この参照ページは、次の概要トピックと関連付けられています。#include <mobu-python-api.h>
Path 3D model class.
Inheritance diagram for FBModelPath3D:Public Member Functions | |
| __reduce__ () | |
| __init__ (object arg1, str arg2) | |
| Constructor. More... | |
| float | ConvertSegmentPercentToTotalPercent (FBModelPath3D arg1, object arg2, FBEvaluateInfo arg3) |
| Converting one key type Segment (time) to Total (percent). More... | |
| float | ConvertToSegmentPercentFactor (FBModelPath3D arg1) |
| Get factor for multiplying the derivative of a key for segment mode. More... | |
| float | ConvertTotalPercentToSegmentPercent (FBModelPath3D arg1, object arg2, FBEvaluateInfo arg3) |
| Converting one key type Total (percent) to Segment (time). More... | |
| float | ConvertToTotalPercentFactor (FBModelPath3D arg1) |
| Get factor for multiplying the derivative of a key for total mode. More... | |
| int | GetSelectedPathKeyCount (FBModelPath3D arg1) |
| Query the number of keys present in the selected path. More... | |
| int | InsertNewEndKey (FBModelPath3D arg1) |
| Insert a new key at the end of the path. More... | |
| int | InsertNewStartKey (FBModelPath3D arg1) |
| Insert a new key at the start of the path. More... | |
| PathKeyClear (FBModelPath3D arg1) | |
| Clear the path keys. More... | |
| int | PathKeyEndAdd (FBModelPath3D arg1, FBVector4d arg2) |
| Adds a new key to the end of the path (with time gap of 1 sec). More... | |
| FBVector4d | PathKeyGet (FBModelPath3D arg1, object arg2) |
| Get path's key vector for at a particular key index. More... | |
| int | PathKeyGetCount (FBModelPath3D arg1) |
| Query the number of keys present in the path. More... | |
| FBVector4d | PathKeyGetLeftTangent (FBModelPath3D arg1, object arg2) |
| Get the path key left tangent's vector value for designated index. More... | |
| FBVector4d | PathKeyGetRightTangent (FBModelPath3D arg1, object arg2) |
| Get the path key right tangent's vector value for designated index. More... | |
| FBVector4d | PathKeyGetXYZDerivative (FBModelPath3D arg1, object arg2) |
| Get vector in XYZ coordinates for a path tangent. More... | |
| int | PathKeyInsertAfter (FBModelPath3D arg1, object arg2, FBVector4d arg3) |
| Adds a new key immediately after the specified key ID (with time gap of 1 sec). More... | |
| PathKeyRemove (FBModelPath3D arg1, object arg2) | |
| Remove key at a particular index. More... | |
| PathKeyRemoveSelected (FBModelPath3D arg1) | |
| Remove the selected keys from the path. More... | |
| PathKeySet (FBModelPath3D arg1, object arg2, FBVector4d arg3, object arg4) | |
| Set the local coordinate vector values for path at a particular key index. More... | |
| PathKeySetLeftTangent (FBModelPath3D arg1, object arg2, FBVector4d arg3, object arg4) | |
| Set path's key left tangent vector for designated index. More... | |
| PathKeySetRightTangent (FBModelPath3D arg1, object arg2, FBVector4d arg3, object arg4) | |
| Set 3D path's key right tangent vector for designated index. More... | |
| PathKeySetLeftRightTangent (FBModelPath3D arg1, object arg2, FBVector4d arg3, FBVector4d arg4, FBVector4d arg5, object arg6) | |
| Set path's vectors for key, left tangent and right tangent at a particular key index. More... | |
| PathKeySetXDerivative (FBModelPath3D arg1, object arg2, object arg3, object arg4) | |
| Set derivative in X coordinate for a path tangent. More... | |
| PathKeySetXYZDerivative (FBModelPath3D arg1, object arg2, FBVector4d arg3, object arg4) | |
| Set derivative in XYZ coordinates for a path tangent. More... | |
| PathKeySetYDerivative (FBModelPath3D arg1, object arg2, object arg3, object arg4) | |
| Set derivative in Y coordinate for a path tangent. More... | |
| PathKeySetZDerivative (FBModelPath3D arg1, object arg2, object arg3, object arg4) | |
| Set derivative in Z coordinate for a path tangent. More... | |
| int | PathKeyStartAdd (FBModelPath3D arg1, FBVector4d arg2) |
| Adds a new key to the start of the path (with time gap of 1 sec). More... | |
| float | PathKeyGetLeftTangentLength (FBModelPath3D arg1, object arg2) |
| Query the length of the left tangent. More... | |
| float | PathKeyGetRightTangentLength (FBModelPath3D arg1, object arg2) |
| Query the value of the right tangent. More... | |
| object | PathKeyGetProperty (FBModelPath3D arg1, object arg2) |
| Get the path key's corresponding property. More... | |
| object | PathKeyGetControlNode (FBModelPath3D arg1, object arg2) |
| Get the path key's control node. More... | |
| bool | PathKeySetControlNode (FBModelPath3D arg1, object arg2, FBModel arg3) |
| Set the path key's control node. More... | |
| FBVector4d | Segment_GlobalPathEvaluate (FBModelPath3D arg1, object arg2, FBEvaluateInfo arg3) |
| Get the path's vector at a particular point within the curve, in global coordinates. More... | |
| FBVector4d | Segment_GlobalPathEvaluateDerivative (FBModelPath3D arg1, object arg2, FBEvaluateInfo arg3) |
| Get the path's derivative at a particular point within the curve, in global coordinates. More... | |
| int | Segment_IsPathKey (FBModelPath3D arg1, object arg2, FBEvaluateInfo arg3) |
| Query whether a percentage value has a key associated at that point in the path. More... | |
| FBVector4d | Segment_LocalPathEvaluate (FBModelPath3D arg1, object arg2, FBEvaluateInfo arg3) |
| Get the path's vector at a particular point within the curve, in local coordinates. More... | |
| FBVector4d | Segment_LocalPathEvaluateDerivative (FBModelPath3D arg1, object arg2, FBEvaluateInfo arg3) |
| Get the path's derivative at a particular point within the curve, in local coordinates. More... | |
| int | Segment_PathKeyAdd (FBModelPath3D arg1, object arg2, FBVector4d arg3, FBEvaluateInfo arg4) |
| Adds a new key either at the start, end or along the path as per specified. More... | |
| ShowCurveControls (FBModelPath3D arg1, object arg2) | |
| Enable or disable displaying Curve Controls for the 3D model path. More... | |
| ShowCurvePoints (FBModelPath3D arg1, object arg2) | |
| Enable or disable displaying Curve Points for the 3D model path. More... | |
| FBVector4d | Total_GlobalPathEvaluate (FBModelPath3D arg1, object arg2, FBEvaluateInfo arg3) |
| Get the path's vector at a particular point within the curve, in global coordinates. More... | |
| FBVector4d | Total_GlobalPathEvaluateDerivative (FBModelPath3D arg1, object arg2, FBEvaluateInfo arg3) |
| Get the path's derivative at a particular point within the curve, in global coordinates. More... | |
| int | Total_IsPathKey (FBModelPath3D arg1, object arg2, FBEvaluateInfo arg3) |
| Query whether a percentage value has a key associated at that point in the path. More... | |
| FBVector4d | Total_LocalPathEvaluate (FBModelPath3D arg1, object arg2, FBEvaluateInfo arg3) |
