Note: Ensure 
	 Enable Turn/Mill UI is selected in the 
	 Machine Design Settings dialog to access the lathe design options. 
  
Unlike milling machines, setting up a machine design file for even a simple lathe without live tooling can be quite difficult. Some of the complicating factors are: 
- Many lathes have slant-beds, which makes even linear motion complicated (BASIC script). 
  
 
- Tool blocks must be defined to work with turrets, which requires several UCS mates per type of tool block. 
  
 
- Many machines have sub-spindles that require additional specification and clearances. 
  
 
The following is a suggested order for the required steps. 
- 
Prepare solid model. 
  
 
- 
Define parent/child relationships. 
  
 
- 
Specify movement. 
	 
- Ignore slant-bed, pretend it is straight XYZ and ignore collisions. 
		
 
- Ignore sub-spindle, and do not try any transfers or cutting on the sub-spindle initially. 
		
 
- Fake a Y motion if necessary. If the machine does not have a Y motion, the components (chuck/turret/sub-spindle) must align 
		  exactly. Sometimes this is hard to achieve so it may be simpler to add a Y motion to the turret assembly to correct for this. This does not affect the simulation in any significant way. 
		
 
 
   
- 
Set top-most table. 
	 
- Ignore sub-spindle (the top-most table applies only to the main spindle). 
		
 
 
   
- 
Set tool location. 
	 
- Tool blocks - do not define any, just put one temporary tool location on the bottom of the turret like a milling machine, and ignore how the tools look with respect to the turret. 
		
 
- Ignore the lower turret if there is one. 
		
 
 
   
- 
Add slant bed. 
  
 
- 
Add toolblocks. This is easier if you have a working example of a machine with similar toolblock types. Study the locations and orientations in the working model carefully. Add one toolblock at a time. 
  
 
- 
Add sub-spindle. 
  
 
- Add lower turret (Tool location and 
	 Tool block) 
  
 
Tip: You may find it useful to save key versions of a turn/mill machine design file as you progress. If you change something that breaks a motion that was working in a prior version, you can revert back to that version.