#include <Graphics/IRenderGeometry.h>
#include <Graphics/DrawContext.h>
#include <Graphics/MaterialRequiredStreams.h>
#include <Graphics/VertexBufferHandle.h>
#include <Graphics/IndexBufferHandle.h>
#include <export.h>
Classes | |
class | SimpleRenderGeometry |
SimpleRenderGeometry is a simple implementation of IRenderGeometry. More... | |
Namespaces | |
MaxSDK | |
This API is used to support OLE structured storage streams containing user specified string data in 3ds Max scene files or other OLE Structured Storage based files. | |
MaxSDK::Graphics | |