
| FBPropertyBool | DisplayTurnTableIcon |
| Read Write Property: Enable/Disable the drawing of the Turn Table icon. More... | |
| FBPropertyDouble | FarPlaneDistance |
| Read Write Property: Far plane distance. More... | |
| FBPropertyAnimatableDouble | FieldOfView |
| Read Write Property: Field of View (used when in horizontal or vertical aperture modes). More... | |
| FBPropertyAnimatableDouble | FieldOfViewX |
| Read Write Property: Field of View X angle (used in horizontal and vertical aperture mode). More... | |
| FBPropertyAnimatableDouble | FieldOfViewY |
| Read Write Property: Field of View Y angle (used in horizontal and vertical aperture mode). More... | |
| FBPropertyDouble | FilmAspectRatio |
| Read Write Property: Film aspect ratio. More... | |
| FBPropertyCameraFilmBackType | FilmBackType |
| Read Write Property: Film back standard type. More... | |
| FBPropertyDouble | FilmSizeHeight |
| Read Write Property: Height of the film. More... | |
| FBPropertyDouble | FilmSizeWidth |
| Read Write Property: Width of the film. More... | |
| FBPropertyAnimatableDouble | FocalLength |
| Read Write Property: Focal Length. More... | |
| FBPropertyAnimatableDouble | FocusAngle |
| Read Write Property: Focus Angle (rendering dof). More... | |
| FBPropertyCameraFocusDistanceSource | FocusDistanceSource |
| Read Write Property: Select source for focusing. More... | |
| FBPropertyAnimatableDouble | FocusSpecificDistance |
| Read Write Property: Specfic distance for focusing. More... | |
| FBPropertyModel | FocusModel |
| Read Write Property: Another model that determines the focus distance. More... | |
| FBPropertyAnimatableDouble | ForeGroundAlpha |
| Read Write Property: Opacity of foreground. More... | |
| FBPropertyBool | ForeGroundImageCenter |
| Read Write Property: Center the foreground image More... | |
| FBPropertyBool | ForeGroundImageCrop |
| Read Write Property: Crop the foreground image More... | |
| FBPropertyBool | ForeGroundImageFit |
| Read Write Property: Fit the foreground image More... | |
| FBPropertyBool | ForeGroundImageKeepRatio |
| Read Write Property: Keep the foreground image's ratio? More... | |
| FBPropertyDouble | ForeGroundMaterialThreshold |
| Read Write Property: Material threshold for a transparent foreground. More... | |
| FBPropertyTexture | ForeGroundTexture |
| Read Write Property: ForeGround Texture More... | |
| FBPropertyVideo | ForeGroundMedia |
| FBPropertyDouble | ForeGroundPlaneDistance |
| Read Write Property: Set the distance for the foreground plane. More... | |
| FBPropertyCameraDistanceMode | ForeGroundPlaneDistanceMode |
| Read Write Property: Select mode for the foreground plane's distance. More... | |
| FBPropertyBool | ForeGroundTransparent |
| Read Write Property: Is the foreground transparent? More... | |
| FBPropertyColor | FrameColor |
| Read Write Property: Frame color for camera. More... | |
| FBPropertyCameraFrameSizeMode | FrameSizeMode |
| Read Write Property: Frame size standard mode. More... | |
| FBPropertyBool | InteractiveMode |
| Read Write Property: Interactive mode? More... | |
| FBPropertyModel | Interest |
| Read Write Property: Direct camera's interest. More... | |
| FBPropertyAnimatableDouble | MagnifierPosX |
| Read Write Property: 2D Magnifier X Position. More... | |
| FBPropertyAnimatableDouble | MagnifierPosY |
| Read Write Property: 2D Magnifier Y Position. More... | |
| FBPropertyAnimatableDouble | MagnifierZoom |
| Read Write Property: 2D Magnifier Zoom value. More... | |
| FBPropertyAnimatableDouble | MotionBlurIntensity |
| Read Write Property: Motion Blur Intensity. More... | |
| FBPropertyBool | UseMotionBlur |
| Read Write Property: Enable Motion Blur. More... | |
| FBPropertyBool | UseRealTimeMotionBlur |
| Read Write Property: Enable Real-time Motion Blur. More... | |
| FBPropertyBool | MouseLockCamera |
| Read Write Property: Mouse lock for camera? More... | |
| FBPropertyDouble | NearPlaneDistance |
| Read Write Property: Near plane distance. More... | |
| FBPropertyInt | NumberOfSamples |
| Read Write Property: Number of samples to oversample with. More... | |
| FBPropertyAnimatableDouble | OpticalCenterX |