| Get the path's vector at a particular point within the curve, in local coordinates. More... | |
| FBVector4d | Total_LocalPathEvaluateDerivative (FBModelPath3D arg1, object arg2, FBEvaluateInfo arg3) |
| Get the path's derivative at a particular point within the curve, in local coordinates. More... | |
| int | Total_PathKeyAdd (FBModelPath3D arg1, object arg2, FBVector4d arg3, FBEvaluateInfo arg4) |
| Adds a new key either at the start, end or along the path as per specified. More... | |
| UpdateGeometry (FBModelPath3D arg1) | |
| Update path geometry explicitly. More... | |
Public Member Functions inherited from FBModel | |
| __reduce__ () | |
| object | __copy__ (FBModel arg1) |
| FBColor | GetAdditionalUniqueColorID (FBModel arg1, int arg2) |
| Get Additional Unique Color Id. More... | |
| str | FbxGetObjectSubType (FBModel arg1) |
| Returns the class sub type inherited by the class of an object, for example: 'Default', 'Mesh'. More... | |
| FBDelete (FBModel arg1) | |
| Open Reality deletion function. More... | |
| str | FbxGetObjectType (FBModel arg1) |
| Returns the class type inherited by the class of an object, for example: 'Model'. More... | |
| object | Clone (FBModel arg1) |
| Clone the model. More... | |
| GetBoundingBox (FBModel arg1, FBVector3d arg2, FBVector3d arg3) | |
| Get the bounding box of the model. More... | |
| GetMatrix (FBModel arg1, FBMatrix arg2, FBModelTransformationType arg3, object arg4, FBEvaluateInfo arg5) | |
| Get a matrix from the model. More... | |
| list | GetHierarchyWorldMatrices (FBModel arg1, int arg2, FBModelHiercharyTraverserType arg3, FBEvaluateInfo arg4) |
| Computes the global transform matrices between this model and all its children (all levels). More... | |
| int | GetSelectedPointsCount (FBModel arg1) |
| Get the number of selected points in the model. More... | |
| SetupPropertiesForShapes (FBModel arg1) | |
| Setup Shape Properties. More... | |
| GetVector (FBModel arg1, FBVector3d arg2, FBModelTransformationType arg3, object arg4, FBEvaluateInfo arg5) | |
| Get a vector from the model. More... | |
| SetMatrix (FBModel arg1, FBMatrix arg2, FBModelTransformationType arg3, object arg4, FBEvaluateInfo arg5) | |
| Set a matrix for the model. More... | |
| SetMatrixWithPrecision (FBModel arg1, FBMatrix arg2, FBModelTransformationType arg3, object arg4, FBEvaluateInfo arg5, object arg6) | |
| Set a matrix for the model. More... | |
| SetVector (FBModel arg1, FBVector3d arg2, FBModelTransformationType arg3, object arg4, FBEvaluateInfo arg5) | |
| Set a vector for the model. More... | |
| MatrixToRotation (FBModel arg1, FBVector3d arg2, FBMatrix arg3) | |
| Convert Rotation Matrix to Euler Vector based on model's rotation order. More... | |
| RotationToMatrix (FBModel arg1, FBMatrix arg2, FBVector3d arg3) | |
| Convert Euler Vector to Rotation Matrix based on model's rotation order. More... | |
| LRMToDof (FBModel arg1, FBVector3d arg2, FBMatrix arg3) | |
| Convert local matrix to object space vector. More... | |
| DofToLRM (FBModel arg1, FBMatrix arg2, FBVector3d arg3) | |
| Convert object space vector to local matrix. More... | |
| SetSchematicPosition (...) | |
| FBVector2d | GetSchematicPosition (FBModel arg1) |
| Get the position in the schematic view for the model. More... | |
| CollapseInSchematic (FBModel arg1) | |
| Collapse the model in the schematic view. More... | |
| ExpandInSchematic (FBModel arg1) | |
| Expand the model in the schematic view. More... | |
| bool | IsCollapsedInSchematic (FBModel arg1) |
| Returns if the model is collapsed or not (expanded) in the schematic view. More... | |
| int | NoFrustumCullingRequire (FBModel arg1) |
| Acquire no frustum culling request. More... | |
| int | NoFrustumCullingRelease (FBModel arg1) |
| Release no frustum culling request. More... | |
| bool | UseFrustumCulling (FBModel arg1) |
| Get the current Frustum Culling Status. More... | |
| ForceAlwaysEvaluate (FBModel arg1) | |
| Force Always Evaluate. More... | |
| bool | IsForceAlwaysEvaluate (FBModel arg1) |
| Return Force Always Evaluate status. More... | |
| bool | IsEvaluationReady (FBModel arg1, FBModelEvaluationTaskType arg2, FBEvaluateInfo arg3) |
| Is the model's evaluation task result ready. More... | |
| bool | SetAdditionalUniqueColorIDCount (FBModel arg1, int arg2) |
| Request additional Unique color IDs. More... | |
| int | GetAdditionalUniqueColorIDCount (FBModel arg1) |
| Get additional unique color count. More... | |
| bool | RayCast (FBModel arg1, FBCamera arg2, object arg3, object arg4, FBVector3d arg5, FBVector3d arg6) |
| Ray cast test. More... | |
| __init__ (...) | |
| Constructor. More... | |
Public Member Functions inherited from FBBox | |
| __reduce__ () | |
| bool | AnimationNodeDestroy (FBBox arg1, FBAnimationNode arg2) |
| Destroy an animation node. More... | |
| __init__ (object arg1, str arg2) | |
| Constructor. More... | |
| object | AnimationNodeInGet (FBBox arg1) |
| Get the (IN/OUT) animation node for this box. More... | |
| bool | AnimationNodeIsUserData (FBBox arg1, FBAnimationNode arg2) |
| Is the animation node user data? More... | |
| object | AnimationNodeOutGet (FBBox arg1) |
| int | GetOutConnectorCount (FBBox arg1) |
| Get the number of animation node outputs for this box. More... | |
| int | GetInConnectorCount (FBBox arg1) |
| Get the number of animation node inputs for this box. More... | |
| object | GetOutConnector (FBBox arg1, object arg2) |
| Get the animation node output associated with the given index. More... | |
| object | GetInConnector (FBBox arg1, object arg2) |
| Get the animation node input associated with the given index. More... | |
Public Member Functions inherited from FBComponent | |
| __reduce__ () | |
| FBPropertyList | PropertyGetModifiedList (FBComponent arg1, FBPlugModificationFlag arg2) |
| Get list of properties which have been modified since last loading. More... | |
| str | ClassName (FBComponent arg1) |
| Get the class name. More... | |
| DisableObjectFlags (FBComponent arg1, FBObjectFlag arg2) | |
| Disable a specific Object Flags. More... | |
| EnableObjectFlags (FBComponent arg1, FBObjectFlag arg2) | |
| Enable a specific Object Flags. More... | |
| bool | FBCreate (FBComponent arg1) |
| Open Reality Creation function. More... | |
| FBDelete (FBComponent arg1) | |
| Open Reality deletion function. More... | |
| FBDestroy (FBComponent arg1) | |
| Open Reality destruction function. More... | |
| FBObjectFlag | GetObjectFlags (FBComponent arg1) |
| Get all Object Flags (concatenated). More... | |
| bool | GetObjectStatus (FBComponent arg1, FBObjectStatus arg2) |
| Check to see if an object status is enabled. More... | |
| bool | HasObjectFlags (FBComponent arg1, FBObjectFlag arg2) |
| Check whether a specific object flag is enabled. More... | |
