Find safety information and requirements for setting up a VRED collaboration session.
VRED provides an out-of-the-box collaboration solution for both desktop and VR users alike. Use it for showing work to a group in VR. Participants can join a collaboration session from their desktop or using HMDs. To see what is needed for a collaboration session, read the section below, What's Needed for a Collaboration Session.
The Collaboration tool is only available as of Autodesk VRED 2019.2. It is available in both Design and Professional. The VRED Cluster Service is required and acts as an exchange server to synchronize the participants and scene changes.
Workstations with both VRED Pro and Design installed cannot be the host of a collaboration session. Here is a workaround for this issue:
VREDClusterService -e -c
once.This section is for anyone who needs to configure an alternative port for the VRED Collaboration feature. The default collaboration TCP port is 8889 and can get overloaded by other VRED services also accessing this port. Changing the port used will fix this.
The cluster service has to be started with the option -p NNNN
.
For example, on Linux, in a terminal window, go to the VRED installation directiory, then enter the following:
cd bin
clusterService -e -c -p NNNN
`
On Windows, in a terminal window, go to the VRED installation directory, then enter the following:
cd bin\WIN64
VREDClusterService -e -c -p NNNN
When participating in a collaboration session, there are things to consider, such as whether you will participate from your desktop or through VR. Let's look at what you will need:
VR Devices - See Supported VR Devices.
At present, only the HTC Vive and Oculus support the Collaboration tool's VR Room configurations. All other devices should only be used for testing purposes. See Correctly Setting Up the Tracking System for more information.
Audio - To minimize outside noise and potential disruptions, we recommend a noise-cancelling mic and headphones.
The VRED collaboration session is designed to work side-by-side with your current, audio conferencing, email, and calendar apps. These are needed, as they are not included as part of VRED.
You will find information on what desktop and VR participants should expect and require, how scenes work in a collaboration session, and room calibration.
There are two kinds of collaboration session participants:
Desktop participants have full control over a scene. They can switch Variants Sets, trigger animations, and transform parts of the scene, as well as navigate within it. In a session, desktop participants appear as a tablet.
VR participants have full control over the scene. They can switch Variants Sets and trigger animations within the scene and navigate via the teleporter. In a session, VR participants appear as a robotic humanoid.
Please refer to VR Room Setup to ensure everything is set up correctly for the best and safest experience.
Since things work a bit differently in a collaboration session, it is important to understand how scenes work.
Participants can trigger things like Variant Sets and animation. When this happens, VRED uploads only these actions to participants, not the entire scene. It only syncs the changed information. This is why we stress that all participants use the same scene file during the collaboration session. This guarantees everyone sees the same thing. Participants not using the same scene will experience issues with information syncing, resulting in errors and not seeing changes.
There are limitations to the information synced. Though Variant Sets, animations, and transformations are synced, new geometry added to the scene is not. However, if participants upload the scene after changes have been made, even newly created geometry, variants, variant sets, and animation are synced.
Though there is nothing that needs to be done before starting a VRED collaboration sessions, here are some suggestions: