3ds Max C++ API Reference
MSPluginTexmap Class Reference

#include <mxsPlugin.h>

+ Inheritance diagram for MSPluginTexmap:

Public Member Functions

 MSPluginTexmap ()
 
 MSPluginTexmap (MSPluginClass *pc, BOOL loading)
 
 ~MSPluginTexmap ()
 
HWND AddRollupPage (HINSTANCE hInst, const MCHAR *dlgTemplate, DLGPROC dlgProc, const MCHAR *title, LPARAM param=0, DWORD vflags=0, int category=ROLLUP_CAT_STANDARD) override
 
void DeleteRollupPage (HWND hRollup) override
 
IRollupWindowGetRollupWindow () override
 
void RollupMouseMessage (HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam) override
 
ReferenceTargetget_delegate ()
 
void DeleteThis ()
 Deletes an instance of this class. More...
 
void GetClassName (MSTR &s, bool localized=true) const override
 Retrieves the name of the plugin class. More...
 
Class_ID ClassID ()
 Retrieves a constant that uniquely identifies the plugin class. More...
 
void FreeCaches ()
 
int NumSubs ()
 
AnimatableSubAnim (int i)
 
MSTR SubAnimName (int i, bool localized=true) override
 
int NumParamBlocks ()
 
IParamBlock2GetParamBlock (int i)
 
IParamBlock2GetParamBlockByID (BlockID id)
 
voidGetInterface (ULONG id)
 Inherited from Animatable. More...
 
RefResult NotifyRefChanged (const Interval &changeInt, RefTargetHandle hTarget, PartID &partID, RefMessage message, BOOL propagate)
 Receives and responds to messages. More...
 
int NumRefs ()
 Returns the total number of references this ReferenceMaker can hold. More...
 
RefTargetHandle GetReference (int i)
 Returns the 'i-th' reference. More...
 
void RefDeleted ()
 Called after a references to this is deleted. More...
 
RefTargetHandle Clone (RemapDir &remap)
 This method is used by 3ds Max to clone an object. More...
 
MSTR GetFullName (bool localized=true) override
 
int BuildMaps (TimeValue t, RenderMapsContext &rmc)
 
ULONG Requirements (int subMtlNum)
 
ULONG LocalRequirements (int subMtlNum)
 
void MappingsRequired (int subMtlNum, BitArray &mapreq, BitArray &bumpreq)
 
void LocalMappingsRequired (int subMtlNum, BitArray &mapreq, BitArray &bumpreq)
 
BOOL IsMultiMtl ()
 
int NumSubTexmaps ()
 
TexmapGetSubTexmap (int i)
 
void SetSubTexmap (int i, Texmap *m)
 
MSTR GetSubTexmapSlotName (int i, bool localized=true) override
 
MSTR GetSubTexmapTVName (int i, bool localized=true)
 
void Update (TimeValue t, Interval &valid)
 
void Reset ()
 
Interval Validity (TimeValue t)
 
ParamDlgCreateParamDlg (HWND hwMtlEdit, IMtlParams *imp)
 
IOResult Save (ISave *iSave)
 
IOResult Load (ILoad *iLoad)
 
ULONG GetGBufID ()
 
void SetGBufID (ULONG id)
 
void EnumAuxFiles (AssetEnumCallback &assetEnum, DWORD vflags)
 
PStampGetPStamp (int sz)
 
PStampCreatePStamp (int sz)
 
void DiscardPStamp (int sz)
 
BOOL SupportTexDisplay ()
 
DWORD_PTR GetActiveTexHandle (TimeValue t, TexHandleMaker &thmaker)
 
void ActivateTexDisplay (BOOL onoff)
 
BOOL SupportsMultiMapsInViewport ()
 
void SetupGfxMultiMaps (TimeValue t, Material *mtl, MtlMakerCallback &cb)
 
ReferenceTargetGetRefTarget ()
 
AColor EvalColor (ShadeContext &sc)
 
float EvalMono (ShadeContext &sc)
 
Point3 EvalNormalPerturb (ShadeContext &sc)
 
BOOL HandleOwnViewPerturb ()
 
void GetUVTransform (Matrix3 &uvtrans)
 
int GetTextureTiling ()
 
void InitSlotType (int sType)
 
int GetUVWSource ()
 
int GetMapChannel ()
 
UVGenGetTheUVGen ()
 
XYZGenGetTheXYZGen ()
 
void SetOutputLevel (TimeValue t, float v)
 
int LoadMapFiles (TimeValue t)
 
void RenderBitmap (TimeValue t, Bitmap *bm, float scale3D=1.0f, BOOL filter=FALSE)
 
void RefAdded (RefMakerHandle rm)
 Called after a reference is made to a target. More...
 
bool IsLocalOutputMeaningful (ShadeContext &sc)
 
bool IsOutputMeaningful (ShadeContext &sc)
 
- Public Member Functions inherited from MSPlugin
 MSPlugin ()
 
virtual ~MSPlugin ()
 
void init (MSPluginClass *pClass)
 
ScripterExport void gc_trace ()
 
ScripterExport void collect ()
 
void DeleteThis ()
 
ScripterExport void RefDeleted ()
 
void init_locals ()
 
void call_handler (Value *handler, Value **arg_list, int count, TimeValue t, BOOL disable_on_error=FALSE)
 
Value_call_handler (Value *handler, Value **arg_list, int count, TimeValue t, BOOL disable_on_error=FALSE)
 
FPStatus call_handler (const MCHAR *handler_name, FPParams *params, FPValue &result, TimeValue t, BOOL disable_on_error=FALSE)
 
FPStatus call_handler (Value *handler, FPParams *params, FPValue &result, TimeValue t, BOOL disable_on_error=FALSE)
 
void post_create (ReferenceTarget *me, BOOL loading)
 
void call_all_set_handlers ()
 
void disable ()
 
void enable ()
 
BOOL enabled ()
 
int get_local_index (Value *prop)
 
Valueget_local (int index)
 
void set_local (int index, Value *val)
 
ScripterExport IParamBlock2GetParamBlockByID (BlockID id)
 
ScripterExport RefResult NotifyRefChanged (const Interval &changeInt, RefTargetHandle hTarget, PartID &partID, RefMessage message, BOOL propagate)
 
ScripterExport RefTargetHandle clone_from (MSPlugin *obj, ReferenceTarget *obj_as_ref, RemapDir &remap)
 
void RefAdded (RefMakerHandle rm)
 
void NotifyTarget (int msg, RefMakerHandle rm)
 
IOResult Load (ILoad *iLoad)
 
void post_load (ILoad *iLoad, int which)
 
void dump_local_vars_and_externals (int indentLevel)
 
- Public Member Functions inherited from Value
virtual ScripterExport BOOL is_kind_of (ValueMetaClass *c)
 
virtual ScripterExport ValueMetaClasslocal_base_class ()
 
virtual Valueeval ()
 
virtual Valueeval_no_wrapper ()
 
virtual ScripterExport Valueapply (Value **arglist, int count, CallContext *cc=NULL)
 
virtual ScripterExport Valueapply_no_alloc_frame (Value **arglist, int count, CallContext *cc=NULL)
 
virtual void export_to_scripter ()
 
virtual Valuemap (node_map &m)
 
virtual Valuemap_path (PathName *path, node_map &m)
 
virtual Valuefind_first (BOOL(*test_fn)(INode *node, int level, const void *arg), const void *test_arg)
 
virtual Valueget_path (PathName *path)
 
virtual ScripterExport void sprin1 (CharStream *stream)
 
virtual ScripterExport void sprint (CharStream *stream)
 
virtual void prin1 ()
 
virtual void print ()
 
virtual ScripterExport Class_ID get_max_class_id ()
 
virtual ScripterExport Valuedelete_vf (Value **arglist, int arg_count)
 
virtual ScripterExport ValueclearSelection_vf (Value **arglist, int arg_count)
 
virtual float to_float ()
 
virtual double to_double ()
 
virtual const MCHARto_string ()
 
virtual MSTR to_mstr ()
 
virtual MSTR to_filename ()
 
virtual int to_int ()
 
virtual INT64 to_int64 ()
 
virtual INT_PTR to_intptr ()
 
virtual BOOL to_bool ()
 
virtual BitArrayto_bitarray ()
 
virtual Point4 to_point4 ()
 
virtual Point3 to_point3 ()
 
virtual Point2 to_point2 ()
 
virtual AColor to_acolor ()
 
virtual COLORREF to_colorref ()
 
virtual INodeto_node ()
 
virtual Ray to_ray ()
 
virtual Interval to_interval ()
 
virtual Quat to_quat ()
 
virtual AngAxis to_angaxis ()
 
virtual Matrix3to_matrix3 ()
 
virtual Box3 to_box3 ()
 
virtual float * to_eulerangles ()
 
virtual Mtlto_mtl ()
 
virtual Texmapto_texmap ()
 
virtual MtlBaseto_mtlbase ()
 
virtual Modifierto_modifier ()
 
virtual TimeValue to_timevalue ()
 
virtual Controlto_controller ()
 
virtual Atmosphericto_atmospheric ()
 
virtual Effectto_effect ()
 
virtual IMultiPassCameraEffectto_mpassCamEffect ()
 
virtual ShadowTypeto_shadowtype ()
 
virtual FilterKernelto_filter ()
 
virtual INodeto_rootnode ()
 
virtual ITrackViewNodeto_trackviewnode ()
 
virtual NURBSIndependentPointto_nurbsindependentpoint ()
 
virtual NURBSPointto_nurbspoint ()
 
virtual NURBSObjectto_nurbsobject ()
 
virtual NURBSControlVertexto_nurbscontrolvertex ()
 
virtual NURBSCurveto_nurbscurve ()
 
virtual NURBSCVCurveto_nurbscvcurve ()
 
virtual NURBSSurfaceto_nurbssurface ()
 
virtual NURBSTexturePointto_nurbstexturepoint ()
 
virtual NURBSSetto_nurbsset ()
 
virtual ReferenceTargetto_reftarg ()
 
virtual Meshto_mesh ()
 
virtual BezierShapeto_beziershape ()
 
virtual Thunkto_thunk ()
 
virtual void to_fpvalue (FPValue &v)
 
virtual Rendererto_renderer ()
 
virtual Box2to_box2 ()
 
virtual NURBSTextureSurfaceto_nurbstexturesurface ()
 
virtual NURBSDisplayto_nurbsdisplay ()
 
virtual TessApproxto_tessapprox ()
 
virtual Valuewiden_to (Value *arg, Value **arg_list)
 
virtual BOOL comparable (Value *arg)
 
virtual BOOL special_case_compare (Value *arg, bool &specialCaseCompareResult)
 
virtual ScripterExport Valuedeep_copy (HashTable *remapper)
 
virtual BOOL is_const ()
 
virtual ScripterExport Valueget_property (Value **arg_list, int count)
 
virtual ScripterExport Valueset_property (Value **arg_list, int count)
 
ScripterExport Value_get_property (Value *prop)
 
virtual ScripterExport Value_set_property (Value *prop, Value *val)
 
virtual Valueget_container_property (Value *prop, Value *cur_prop)
 
virtual Valueset_container_property (Value *prop, Value *val, Value *cur_prop)
 
virtual BOOL _is_collection ()
 
virtual BOOL _is_charstream ()
 
virtual BOOL _is_rolloutcontrol ()
 
virtual BOOL _is_rolloutthunk ()
 
virtual BOOL _is_function ()
 
virtual BOOL _is_selection ()
 
virtual BOOL _is_thunk ()
 
virtual BOOL _is_indirect_thunk ()
 
virtual SelectionIteratorselection_iterator ()
 
virtual void drop_MAX_refs ()
 
virtual BaseInterfaceGetInterface (Interface_ID id)
 
ScripterExport Valuemake_heap_permanent ()
 
ScripterExport Valuemake_heap_static ()
 
ScripterExport Valueget_heap_ptr ()
 
ScripterExport Valueget_stack_heap_ptr ()
 
ScripterExport Valuemigrate_to_heap ()
 
ScripterExport Valueget_live_ptr ()
 
virtual BOOL object_supports_case_sensitive_names ()
 
ScripterExport Value_get_property (Value *prop, Value *prop_name_as_parsed)
 
ScripterExport Value_set_property (Value *prop, Value *val, Value *prop_name_as_parsed)
 
virtual ScripterExport Valueget_case_sensitive_property (Value **arg_list, int count, const TCHAR *case_sensitive_name)
 
virtual ScripterExport Valueset_case_sensitive_property (Value **arg_list, int count, const TCHAR *case_sensitive_name)
 
ScripterExport Valueinvoke_getter_case_sensitive_property (Value *target, getter_vf getter, Value **arg_list, int count, const TCHAR *case_sensitive_name, const TCHAR *nested_prop_case_sensitive_name)
 
ScripterExport Valueinvoke_setter_case_sensitive_property (Value *target, setter_vf setter, Value **arg_list, int count, const TCHAR *case_sensitive_name, const TCHAR *nested_prop_case_sensitive_name)
 
- Public Member Functions inherited from Collectable
ScripterExport Collectable ()
 
virtual ScripterExport ~Collectable ()
 
ScripterExport voidoperator new (size_t sz, char flag)
 
ScripterExport voidoperator new (size_t sz)
 
ScripterExport void operator delete (void *val)
 
ScripterExport void operator delete (void *val, char flag)
 
ScripterExport bool derives_from_Animatable ()
 
virtual BOOL derives_from_MAXWrapper ()
 
ScripterExport void make_collectable ()
 
void make_permanent ()
 
void make_static ()
 
int is_marked ()
 
int is_not_marked ()
 
int is_garbage ()
 
int is_permanent ()
 
void mark_in_use ()
 
void unmark_in_use ()
 
int has_heap_copy ()
 
int is_in_heap ()
 
int is_on_stack ()
 
- Public Member Functions inherited from Texmap
CoreExport Texmap ()
 
SClass_ID SuperClassID ()
 Retrieves a constant representing the type of the plugin. More...
 
virtual CoreExport BITMAPINFO * GetVPDisplayDIB (TimeValue t, TexHandleMaker &thmaker, Interval &valid, BOOL mono=FALSE, int forceW=0, int forceH=0)
 
CoreExport void RecursInitSlotType (int sType)
 
CoreExport SvGraphNodeReference SvTraverseAnimGraph (IGraphObjectManager *gom, Animatable *owner, int id, DWORD flags)
 
virtual int IsHighDynamicRange () const
 
virtual int MapSlotType (int i)
 
- Public Member Functions inherited from MtlBase
CoreExport MtlBase ()
 
CoreExport ~MtlBase ()
 
int GetMeditObjType ()
 
void SetMeditObjType (int t)
 
int GetMeditTiling ()
 
void SetMeditTiling (int t)
 
CoreExport BOOL AnyMulti ()
 
BOOL TextureDisplayEnabled ()
 
CoreExport MtlBaseoperator= (const MtlBase &m)
 
CoreExport bool SvHandleDoubleClick (IGraphObjectManager *gom, IGraphNode *gNode)
 
CoreExport MSTR SvGetName (IGraphObjectManager *gom, IGraphNode *gNode, bool isBeingEdited)
 
CoreExport bool SvCanSetName (IGraphObjectManager *gom, IGraphNode *gNode)
 
CoreExport bool SvSetName (IGraphObjectManager *gom, IGraphNode *gNode, const MSTR &name)
 
CoreExport COLORREF SvHighlightColor (IGraphObjectManager *gom, IGraphNode *gNode)
 
CoreExport bool SvIsSelected (IGraphObjectManager *gom, IGraphNode *gNode)
 Returns true if the object is selected in its schematic view. More...
 
CoreExport MultiSelectCallbackSvGetMultiSelectCallback (IGraphObjectManager *gom, IGraphNode *gNode)
 
CoreExport bool SvCanSelect (IGraphObjectManager *gom, IGraphNode *gNode)
 
CoreExport MtlBaseGetActiveMB ()
 Get the active MtlBase. More...
 
CoreExport void SetActiveMB (MtlBase *activeMB)
 Set the active MtlBase. More...
 
virtual BaseInterfaceGetInterface (Interface_ID id)
 Inherited from Animatable. More...
 
virtual CoreExport int SetProperty (ULONG id, void *data)
 
virtual CoreExport voidGetProperty (ULONG id)
 
virtual CoreExport void BaseClone (ReferenceTarget *from, ReferenceTarget *to, RemapDir &remap)
 This method copies base class data from an object to its clone. More...
 
virtual BOOL GetTransparencyHint (TimeValue t, Interval &valid)
 Transparency hint indicates whether the material is potentially transparent for both rendering and viewport display, so that the renderers or viewport can decide whether to optimize it or not. More...
 
MSTRGetName ()
 
CoreExport void SetName (MSTR s)
 
virtual MSTR GetFullName () MAX_SEALED
 
CoreExport void SetMtlFlag (int mask, BOOL val=TRUE)
 
CoreExport void ClearMtlFlag (int mask)
 
CoreExport int TestMtlFlag (int mask)
 
CoreExport void DeactivateMapsInTree ()
 
void Update (TimeValue t)
 
ULONG GetGBufID ()
 
void SetGBufID (ULONG id)
 
virtual CoreExport PStampCreatePStamp (int sz, BOOL Render=FALSE)
 
CoreExport void IncrActive ()
 
CoreExport void DecrActive ()
 
int Active ()
 
- Public Member Functions inherited from ReferenceTarget
virtual BOOL IsRefTarget ()
 Checks if this is a ReferenceTarget. More...
 
CoreExport RefResult TestForLoop (const Interval &refInterval, RefMakerHandle hmaker)
 Tests for a cyclical reference. More...
 
CoreExport BOOL HasDependents ()
 Checks if a ReferenceTarget has references. More...
 
CoreExport BOOL HasRealDependents ()
 Checks if this has Real (Strong) Dependents. More...
 
void BeginDependencyTest ()
 Starts Dependency Test. More...
 
BOOL EndDependencyTest ()
 Ends Dependency Test. More...
 
virtual void RefAddedUndoRedo (RefMakerHandle rm)
 Called after a reference is made to a target because of undo or redo. More...
 
virtual void RefDeletedUndoRedo ()
 Called after a references to this is deleted because of undo or redo. More...
 
CoreExport RefResult DeleteAllRefsToMe ()
 Deletes all references to this ReferenceTarget. More...
 
CoreExport RefResult TransferReferences (RefTargetHandle oldTarget, BOOL delOld=FALSE)
 Transfers all the references from oldTarget to this. More...
 
CoreExport int DoEnumDependents (DependentEnumProc *dep)
 Begins an enumeration that searches back in the dependency network. More...
 
virtual CoreExport RefResult NotifyDependents (const Interval &changeInt, PartID partID, RefMessage message, SClass_ID sclass=NOTIFY_ALL, BOOL propagate=TRUE, RefTargetHandle hTarg=NULL, NotifyDependentsOption notifyDependentsOption=REFNOTIFY_ALLOW_OPTIMIZATIONS)
 Notify all dependent RefMakers concerned with the message. More...
 
void FlagDependents (TimeValue t, PartID which=PART_PUT_IN_FG)
 This sends the REFMSG_FLAGDEPENDENTS message up the pipeline. More...
 
virtual void NotifyForeground (TimeValue t)
 This method is called to flag dependents into the FG. More...
 
virtual void NotifyTarget (int message, ReferenceMaker *hMaker)
 Sends messages to ReferenceTargets. More...
 
CoreExport ReferenceTarget ()
 Constructor. More...
 
virtual CoreExport RefResult AutoDelete ()
 Deletes the object when it has no more real dependents. More...
 
CoreExport RefResult MaybeAutoDelete ()
 Deletes the object when it has no more real dependents. More...
 
- Public Member Functions inherited from ReferenceMaker
CoreExport RefResult ReplaceReference (int which, RefTargetHandle newtarg, BOOL delOld=TRUE)
 Used when cloning reference makers. More...
 
CoreExport RefResult DeleteAllRefsFromMe ()
 Deletes all references from this ReferenceMaker. More...
 
CoreExport RefResult DeleteAllRefs ()
 Deletes all references both to and from this item. More...
 
CoreExport RefResult DeleteReference (int i)
 Deletes the specified reference. More...
 
virtual BOOL CanTransferReference (int i)
 Tells whether this reference can be transfered. More...
 
CoreExport ReferenceSaveManagerGetReferenceSaveManager ()
 Access the ReferenceSaveManager of this ReferenceMaker. More...
 
virtual int RemapRefOnLoad (int iref)
 Used to load old files with references. More...
 
virtual CoreExport void RescaleWorldUnits (float f)
 Rescale size of all world units in reference hierarchy. More...
 
virtual CoreExport void SaveEnum (SaveEnumProc &sep, BOOL isNodeCall=0)
 The default save enumeration. More...
 
virtual CoreExport bool SpecifySaveReferences (ReferenceSaveManager &referenceSaveManager)
 Used to specify reference slot remapping during scene file save. More...
 
CoreExport int DoEnumDependents (DependentEnumProc *dep)
 Begins an enumeration that searches back in the dependency network. More...
 
CoreExport bool EnumRefHierarchy (RefEnumProc &proc, bool includeCustAttribs=true, bool includeIndirectRefs=true, bool includeNonPersistentRefs=true, bool preventDuplicatesViaFlag=true)
 This method provides a general purpose reference enumerator. More...
 
CoreExport int FindRef (RefTargetHandle rtarg)
 Get the index of the ReferenceTarget. More...
 
virtual BOOL IsRefMaker ()
 Tells whether it is a ReferenceMaker. More...
 
virtual BOOL IsRealDependency (ReferenceTarget *rtarg)
 Returns whether this is a "real" (strong) dependency or not. More...
 
virtual BOOL ShouldPersistWeakRef (RefTargetHandle rtarg)
 Specifies whether a weak reference is to be persisted on a partial load or save. More...
 
CoreExport ReferenceMaker ()
 Constructor. More...
 
CoreExport void DeleteMe ()
 Deletes an instance of this class. More...
 
- Public Member Functions inherited from Animatable
virtual int NumChildren ()
 
virtual AnimatableChildAnim (int i)
 
virtual CoreExport MSTR NodeName ()
 
virtual void EditTrack ()
 
virtual CoreExport BOOL SubAnimSetKeyBufferPresent (int subNum)
 returns true if the sub-anim has a "Set Key" buffer present More...
 
virtual BOOL SetKeyBufferPresent ()
 returns true if there is a "Set Key" buffer present More...
 
virtual CoreExport void SubAnimCommitSetKeyBuffer (TimeValue t, int subNum)
 Commit any "Set Key" buffers on the given sub-anim. More...
 
virtual void CommitSetKeyBuffer (TimeValue t)
 Commit any "Set Key" buffers. More...
 
virtual CoreExport void SubAnimRevertSetKeyBuffer (int subNum)
 Revert any "Set Key" buffers on the given sub-anim. More...
 
virtual void RevertSetKeyBuffer ()
 Revert any "Set Key" buffers. More...
 
virtual LRESULT CALLBACK TrackViewWinProc (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
 This function is obsolete. More...
 
virtual bool IsParamBlockDesc2Used (ParamBlockDesc2 *desc)
 Returns true if the passed description is being used. More...
 
virtual bool GetMacroRecorderName (bool used_as_rhs_value, MSTR &objectSpecifiedName)
 This method is called to access the object specified name to use for the Maxscript macrorecorder. More...
 
CoreExport Animatable ()
 Constructor. More...
 
virtual void GetClassName (MSTR &s) MAX_SEALED
 
MSTR ClassName (bool localized=true) const
 Returns the name of the plugin class. More...
 
virtual void BeginEditParams (IObjParam *ip, ULONG flags, Animatable *prev=NULL)
 
virtual void EndEditParams (IObjParam *ip, ULONG flags, Animatable *next=NULL)
 
virtual CoreExport void ReleaseInterface (ULONG id, void *i)
 
CoreExport void AppendProperty (AnimProperty *prop)
 A function to directly add arbitrary properties to this object developers should ensure that the properties ID does not conflict with any Max-specific IDs. More...
 
CoreExport AnimPropertyFindProperty (DWORD id)
 Find any property. More...
 
CoreExport void AddAppDataChunk (const Class_ID &cid, SClass_ID sid, DWORD sbid, DWORD len, void *data)
 Adds application/plugin specific (custom) data to an Animatable. More...
 
CoreExport AppDataChunkGetAppDataChunk (const Class_ID &cid, SClass_ID sid, DWORD sbid)
 Retrieves the application/plugin specific (custom) data stored with an Animatable. More...
 
CoreExport BOOL RemoveAppDataChunk (const Class_ID &cid, SClass_ID sid, DWORD sbid)
 Deletes the application/plugin specific (custom) data stored with an Animatable. More...
 
CoreExport void ClearAllAppData ()
 Deletes all application/plugin specific (custom) data stored with an Animatable. More...
 
virtual MSTR SubAnimName (int i) MAX_SEALED
 
virtual BOOL CanDeleteSubAnim (int i)
 
virtual void DeleteSubAnim (int i)
 
virtual DWORD GetSubAnimCurveColor (int subNum)
 
virtual int SubNumToRefNum (int subNum)
 
virtual BOOL CanCopyAnim ()
 
CoreExport int HasSubElements (int type=0)
 
virtual int GetSubFCurveExtents (int subNum, ParamDimensionBase *dim, float &min, float &max, DWORD flags)
 The values max and min should be initialized before calling this function. More...
 
virtual ParamDimensionGetParamDimension (int i)
 
virtual BOOL SelectSubAnim (int subNum)
 
virtual BOOL BypassTreeView ()
 
virtual BOOL BypassTrackBar ()
 
virtual BOOL BypassPropertyLevel ()
 
virtual BOOL InvisibleProperty ()
 
virtual int NumKeys ()
 
virtual TimeValue GetKeyTime (int index)
 
virtual int GetKeyIndex (TimeValue t)
 
virtual BOOL GetNextKeyTime (TimeValue t, DWORD flags, TimeValue &nt)
 
virtual void CopyKeysFromTime (TimeValue src, TimeValue dst, DWORD flags)
 
virtual void DeleteKeyAtTime (TimeValue t)
 
virtual BOOL IsKeyAtTime (TimeValue t, DWORD flags)
 
virtual int GetKeyTimes (Tab< TimeValue > &times, Interval range, DWORD flags)
 
virtual int GetKeySelState (BitArray &sel, Interval range, DWORD flags)
 
CoreExport void OpenTreeEntry (int type, DWORD tv)
 
CoreExport void CloseTreeEntry (int type, DWORD tv)
 
CoreExport int IsTreeEntryOpen (int type, DWORD tv)
 
CoreExport BOOL GetSelInTrackView (DWORD tv)
 
CoreExport void SetSelInTrackView (DWORD tv, BOOL sel)
 
CoreExport BOOL InTrackViewSelSet (int which)
 
CoreExport void SetTrackViewSelSet (int which, BOOL inOut)
 
virtual BOOL AssignController (Animatable *control, int subAnim)
 
virtual BOOL CanAssignController (int subAnim)
 Return true if we can reassign the subanim specified. More...
 
virtual BOOL CanMakeUnique ()
 
CoreExport int EnumAnimTree (AnimEnum *animEnum, Animatable *client, int subNum)
 
virtual int RenderBegin (TimeValue t, ULONG flags=0)
 
virtual int RenderEnd (TimeValue t)
 
virtual CoreExport Interval GetTimeRange (DWORD flags)
 
virtual void EditTimeRange (Interval range, DWORD flags)
 
virtual void DeleteTime (Interval iv, DWORD flags)
 
virtual void ReverseTime (Interval iv, DWORD flags)
 
virtual void ScaleTime (Interval iv, float s)
 
virtual void InsertTime (TimeValue ins, TimeValue amount)
 
virtual BOOL SupportTimeOperations ()
 
virtual CoreExport void MapKeys (TimeMap *map, DWORD flags)
 
virtual void DeleteKeys (DWORD flags)
 
virtual void DeleteKeyByIndex (int index)
 
virtual void SelectKeys (TrackHitTab &sel, DWORD flags)
 
virtual void SelectSubKeys (int subNum, TrackHitTab &sel, DWORD flags)
 
virtual void SelectSubCurve (int subNum, BOOL sel)
 
virtual void SelectKeyByIndex (int i, BOOL sel)
 
virtual BOOL IsKeySelected (int i)
 
virtual void FlagKey (TrackHitRecord hit)
 
virtual int GetFlagKeyIndex ()
 
virtual int NumSelKeys ()
 
virtual void CloneSelectedKeys (BOOL offset=FALSE)
 
virtual void AddNewKey (TimeValue t, DWORD flags)
 
virtual void MoveKeys (ParamDimensionBase *dim, float delta, DWORD flags)
 
virtual void ScaleKeyValues (ParamDimensionBase *dim, float origin, float scale, DWORD flags)
 
virtual void SelectCurve (BOOL sel)
 
virtual BOOL IsCurveSelected ()
 Returns TRUE if the function curve is selected; otherwise returns FALSE. More...
 
virtual BOOL IsSubCurveSelected (int subNum)
 Returns the selected state of the sub-curve whose index is passed. More...
 
virtual int GetSelKeyCoords (TimeValue &t, float &val, DWORD flags)
 
virtual void SetSelKeyCoords (TimeValue t, float val, DWORD flags)
 
virtual int SetSelKeyCoordsExpr (ParamDimension *dim, const MCHAR *timeExpr, const MCHAR *valExpr, DWORD flags)
 
virtual void AdjustTangents (TrackHitRecord hit, ParamDimensionBase *dim, Rect &rcGraph, float tzoom, int tscroll, float vzoom, int vscroll, int dx, int dy, DWORD flags)
 
virtual void AdjustTangents (TrackHitRecord hit, ParamDimensionBase *dim, float angle, float length, DWORD flags)
 
virtual CoreExport BOOL IsAnimated ()
 
virtual BOOL CanCopyTrack (Interval iv, DWORD flags)
 
virtual BOOL CanPasteTrack (TrackClipObject *cobj, Interval iv, DWORD flags)
 
virtual TrackClipObjectCopyTrack (Interval iv, DWORD flags)
 
virtual void PasteTrack (TrackClipObject *cobj, Interval iv, DWORD flags)
 
virtual BOOL CanCopySubTrack (int subNum, Interval iv, DWORD flags)
 
virtual BOOL CanPasteSubTrack (int subNum, TrackClipObject *cobj, Interval iv, DWORD flags)
 
virtual TrackClipObjectCopySubTrack (int subNum, Interval iv, DWORD flags)
 
virtual void PasteSubTrack (int subNum, TrackClipObject *cobj, Interval iv, DWORD flags)
 
virtual int GetTrackVSpace (int lineHeight)
 
virtual int HitTestTrack (TrackHitTab &hits, Rect &rcHit, Rect &rcTrack, float zoom, int scroll, DWORD flags)
 
virtual int PaintTrack (ParamDimensionBase *dim, HDC hdc, Rect &rcTrack, Rect &rcPaint, float zoom, int scroll, DWORD flags)
 
virtual int PaintSubTrack (int subNum, ParamDimensionBase *dim, HDC hdc, Rect &rcTrack, Rect &rcPaint, float zoom, int scroll, DWORD flags)
 
virtual int PaintFCurves (ParamDimensionBase *dim, HDC hdc, Rect &rcGraph, Rect &rcPaint, float tzoom, int tscroll, float vzoom, int vscroll, DWORD flags)
 
virtual int HitTestFCurves (ParamDimensionBase *dim, TrackHitTab &hits, Rect &rcHit, Rect &rcGraph, float tzoom, int tscroll, float vzoom, int vscroll, DWORD flags)
 
virtual int PaintSubFCurves (int subNum, ParamDimensionBase *dim, HDC hdc, Rect &rcGraph, Rect &rcPaint, float tzoom, int tscroll, float vzoom, int vscroll, DWORD flags)
 
virtual int HitTestSubFCurves (int subNum, ParamDimensionBase *dim, TrackHitTab &hits, Rect &rcHit, Rect &rcGraph, float tzoom, int tscroll, float vzoom, int vscroll, DWORD flags)
 
virtual void EditTrackParams (TimeValue t, ParamDimensionBase *dim, const MCHAR *pname, HWND hParent, IObjParam *ip, DWORD flags)
 
virtual int TrackParamsType ()
 
virtual int GetFCurveExtents (ParamDimensionBase *dim, float &min, float &max, DWORD flags)
 This method is called to calculate the largest and smallest values of the anim. More...
 
CoreExport void AddNoteTrack (NoteTrack *note)
 
CoreExport void DeleteNoteTrack (NoteTrack *note, BOOL delNote=TRUE)
 
CoreExport BOOL HasNoteTracks ()
 
CoreExport int NumNoteTracks ()
 
CoreExport NoteTrackGetNoteTrack (int i)
 
virtual void FreeAllBitmaps ()
 
virtual void GetSystemNodes (INodeTab &nodes, SysNodeContext Context)
 
virtual BOOL IsSubClassOf (Class_ID classID)
 returns true if the animatable has sub-classed off the given class More...
 
virtual CoreExport void MouseCycleCompleted (TimeValue t)
 
virtual CoreExport void MouseCycleStarted (TimeValue t)
 
CoreExport bool SvSaveData (ISave *isave, USHORT id)
 
CoreExport bool SvLoadData (ILoad *iLoad)
 
CoreExport DWORD SvGetRefIndex ()
 
CoreExport void SvSetRefIndex (DWORD i)
 
CoreExport bool SvDeleteRefIndex ()
 
CoreExport SvGraphNodeReference SvStdTraverseAnimGraph (IGraphObjectManager *gom, Animatable *owner, int id, DWORD flags)
 
virtual CoreExport bool SvCanInitiateLink (IGraphObjectManager *gom, IGraphNode *gNode)
 
virtual CoreExport bool SvCanConcludeLink (IGraphObjectManager *gom, IGraphNode *gNode, IGraphNode *gNodeChild)
 
virtual CoreExport bool SvCanRemoveThis (IGraphObjectManager *gom, IGraphNode *gNode)
 
virtual CoreExport bool SvRemoveThis (IGraphObjectManager *gom, IGraphNode *gNode)
 Called when the user deletes this object in the schematic view... More...
 
virtual CoreExport bool SvIsHighlighted (IGraphObjectManager *gom, IGraphNode *gNode)
 
virtual CoreExport COLORREF SvGetSwatchColor (IGraphObjectManager *gom, IGraphNode *gNode)
 
virtual CoreExport bool SvIsInactive (IGraphObjectManager *gom, IGraphNode *gNode)
 
virtual CoreExport bool SvLinkChild (IGraphObjectManager *gom, IGraphNode *gNodeThis, IGraphNode *gNodeChild)
 
virtual CoreExport bool SvEditProperties (IGraphObjectManager *gom, IGraphNode *gNode)
 
virtual CoreExport MSTR SvGetTip (IGraphObjectManager *gom, IGraphNode *gNode)
 
virtual CoreExport MSTR SvGetRefTip (IGraphObjectManager *gom, IGraphNode *gNode, IGraphNode *gNodeMaker)
 
virtual CoreExport bool SvCanDetach (IGraphObjectManager *gom, IGraphNode *gNode)
 
virtual CoreExport bool SvDetach (IGraphObjectManager *gom, IGraphNode *gNode)
 
virtual CoreExport MSTR SvGetRelTip (IGraphObjectManager *gom, IGraphNode *gNodeTarget, int id, IGraphNode *gNodeMaker)
 Returns a string to be displayed in the tip window in the schematic view for a relationship from "gNodeMaker" to "gNodeTarget"... More...
 
virtual CoreExport bool SvCanDetachRel (IGraphObjectManager *gom, IGraphNode *gNodeTarget, int id, IGraphNode *gNodeMaker)
 Returns true if this object can respond to the SvDetachRel(...) method... More...
 
virtual CoreExport bool SvDetachRel (IGraphObjectManager *gom, IGraphNode *gNodeTarget, int id, IGraphNode *gNodeMaker)
 Detach this relationship. More...
 
virtual CoreExport bool SvHandleRelDoubleClick (IGraphObjectManager *gom, IGraphNode *gNodeTarget, int id, IGraphNode *gNodeMaker)
 Called when this relationship is double-clicked in the schematic view... More...
 
CoreExport ICustAttribContainerGetCustAttribContainer ()
 This method returns a pointer to the custom attributes container interface class. More...
 
CoreExport void AllocCustAttribContainer ()
 This method allocates space for a custom attributes container. More...
 
CoreExport void DeleteCustAttribContainer ()
 This method deletes space used by a custom attributes container. More...
 
void SetAFlag (DWORD mask)
 
void ClearAFlag (DWORD mask)
 Clears one or more bits in the Animatable flags. More...
 
bool TestAFlag (DWORD mask) const
 Tests one or more bits in the Animatable flags. More...
 
void SetAFlagEx (DWORD mask)
 Sets one or more bits in the Animatable extended flags. More...
 
void ClearAFlagEx (DWORD mask)
 Clears one or more bits in the Animatable extended flags. More...
 
bool TestAFlagEx (DWORD mask) const
 Tests one or more bits in the Animatable extended flags. More...
 
CoreExport bool TestFlagBit (int index)
 Tests the specified flag bit. More...
 
CoreExport void SetFlagBit (int index, bool newValue=true)
 Sets the specified flag bit. More...
 
CoreExport void ClearFlagBit (int index)
 Clears the specified flag bit. More...
 
- Public Member Functions inherited from InterfaceServer
virtual UtilExport ~InterfaceServer ()
 Destructor. More...
 
template<class InterfaceType >
InterfaceType * GetTypedInterface ()
 
- Public Member Functions inherited from ISubMap
virtual ~ISubMap ()
 
virtual int SubTexmapOn (int i)
 
virtual MSTR GetSubTexmapSlotName (int i) MAX_SEALED
 
CoreExport MSTR GetSubTexmapTVName (int i, bool localized=true)
 
virtual BOOL SetDlgThing (ParamDlg *dlg)
 
CoreExport void CopySubTexmap (HWND hwnd, int ifrom, int ito)
 

Static Public Member Functions

static RefTargetHandle create (MSPluginClass *pc, BOOL loading)
 
- Static Public Member Functions inherited from Collectable
static ScripterExport void for_all_values (void(*map_fn)(Value *val), ValueMapper *mapper=NULL, ValueMetaClass *c=NULL)
 
static void mark ()
 
static void sweep ()
 
static void setup (size_t)
 
static ScripterExport void gc ()
 
static void coalesce_free_list ()
 
static void close_down ()
 
static void drop_maxwrapper_refs ()
 
static ScripterExport void push_alloc_stack_frame ()
 
static ScripterExport void pop_alloc_stack_frame ()
 
static ScripterExport ULONGLONG get_num_values_created ()
 
static ScripterExport bool validate_value_linkages ()
 
- Static Public Member Functions inherited from Animatable
static CoreExport BOOL IsDeleted (Animatable *anim)
 Debug method to determine whether an object has been deleted. More...
 
static CoreExport AnimHandle GetHandleByAnim (Animatable *anim)
 Get the unique handle for an Animatable object. More...
 
static CoreExport AnimatableGetAnimByHandle (AnimHandle handle)
 Get an Animatable object from its unique handle. More...
 
static CoreExport AnimHandle GetNextHandle ()
 Get the unique handle for the next Animatable object to be created. More...
 
static CoreExport void EnumerateAllAnimatables (EnumAnimList &enumProcObject)
 Enumerator to enumerate across all animatables. More...
 
static CoreExport bool RegisterAppDataLoadCallback (const Class_ID &cid, SClass_ID sid, APPDATALOADPROC proc)
 Registers a callback proc that is called when an AppDataChunk is read from a scene file. More...
 
static CoreExport bool UnRegisterAppDataLoadCallback (const Class_ID &cid, SClass_ID sid, APPDATALOADPROC proc)
 Unregisters a callback proc that is called when an AppDataChunk is read from a scene file. More...
 
static CoreExport bool RegisterAppDataLoadCallback (DWORD sbid, APPDATALOADPROC proc)
 Registers a callback proc that is called when an AppDataChunk is read from a scene file. More...
 
static CoreExport bool UnRegisterAppDataLoadCallback (DWORD sbid, APPDATALOADPROC proc)
 Unregisters a callback proc that is called when an AppDataChunk is read from a scene file. More...
 
static CoreExport int RequestFlagBit ()
 Requests an unique flag bit index. More...
 
static CoreExport void ReleaseFlagBit (int index)
 Releases the flag bit index. More...
 
static CoreExport void ClearFlagBitInAllAnimatables (int index)
 Clears the specified flag bit in all Animatables. More...
 
- Static Public Member Functions inherited from MaxHeapOperators
static UtilExport voidoperator new (size_t size)
 Standard new operator used to allocate objects If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new (size_t size, const std::nothrow_t &e)
 Standard new operator used to allocate objects if there is insufficient memory, NULL will be returned. More...
 
static UtilExport voidoperator new (size_t size, const char *filename, int line)
 New operator used to allocate objects that takes the filename and line number where the new was called If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new (size_t size, int block_type, const char *filename, int line)
 New operator used to allocate objects that takes the type of memory, filename and line number where the new was called If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new (size_t size, const std::nothrow_t &e, const char *filename, int line)
 New operator used to allocate objects that takes the filename and line number where the new was called If there is insufficient memory, NULL will be returned. More...
 
static UtilExport voidoperator new (size_t size, unsigned long flags)
 New operator used to allocate objects that takes extra flags to specify special operations If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new (size_t size, const std::nothrow_t &e, unsigned long flags)
 New operator used to allocate objects that takes extra flags to specify special operations If there is insufficient memory, NULL will be returned. More...
 
static UtilExport voidoperator new[] (size_t size)
 New operator used to allocate arrays of objects If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new[] (size_t size, const std::nothrow_t &e)
 New operator used to allocate arrays of objects If there is insufficient memory, NULL will be returned. More...
 
static UtilExport voidoperator new[] (size_t size, const char *filename, int line)
 New operator used to allocate arrays of objects If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new[] (size_t size, int block_type, const char *filename, int line)
 New operator used to allocate arrays of objects. More...
 
static UtilExport voidoperator new[] (size_t size, const std::nothrow_t &e, const char *filename, int line)
 New operator used to allocate arrays of objects If there is insufficient memory, NULL will be returned. More...
 
static UtilExport voidoperator new[] (size_t size, unsigned long flags)
 New operator used to allocate arrays of objects If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new[] (size_t size, const std::nothrow_t &e, unsigned long flags)
 New operator used to allocate arrays of objects If there is insufficient memory, NULL will be returned. More...
 
static UtilExport void operator delete (void *ptr)
 Standard delete operator used to deallocate an object If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete (void *ptr, const std::nothrow_t &e)
 Standard delete operator used to deallocate an object If the pointer is invalid, nothing will happen. More...
 
static UtilExport void operator delete (void *ptr, const char *filename, int line)
 Delete operator used to deallocate an object that takes the filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete (void *ptr, int block_type, const char *filename, int line)
 Delete operator used to deallocate an object that takes the type of memory, filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete (void *ptr, const std::nothrow_t &e, const char *filename, int line)
 Delete operator used to deallocate an object that takes the filename and line number where the delete was called If the pointer is invalid, nothing will happen. More...
 
static UtilExport void operator delete (void *ptr, unsigned long flags)
 Delete operator used to deallocate an object that takes extra flags to specify special operations If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete (void *ptr, const std::nothrow_t &e, unsigned long flags)
 Delete operator used to deallocate an object that takes extra flags to specify special operations If the pointer is invalid, nothing will happen. More...
 
static UtilExport void operator delete[] (void *ptr)
 Standard delete operator used to deallocate an array of objects If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete[] (void *ptr, const std::nothrow_t &e)
 Standard delete operator used to deallocate an array of objects If the pointer is invalid, nothing will happen. More...
 
static UtilExport void operator delete[] (void *ptr, const char *filename, int line)
 Delete operator used to deallocate an array of objects that takes the filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete[] (void *ptr, int block_type, const char *filename, int line)
 Delete operator used to deallocate an array of objects that takes the type of memory, filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete[] (void *ptr, const std::nothrow_t &e, const char *filename, int line)
 Delete operator used to deallocate an array of objects that takes the filename and line number where the delete was called If the pointer is invalid, nothing will happen. More...
 
static UtilExport void operator delete[] (void *ptr, unsigned long flags)
 Delete operator used to deallocate an array of objects that takes extra flags to specify special operations If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete[] (void *ptr, const std::nothrow_t &e, unsigned long flags)
 Delete operator used to deallocate an array of objects that takes extra flags to specify special operations If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport voidoperator new (size_t size, void *placement_ptr)
 Placement new operator. More...
 
static UtilExport void operator delete (void *ptr, void *placement_ptr)
 Placement delete operator. More...
 
static UtilExport voidaligned_malloc (size_t size, size_t alignment)
 Allocates memory on a specified alignment boundary. More...
 
static UtilExport voidaligned_realloc (void *ptr, size_t size, size_t alignment)
 Reallocates memory on a specified alignment boundary. More...
 
static UtilExport void aligned_free (void *ptr)
 Frees a block of memory that was allocated with aligned_malloc/aligned_realloc. More...
 

Static Public Attributes

static MAX_DEPRECATED MSAutoMParamDlgmasterMDlg
 
static MSAutoMParamDlgmainMDlg
 
static IMtlParamsip
 
- Static Public Attributes inherited from Collectable
static CRITICAL_SECTION heap_update
 
static Collectablecollectable_list
 
static Collectablepermanent_list
 
static free_memfree_list [GC_NUM_SUBLISTS]
 
static size_t heap_allocated
 
static size_t heap_size
 
static ScripterExport collectable_state state
 
static ScripterExport bool fullCollectNextHoldFlush
 
static bool gc_light
 
static bool in_gc
 
static HANDLE hGCCompletedEvent
 
- Static Public Attributes inherited from Animatable
static const AnimHandle kInvalidAnimHandle = 0
 

Protected Member Functions

virtual void SetReference (int i, RefTargetHandle rtarg)
 Stores a ReferenceTarget as its 'i-th' reference`. More...
 
- Protected Member Functions inherited from ReferenceTarget
virtual CoreExport int DoEnumDependentsImpl (DependentEnumProc *dep)
 Method to perform an enumeration on a ReferenceTarget. More...
 
virtual CoreExport ~ReferenceTarget ()=0
 Destructor. More...
 
- Protected Member Functions inherited from ReferenceMaker
virtual CoreExport ~ReferenceMaker ()=0
 Destructor. More...
 
void BlockEval ()
 Validates a given reference link between this reference maker and its reference target. More...
 
void UnblockEval ()
 Validates a given reference link between this reference maker and its reference target. More...
 
int Evaluating ()
 Validates a given reference link between this reference maker and its reference target. More...
 
CoreExport RefResult StdNotifyRefChanged (const Interval &changeInt, RefTargetHandle hTarget, PartID partID, RefMessage message, BOOL propagate, NotifyDependentsOption notifyDependentsOption)
 Validates a given reference link between this reference maker and its reference target. More...
 
- Protected Member Functions inherited from Animatable
virtual CoreExport ~Animatable ()=0
 Destructor. More...
 
- Protected Member Functions inherited from Noncopyable
 Noncopyable ()
 
 ~Noncopyable ()
 

Additional Inherited Members

- Public Attributes inherited from MSPlugin
MSPluginClasspc
 
Value ** locals
 
short flags
 
int version
 
ReferenceTargetref
 
Tab< IParamBlock2 * > pblocks
 
ILoadiload
 
- Public Attributes inherited from Value
ValueMetaClasstag
 
- Public Attributes inherited from Collectable
Collectablenext
 
Collectableprev
 
byte flags
 
byte flags2
 
short flags3
 
- Public Attributes inherited from Texmap
int cacheID
 
- Public Attributes inherited from MtlBase
Quat meditRotate
 
ULONG gbufID
 
- Protected Attributes inherited from Animatable
DWORD aflag
 
AnimPropertyList aprops
 
- Static Protected Attributes inherited from Value
static ScripterExport Valuekeyarg_marker_value
 

Constructor & Destructor Documentation

◆ MSPluginTexmap() [1/2]

MSPluginTexmap ( )
inline
2199 { }

◆ MSPluginTexmap() [2/2]

MSPluginTexmap ( MSPluginClass pc,
BOOL  loading 
)

◆ ~MSPluginTexmap()

~MSPluginTexmap ( )
inline
2201 { DeleteAllRefsFromMe(); }
CoreExport RefResult DeleteAllRefsFromMe()
Deletes all references from this ReferenceMaker.

Member Function Documentation

◆ create()

static RefTargetHandle create ( MSPluginClass pc,
BOOL  loading 
)
static

◆ AddRollupPage()

HWND AddRollupPage ( HINSTANCE  hInst,
const MCHAR dlgTemplate,
DLGPROC  dlgProc,
const MCHAR title,
LPARAM  param = 0,
DWORD  vflags = 0,
int  category = ROLLUP_CAT_STANDARD 
)
overridevirtual

Implements MSPlugin.

◆ DeleteRollupPage()

void DeleteRollupPage ( HWND  hRollup)
overridevirtual

Implements MSPlugin.

◆ GetRollupWindow()

IRollupWindow* GetRollupWindow ( )
overridevirtual

Implements MSPlugin.

◆ RollupMouseMessage()

void RollupMouseMessage ( HWND  hDlg,
UINT  message,
WPARAM  wParam,
LPARAM  lParam 
)
overridevirtual

Implements MSPlugin.

◆ get_delegate()

ReferenceTarget* get_delegate ( )
inlinevirtual

Implements MSPlugin.

Reimplemented in MSTexmapXtnd.

2216 { return NULL; }
#define NULL
Definition: autoptr.h:18

◆ DeleteThis()

void DeleteThis ( )
virtual

Deletes an instance of this class.

3ds Max calls this method when it needs to delete a plugin object (an instance of a class derived from Animatable). Similarly, plugins that need to delete instances of an Animatable or a class directly derived from it via an Animatable pointer, should call this method instead of calling directly operator delete. Following these rules will ensure that the same memory manager is used to allocate and deallocate the object. The default implementation of this method deletes the object. Plugin instances that never need to be deleted from the heap can overwrite this method to do nothing.

Note
See the method ClassDesc::Create() for details on how Max allocates plugin objects.
See ReferenceMaker::DeleteMe() and ReferenceTarget::MaybeAutoDelete() for information on how plugin instances are deleted by the system.
Remarks
See Memory Management.

See also
Required DLL Functions, Class ClassDesc.

Reimplemented from Animatable.

Reimplemented in MSTexmapXtnd.

◆ GetClassName()

void GetClassName ( MSTR s,
bool  localized = true 
) const
inlineoverridevirtual

Retrieves the name of the plugin class.

This name is used in 3ds Max's UI and in MAXScript. For Material plug-ins this method is used to put up the material "type" name in the Material Editor.

Parameters
sReference to a string filled in with the name of the plugin class.
localizedIf true, then the class name returned should be localized in the language 3ds Max is currently using. Otherwise it should be the class name in English. If a plugin does not provide localized string resources, it can disregard this parameter and always return the class name in English.

Reimplemented from Texmap.

Reimplemented in MSTexmapXtnd.

2223 { UNUSED_PARAM(localized); s = pc->name->to_string(); } // non-localized name
#define UNUSED_PARAM(x)
Definition: BuildWarnings.h:18
Value * name
Definition: mxsobjects.h:540
MSPluginClass * pc
Definition: mxsPlugin.h:352
virtual const MCHAR * to_string()
Definition: value.h:178

◆ ClassID()

Class_ID ClassID ( )
inlinevirtual

Retrieves a constant that uniquely identifies the plugin class.

This method must return the unique ID for the plugin class. If two ClassIDs conflict, the system will only load the first conflicting one it finds. A program (gencid.exe) is provided to generate unique class id values.

Returns
A class id that uniquely identifies a plugin class
See also
Class ClassID, class ID definitions in plugapi.h.

Reimplemented from MtlBase.

Reimplemented in MSTexmapXtnd.

2224 { return pc->class_id; }
Class_ID class_id
Definition: mxsobjects.h:541

◆ FreeCaches()

void FreeCaches ( )
inlinevirtual
Remarks
This is called to delete any item that can be rebuilt. For example, the procedural sphere object has a mesh that it caches. It could call Mesh::FreeAll() on the mesh from this method. This will free the vertex/face/uv arrays. If the sphere is ever evaluated again it can just rebuild the mesh. If an object (like a sphere) has modifiers applied to it, and those modifiers are not animated, then the result of the pipeline is cached in the node. So there is no reason for the sphere to also have a cache of its representation. Therefore when this method is called, the sphere can free the data of the mesh.
Default Implementation:
{}

Reimplemented from Animatable.

Reimplemented in MSTexmapXtnd.

2225 { }

◆ NumSubs()

int NumSubs ( )
inlinevirtual
Remarks
The system uses a virtual array mechanism to access the sub-anims of a plug-in. This method returns the total number of sub-anims maintained by the plug-in. If a plug-in is using a parameter block to manage its parameters it should just return 1 for all the parameters directed by the parameter block.
Returns
The number of sub-anims used by the plug-in.
Default Implementation:
{ return 0; }

Reimplemented from Animatable.

Reimplemented in MSTexmapXtnd.

2226 { return pblocks.Count(); }
Tab< IParamBlock2 * > pblocks
Definition: mxsPlugin.h:357
int Count() const
Retrieves the number of items in the Tab.
Definition: tab.h:219

◆ SubAnim()

Animatable* SubAnim ( int  i)
inlinevirtual
Remarks
This method returns a pointer to the 'i-th' sub-anim. If a plug-in is using a parameter block to manage all its parameters it should just return a pointer to the parameter block itself from this method. This method may return NULL so developers need to check the return value before calling other sub anim methods (such as SubAnimName()).
Parameters
iThis is the index of the sub-anim to return.
Default Implementation:
{ return NULL };

Reimplemented from Animatable.

Reimplemented in MSTexmapXtnd.

2227 { return pblocks[i]; }

◆ SubAnimName()

MSTR SubAnimName ( int  i,
bool  localized = true 
)
inlineoverridevirtual
Remarks
This method returns the name of the 'i-th' sub-anim to appear in track view. The system has no idea what name to assign to the sub-anim (it only knows it by the virtual array index), so this method is called to retrieve the name to display. Developer need to make sure the 'i-th' SubAnim() is non-NULL or this method will fail.
Parameters
iThe index of the parameter name to return
localizedIf true, then the sub-anim name returned should be localized in the language 3ds Max is currently using. Otherwise it should be the sub-anim name in English. If a plugin does not provide localized string resources, it can disregard this parameter and always return the sub-anim name in English.
Returns
The name of the 'i-th' parameter.

Reimplemented from Animatable.

Reimplemented in MSTexmapXtnd.

2229  {
2230  if (pblocks[i]->GetDesc()->local_name != 0)
2231  {
2232  return localized ? pblocks[i]->GetLocalName() : pblocks[i]->GetDesc()->int_name.data();
2233  }
2234  else
2235  {
2236  return _T("");
2237  }
2238  }

◆ NumParamBlocks()

int NumParamBlocks ( )
inlinevirtual
Remarks
This method is available in release 3.0 and later only.

This method returns the number of ParamBlock2s in this instance.
Default Implementation:
{ return 0; }

Reimplemented from Animatable.

Reimplemented in MSTexmapXtnd.

2239 { return pblocks.Count(); }

◆ GetParamBlock()

IParamBlock2* GetParamBlock ( int  i)
inlinevirtual
Remarks
This method return 'i-th' ParamBlock2 in this instance (or NULL if not available).
Parameters
iThe zero based index of the ParamBlock2 to return.
Default Implementation:
{ return NULL; }

Reimplemented from Animatable.

Reimplemented in MSTexmapXtnd.

2240 { return pblocks[i]; }

◆ GetParamBlockByID()

IParamBlock2* GetParamBlockByID ( BlockID  id)
inlinevirtual
Remarks
This method returns a pointer to the ParamBlock2 as specified by the ID passed (or NULL if not available).
Parameters
idThe BlockID of the ParamBlock2 instance.
Default Implementation:
{ return NULL; }

Reimplemented from Animatable.

Reimplemented in MSTexmapXtnd.