| bool | Is (FBComponent arg1, object arg2) |
| Returns true if object is of type TypeId. More... | |
| bool | ProcessNamespaceHierarchy (FBComponent arg1, FBNamespaceAction arg2, str arg3, str arg4, object arg5) |
| ProcessNamespaceHierarchy. More... | |
| bool | ProcessObjectNamespace (FBComponent arg1, FBNamespaceAction arg2, str arg3, str arg4, object arg5) |
| ProcessObjectNamespace. More... | |
| int | PropertyAdd (FBComponent arg1, FBProperty arg2) |
| Add a property to the component's property manager. More... | |
| bool | PropertyAddReferenceProperty (FBComponent arg1, FBProperty arg2) |
| Add a reference property to the component's property manager. More... | |
| object | PropertyCreate (FBComponent arg1, str arg2, FBPropertyType arg3, str arg4, object arg5, object arg6, FBProperty arg7) |
| Create user or dynamic property. More... | |
| PropertyRemove (FBComponent arg1, FBProperty arg2) | |
| Remove a Property from the component's Property manager. More... | |
| SetObjectFlags (FBComponent arg1, FBObjectFlag arg2) | |
| SetObjectFlags. More... | |
| SetObjectStatus (FBComponent arg1, FBObjectStatus arg2, object arg3) | |
| Enable/Disable a specific Object Status. More... | |
| HardSelect (FBComponent arg1) | |
| HardSelect. More... | |
| object | GetOwnerFileReference (FBComponent arg1) |
| Get the owner FileReference object. More... | |
| __init__ (...) | |
| Constructor. More... | |
Public Member Functions inherited from FBPlug | |
| __reduce__ () | |
| bool | BeginChange (FBPlug arg1) |
| Begins a change on multiple plugs. More... | |
| str | ClassName (FBPlug arg1) |
| internal System vars. More... | |
| bool | ConnectDst (FBPlug arg1, FBPlug arg2, FBConnectionType arg3) |
| Add a destination connection. More... | |
| bool | ConnectDstAt (FBPlug arg1, object arg2, FBPlug arg3, FBConnectionType arg4) |
| Add a destination connection. More... | |
| bool | ConnectSrc (FBPlug arg1, FBPlug arg2, FBConnectionType arg3) |
| Add a source connection. More... | |
| bool | ConnectSrcAt (FBPlug arg1, object arg2, FBPlug arg3, FBConnectionType arg4) |
| Add a source connection. More... | |
| DisconnectAllDst (FBPlug arg1) | |
| Remove all destination connections. More... | |
| DisconnectAllSrc (FBPlug arg1) | |
| Remove all source connections. More... | |
| bool | DisconnectDst (FBPlug arg1, FBPlug arg2) |
| Remove a destination connection. More... | |
| bool | DisconnectDstAt (FBPlug arg1, object arg2) |
| Remove a destination connection at a specified index. More... | |
| bool | DisconnectSrc (FBPlug arg1, FBPlug arg2) |
| Remove a source connection. More... | |
| bool | DisconnectSrcAt (FBPlug arg1, object arg2) |
| Remove a source connection at a specified index. More... | |
| EndChange (FBPlug arg1) | |
| Ends a change on multiple plugs. More... | |
| object | GetDst (FBPlug arg1, object arg2) |
| Get a destination connection's plug at specified index. More... | |
| int | GetDstCount (FBPlug arg1) |
| Get destination connection count. More... | |
| FBConnectionType | GetDstType (FBPlug arg1, object arg2) |
| Get a destination connection's type at specified index. More... | |
| object | GetOwned (FBPlug arg1, object arg2) |
| Get the owned plug at specified index. More... | |
| int | GetOwnedCount (FBPlug arg1) |
| Get the owned plug count. More... | |
| object | GetOwner (FBPlug arg1) |
| Get the owner of this plug. More... | |
| object | GetSrc (FBPlug arg1, object arg2) |
| Get a source connection's plug at specified index. More... | |
| int | GetSrcCount (FBPlug arg1) |
| Get source connection count. More... | |
| FBConnectionType | GetSrcType (FBPlug arg1, object arg2) |
| Get a source connection's type at specified index. More... | |
| bool | Is (FBPlug arg1, object arg2) |
| Is( int pTypeId ) More... | |
| bool | IsSDKComponent (FBPlug arg1) |
| Return whether or not item is an SDK component. More... | |
| MoveSrcAt (...) | |
| bool | ReplaceDstAt (FBPlug arg1, object arg2, FBPlug arg3) |
| Replace a destination connection at a specified index. More... | |
| bool | ReplaceSrcAt (FBPlug arg1, object arg2, FBPlug arg3) |
| Replace a source connection at a specified index. More... | |
| bool | SwapSrc (FBPlug arg1, object arg2, object arg3) |
| Swap source connection at index A with source connection at index B. More... | |
| SetSelfModified (FBPlug arg1, FBPlugModificationFlag arg2, object arg3) | |
| Set the plug's self modification flag. More... | |
| bool | GetSelfModified (FBPlug arg1, FBPlugModificationFlag arg2) |
| Tell if the plug's self has changed. More... | |
| SetContentModified (FBPlug arg1, FBPlugModificationFlag arg2, object arg3) | |
| Set the plug's owned property/object's modification flag. More... | |
| bool | GetContentModified (FBPlug arg1, FBPlugModificationFlag arg2) |
| Tell if the plug's content has changed. More... | |
| int | GetPlugConnectionModifiedList (FBPlug arg1, FBPlugList arg2, FBPlugModificationFlag arg3, object arg4) |
| Get plug's modified src/dst property/object connection added/removed List. More... | |
| bool | RevertModification (FBPlug arg1, FBPlugModificationFlag arg2) |
| Revert the plug's modification to original status. More... | |
| __init__ (...) | |
| method | staticmethod (function) |
Public Member Functions inherited from FBPythonWrapper | |
| __reduce__ () | |
| __init__ (...) | |
Public Attributes | |
| PropertyKeyPropertyBehavior | KeyPropertyBehavior |
| Read Only Property: Key property behavior. More... | |
| FBPropertyBool | AutoControlNode |
| Read Write Property: Automatically create key control nodes. More... | |
| FBPropertyDouble | PathLength |
| Read Only Property: Path Length In Centimeter. More... | |
| ORSDK2018::FBPropertyString | PathLengthInString |
| Read Only Property: Path Length Display String According To The Current Unit. More... | |
| PropertyUnitType | PathLengthUnit |
| Read Write Property: Path Length Unit. More... | |
| FBPropertyBool | PathLengthShow |
| Read Write Property: Path length label display or not. More... | |
| PropertyPathEndCapStyle | PathEndCapStyle |
| Read Write Property: Path end cap display style. More... | |
| FBPropertyDouble | PathEndCapScale |
| Read Write Property: Path end cap display scale. More... | |
| FBPropertyDouble | TextScale |
| Read Write Property: Path Length label display scale. More... | |
| FBPropertyColorAndAlpha | TextBackground |
| Read Write Property: Path Length label display background color. More... | |
| FBPropertyAnimatableColor | Color |
| Read Write Property: Path display color in viewport. More... | |
Public Attributes inherited from FBModel | |
| FBPropertyAnimationNode | AnimationNode |
| Read Only Property: Animation node of the model. More... | |
| ORSDK2018::FBPropertyListModel | Children |
