#include <mobu-python-api.h>
Cube model class.
Inheritance diagram for FBModelCube:Public Member Functions | |
| __reduce__ () | |
| __init__ (object arg1, str arg2) | |
| Constructor. More... | |
Public Member Functions inherited from FBModel | |
| __reduce__ () | |
| object | __copy__ (FBModel arg1) |
| FBColor | GetAdditionalUniqueColorID (FBModel arg1, int arg2) |
| Get Additional Unique Color Id. More... | |
| str | FbxGetObjectSubType (FBModel arg1) |
| Returns the class sub type inherited by the class of an object, for example: 'Default', 'Mesh'. More... | |
| FBDelete (FBModel arg1) | |
| Open Reality deletion function. More... | |
| str | FbxGetObjectType (FBModel arg1) |
| Returns the class type inherited by the class of an object, for example: 'Model'. More... | |
| object | Clone (FBModel arg1) |
| Clone the model. More... | |
| GetBoundingBox (FBModel arg1, FBVector3d arg2, FBVector3d arg3) | |
| Get the bounding box of the model. More... | |
| GetMatrix (FBModel arg1, FBMatrix arg2, FBModelTransformationType arg3, object arg4, FBEvaluateInfo arg5) | |
| Get a matrix from the model. More... | |
| list | GetHierarchyWorldMatrices (FBModel arg1, int arg2, FBModelHiercharyTraverserType arg3, FBEvaluateInfo arg4) |
| Computes the global transform matrices between this model and all its children (all levels). More... | |
| int | GetSelectedPointsCount (FBModel arg1) |
| Get the number of selected points in the model. More... | |
| SetupPropertiesForShapes (FBModel arg1) | |
| Setup Shape Properties. More... | |
| GetVector (FBModel arg1, FBVector3d arg2, FBModelTransformationType arg3, object arg4, FBEvaluateInfo arg5) | |
| Get a vector from the model. More... | |
| SetMatrix (FBModel arg1, FBMatrix arg2, FBModelTransformationType arg3, object arg4, FBEvaluateInfo arg5) | |
| Set a matrix for the model. More... | |
| SetMatrixWithPrecision (FBModel arg1, FBMatrix arg2, FBModelTransformationType arg3, object arg4, FBEvaluateInfo arg5, object arg6) | |
| Set a matrix for the model. More... | |
| SetVector (FBModel arg1, FBVector3d arg2, FBModelTransformationType arg3, object arg4, FBEvaluateInfo arg5) | |
| Set a vector for the model. More... | |
| MatrixToRotation (FBModel arg1, FBVector3d arg2, FBMatrix arg3) | |
| Convert Rotation Matrix to Euler Vector based on model's rotation order. More... | |
| RotationToMatrix (FBModel arg1, FBMatrix arg2, FBVector3d arg3) | |
| Convert Euler Vector to Rotation Matrix based on model's rotation order. More... | |
| LRMToDof (FBModel arg1, FBVector3d arg2, FBMatrix arg3) | |
| Convert local matrix to object space vector. More... | |
| DofToLRM (FBModel arg1, FBMatrix arg2, FBVector3d arg3) | |
| Convert object space vector to local matrix. More... | |
| SetSchematicPosition (...) | |
| FBVector2d | GetSchematicPosition (FBModel arg1) |
| Get the position in the schematic view for the model. More... | |
| CollapseInSchematic (FBModel arg1) | |
| Collapse the model in the schematic view. More... | |
| ExpandInSchematic (FBModel arg1) | |
| Expand the model in the schematic view. More... | |
| bool | IsCollapsedInSchematic (FBModel arg1) |
| Returns if the model is collapsed or not (expanded) in the schematic view. More... | |
| int | NoFrustumCullingRequire (FBModel arg1) |
| Acquire no frustum culling request. More... | |
| int | NoFrustumCullingRelease (FBModel arg1) |
| Release no frustum culling request. More... | |
| bool | UseFrustumCulling (FBModel arg1) |
| Get the current Frustum Culling Status. More... | |
| ForceAlwaysEvaluate (FBModel arg1) | |
| Force Always Evaluate. More... | |
| bool | IsForceAlwaysEvaluate (FBModel arg1) |
| Return Force Always Evaluate status. More... | |
| bool | IsEvaluationReady (FBModel arg1, FBModelEvaluationTaskType arg2, FBEvaluateInfo arg3) |