2241 { return MSPlugin::GetParamBlockByID(id); }
ScripterExport IParamBlock2 * GetParamBlockByID(BlockID id)

◆ GetInterface()

void* GetInterface ( ULONG  id)
inlinevirtual

Inherited from Animatable.

Returns a pointer to the interface.

Parameters
id- The id of the interface.
Returns
A Pointer to the Interface

Reimplemented from MtlBase.

Reimplemented in MSTexmapXtnd.

2242 { if (id == I_MAXSCRIPTPLUGIN) return (MSPlugin*)this; else return Texmap::GetInterface(id); }
Definition: mxsPlugin.h:350
virtual CoreExport void * GetInterface(ULONG id)
Inherited from Animatable.
#define I_MAXSCRIPTPLUGIN
An Animatable supporting this interface is a MSPlugin.
Definition: AnimatableInterfaceIDs.h:67

◆ NotifyRefChanged()

RefResult NotifyRefChanged ( const Interval changeInt,
RefTargetHandle  hTarget,
PartID partID,
RefMessage  message,
BOOL  propagate 
)
inlinevirtual

Receives and responds to messages.

A plugin which makes references must implement a method to receive and respond to messages broadcast by its dependents. This is done by implementing NotifyRefChanged(). The plugin developer usually implements this method as a switch statement where each case is one of the messages the plugin needs to respond to. The Method StdNotifyRefChanged calls this, which can change the partID to new value. If it doesn't depend on the particular message& partID, it should return REF_DONTCARE.

  • For developer that need to update a dialog box with data about an object you reference note the following related to this method: This method may be called many times. For instance, say you have a dialog box that displays data about an object you reference. This method will get called many time during the drag operations on that object. If you updated the display every time you'd wind up with a lot of 'flicker' in the dialog box. Rather than updating the dialog box each time, you should just invalidate the window in response to the NotifyRefChanged() call. Then, as the user drags the mouse your window will still receive paint messages. If the scene is complex the user may have to pause (but not let up on the mouse) to allow the paint message to go through since they have a low priority. This is the way many windows in 3ds Max work.
Parameters
changeInt- This is the interval of time over which the message is active. Currently, all plug-ins will receive FOREVER for this interval, with the exception of REFMSG_FLAGDEPENDENTS notifications. In that case, changeInt.Start() is the timepoint to perform the dependency test.
hTarget- This is the handle of the reference target the message was sent by. The reference maker uses this handle to know specifically which reference target sent the message.
partID- This contains information specific to the message passed in. Some messages don't use the partID at all. See the section List of Reference Messages for more information about the meaning of the partID for some common messages.
message- The message parameters passed into this method is the specific message which needs to be handled.
propagate- If called through ReferenceMaker::NotifyDependents(), the value of 'propagate' passed to it. Used if calling NotifyDependents() from within NotifyRefChanged().
Returns
The return value from this method is of type RefResult. This is usually REF_SUCCEED indicating the message was processed. Sometimes, the return value may be REF_STOP. This return value is used to stop the message from being propagated to the dependents of the item.

Implements ReferenceMaker.

2246  {
2247  return ((MSPlugin*)this)->NotifyRefChanged(changeInt, hTarget, partID, message, propagate);
2248  }

◆ NumRefs()

int NumRefs ( )
virtual

Returns the total number of references this ReferenceMaker can hold.

The plugin implements this method to indicate the total number of of references it can make. This includes all references whether they are NULL (inactive) or non-NULL (active) at the time when this method is called. A plugin can hold a variable number of references, thus the return value of this method is not to be cached and reused by client code.

Returns
The total number of references this plugin can hold. The default implementation is return 0.

Reimplemented from ReferenceMaker.

Reimplemented in MSTexmapXtnd.

◆ GetReference()

RefTargetHandle GetReference ( int  i)
virtual

Returns the 'i-th' reference.

The plugin implements this method to return its 'i-th' reference. The plug-in simply keeps track of its references using an integer index for each one. This method is normally called by the system.

Parameters
i- The index of the reference to retrieve. Valid values are from 0 to NumRefs()-1.
Returns
The reference handle of the 'i-th' reference. Note that different calls to this method with the same 'i' value can result in different reference handles being retrieved, as the plugin changes the scene objects it references as its 'i-th' reference.

Reimplemented from ReferenceMaker.

Reimplemented in MSTexmapXtnd.

◆ SetReference()

virtual void SetReference ( int  i,
RefTargetHandle  rtarg 
)
protectedvirtual

Stores a ReferenceTarget as its 'i-th' reference`.

The plugin implements this method to store the reference handle passed to it as its 'i-th' reference. In its implementation of this method, the plugin should simply assign the reference handle passed in as a parameter to the member variable that holds the 'i-th' reference. Other reference handling methods such as ReferenceMaker::DeleteReference(), or ReferenceMaker::ReplaceReference() should not be called from within this method. The plugin itself or other plugins should not call this method directly. The system will call this method when a new reference is created or an existing one is replaced by calling ReferenceMaker::ReplaceReference().

Parameters
i- The index of the reference to store. Valid values are from 0 to NumRefs()-1.
rtarg- The reference handle to store.

Reimplemented from ReferenceMaker.

Reimplemented in MSTexmapXtnd.

◆ RefDeleted()

void RefDeleted ( )
inlinevirtual

Called after a references to this is deleted.

This is called after deleting a reference to a reference target, in the case that the target was not deleted. When the last strong reference to a ReferenceTarget is removed, the ReferenceTarget is deleted, the destructor is called, and the memory cleared.

Reimplemented from ReferenceTarget.

2256 { MSPlugin::RefDeleted(); }
ScripterExport void RefDeleted()

◆ Clone()

RefTargetHandle Clone ( RemapDir remap)
virtual

This method is used by 3ds Max to clone an object.

See also
CloneRefHierarchy(), class RemapDir This method is called by 3ds Max to have the plugin clone itself. The plug-in's implementation of this method should copy both the data structure and all the data residing in the data structure of this reference target. The plugin should clone all its references as well. Also, the plug-in's implementation of this method must call BaseClone(). In order for classes derived from this class to clone cleanly, the Clone method should just create the new instance, and then call an implementation of BaseClone that clones the references and copies any other necessary data. For example:
class MyDerivedPlugin
: public MyBasePlugin
{
const int MY_REFERENCE = 1;
{
ReferenceTarget* result = new MyDerivedPlugin();
BaseClone(this, result, remap);
return result;
}
{
if (!to || !from || from == to)
return;
MyBasePlugin::BaseClone(from, to, remap);
to->ReplaceReference(MY_REFERENCE, remap->CloneRef(from->GetReference(MY_REFERENCE)));
}
};
RefTargetHandle Clone(RemapDir &remap)
This method is used by 3ds Max to clone an object.
virtual CoreExport void BaseClone(ReferenceTarget *from, ReferenceTarget *to, RemapDir &remap)
This method copies base class data from an object to its clone.
virtual CoreExport RefTargetHandle GetReference(int i)
Returns the 'i-th' reference.
CoreExport RefResult ReplaceReference(int which, RefTargetHandle newtarg, BOOL delOld=TRUE)
Used when cloning reference makers.
A scene entity that is being owned and listened to by other scene entities.
Definition: ref.h:1844
For remapping references during a Clone.
Definition: ref.h:830
virtual RefTargetHandle CloneRef(RefTargetHandle oldTarg)
Creates a clone of a reference target only if it hasn't been cloned already.

This method should not be directly called by plug-ins. Instead, either RemapDir::CloneRef() or CloneRefHierachy() should be used to perform cloning. These methods ensure that the mapping from the original object to the clone is added to the RemapDir used for cloning, which may be used during backpatch operations

Note
See the remarks in method BaseClone() below.
Parameters
remap- A RemapDir instance used for remapping references during a Clone.
Returns
A pointer to the cloned item.

Reimplemented from ReferenceTarget.

Reimplemented in MSTexmapXtnd.

◆ GetFullName()

MSTR GetFullName ( bool  localized = true)
inlineoverridevirtual
Remarks
Implemented by the System.

This method returns the name that appears in the track view. It returns the "Instance Name(class Name)". For example "Green Glass (Standard)". The default implementation should be used.
Parameters
localizedIf true, then the name returned should be localized in the language 3ds Max is currently using. Otherwise it should be the name in English. If a plugin does not provide localized string resources, it can disregard this parameter and always return the name in English.

Reimplemented from MtlBase.

2261 { return MtlBase::GetFullName(localized); }
virtual MSTR GetFullName() MAX_SEALED
Definition: MtlBase.h:191

◆ BuildMaps()

int BuildMaps ( TimeValue  t,
RenderMapsContext rmc 
)
inlinevirtual
Remarks
This method is called for a plug-in to do any work it needs to do prior to rendering. For example this is used by the 3ds Max Mirror and Auto Reflect materials to render their bitmaps.
Parameters
tThe current time.
rmcProvides information about the view being rendered and can provide access to the global rendering environment information via RenderGlobalContext *gc = rmc.GetGlobalContext(). See Class RenderMapsContext and Class RenderGlobalContext.
Returns
Nonzero on success; zero on failure. In the case of failure the renderer is halted (rendering is cancelled).

Reimplemented from MtlBase.

Reimplemented in MSTexmapXtnd.

2262 { return MtlBase::BuildMaps(t, rmc); }
virtual int BuildMaps(TimeValue t, RenderMapsContext &rmc)
Definition: MtlBase.h:273

◆ Requirements()

ULONG Requirements ( int  subMtlNum)
inlinevirtual
Remarks
This method returns the cumulative requirements of the material and its sub-materials and maps. The default implementation just ORs together the local requirements of the material with the requirements of all its children. Most materials will only need to implement LocalRequirements().
Parameters
subMtlNumSpecifies the number of the sub-material whose requirements should be returned. -1 may be used to return a value generated by looping over all the sub-materials and ORing together the requirements.
Returns
See Material Requirements Flags.
Default Implementation:
The default implementation automatically traverses the sub-material/map tree. On any MtlBase that returns TRUE for IsMultiMtl() it will only recursively call the sub material (or map) for the subMtlNum called. The exception to this is when subMtlNum<0: in this case all sub-mtls and submaps are enumerated. Therefore the LocalRequirements() method below only needs to consider the material or map itself, not the sub-mtls and sub-maps.

Reimplemented from MtlBase.

Reimplemented in MSTexmapXtnd.

2263 { return MtlBase::Requirements(subMtlNum); }
virtual CoreExport ULONG Requirements(int subMtlNum)

◆ LocalRequirements()

ULONG LocalRequirements ( int  subMtlNum)
inlinevirtual
Remarks
Specifies various requirements for this material. The value returned from this method should not include requirements of its sub-materials and sub-maps.
Parameters
subMtlNumSpecifies the number of the sub-material whose requirements should be returned.
Returns
See Material Requirements Flags.
Default Implementation:
{ return 0; }

Reimplemented from MtlBase.

Reimplemented in MSTexmapXtnd.

2264 { return MtlBase::LocalRequirements(subMtlNum); }
virtual ULONG LocalRequirements(int subMtlNum)
Definition: MtlBase.h:311

◆ MappingsRequired()

void MappingsRequired ( int  subMtlNum,
BitArray mapreq,
BitArray bumpreq 
)
inlinevirtual
Remarks
This method gives the UVW channel requirements of the material and its tree. The default implementation just OR's together the local mapping requirements of the material with the requirements of all its children. For most materials, all they need to implement is the LocalMappingsRequired() method.
Parameters
subMtlNumSpecifies the number of the sub-material whose mapping information is retrieved.
mapreqThis array of bits is initialized to an empty set with MAX_MESHMAPS elements. Each bit corresponds to a mapping channel. Set a bit to one to indicate the material requires the corresponding UVW channel.
bumpreqThis array of bits is initialized to an empty set with MAX_MESHMAPS elements. Each bit corresponds to a mapping channel. Set a bit to one to indicate the material requires the corresponding bump mapping channel.

