#include "../maxheap.h"#include "../iFnPub.h"#include "IAssetAccessor.h"#include "../Path.h"#include "../Noncopyable.h"#include "AssetType.h"#include "AssetUser.h"#include "AssetId.h"#include "assetmanagementExport.h"Classes | |
| class | IAssetManager |
Namespaces | |
| MaxSDK | |
| This API is used to support OLE structured storage streams containing user specified string data in 3ds Max scene files or other OLE Structured Storage based files. | |
| MaxSDK::AssetManagement | |
Macros | |
| #define | IID_ASSET_MANAGER Interface_ID(0x35331479, 0x539570e8) |
| #define IID_ASSET_MANAGER Interface_ID(0x35331479, 0x539570e8) |