| Read Write Property: Optical Center X (mm). More... | |
| FBPropertyAnimatableDouble | OpticalCenterY |
| Read Write Property: Optical Center Y (mm). More... | |
| FBPropertyDouble | PixelAspectRatio |
| Read Write Property: Pixel aspect ratio. More... | |
| FBPropertyDouble | ResolutionHeight |
| Read Write Property: Resolution height. More... | |
| FBPropertyCameraResolutionMode | ResolutionMode |
| Read Write Property: Resolution standard mode. More... | |
| FBPropertyDouble | ResolutionWidth |
| Read Write Property: Resolution width. More... | |
| FBPropertyAnimatableDouble | Roll |
| Read Write Property: Camera's roll on it's Z axis. More... | |
| FBPropertyCameraSafeAreaMode | SafeAreaMode |
| Read Write Property: Select mode for safe area. More... | |
| FBPropertyCameraSamplingType | SamplingType |
| Read Write Property: Type of over sampling. More... | |
| FBPropertyDouble | SqueezeRatio |
| Read Write Property: Squeeze ratio. More... | |
| FBPropertyBool | SystemCamera |
| Read Only Property: Indicate if this a producer (default or system) camera or a custom (user-created) camera. More... | |
| FBPropertyAnimatableDouble | TurnTable |
| Read Write Property: Camera's rotation around its interest. More... | |
| FBPropertyCameraType | Type |
| Read Write Property: Type of camera More... | |
| FBPropertyBool | Use2DMagnifier |
| Read Write Property: Enable/Disable the 2D Magnifier. More... | |
| FBPropertyBool | UseAccumulationBuffer |
| Read Write Property: Use accumulation buffer? More... | |
| FBPropertyBool | UseAntiAliasing |
| Read Write Property: Use anti-aliasing? More... | |
| FBPropertyAnimatableBool | UseDepthOfField |
| Read Write Property: Use depth of field calculations? More... | |
| FBPropertyBool | UseFrameColor |
| Read Write Property: Use frame color? More... | |
| FBPropertyCameraViewPlaneMode | ViewBackGroundPlaneMode |
| Read Write Property: Background plane view mode More... | |
| FBPropertyCameraViewPlaneMode | ViewForeGroundPlaneMode |
| Read Write Property: Foreground plane view mode More... | |
| FBPropertyBool | ViewCameraInterest |
| Read Write Property: Show the camera interest? More... | |
| FBPropertyBool | ViewDisplaySafeArea |
| Read Write Property: Display safe area? More... | |
| FBPropertyBool | ViewNearFarPlane |
| Read Write Property: Show near/far planes? More... | |
| FBPropertyBool | ViewOpticalCenter |
| Read Write Property: View optical center? More... | |
| FBPropertyBool | ViewShowAxis |
| Read Write Property: Show axis? More... | |
| FBPropertyBool | ViewShowName |
| Read Write Property: Show name? More... | |
| FBPropertyBool | ViewShowGrid |
| Read Write Property: Show grid? More... | |
| FBPropertyBool | ViewShowTimeCode |
| Read Write Property: Show time code? More... | |
| FBPropertyDouble | WindowHeight |
| Read Only Property: Window height. More... | |
| FBPropertyDouble | WindowWidth |
| Read Only Property: Window width. More... | |
| ORSDK2018::FBPropertyListHUD | HUDs |
| List : HUDs present in this camera More... | |
| object | AnimatableNearPlane |
| object | AnimatableFarPlane |
| FBPropertyInt | CameraViewportX |
| Read Only Property: Camera Viewport start position's X value More... | |
| FBPropertyInt | CameraViewportY |
| Read Only Property: Camera Viewport start position's Y value More... | |
| FBPropertyInt | CameraViewportWidth |
| Read Only Property: Camera Viewport width More... | |
| FBPropertyInt | CameraViewportHeight |
| Read Only Property: Camera Viewport height More... | |
| FBPropertyDouble | OrthoZoom |
| Read Write Property: Zoom factor of an orthographic camera. More... | |
Public Attributes inherited from FBModel | |
| FBPropertyAnimationNode | AnimationNode |
| Read Only Property: Animation node of the model. More... | |
| ORSDK2018::FBPropertyListModel | Children |
| Interface to IObject. More... | |
| FBPropertyVector3d | GeometricRotation |
| Read Write Property: Geometric rotation. More... | |
| FBPropertyVector3d | GeometricScaling |
| Read Write Property: Geometric scaling. More... | |
| FBPropertyVector3d | GeometricTranslation |
| Read Write Property: Geometric translation. More... | |
| FBPropertyGeometry | Geometry |