| Interface to IObject. More... | |
| FBPropertyVector3d | GeometricRotation |
| Read Write Property: Geometric rotation. More... | |
| FBPropertyVector3d | GeometricScaling |
| Read Write Property: Geometric scaling. More... | |
| FBPropertyVector3d | GeometricTranslation |
| Read Write Property: Geometric translation. More... | |
| FBPropertyGeometry | Geometry |
| Read Write Property: Geometry for the model. More... | |
| FBPropertyModelVertexData | ModelVertexData |
| Read Only Property: ModelVertexData for the model. More... | |
| FBPropertyBool | Icon3D |
| Read Write Property: Is model a 3D icon? More... | |
| FBPropertyBool | IsDeformable |
| Read Only Property: Is model deformable? More... | |
| FBPropertyBool | IsConstrained |
| Read Only Property: Is model constrained? More... | |
| FBPropertyInt | GeometryUpdateId |
| Read Only Property: model geometry (vertex data) related update id. More... | |
| FBPropertyBool | SkeletonDeformable |
| Read Write Property: Model skeleton deformable. More... | |
| FBPropertyBool | BlendShapeDeformable |
| Read Write Property: Model blend-shape deformable. More... | |
| FBPropertyBool | ConstrainDeformable |
| Read Write Property: Model constraint deformable. More... | |
| FBPropertyBool | PointCacheDeformable |
| Read Write Property: Model point cache deformable. More... | |
| FBPropertyBool | PointCacheRecord |
| Read Write Property: Record Point Cache for model? Not Savable More... | |
| FBPropertyColor | UniqueColorId |
| Read Only Property: Unique Color Id for color based viewer picking. More... | |
| FBPropertyModel | LookAt |
| Read Write Property: Look at model (interest point). More... | |
| FBPropertyModel | Parent |
| Read Write Property: Parent model. More... | |
| FBPropertyVector3d | PostRotation |
| Read Write Property: Post Rotation (considered if RotationActive is true) More... | |
| FBPropertyVector3d | PreRotation |
| Read Write Property: Pre Rotation (considered if RotationActive is true) More... | |
| FBPropertyBool | QuaternionInterpolate |
| Read Write Property: Use quaternion interpolation. More... | |
| FBPropertyBool | PrimaryVisibility |
| Read Write Property: Control the geometry render state. More... | |
| FBPropertyBool | CastsShadows |
| Read Write Property: If true, the geometry will produce shadows. More... | |
| FBPropertyBool | ReceiveShadows |
| Read Write Property: If true, the geometry will receive shadows. More... | |
| FBPropertyAnimatableVector3d | Rotation |
| Read Write Property: Lcl rotation. More... | |
| FBPropertyBool | RotationActive |
| Read Write Property: Is model using Rotation Limits? More... | |
| FBPropertyVector3d | RotationMax |
| Read Write Property: Max Rotation Limit (considered if RotationActive is true) More... | |
| FBPropertyBool | RotationMaxX |
| Read Write Property: Is model using Maximum Rotation Limits On X? More... | |
| FBPropertyBool | RotationMaxY |
| Read Write Property: Is model using Maximum Rotation Limits On Y? More... | |
| FBPropertyBool | RotationMaxZ |
| Read Write Property: Is model using Maximum Rotation Limits On Z? More... | |
| FBPropertyVector3d | RotationMin |
| Read Write Property: Min Rotation Limit (considered if RotationActive is true) More... | |
| FBPropertyBool | RotationMinX |
| Read Write Property: Is model using Minimum Rotation Limits On X? More... | |
| FBPropertyBool | RotationMinY |
| Read Write Property: Is model using Minimum Rotation Limits On Y? More... | |
| FBPropertyBool | RotationMinZ |
| Read Write Property: Is model using Minimum Rotation Limits On Z? More... | |
| FBPropertyModelRotationOrder | RotationOrder |
| Read Write Property: Rotation order. More... | |
| FBPropertyBool | RotationSpaceForLimitOnly |
| Read Write Property: Apply Post Rotation Matrix only for Limits? More... | |
| FBPropertyAnimatableVector3d | Scaling |
| Read Write Property: Lcl scaling. More... | |
| FBPropertyScene | Scene |
| Read Only Property: Scene containing the model. More... | |
| object | Selected |
| ORSDK2018::FBPropertyListShader | Shaders |
| List: Shaders for model. More... | |
| ORSDK2018::FBPropertyListMaterial | Materials |
| List: Materials for model. More... | |
| ORSDK2018::FBPropertyListTexture | Textures |
| List: Textures with Special UseType (Other than "Color" which should connect to materials). More... | |
| ORSDK2018::FBPropertyListDeformer | Deformers |
| List: Deformers (Skeleton Deformer or Point Cache Deformer). More... | |
| FBPropertyModelShadingMode | ShadingMode |
| Read Write Property: Shading mode for the model. More... | |
| object | CullingMode |
| FBPropertyBool | Pickable |
| Read Write Property: Indicate if a model can be picked in the viewer. More... | |
| FBPropertyBool | Show |
| Read Write Property: Indicate if the viewer should show the object, according to its visibility value. More... | |
| FBPropertyBool | Transformable |
| Read Write Property: Indicate if a model can be transformable in the viewer. More... | |
| FBPropertyBool | SoftSelected |
| Read Write Property: Is model Soft selected? More... | |
| FBPropertyAnimatableVector3d | Translation |
| Read Write Property: Lcl translation. More... | |
| FBPropertyModel | UpVector |
| Read Write Property: UpVector model. More... | |
| FBPropertyAnimatableBool | Visibility |
| Read Write Property: Visibility of model. More... | |
| object | IsVisible |
| If the model is visible. More... | |
| FBPropertyBool | VisibilityInheritance |
Read Write Property: //!< When this value is set to True the Visibility of this model is also applied to all its descendants More... | |
Public Attributes inherited from FBBox | |
| FBPropertyBool | Animatable |
| Read Write Property: Is the box animatable. More... | |
| FBPropertyBool | Live |
| Read Write Property: Is live? More... | |
| FBPropertyBool | RecordMode |
| Read Write Property: Is recording? More... | |
| const char * | UniqueName |
| internal Unique name. More... | |
Public Attributes inherited from FBComponent | |
| object | OwnerNamespace |
| ORSDK2018::FBPropertyListComponent | Components |
| List: List of components. More... | |
| ORSDK2018::FBPropertyString | Name |
| Read Write Property: Unique name of object. More... | |
| ORSDK2018::FBPropertyString | LongName |
| Read Write Property: Name and namespace for object. More... | |
| object | FullName |
| ORSDK2018::FBPropertyListComponent | Parents |
| List: Parents. More... | |
| ORSDK2018::FBPropertyManager | PropertyList |
| Read Only Property: Manages all of the properties for the component. More... | |
| FBPropertyBool | Selected |
| Read Write Property: Selected property. More... | |
Public Attributes inherited from FBPythonWrapper | |
| object | OnUnbind |
| __init__ | ( | object | arg1, |
| str | arg2 | ||
| ) |
Constructor.
Python Docstring:
__init__( (object)arg1, (str)arg2) -> None
C++ Signature:
FBModelPath3D(const char * pName, HIObject pObject = ((void *) 0))
| pName | Name of Path 3D. |
| pObject | For internal use only(default=NULL). |
Python sample code:
| __reduce__ | ( | ) |
| float ConvertSegmentPercentToTotalPercent | ( | FBModelPath3D | arg1, |
| object | arg2, | ||
| FBEvaluateInfo | arg3 | ||
| ) |
Converting one key type Segment (time) to Total (percent).
Python Docstring:
ConvertSegmentPercentToTotalPercent( (FBModelPath3D)arg1, (object)arg2 [, (FBEvaluateInfo)arg3]) -> float
C++ Signature:
double ConvertSegmentPercentToTotalPercent(double pPercent, ORSDK2018::FBEvaluateInfo * pEvaluateInfo = ((void *) 0))
| pPercent | Double value (as time) |
| float ConvertToSegmentPercentFactor | ( | FBModelPath3D | arg1 | ) |
Get factor for multiplying the derivative of a key for segment mode.
Python Docstring:
ConvertToSegmentPercentFactor( (FBModelPath3D)arg1) -> float
C++ Signature:
double ConvertToSegmentPercentFactor()
| float ConvertTotalPercentToSegmentPercent | ( | FBModelPath3D | arg1, |
| object | arg2, | ||
| FBEvaluateInfo | arg3 | ||
| ) |
Converting one key type Total (percent) to Segment (time).
Python Docstring:
ConvertTotalPercentToSegmentPercent( (FBModelPath3D)arg1, (object)arg2 [, (FBEvaluateInfo)arg3]) -> float
C++ Signature:
double ConvertTotalPercentToSegmentPercent(double pPercent, ORSDK2018::FBEvaluateInfo * pEvaluateInfo = ((void *) 0))
| pPercent | Double value (as percentage) |
| float ConvertToTotalPercentFactor | ( | FBModelPath3D | arg1 | ) |
Get factor for multiplying the derivative of a key for total mode.
Python Docstring:
ConvertToTotalPercentFactor( (FBModelPath3D)arg1) -> float
C++ Signature:
double ConvertToTotalPercentFactor()
| int GetSelectedPathKeyCount | ( | FBModelPath3D | arg1 | ) |
Query the number of keys present in the selected path.
Python Docstring:
GetSelectedPathKeyCount( (FBModelPath3D)arg1) -> int
C++ Signature:
int GetSelectedPathKeyCount()
| int InsertNewEndKey | ( | FBModelPath3D | arg1 | ) |
Insert a new key at the end of the path.
Python Docstring:
InsertNewEndKey( (FBModelPath3D)arg1) -> int
C++ Signature:
int InsertNewEndKey()
| int InsertNewStartKey | ( | FBModelPath3D | arg1 | ) |
Insert a new key at the start of the path.
Python Docstring:
InsertNewStartKey( (FBModelPath3D)arg1) -> int
C++ Signature:
int InsertNewStartKey()
| PathKeyClear | ( | FBModelPath3D | arg1 | ) |
Clear the path keys.
Python Docstring:
PathKeyClear( (FBModelPath3D)arg1) -> None
C++ Signature:
void PathKeyClear()
| int PathKeyEndAdd | ( | FBModelPath3D | arg1, |
| FBVector4d | arg2 | ||
| ) |
Adds a new key to the end of the path (with time gap of 1 sec).
Python Docstring:
PathKeyEndAdd( (FBModelPath3D)arg1, (FBVector4d)arg2) -> int
C++ Signature:
int PathKeyEndAdd(FBVector4d pTLocal)
The derivative value for the new key is copied from the left tangent of the last key.
| pTLocal | Vector value for the new added Key |
| FBVector4d PathKeyGet | ( | FBModelPath3D | arg1, |
| object | arg2 | ||
| ) |
Get path's key vector for at a particular key index.
Python Docstring:
PathKeyGet( (FBModelPath3D)arg1, (object)arg2) -> FBVector4d
C++ Signature:
FBVector4d PathKeyGet(int pKeyIndex)
| pKeyIndex | Key ID to set with |
| object PathKeyGetControlNode | ( | FBModelPath3D | arg1, |
| object | arg2 | ||
| ) |
Get the path key's control node.
Python Docstring:
PathKeyGetControlNode( (FBModelPath3D)arg1, (object)arg2) -> object
C++ Signature:
ORSDK2018::FBModel * PathKeyGetControlNode(int pKeyIndex)
Only works when KeyPropertyBehavior is eVector.
| pKeyIndex | Key ID to get |
| int PathKeyGetCount | ( | FBModelPath3D | arg1 | ) |
Query the number of keys present in the path.
Python Docstring:
PathKeyGetCount( (FBModelPath3D)arg1) -> int
C++ Signature:
int PathKeyGetCount()
| FBVector4d PathKeyGetLeftTangent | ( | FBModelPath3D | arg1, |
| object | arg2 | ||
| ) |
Get the path key left tangent's vector value for designated index.
Python Docstring:
PathKeyGetLeftTangent( (FBModelPath3D)arg1, (object)arg2) -> FBVector4d
C++ Signature:
FBVector4d PathKeyGetLeftTangent(int pKeyIndex)
| pKeyIndex | Key ID at which left tangent value is required |
| float PathKeyGetLeftTangentLength | ( | FBModelPath3D | arg1, |
| object | arg2 | ||
| ) |
Query the length of the left tangent.
Python Docstring:
PathKeyGetLeftTangentLength( (FBModelPath3D)arg1, (object)arg2) -> float
C++ Signature:
double PathKeyGetLeftTangentLength(int pKeyIndex)
| pKeyIndex | Key ID to set with |
| object PathKeyGetProperty | ( | FBModelPath3D | arg1, |
| object | arg2 | ||
| ) |
Get the path key's corresponding property.