| Is the model's evaluation task result ready. More... | |
| bool | SetAdditionalUniqueColorIDCount (FBModel arg1, int arg2) |
| Request additional Unique color IDs. More... | |
| int | GetAdditionalUniqueColorIDCount (FBModel arg1) |
| Get additional unique color count. More... | |
| bool | RayCast (FBModel arg1, FBCamera arg2, object arg3, object arg4, FBVector3d arg5, FBVector3d arg6) |
| Ray cast test. More... | |
| __init__ (...) | |
| Constructor. More... | |
Public Member Functions inherited from FBBox | |
| __reduce__ () | |
| bool | AnimationNodeDestroy (FBBox arg1, FBAnimationNode arg2) |
| Destroy an animation node. More... | |
| __init__ (object arg1, str arg2) | |
| Constructor. More... | |
| object | AnimationNodeInGet (FBBox arg1) |
| Get the (IN/OUT) animation node for this box. More... | |
| bool | AnimationNodeIsUserData (FBBox arg1, FBAnimationNode arg2) |
| Is the animation node user data? More... | |
| object | AnimationNodeOutGet (FBBox arg1) |
| int | GetOutConnectorCount (FBBox arg1) |
| Get the number of animation node outputs for this box. More... | |
| int | GetInConnectorCount (FBBox arg1) |
| Get the number of animation node inputs for this box. More... | |
| object | GetOutConnector (FBBox arg1, object arg2) |
| Get the animation node output associated with the given index. More... | |
| object | GetInConnector (FBBox arg1, object arg2) |
| Get the animation node input associated with the given index. More... | |
Public Member Functions inherited from FBComponent | |
| __reduce__ () | |
| FBPropertyList | PropertyGetModifiedList (FBComponent arg1, FBPlugModificationFlag arg2) |
| Get list of properties which have been modified since last loading. More... | |
| str | ClassName (FBComponent arg1) |
| Get the class name. More... | |
| DisableObjectFlags (FBComponent arg1, FBObjectFlag arg2) | |
| Disable a specific Object Flags. More... | |
| EnableObjectFlags (FBComponent arg1, FBObjectFlag arg2) | |
| Enable a specific Object Flags. More... | |
| bool | FBCreate (FBComponent arg1) |
| Open Reality Creation function. More... | |
| FBDelete (FBComponent arg1) | |
| Open Reality deletion function. More... | |
| FBDestroy (FBComponent arg1) | |
| Open Reality destruction function. More... | |
| FBObjectFlag | GetObjectFlags (FBComponent arg1) |
| Get all Object Flags (concatenated). More... | |
| bool | GetObjectStatus (FBComponent arg1, FBObjectStatus arg2) |
| Check to see if an object status is enabled. More... | |
| bool | HasObjectFlags (FBComponent arg1, FBObjectFlag arg2) |
| Check whether a specific object flag is enabled. More... | |
| bool | Is (FBComponent arg1, object arg2) |
| Returns true if object is of type TypeId. More... | |
| bool | ProcessNamespaceHierarchy (FBComponent arg1, FBNamespaceAction arg2, str arg3, str arg4, object arg5) |
| ProcessNamespaceHierarchy. More... | |
| bool | ProcessObjectNamespace (FBComponent arg1, FBNamespaceAction arg2, str arg3, str arg4, object arg5) |
| ProcessObjectNamespace. More... | |
| int | PropertyAdd (FBComponent arg1, FBProperty arg2) |
| Add a property to the component's property manager. More... | |
| bool | PropertyAddReferenceProperty (FBComponent arg1, FBProperty arg2) |
| Add a reference property to the component's property manager. More... | |
| object | PropertyCreate (FBComponent arg1, str arg2, FBPropertyType arg3, str arg4, object arg5, object arg6, FBProperty arg7) |
| Create user or dynamic property. More... | |
| PropertyRemove (FBComponent arg1, FBProperty arg2) | |
| Remove a Property from the component's Property manager. More... | |
| SetObjectFlags (FBComponent arg1, FBObjectFlag arg2) | |
| SetObjectFlags. More... | |
| SetObjectStatus (FBComponent arg1, FBObjectStatus arg2, object arg3) | |
| Enable/Disable a specific Object Status. More... | |