Reimplemented from MtlBase.

Reimplemented in MSTexmapXtnd.

2265 { MtlBase::MappingsRequired(subMtlNum, mapreq, bumpreq); }
virtual CoreExport void MappingsRequired(int subMtlNum, BitArray &mapreq, BitArray &bumpreq)

◆ LocalMappingsRequired()

void LocalMappingsRequired ( int  subMtlNum,
BitArray mapreq,
BitArray bumpreq 
)
inlinevirtual
Remarks
This method specifies UVW channel requirements for the material: This method should not include UVW channel requirements of any sub-materials and sub-maps.
Parameters
subMtlNumSpecifies the number of the sub-material whose mapping information is retrieved.
mapreqThis array of bits is initialized to an empty set with MAX_MESHMAPS elements. Each bit corresponds to a mapping channel. Set a bit to one to indicate the material requires the corresponding UVW channel.
bumpreqThis array of bits is initialized to an empty set with MAX_MESHMAPS elements. Each bit corresponds to a mapping channel. Set a bit to one to indicate the material requires the corresponding bump mapping channel.
Default Implementation:
{}
Sample Code:
All 2D textures that use UVGen or otherwise select mapping channels need to implement this method Here's an example:

void LocalMappingsRequired(int subMtlNum, BitArray & mapreq, BitArray &bumpreq)
{
uvGen->MappingsRequired(subMtlNum,mapreq,bumpreq);
}
Definition: bitarray.h:60
void LocalMappingsRequired(int subMtlNum, BitArray &mapreq, BitArray &bumpreq)
Definition: mxsPlugin.h:2266

All 3D textures that use the XYZGen to put up a coordinates rollup must implement this method. Here's an example:
void LocalMappingsRequired(int subMtlNum, BitArray & mapreq,BitArray &bumpreq)
{
xyzGen->MappingsRequired(subMtlNum,mapreq,bumpreq);
}

Reimplemented from MtlBase.

Reimplemented in MSTexmapXtnd.

2266 { MtlBase::LocalMappingsRequired(subMtlNum, mapreq, bumpreq); }
virtual void LocalMappingsRequired(int subMtlNum, BitArray &mapreq, BitArray &bumpreq)
Definition: MtlBase.h:365

◆ IsMultiMtl()

BOOL IsMultiMtl ( )
inlinevirtual
Remarks
This method returns TRUE for materials or textures that select sub-materials based on submaterial number (for example a mesh faceMtlIndex).

The only materials for which this method should return TRUE are those that choose to use one of their sub-maps or sub-mtls based on the submaterial number. For the majority of materials and maps, they should return FALSE, and in that case all of the submaterials and maps are enumerated by MtlBase::Requirements().
Default Implementation:
{ return FALSE; }

Reimplemented from MtlBase.

Reimplemented in MSTexmapXtnd.

2267 { return MtlBase::IsMultiMtl(); }
virtual BOOL IsMultiMtl()
Definition: MtlBase.h:383

◆ NumSubTexmaps()

int NumSubTexmaps ( )
virtual
Remarks
Returns the number of sub-textures managed by this material or texture.
Default Implementation:
{ return 0; }

Reimplemented from ISubMap.

Reimplemented in MSTexmapXtnd.

◆ GetSubTexmap()

Texmap* GetSubTexmap ( int  i)
virtual
Remarks
Returns a pointer to the 'i-th' sub-texmap managed by the material or texture.

Note: For the 3ds Max Standard material, the sub-texmap indexes used with this method are listed in Texture Map Indices.
Parameters:
int i

Specifies the texmap to return.
Default Implementation:
{ return NULL; }

Reimplemented from ISubMap.

Reimplemented in MSTexmapXtnd.

◆ SetSubTexmap()

void SetSubTexmap ( int  i,
Texmap m 
)
virtual
Remarks
Stores the 'i-th' sub-texmap managed by the material or texture.

Note: For the 3ds Max Standard material, the sub-texmap indexes used with this method are listed in Texture Map Indices.
Parameters:
int i

The index of the storage for the texmap.

Texmap *m

The texmap to store.
Default Implementation:
{}

Reimplemented from ISubMap.

Reimplemented in MSTexmapXtnd.

◆ GetSubTexmapSlotName()

MSTR GetSubTexmapSlotName ( int  i,
bool  localized = true 
)
overridevirtual
Remarks
This method returns the slot name of the 'i-th' sub-texmap. This name appears in the materials editor dialog. For instance, if you are in a material and then you go down into a map, this is the name that appears just below the 'Get Material' icon. For example, in the Standard material when you choose one of the maps, the map name appears to let you know which slot you are working on. For the Standard material, this may be "Ambient", "Diffuse", "Specular", etc.
Parameters:
int i

Specifies the slot whose name is returned. bool localized

If true, then the slot name returned should be localized in the language 3ds Max is currently using. Otherwise it should be the slot name in English. If a plugin does not provide localized string resources, it can disregard this parameter and always return the slot name in English.
Default Implementation:
The default implementation returns an empty ("") string.

Reimplemented from ISubMap.

Reimplemented in MSTexmapXtnd.

◆ GetSubTexmapTVName()

MSTR GetSubTexmapTVName ( int  i,
bool  localized = true 
)
inline
2275 { return GetSubTexmapSlotName(i, localized); }
MSTR GetSubTexmapSlotName(int i, bool localized=true) override

◆ Update()

void Update ( TimeValue  t,
Interval valid 
)
inlinevirtual
Remarks
A material has a Shade() method, and a texture map has a EvalColor() method. These are called by the renderer for every pixel. This method is called before rendering begins to allow the plug-in to evaluate anything prior to the render so it can store this information. In this way this information does not need to be calculated over and over for every pixel when Shade() or EvalColor() is called. This allows texture and material evaluation to be more efficient. It is generally called once at the start of each frame, or during interactive playback when the time changes. It is not guaranteed to get called on every frame, because if you returned a validity interval that covers several frames, your parent material won't bother to call you if the current frame is still in that interval.
Parameters
tThe current time.
validThe validity interval to update to reflect the validity interval of the material or texture at the time passed.

Implements MtlBase.

Reimplemented in MSTexmapXtnd.

2277 { }

◆ Reset()

void Reset ( )
inlinevirtual
Remarks
This method is called to reset the material or texmap back to its default values. This should be done by calling the Reset method of the material or texture map plugin's class descriptor (ClassDesc2::Reset). In addition, the plugin can execute any other initialization code it has. Example from maxsdk\samples\materials\dblsided.cpp
void DoubleSided::Reset() {
dblsidedCD.Reset(this, TRUE); // Resets all pb2's
Init();
}
Note
When migrating plugins from ClassDesc to ClassDesc2 and IParamBlock2, do not forget to update this method to call the class descriptor's Reset method. If the plugin's Reset tries to replace parameter block objects based on IParamBlock2 that use the P_AUTO_UI flag, the UI code will continue to hold a pointer to the replaced parameter block, and this will lead to problems.

Implements MtlBase.

Reimplemented in MSTexmapXtnd.

2278 { pc->cd2->Reset(this, TRUE); }
PB2Export void Reset(ReferenceMaker *owner, BOOL updateUI=TRUE, BOOL callSetHandlers=TRUE)
ClassDesc2 * cd2
Definition: mxsobjects.h:544

◆ Validity()

Interval Validity ( TimeValue  t)
virtual
Remarks
This method is called to determine the validity interval of the material or texture.
Parameters
tSpecifies the time about which to compute the validity interval.
Returns
The validity interval of the item at the specified time.

Implements MtlBase.

Reimplemented in MSTexmapXtnd.

◆ CreateParamDlg()

ParamDlg* CreateParamDlg ( HWND  hwMtlEdit,
IMtlParams imp 
)
virtual
Remarks
This method gets called when the material or texture is to be displayed in the material editor parameters area. The plug-in should allocate a new instance of a class derived from ParamDlg to manage the user interface.

Note: The following is a discussion of this CreateParamDlg() method, and the SetDlgThing() method, and the way they relate to the ParamMap2 system. A good example for this discussion is a texture map which typically has several rollouts, say its texmap parameters, a UVW coordinates rollout, and an Output rollout.

The normal way for a texmap to implement these other (common) rollouts is for the it to create a UVGen instance and a TextureOutput instance as 'sub-objects' in the map and then ask them to put up their rollouts when it is asked to do so by the Materials Editor (in CreateParamDlg()). The Materials Editor requires a ParamDlg pointer back from the CreateParamDlg() on which it calls methods to control the UI, such as time change updates or loading up a new texmap of the same class into the UI when the user switches them, so that the whole UI doesn't need to be rebuilt.

Prior to the ParamMap2 system, a texmap would implement its own ParamDlg subclass and would keep track of the UVGen and TextureOutput ParamDialogs and pass on any time change or SetThing() calls to them. ParamMap2 introduced its own ParamDlg subclass (Class IAutoMParamDlg) that you can ask it to build for you and have manage all interaction with the Materials Editor automatically. As before, this still needs to know about the other (sub-object) ParamDlgs, and so it has the ability to keep a list of 'secondary' ParamDlgs to which it passes on the SetTime()s and SetThing()s.

When the Materials Editor asks the texmap to CreateParamDlg(), the texmap asks its ClassDesc2 to build one of these (ClassDesc2::CreateParamDlgs()). If the texmap itself has multiple ParamBlock2s, CreateParamDlgs() builds one ParamDlg per pblock/rollout, makes the first of them a 'driver' and adds the rest as secondary ParamDlgs. The texmap then asks the UVGen and TextureOutput objects to CreateParamDlg() for their rollouts and adds them to the driver IAutoMParamDlg also.

Now consider the need for the SetDlgThing() method below. It is related to the SetThing() method that the Materials Editor calls on the 'driver' ParamDlg to switch into the UI a texmap of the same class as that currently in the UI. Normally, the driver IAutoParamDlg would propagate the SetThing() to its registered secondary ParamDlgs. In the case of multiple paramblock2s in the texmap, this would be correct, since the 'thing' in this case is the incoming texmap. But this doesn't work for the secondary UVGen and TextureOutput ParamDlgs; their 'things' are the UVGen and TextureOutput subobjects of the incoming map. So, IAutoParamDlg first calls SetDlgThing() on the incoming texmap so that it gets a chance to call the correct SetThing()s on the sub-object ParamDlgs with the appropriate incoming sub-objects. A clear example of this is in Gradient::SetDlgThing() in /MAXSDK/SAMPLES/MATERIALS/GRADIENT.CPP. It is called once for each secondary ParamDlg. For those ParamDlgs that have special SetThing() requirements, it does the appropriate sub-object SetThing() and returns TRUE. If it does no special handling for a particular ParamDlg, it returns FALSE, signalling to the IAutoMParamDlg that it should do the standard SetThing() propagation for that dialog.