| Read Write Property: Geometry for the model. More... | |
| FBPropertyModelVertexData | ModelVertexData |
| Read Only Property: ModelVertexData for the model. More... | |
| FBPropertyBool | Icon3D |
| Read Write Property: Is model a 3D icon? More... | |
| FBPropertyBool | IsDeformable |
| Read Only Property: Is model deformable? More... | |
| FBPropertyBool | IsConstrained |
| Read Only Property: Is model constrained? More... | |
| FBPropertyInt | GeometryUpdateId |
| Read Only Property: model geometry (vertex data) related update id. More... | |
| FBPropertyBool | SkeletonDeformable |
| Read Write Property: Model skeleton deformable. More... | |
| FBPropertyBool | BlendShapeDeformable |
| Read Write Property: Model blend-shape deformable. More... | |
| FBPropertyBool | ConstrainDeformable |
| Read Write Property: Model constraint deformable. More... | |
| FBPropertyBool | PointCacheDeformable |
| Read Write Property: Model point cache deformable. More... | |
| FBPropertyBool | PointCacheRecord |
| Read Write Property: Record Point Cache for model? Not Savable More... | |
| FBPropertyColor | UniqueColorId |
| Read Only Property: Unique Color Id for color based viewer picking. More... | |
| FBPropertyModel | LookAt |
| Read Write Property: Look at model (interest point). More... | |
| FBPropertyModel | Parent |
| Read Write Property: Parent model. More... | |
| FBPropertyVector3d | PostRotation |
| Read Write Property: Post Rotation (considered if RotationActive is true) More... | |
| FBPropertyVector3d | PreRotation |
| Read Write Property: Pre Rotation (considered if RotationActive is true) More... | |
| FBPropertyBool | QuaternionInterpolate |
| Read Write Property: Use quaternion interpolation. More... | |
| FBPropertyBool | PrimaryVisibility |
| Read Write Property: Control the geometry render state. More... | |
| FBPropertyBool | CastsShadows |
| Read Write Property: If true, the geometry will produce shadows. More... | |
| FBPropertyBool | ReceiveShadows |
| Read Write Property: If true, the geometry will receive shadows. More... | |
| FBPropertyAnimatableVector3d | Rotation |
| Read Write Property: Lcl rotation. More... | |
| FBPropertyBool | RotationActive |
| Read Write Property: Is model using Rotation Limits? More... | |
| FBPropertyVector3d | RotationMax |
| Read Write Property: Max Rotation Limit (considered if RotationActive is true) More... | |
| FBPropertyBool | RotationMaxX |
| Read Write Property: Is model using Maximum Rotation Limits On X? More... | |
| FBPropertyBool | RotationMaxY |
| Read Write Property: Is model using Maximum Rotation Limits On Y? More... | |
| FBPropertyBool | RotationMaxZ |
| Read Write Property: Is model using Maximum Rotation Limits On Z? More... | |
| FBPropertyVector3d | RotationMin |
| Read Write Property: Min Rotation Limit (considered if RotationActive is true) More... | |
| FBPropertyBool | RotationMinX |
| Read Write Property: Is model using Minimum Rotation Limits On X? More... | |
| FBPropertyBool | RotationMinY |
| Read Write Property: Is model using Minimum Rotation Limits On Y? More... | |
| FBPropertyBool | RotationMinZ |
| Read Write Property: Is model using Minimum Rotation Limits On Z? More... | |
| FBPropertyModelRotationOrder | RotationOrder |
| Read Write Property: Rotation order. More... | |
| FBPropertyBool | RotationSpaceForLimitOnly |
| Read Write Property: Apply Post Rotation Matrix only for Limits? More... | |
| FBPropertyAnimatableVector3d | Scaling |
| Read Write Property: Lcl scaling. More... | |
| FBPropertyScene | Scene |
| Read Only Property: Scene containing the model. More... | |
| object | Selected |
| ORSDK2018::FBPropertyListShader | Shaders |
| List: Shaders for model. More... | |
| ORSDK2018::FBPropertyListMaterial | Materials |
| List: Materials for model. More... | |
| ORSDK2018::FBPropertyListTexture | Textures |
| List: Textures with Special UseType (Other than "Color" which should connect to materials). More... | |
| ORSDK2018::FBPropertyListDeformer | Deformers |
| List: Deformers (Skeleton Deformer or Point Cache Deformer). More... | |
| FBPropertyModelShadingMode | ShadingMode |