| HardSelect (FBComponent arg1) | |
| HardSelect. More... | |
| object | GetOwnerFileReference (FBComponent arg1) |
| Get the owner FileReference object. More... | |
| __init__ (...) | |
| Constructor. More... | |
Public Member Functions inherited from FBPlug | |
| __reduce__ () | |
| bool | BeginChange (FBPlug arg1) |
| Begins a change on multiple plugs. More... | |
| str | ClassName (FBPlug arg1) |
| internal System vars. More... | |
| bool | ConnectDst (FBPlug arg1, FBPlug arg2, FBConnectionType arg3) |
| Add a destination connection. More... | |
| bool | ConnectDstAt (FBPlug arg1, object arg2, FBPlug arg3, FBConnectionType arg4) |
| Add a destination connection. More... | |
| bool | ConnectSrc (FBPlug arg1, FBPlug arg2, FBConnectionType arg3) |
| Add a source connection. More... | |
| bool | ConnectSrcAt (FBPlug arg1, object arg2, FBPlug arg3, FBConnectionType arg4) |
| Add a source connection. More... | |
| DisconnectAllDst (FBPlug arg1) | |
| Remove all destination connections. More... | |
| DisconnectAllSrc (FBPlug arg1) | |
| Remove all source connections. More... | |
| bool | DisconnectDst (FBPlug arg1, FBPlug arg2) |
| Remove a destination connection. More... | |
| bool | DisconnectDstAt (FBPlug arg1, object arg2) |
| Remove a destination connection at a specified index. More... | |
| bool | DisconnectSrc (FBPlug arg1, FBPlug arg2) |
| Remove a source connection. More... | |
| bool | DisconnectSrcAt (FBPlug arg1, object arg2) |
| Remove a source connection at a specified index. More... | |
| EndChange (FBPlug arg1) | |
| Ends a change on multiple plugs. More... | |
| object | GetDst (FBPlug arg1, object arg2) |
| Get a destination connection's plug at specified index. More... | |
| int | GetDstCount (FBPlug arg1) |
| Get destination connection count. More... | |
| FBConnectionType | GetDstType (FBPlug arg1, object arg2) |
| Get a destination connection's type at specified index. More... | |
| object | GetOwned (FBPlug arg1, object arg2) |
| Get the owned plug at specified index. More... | |
| int | GetOwnedCount (FBPlug arg1) |
| Get the owned plug count. More... | |
| object | GetOwner (FBPlug arg1) |
| Get the owner of this plug. More... | |
| object | GetSrc (FBPlug arg1, object arg2) |
| Get a source connection's plug at specified index. More... | |
| int | GetSrcCount (FBPlug arg1) |
| Get source connection count. More... | |
| FBConnectionType | GetSrcType (FBPlug arg1, object arg2) |
| Get a source connection's type at specified index. More... | |
| bool | Is (FBPlug arg1, object arg2) |
| Is( int pTypeId ) More... | |
| bool | IsSDKComponent (FBPlug arg1) |
| Return whether or not item is an SDK component. More... | |
| MoveSrcAt (...) | |
| bool | ReplaceDstAt (FBPlug arg1, object arg2, FBPlug arg3) |
| Replace a destination connection at a specified index. More... | |
| bool | ReplaceSrcAt (FBPlug arg1, object arg2, FBPlug arg3) |
| Replace a source connection at a specified index. More... | |
| bool | SwapSrc (FBPlug arg1, object arg2, object arg3) |
| Swap source connection at index A with source connection at index B. More... | |
| SetSelfModified (FBPlug arg1, FBPlugModificationFlag arg2, object arg3) | |
| Set the plug's self modification flag. More... | |
| bool | GetSelfModified (FBPlug arg1, FBPlugModificationFlag arg2) |
| Tell if the plug's self has changed. More... | |
| SetContentModified (FBPlug arg1, FBPlugModificationFlag arg2, object arg3) | |
| Set the plug's owned property/object's modification flag. More... | |
| bool | GetContentModified (FBPlug arg1, FBPlugModificationFlag arg2) |
| Tell if the plug's content has changed. More... | |
| int | GetPlugConnectionModifiedList (FBPlug arg1, FBPlugList arg2, FBPlugModificationFlag arg3, object arg4) |
| Get plug's modified src/dst property/object connection added/removed List. More... | |
| bool | RevertModification (FBPlug arg1, FBPlugModificationFlag arg2) |
| Revert the plug's modification to original status. More... | |
| __init__ (...) | |
| method | staticmethod (function) |
Public Member Functions inherited from FBPythonWrapper | |
| __reduce__ () | |
| __init__ (...) | |
Additional Inherited Members | |
Public Attributes inherited from FBModel | |
| FBPropertyAnimationNode | AnimationNode |
| Read Only Property: Animation node of the model. More... | |
| ORSDK2018::FBPropertyListModel | Children |
| Interface to IObject. More... | |
| FBPropertyVector3d | GeometricRotation |
| Read Write Property: Geometric rotation. More... | |
| FBPropertyVector3d | GeometricScaling |
| Read Write Property: Geometric scaling. More... | |
| FBPropertyVector3d | GeometricTranslation |
| Read Write Property: Geometric translation. More... | |
| FBPropertyGeometry | Geometry |
| Read Write Property: Geometry for the model. More... | |
| FBPropertyModelVertexData | ModelVertexData |
| Read Only Property: ModelVertexData for the model. More... | |
| FBPropertyBool | Icon3D |
| Read Write Property: Is model a 3D icon? More... | |
| FBPropertyBool | IsDeformable |
| Read Only Property: Is model deformable? More... | |
| FBPropertyBool | IsConstrained |
| Read Only Property: Is model constrained? More... | |
| FBPropertyInt | GeometryUpdateId |
| Read Only Property: model geometry (vertex data) related update id. More... | |
| FBPropertyBool | SkeletonDeformable |
| Read Write Property: Model skeleton deformable. More... | |
| FBPropertyBool | BlendShapeDeformable |
| Read Write Property: Model blend-shape deformable. More... | |
| FBPropertyBool | ConstrainDeformable |
| Read Write Property: Model constraint deformable. More... | |
| FBPropertyBool | PointCacheDeformable |
| Read Write Property: Model point cache deformable. More... | |
| FBPropertyBool | PointCacheRecord |
| Read Write Property: Record Point Cache for model? Not Savable More... | |
| FBPropertyColor | UniqueColorId |
| Read Only Property: Unique Color Id for color based viewer picking. More... | |
| FBPropertyModel | LookAt |
| Read Write Property: Look at model (interest point). More... | |
| FBPropertyModel | Parent |
| Read Write Property: Parent model. More... | |
| FBPropertyVector3d | PostRotation |
| Read Write Property: Post Rotation (considered if RotationActive is true) More... | |
| FBPropertyVector3d | PreRotation |
| Read Write Property: Pre Rotation (considered if RotationActive is true) More... | |
| FBPropertyBool | QuaternionInterpolate |
| Read Write Property: Use quaternion interpolation. More... | |
| FBPropertyBool | PrimaryVisibility |
| Read Write Property: Control the geometry render state. More... | |
| FBPropertyBool | CastsShadows |
| Read Write Property: If true, the geometry will produce shadows. More... | |
| FBPropertyBool | ReceiveShadows |
| Read Write Property: If true, the geometry will receive shadows. More... | |
| FBPropertyAnimatableVector3d | Rotation |
| Read Write Property: Lcl rotation. More... | |
| FBPropertyBool | RotationActive |
| Read Write Property: Is model using Rotation Limits? More... | |
| FBPropertyVector3d | RotationMax |
| Read Write Property: Max Rotation Limit (considered if RotationActive is true) More... | |
| FBPropertyBool | RotationMaxX |
| Read Write Property: Is model using Maximum Rotation Limits On X? More... | |
| FBPropertyBool | RotationMaxY |
| Read Write Property: Is model using Maximum Rotation Limits On Y? More... | |
| FBPropertyBool | RotationMaxZ |
| Read Write Property: Is model using Maximum Rotation Limits On Z? More... | |
| FBPropertyVector3d | RotationMin |
| Read Write Property: Min Rotation Limit (considered if RotationActive is true) More... | |