Python Docstring:
PathKeyGetProperty( (FBModelPath3D)arg1, (object)arg2) -> object
C++ Signature:
ORSDK2018::FBProperty * PathKeyGetProperty(int pKeyIndex)
Only works when KeyPropertyBehavior is eVector.
| pKeyIndex | Key ID to get |
| FBVector4d PathKeyGetRightTangent | ( | FBModelPath3D | arg1, |
| object | arg2 | ||
| ) |
Get the path key right tangent's vector value for designated index.
Python Docstring:
PathKeyGetRightTangent( (FBModelPath3D)arg1, (object)arg2) -> FBVector4d
C++ Signature:
FBVector4d PathKeyGetRightTangent(int pKeyIndex)
| pKeyIndex | Key ID to set with |
| float PathKeyGetRightTangentLength | ( | FBModelPath3D | arg1, |
| object | arg2 | ||
| ) |
Query the value of the right tangent.
Python Docstring:
PathKeyGetRightTangentLength( (FBModelPath3D)arg1, (object)arg2) -> float
C++ Signature:
double PathKeyGetRightTangentLength(int pKeyIndex)
| pKeyIndex | Key ID to set with |
| FBVector4d PathKeyGetXYZDerivative | ( | FBModelPath3D | arg1, |
| object | arg2 | ||
| ) |
Get vector in XYZ coordinates for a path tangent.
Python Docstring:
PathKeyGetXYZDerivative( (FBModelPath3D)arg1, (object)arg2) -> FBVector4d
C++ Signature:
FBVector4d PathKeyGetXYZDerivative(int pKeyIndex)
This works only if key interpolation type is CUBIC and tangent mode is User, Break or Auto.
| pKeyIndex | Key ID to set with |
| int PathKeyInsertAfter | ( | FBModelPath3D | arg1, |
| object | arg2, | ||
| FBVector4d | arg3 | ||
| ) |
Adds a new key immediately after the specified key ID (with time gap of 1 sec).
Python Docstring:
PathKeyInsertAfter( (FBModelPath3D)arg1, (object)arg2, (FBVector4d)arg3) -> int
C++ Signature:
int PathKeyInsertAfter(int pKeyIndex, FBVector4d pTLocal)
The following keys are all shifted by 1 sec.
| pKeyIndex | Key ID to insert after. If key ID < 0 then the behavior is the same as PathKeyStartAdd. If key ID >= PathKeyGetCount-1 then the behavior is the same as PathKeyEndAdd. |
| pTLocal | Vector value for the new added Key |
| PathKeyRemove | ( | FBModelPath3D | arg1, |
| object | arg2 | ||
| ) |
Remove key at a particular index.
Python Docstring:
PathKeyRemove( (FBModelPath3D)arg1, (object)arg2) -> None
C++ Signature:
void PathKeyRemove(int pKeyIndex)
| pKeyIndex | Key ID at which key is to be removed. |
| PathKeyRemoveSelected | ( | FBModelPath3D | arg1 | ) |
Remove the selected keys from the path.
Python Docstring:
PathKeyRemoveSelected( (FBModelPath3D)arg1) -> None
C++ Signature:
void PathKeyRemoveSelected()
| PathKeySet | ( | FBModelPath3D | arg1, |
| object | arg2, | ||
| FBVector4d | arg3, | ||
| object | arg4 | ||
| ) |
Set the local coordinate vector values for path at a particular key index.
Python Docstring:
PathKeySet( (FBModelPath3D)arg1, (object)arg2, (FBVector4d)arg3 [, (object)arg4]) -> None
C++ Signature:
void PathKeySet(int pKeyIndex, FBVector4d pTLocal, bool pUpdate = true)
| pKeyIndex | Key ID to set with |
| pTLocal | Vector to use to set values to Key |
| pUpdate | true if geometry update is required, false if not required (default=true) |
| bool PathKeySetControlNode | ( | FBModelPath3D | arg1, |
| object | arg2, | ||
| FBModel | arg3 | ||
| ) |
Set the path key's control node.
Python Docstring:
PathKeySetControlNode( (FBModelPath3D)arg1, (object)arg2, (FBModel)arg3) -> bool
C++ Signature:
bool PathKeySetControlNode(int pKeyIndex, ORSDK2018::FBModel * pControlNode)
Only works when KeyPropertyBehavior is eVector and AutoControlNode is disabled.
| pKeyIndex | Key ID to set |
| pControlNode | Model to set as path key's control node. |
| PathKeySetLeftRightTangent | ( | FBModelPath3D | arg1, |
| object | arg2, | ||
| FBVector4d | arg3, | ||
| FBVector4d | arg4, | ||
| FBVector4d | arg5, | ||
| object | arg6 | ||
| ) |
Set path's vectors for key, left tangent and right tangent at a particular key index.
Python Docstring:
PathKeySetLeftRightTangent( (FBModelPath3D)arg1, (object)arg2, (FBVector4d)arg3, (FBVector4d)arg4, (FBVector4d)arg5 [, (object)arg6]) -> None
C++ Signature:
void PathKeySetLeftRightTangent(int pKeyIndex, FBVector4d pKeyTLocal, FBVector4d pLeftTangentTLocal, FBVector4d pRightTangentTLocal, bool pUpdate = true)
| pKeyIndex | Key ID to set key for left and right tangents |
| pKeyTLocal | Vector to use to set values to Key |
| pLeftTangentTLocal | Vector to use to set values to Key Left Tangent |
| pRightTangentTLocal | Vector to use to set values to Key Right Tangent |
| pUpdate | true if geometry update is required, false if not required (default=true) |
| PathKeySetLeftTangent | ( | FBModelPath3D | arg1, |
| object | arg2, | ||
| FBVector4d | arg3, | ||
| object | arg4 | ||
| ) |
Set path's key left tangent vector for designated index.
Python Docstring:
PathKeySetLeftTangent( (FBModelPath3D)arg1, (object)arg2, (FBVector4d)arg3 [, (object)arg4]) -> None
C++ Signature:
void PathKeySetLeftTangent(int pKeyIndex, FBVector4d pTLocal, bool pUpdate = true)
| pKeyIndex | Key ID at which left tangent is to be set |
| pTLocal | Vector to use to set values to Key |
| pUpdate | true if geometry update is required, false if not required (default=true) |
| PathKeySetRightTangent | ( | FBModelPath3D | arg1, |
| object | arg2, | ||
| FBVector4d | arg3, | ||
| object | arg4 | ||
| ) |
Set 3D path's key right tangent vector for designated index.
Python Docstring:
PathKeySetRightTangent( (FBModelPath3D)arg1, (object)arg2, (FBVector4d)arg3 [, (object)arg4]) -> None
C++ Signature:
void PathKeySetRightTangent(int pKeyIndex, FBVector4d pTLocal, bool pUpdate = true)
| pKeyIndex | Key ID at which right tangent is to be set |
| pTLocal | Vector to use to set values to Key |
| pUpdate | true if geometry update is required, false if not required (default=true) |
| PathKeySetXDerivative | ( | FBModelPath3D | arg1, |
| object | arg2, | ||
| object | arg3, | ||
| object | arg4 | ||
| ) |
Set derivative in X coordinate for a path tangent.