| Read Write Property: Shading mode for the model. More... | |
| object | CullingMode |
| FBPropertyBool | Pickable |
| Read Write Property: Indicate if a model can be picked in the viewer. More... | |
| FBPropertyBool | Show |
| Read Write Property: Indicate if the viewer should show the object, according to its visibility value. More... | |
| FBPropertyBool | Transformable |
| Read Write Property: Indicate if a model can be transformable in the viewer. More... | |
| FBPropertyBool | SoftSelected |
| Read Write Property: Is model Soft selected? More... | |
| FBPropertyAnimatableVector3d | Translation |
| Read Write Property: Lcl translation. More... | |
| FBPropertyModel | UpVector |
| Read Write Property: UpVector model. More... | |
| FBPropertyAnimatableBool | Visibility |
| Read Write Property: Visibility of model. More... | |
| object | IsVisible |
| If the model is visible. More... | |
| FBPropertyBool | VisibilityInheritance |
Read Write Property: //!< When this value is set to True the Visibility of this model is also applied to all its descendants More... | |
Public Attributes inherited from FBBox | |
| FBPropertyBool | Animatable |
| Read Write Property: Is the box animatable. More... | |
| FBPropertyBool | Live |
| Read Write Property: Is live? More... | |
| FBPropertyBool | RecordMode |
| Read Write Property: Is recording? More... | |
| const char * | UniqueName |
| internal Unique name. More... | |
Public Attributes inherited from FBComponent | |
| object | OwnerNamespace |
| ORSDK2018::FBPropertyListComponent | Components |
| List: List of components. More... | |
| ORSDK2018::FBPropertyString | Name |
| Read Write Property: Unique name of object. More... | |
| ORSDK2018::FBPropertyString | LongName |
| Read Write Property: Name and namespace for object. More... | |
| object | FullName |
| ORSDK2018::FBPropertyListComponent | Parents |
| List: Parents. More... | |
| ORSDK2018::FBPropertyManager | PropertyList |
| Read Only Property: Manages all of the properties for the component. More... | |
| FBPropertyBool | Selected |
| Read Write Property: Selected property. More... | |
Public Attributes inherited from FBPythonWrapper | |
| object | OnUnbind |
| __init__ | ( | object | arg1, |
| str | arg2 | ||
| ) |
Python Docstring:
__init__( (object)arg1, (str)arg2) -> None
C++ Constructors:
The reference documentation for the following C++ symbols may contain additional relevant information.
| __reduce__ | ( | ) |
| FBPropertyCamera CenterCamera |
Read Write Property: This property hold the center camera connected to it.
Must be either the master, left or right camera.
| FBPropertyBool DisplayZeroParallaxPlane |
Read Write Property: Display the zero parallax plane.
| FBPropertyAnimatableDouble FilmOffsetLeftCam |
Read Write Property: This property handles the film offset for the left camera.
(inch)
| FBPropertyAnimatableDouble FilmOffsetRightCam |
Read Write Property: This property handles the film offset for the right camera.
(inch)
| FBPropertyAnimatableDouble InteraxialSeparation |
Read Write Property: This property handles the distance between left and right cameras.
| FBPropertyCamera LeftCamera |
Read Write Property: This property hold the left camera connected to it.
| ORSDK2018::FBPropertyString PrecompFileName |
Read Write Property: This property handles the precomp file name.
| ORSDK2018::FBPropertyString RelativePrecompFileName |
Read Write Property: This property handles the relative precomp file name.
| FBPropertyCamera RightCamera |
Read Write Property: This property hold the right camera connected to it.
| FBPropertyCameraStereoType Stereo |
Read Write Property: //!< This property handles the types of Stereo camera.
| FBPropertyAnimatableDouble ToeInAdjust |
Read Write Property: This property is to offset the computed toe-in effect when it's in Converged mode.
| FBPropertyAnimatableDouble ZeroParallax |
Read Write Property: This property handles the distance on the camera view axis where the zero parallax plane occurs.
| FBPropertyColor ZeroParallaxPlaneColor |
Read Write Property: Zero parallax plane color.
| FBPropertyDouble ZeroParallaxPlaneTransparency |
Read Write Property: Zero parallax plane transparency.