| FBPropertyBool | RotationMinX |
| Read Write Property: Is model using Minimum Rotation Limits On X? More... | |
| FBPropertyBool | RotationMinY |
| Read Write Property: Is model using Minimum Rotation Limits On Y? More... | |
| FBPropertyBool | RotationMinZ |
| Read Write Property: Is model using Minimum Rotation Limits On Z? More... | |
| FBPropertyModelRotationOrder | RotationOrder |
| Read Write Property: Rotation order. More... | |
| FBPropertyBool | RotationSpaceForLimitOnly |
| Read Write Property: Apply Post Rotation Matrix only for Limits? More... | |
| FBPropertyAnimatableVector3d | Scaling |
| Read Write Property: Lcl scaling. More... | |
| FBPropertyScene | Scene |
| Read Only Property: Scene containing the model. More... | |
| object | Selected |
| ORSDK2018::FBPropertyListShader | Shaders |
| List: Shaders for model. More... | |
| ORSDK2018::FBPropertyListMaterial | Materials |
| List: Materials for model. More... | |
| ORSDK2018::FBPropertyListTexture | Textures |
| List: Textures with Special UseType (Other than "Color" which should connect to materials). More... | |
| ORSDK2018::FBPropertyListDeformer | Deformers |
| List: Deformers (Skeleton Deformer or Point Cache Deformer). More... | |
| FBPropertyModelShadingMode | ShadingMode |
| Read Write Property: Shading mode for the model. More... | |
| object | CullingMode |
| FBPropertyBool | Pickable |
| Read Write Property: Indicate if a model can be picked in the viewer. More... | |
| FBPropertyBool | Show |
| Read Write Property: Indicate if the viewer should show the object, according to its visibility value. More... | |
| FBPropertyBool | Transformable |
| Read Write Property: Indicate if a model can be transformable in the viewer. More... | |
| FBPropertyBool | SoftSelected |
| Read Write Property: Is model Soft selected? More... | |
| FBPropertyAnimatableVector3d | Translation |
| Read Write Property: Lcl translation. More... | |
| FBPropertyModel | UpVector |
| Read Write Property: UpVector model. More... | |
| FBPropertyAnimatableBool | Visibility |
| Read Write Property: Visibility of model. More... | |
| object | IsVisible |
| If the model is visible. More... | |
| FBPropertyBool | VisibilityInheritance |
Read Write Property: //!< When this value is set to True the Visibility of this model is also applied to all its descendants More... | |
Public Attributes inherited from FBBox | |
| FBPropertyBool | Animatable |
| Read Write Property: Is the box animatable. More... | |
| FBPropertyBool | Live |
| Read Write Property: Is live? More... | |
| FBPropertyBool | RecordMode |
| Read Write Property: Is recording? More... | |
| const char * | UniqueName |
| internal Unique name. More... | |
Public Attributes inherited from FBComponent | |
| object | OwnerNamespace |
| ORSDK2018::FBPropertyListComponent | Components |
| List: List of components. More... | |
| ORSDK2018::FBPropertyString | Name |
| Read Write Property: Unique name of object. More... | |
| ORSDK2018::FBPropertyString | LongName |
| Read Write Property: Name and namespace for object. More... | |
| object | FullName |
| ORSDK2018::FBPropertyListComponent | Parents |
| List: Parents. More... | |
| ORSDK2018::FBPropertyManager | PropertyList |
| Read Only Property: Manages all of the properties for the component. More... | |
| FBPropertyBool | Selected |
| Read Write Property: Selected property. More... | |
Public Attributes inherited from FBPythonWrapper | |
| object | OnUnbind |
| __init__ | ( | object | arg1, |
| str | arg2 | ||
| ) |
Constructor.
Python Docstring:
__init__( (object)arg1, (str)arg2) -> None
C++ Signature:
FBModelCube(const char * pName, HIObject pObject = ((void *) 0))
| pName | Name of cube. |
| pObject | For internal use only(default=NULL). |
| __reduce__ | ( | ) |