Python Docstring:
PathKeySetXDerivative( (FBModelPath3D)arg1, (object)arg2, (object)arg3, (object)arg4) -> None
C++ Signature:
void PathKeySetXDerivative(int pKeyIndex, double pDerivative, bool pUpdate)
This works only if key interpolation type is CUBIC and tangent mode is User, Break or Auto.
| pKeyIndex | Key ID to set with |
| pDerivative | Value of the derivative to apply to tangent |
| pUpdate | true if geometry update is required, false if not required (default=true) |
| PathKeySetXYZDerivative | ( | FBModelPath3D | arg1, |
| object | arg2, | ||
| FBVector4d | arg3, | ||
| object | arg4 | ||
| ) |
Set derivative in XYZ coordinates for a path tangent.
Python Docstring:
PathKeySetXYZDerivative( (FBModelPath3D)arg1, (object)arg2, (FBVector4d)arg3, (object)arg4) -> None
C++ Signature:
void PathKeySetXYZDerivative(int pKeyIndex, FBVector4d pDerivative, bool pUpdate)
This works only if key interpolation type is CUBIC and tangent mode is User, Break or Auto.
| pKeyIndex | Key ID to set with |
| pDerivative | Value of the derivative to apply to tangent |
| pUpdate | true if geometry update is required, false if not required (default=true) |
| PathKeySetYDerivative | ( | FBModelPath3D | arg1, |
| object | arg2, | ||
| object | arg3, | ||
| object | arg4 | ||
| ) |
Set derivative in Y coordinate for a path tangent.
Python Docstring:
PathKeySetYDerivative( (FBModelPath3D)arg1, (object)arg2, (object)arg3, (object)arg4) -> None
C++ Signature:
void PathKeySetYDerivative(int pKeyIndex, double pDerivative, bool pUpdate)
This works only if key interpolation type is CUBIC and tangent mode is User, Break or Auto.
| pKeyIndex | Key ID to set with |
| pDerivative | Value of the derivative to apply to tangent |
| pUpdate | true if geometry update is required, false if not required (default=true) |
| PathKeySetZDerivative | ( | FBModelPath3D | arg1, |
| object | arg2, | ||
| object | arg3, | ||
| object | arg4 | ||
| ) |
Set derivative in Z coordinate for a path tangent.
Python Docstring:
PathKeySetZDerivative( (FBModelPath3D)arg1, (object)arg2, (object)arg3, (object)arg4) -> None
C++ Signature:
void PathKeySetZDerivative(int pKeyIndex, double pDerivative, bool pUpdate)
This works only if key interpolation type is CUBIC and tangent mode is User, Break or Auto.
| pKeyIndex | Key ID to set with |
| pDerivative | Value of the derivative to apply to tangent |
| pUpdate | true if geometry update is required, false if not required (default=true) |
| int PathKeyStartAdd | ( | FBModelPath3D | arg1, |
| FBVector4d | arg2 | ||
| ) |
Adds a new key to the start of the path (with time gap of 1 sec).
Python Docstring:
PathKeyStartAdd( (FBModelPath3D)arg1, (FBVector4d)arg2) -> int
C++ Signature:
int PathKeyStartAdd(FBVector4d pTLocal)
The derivative value for the new key is copied from the right tangent of the first key.
| pTLocal | Vector value for the new added Key |
| FBVector4d Segment_GlobalPathEvaluate | ( | FBModelPath3D | arg1, |
| object | arg2, | ||
| FBEvaluateInfo | arg3 | ||
| ) |
Get the path's vector at a particular point within the curve, in global coordinates.
Python Docstring:
Segment_GlobalPathEvaluate( (FBModelPath3D)arg1, (object)arg2 [, (FBEvaluateInfo)arg3]) -> FBVector4d
C++ Signature:
FBVector4d Segment_GlobalPathEvaluate(double pSegmentPercent, ORSDK2018::FBEvaluateInfo * pEvaluateInfo = ((void *) 0))
| pSegmentPercent | Double value (as time) at which the path vector would be computed |
| FBVector4d Segment_GlobalPathEvaluateDerivative | ( | FBModelPath3D | arg1, |
| object | arg2, | ||
| FBEvaluateInfo | arg3 | ||
| ) |
Get the path's derivative at a particular point within the curve, in global coordinates.
Python Docstring:
Segment_GlobalPathEvaluateDerivative( (FBModelPath3D)arg1, (object)arg2 [, (FBEvaluateInfo)arg3]) -> FBVector4d
C++ Signature:
FBVector4d Segment_GlobalPathEvaluateDerivative(double pSegmentPercent, ORSDK2018::FBEvaluateInfo * pEvaluateInfo = ((void *) 0))
| pSegmentPercent | Double value (as time) at which the path derivative would be computed |
| int Segment_IsPathKey | ( | FBModelPath3D | arg1, |
| object | arg2, | ||
| FBEvaluateInfo | arg3 | ||
| ) |
Query whether a percentage value has a key associated at that point in the path.
Python Docstring:
Segment_IsPathKey( (FBModelPath3D)arg1, (object)arg2 [, (FBEvaluateInfo)arg3]) -> int
C++ Signature:
int Segment_IsPathKey(double pSegmentPercent, ORSDK2018::FBEvaluateInfo * pEvaluateInfo = ((void *) 0))
| pSegmentPercent | Double value (as time) at which the path would be queried for existence of key |
| FBVector4d Segment_LocalPathEvaluate | ( | FBModelPath3D | arg1, |
| object | arg2, | ||
| FBEvaluateInfo | arg3 | ||
| ) |
Get the path's vector at a particular point within the curve, in local coordinates.
Python Docstring:
Segment_LocalPathEvaluate( (FBModelPath3D)arg1, (object)arg2 [, (FBEvaluateInfo)arg3]) -> FBVector4d
C++ Signature:
FBVector4d Segment_LocalPathEvaluate(double pSegmentPercent, ORSDK2018::FBEvaluateInfo * pEvaluateInfo = ((void *) 0))
| pSegmentPercent | Double value (as time) at which the path vector would be computed |
| FBVector4d Segment_LocalPathEvaluateDerivative | ( | FBModelPath3D | arg1, |
| object | arg2, | ||
| FBEvaluateInfo | arg3 | ||
| ) |
Get the path's derivative at a particular point within the curve, in local coordinates.
Python Docstring:
Segment_LocalPathEvaluateDerivative( (FBModelPath3D)arg1, (object)arg2 [, (FBEvaluateInfo)arg3]) -> FBVector4d
C++ Signature:
FBVector4d Segment_LocalPathEvaluateDerivative(double pSegmentPercent, ORSDK2018::FBEvaluateInfo * pEvaluateInfo = ((void *) 0))
| pSegmentPercent | Double value (as time) at which the path derivative would be computed |
| int Segment_PathKeyAdd | ( | FBModelPath3D | arg1, |
| object | arg2, | ||
| FBVector4d | arg3, | ||
| FBEvaluateInfo | arg4 | ||
| ) |
Adds a new key either at the start, end or along the path as per specified.
Python Docstring:
Segment_PathKeyAdd( (FBModelPath3D)arg1, (object)arg2, (FBVector4d)arg3 [, (FBEvaluateInfo)arg4]) -> int
C++ Signature:
int Segment_PathKeyAdd(double pSegmentPercent, FBVector4d pTLocal, ORSDK2018::FBEvaluateInfo * pEvaluateInfo = ((void *) 0))
| pSegmentPercent | Double value indicating where the key is to be added. If < 0, key added before start of the path, if > 0, key added at end of path, otherwise it is added somewhere along the path depending on value specified |
| pTLocal | Vector to use to set values to Key |
| ShowCurveControls | ( | FBModelPath3D | arg1, |
| object | arg2 | ||
| ) |
Enable or disable displaying Curve Controls for the 3D model path.
Python Docstring:
ShowCurveControls( (FBModelPath3D)arg1, (object)arg2) -> None
C++ Signature:
void ShowCurveControls(bool pShow)
| pShow | true if curve controls are to be displayed false if not required |
| ShowCurvePoints | ( | FBModelPath3D | arg1, |
| object | arg2 | ||
| ) |
Enable or disable displaying Curve Points for the 3D model path.
Python Docstring:
ShowCurvePoints( (FBModelPath3D)arg1, (object)arg2) -> None
C++ Signature:
void ShowCurvePoints(bool pShow)
| pShow | true if curve points are to be displayed false if not required |
| FBVector4d Total_GlobalPathEvaluate | ( | FBModelPath3D | arg1, |
| object | arg2, | ||
| FBEvaluateInfo | arg3 | ||
| ) |
Get the path's vector at a particular point within the curve, in global coordinates.
Python Docstring:
Total_GlobalPathEvaluate( (FBModelPath3D)arg1, (object)arg2 [, (FBEvaluateInfo)arg3]) -> FBVector4d
C++ Signature:
FBVector4d Total_GlobalPathEvaluate(double pTotalPercent, ORSDK2018::FBEvaluateInfo * pEvaluateInfo = ((void *) 0))
| pTotalPercent | Double value (as percentage) at which the path vector would be computed |
| FBVector4d Total_GlobalPathEvaluateDerivative | ( | FBModelPath3D | arg1, |
| object | arg2, | ||
| FBEvaluateInfo | arg3 | ||
| ) |
Get the path's derivative at a particular point within the curve, in global coordinates.
Python Docstring:
Total_GlobalPathEvaluateDerivative( (FBModelPath3D)arg1, (object)arg2 [, (FBEvaluateInfo)arg3]) -> FBVector4d
C++ Signature:
FBVector4d Total_GlobalPathEvaluateDerivative(double pTotalPercent, ORSDK2018::FBEvaluateInfo * pEvaluateInfo = ((void *) 0))
| pTotalPercent | Double value (as percentage) at which the path derivative would be computed |
| int Total_IsPathKey | ( | FBModelPath3D | arg1, |
| object | arg2, | ||
| FBEvaluateInfo | arg3 | ||
| ) |
Query whether a percentage value has a key associated at that point in the path.
Python Docstring:
Total_IsPathKey( (FBModelPath3D)arg1, (object)arg2 [, (FBEvaluateInfo)arg3]) -> int
C++ Signature:
int Total_IsPathKey(double pTotalPercent, ORSDK2018::FBEvaluateInfo * pEvaluateInfo = ((void *) 0))
| pTotalPercent | Double value (as percentage) at which the path would be queried for existence of key |
| FBVector4d Total_LocalPathEvaluate | ( | FBModelPath3D | arg1, |
| object | arg2, | ||
| FBEvaluateInfo | arg3 | ||
| ) |
Get the path's vector at a particular point within the curve, in local coordinates.
Python Docstring:
Total_LocalPathEvaluate( (FBModelPath3D)arg1, (object)arg2 [, (FBEvaluateInfo)arg3]) -> FBVector4d
C++ Signature:
FBVector4d Total_LocalPathEvaluate(double pTotalPercent, ORSDK2018::FBEvaluateInfo * pEvaluateInfo = ((void *) 0))
| pTotalPercent | Double value (as percentage) at which the path vector would be computed |
| FBVector4d Total_LocalPathEvaluateDerivative | ( | FBModelPath3D | arg1, |
| object | arg2, | ||
| FBEvaluateInfo | arg3 | ||
| ) |
Get the path's derivative at a particular point within the curve, in local coordinates.
Python Docstring:
Total_LocalPathEvaluateDerivative( (FBModelPath3D)arg1, (object)arg2 [, (FBEvaluateInfo)arg3]) -> FBVector4d
C++ Signature:
FBVector4d Total_LocalPathEvaluateDerivative(double pTotalPercent, ORSDK2018::FBEvaluateInfo * pEvaluateInfo = ((void *) 0))
| pTotalPercent | Double value (as percentage) at which the path derivative would be computed |
| int Total_PathKeyAdd | ( | FBModelPath3D | arg1, |
| object | arg2, | ||
| FBVector4d | arg3, | ||
| FBEvaluateInfo | arg4 | ||
| ) |
Adds a new key either at the start, end or along the path as per specified.
Python Docstring:
Total_PathKeyAdd( (FBModelPath3D)arg1, (object)arg2, (FBVector4d)arg3 [, (FBEvaluateInfo)arg4]) -> int
C++ Signature:
int Total_PathKeyAdd(double pTotalPercent, FBVector4d pTLocal, ORSDK2018::FBEvaluateInfo * pEvaluateInfo = ((void *) 0))
| pTotalPercent | Double value indicating where the key is to be added. If < 0, key added before start of the path, if > 0, key added at end of path, otherwise it is added somewhere along the path depending on value specified |
| pTLocal | Vector to use to set values to Key |
| UpdateGeometry | ( | FBModelPath3D | arg1 | ) |
Update path geometry explicitly.
Python Docstring:
UpdateGeometry( (FBModelPath3D)arg1) -> None
C++ Signature:
void UpdateGeometry()
| FBPropertyBool AutoControlNode |
Read Write Property: Automatically create key control nodes.
Read Write Property: Path display color in viewport.
| PropertyKeyPropertyBehavior KeyPropertyBehavior |
Read Only Property: Key property behavior.
| FBPropertyDouble PathEndCapScale |
Read Write Property: Path end cap display scale.
| PropertyPathEndCapStyle PathEndCapStyle |
Read Write Property: Path end cap display style.
| FBPropertyDouble PathLength |
Read Only Property: Path Length In Centimeter.
| ORSDK2018::FBPropertyString PathLengthInString |
Read Only Property: Path Length Display String According To The Current Unit.
| FBPropertyBool PathLengthShow |
Read Write Property: Path length label display or not.
| PropertyUnitType PathLengthUnit |
Read Write Property: Path Length Unit.
| FBPropertyColorAndAlpha TextBackground |
Read Write Property: Path Length label display background color.
| FBPropertyDouble TextScale |
Read Write Property: Path Length label display scale.