The Render Effects dialog has a similar arrangement to the Materials Editor for controlling Effect UI and so there is an IAutoEParamDlg that works exactly the same way as the IAuotMParamDlg.
Parameters
hwMtlEditThe window handle of the materials editor.
impThe interface pointer for calling methods in 3ds Max.
Returns
A pointer to the created instance of a class derived from ParamDlg.

Implements MtlBase.

Reimplemented in MSTexmapXtnd.

◆ Save()

IOResult Save ( ISave iSave)
inlinevirtual

Reimplemented from MSPlugin.

Reimplemented in MSTexmapXtnd.

2281 { MSPlugin::Save(iSave); return MtlBase::Save(iSave); }
IOResult Save(ISave *isave)
CoreExport IOResult Save(ISave *isave)

◆ Load()

IOResult Load ( ILoad iload)
inlinevirtual
Remarks
Implemented by the System.

This method is called to load the material or texture from disk. The common MtlBase data must be loaded as well. See the code below.
Parameters
iloadAn interface pointer for calling methods to load data. See Class ILoad, I/O Results.
Sample Code:
IOResult Gradient::Load(ILoad *iload)
{
IOResult res;
int id;
while (IO_OK==(res=iload->OpenChunk())) {
switch(id = iload->CurChunkID()) {
case MTL_HDR_CHUNK:
break;
case MAPOFF_CHUNK+0:
case MAPOFF_CHUNK+1:
case MAPOFF_CHUNK+2:
mapOn[id-MAPOFF_CHUNK] = 0;
break;
}
if (res!=IO_OK)
return res;
}
iload->RegisterPostLoadCallback(new ParamBlockPLCB(versions,NUM_OLDVERSIONS,&curVersion,this,1));
return IO_OK;
}
Definition: ioapi.h:414
virtual IOResult OpenChunk()=0
virtual void RegisterPostLoadCallback(PostLoadCallback *cb)=0
virtual USHORT CurChunkID()=0
virtual IOResult CloseChunk()=0
ILoad * iload
Definition: mxsPlugin.h:358
CoreExport IOResult Load(ILoad *iload)
This is a handy post load call back for fixing up parameter blocks.
Definition: iparamb.h:594
IOResult
Definition: maxtypes.h:280
@ IO_OK
The result was acceptable - no errors.
Definition: maxtypes.h:282

Reimplemented from MtlBase.

Reimplemented in MSTexmapXtnd.

2282 { MSPlugin::Load(iLoad); return MtlBase::Load(iLoad); }
IOResult Load(ILoad *iLoad)

◆ GetGBufID()

ULONG GetGBufID ( )
inline
2284 { return MtlBase::GetGBufID(); }
ULONG GetGBufID()
Definition: MtlBase.h:585

◆ SetGBufID()

void SetGBufID ( ULONG  id)
inline
2285 { MtlBase::SetGBufID(id); }
void SetGBufID(ULONG id)
Definition: MtlBase.h:588

◆ EnumAuxFiles()

void EnumAuxFiles ( AssetEnumCallback nameEnum,
DWORD  flags 
)
inlinevirtual
Remarks
This is an implementation of the Animatable method. This default implementation simply recurses, skipping inactive subTexmaps if appropriate.

Reimplemented from MtlBase.

Reimplemented in MSTexmapXtnd.

2288  {
2289  if ((vflags&FILE_ENUM_CHECK_AWORK1)&&TestAFlag(A_WORK1)) return; // LAM - 4/21/03
2290  ReferenceTarget::EnumAuxFiles(assetEnum, vflags);
2291  }
bool TestAFlag(DWORD mask) const
Tests one or more bits in the Animatable flags.
Definition: Animatable.h:312
virtual CoreExport void EnumAuxFiles(AssetEnumCallback &assetEnum, DWORD flags)
Enumerate auxiliary files (e.g. bitmaps)
#define A_WORK1
Definition: AnimatableFlags.h:221
#define FILE_ENUM_CHECK_AWORK1
Do not enumerate things with flag A_WORK1 set.
Definition: FileEnumConstants.h:43

◆ GetPStamp()

PStamp* GetPStamp ( int  sz)
inlinevirtual
Remarks
Implemented by the System.

Returns a pointer to the postage stamp image for the file.
Parameters
szOne of the following values:

PS_SMALL for small (32x32) images.
PS_LARGE for large (88x88) images.
PS_TINY for tiny (24x24) images.

Reimplemented from MtlBase.

Reimplemented in MSTexmapXtnd.

2292 { return MtlBase::GetPStamp(sz); }
virtual CoreExport PStamp * GetPStamp(int sz)

◆ CreatePStamp()

PStamp* CreatePStamp ( int  sz)
inline
2293 { return MtlBase::CreatePStamp(sz); }
virtual CoreExport PStamp * CreatePStamp(int sz, BOOL Render=FALSE)

◆ DiscardPStamp()

void DiscardPStamp ( int  sz)
inlinevirtual
Remarks
Implemented by the System.

Discards the postage stamp image.
Parameters
szOne of the following values:

PS_SMALL for small (32x32) images.
PS_LARGE for large (88x88) images.
PS_TINY for tiny (24x24) images.

Reimplemented from MtlBase.

Reimplemented in MSTexmapXtnd.

2294 { MtlBase::DiscardPStamp(sz); }
virtual CoreExport void DiscardPStamp(int sz)

◆ SupportTexDisplay()

BOOL SupportTexDisplay ( )
inlinevirtual
Remarks
Returns TRUE if this texture supports being used in the interactive renderer; otherwise FALSE. If the texture does return TRUE it is expected to implement the methods ActivateTexDisplay() and GetActiveTexHandle().
Default Implementation:
{ return FALSE; }

Reimplemented from MtlBase.

Reimplemented in MSTexmapXtnd.

2295 { return MtlBase::SupportTexDisplay(); }
virtual BOOL SupportTexDisplay()
Definition: MtlBase.h:673

◆ GetActiveTexHandle()

DWORD_PTR GetActiveTexHandle ( TimeValue  t,
TexHandleMaker thmaker 
)
inlinevirtual
Remarks
This method is called to retrieve a texture handle to this texture map.
Parameters
tThe time to return the texture handle.
thmakerThis class provides methods for creating a texture handle from a 3ds Max bitmap and a Windows DIB. It also has a method to retrieve the required size of the texture map. See Class TexHandleMaker.
Returns
The texture handle.
Default Implementation:
{return 0;}

Reimplemented from MtlBase.

Reimplemented in MSTexmapXtnd.

2296 { return MtlBase::GetActiveTexHandle(t, thmaker); }
virtual DWORD_PTR GetActiveTexHandle(TimeValue t, TexHandleMaker &thmaker)
Definition: MtlBase.h:682

◆ ActivateTexDisplay()

void ActivateTexDisplay ( BOOL  onoff)
inlinevirtual
Remarks
This method is called when the usage of the texture the interactive renderer changes. This method must only be implemented if SupportTexDisplay() returns TRUE. This method does not cause the texture map to be drawn in the viewport but should be called with TRUE as the argument before this can occur. For viewport drawing of textures refer to Interface::ActivateTexture() and Interface::DeActivateTexture() instead.
Parameters
onoffTRUE if the texture is being used; FALSE if it is no longer being used.
Default Implementation:
{}

Reimplemented from MtlBase.

Reimplemented in MSTexmapXtnd.

2297 { MtlBase::ActivateTexDisplay(onoff); }
virtual void ActivateTexDisplay(BOOL onoff)
Definition: MtlBase.h:699

◆ SupportsMultiMapsInViewport()

BOOL SupportsMultiMapsInViewport ( )
inlinevirtual
Remarks
Returns TRUE if this material supports the display of multi-maps in the viewports (interactive renderer); FALSE if it doesn't.
Default Implementation:
{ return FALSE; }

Reimplemented from MtlBase.

Reimplemented in MSTexmapXtnd.

virtual BOOL SupportsMultiMapsInViewport()
Definition: MtlBase.h:719

◆ SetupGfxMultiMaps()

void SetupGfxMultiMaps ( TimeValue  t,
Material mtl,
MtlMakerCallback cb 
)
inlinevirtual
Remarks
This method is called to initialize the interactive renderer Material passed with the properties of this MtlBase.

If a MtlBase (material or texmap) wants to display multiple textures in the viewports, it implements

SupportsMultiMapsInViewport() to return TRUE, and implements SetupGfxMultiMaps to store the necessary information in the Material passed in, including the TextureInfo's for each texture.

The MtlMakerCallback passed in to SetupGfxMultiMaps provides functions to help in setting up the "Material" data structure. The function NumberTexturesSupported() lets you know the capabilities of the current hardware, so you can adapt accordingly. The function GetGfxTexInfoFromTexmap fills in the fields of a TextureInfo except the texHandle and texture ops.

The implementation of SetupGfxMultiMaps must create the "texHandle" for each of the textures described in its TextureInfo array. It typically does this by calling the submap's GetVPDisplayDIB() method, and then creates the texHandle by calling the callBack function MakeHandle(bmi). To avoid doing this calculation when not necessary it is best to save the texHandles along with their validity intervals. Then when SetupGfxMultiMaps is called, if valid texHandles are already in hand they can just be used without recomputing.
Parameters
tThe time at which to evaluate the material.
mtlPoints to the interactive renderer material to update.
cbThis callback object is provided as a helper to fill in the Material properties above. See Class MtlMakerCallback.
Default Implementation:
{}

Reimplemented from MtlBase.

Reimplemented in MSTexmapXtnd.

2299 { MtlBase::SetupGfxMultiMaps(t, mtl, cb); }
virtual void SetupGfxMultiMaps(TimeValue t, Material *mtl, MtlMakerCallback &cb)
Definition: MtlBase.h:749

◆ GetRefTarget()

ReferenceTarget* GetRefTarget ( )
inlinevirtual
Remarks
Implemented by the System.

The implementation of this method is provided by MtlBase. It returns its this pointer.

Reimplemented from MtlBase.

Reimplemented in MSTexmapXtnd.

2300 { return MtlBase::GetRefTarget(); }
virtual ReferenceTarget * GetRefTarget()
Definition: MtlBase.h:755

◆ EvalColor()

AColor EvalColor ( ShadeContext sc)
inlinevirtual
Remarks
This method is called to evaluate the color of the texture map for the context. This is for channels that have a color such as diffuse, specular, ambient, etc. This method is called for every pixel of the texture.
Parameters:
ShadeContext& sc

Describes the properties of the pixel to evaluate.
Returns
An AColor object which stores the r, g, b, a values. Note: The alpha is pre multiplied, and the alpha value goes into AColor::a.

Implements Texmap.

Reimplemented in MSTexmapXtnd.

2305 { return AColor (0,0,0); }
Definition: acolor.h:32

◆ EvalMono()

float EvalMono ( ShadeContext sc)
inlinevirtual
Remarks
Evaluate the map for a "mono" channel. Mono channels are those that don't have a color, but rather a single value. This is for things like shininess, transparency, etc. This just permits a bit of optimization.
Parameters:
ShadeContext& sc

Describes the properties of the pixel to evaluate.
Returns
A floating point value for the mono channel.
Default Implementation:
{return Intens(EvalColor(sc));}

Reimplemented from Texmap.

Reimplemented in MSTexmapXtnd.

2309 { return Texmap::EvalMono(sc); }
virtual float EvalMono(ShadeContext &sc)
Definition: Texmap.h:183

◆ EvalNormalPerturb()

Point3 EvalNormalPerturb ( ShadeContext sc)
inlinevirtual
Remarks
This method is used for bump mapping to retrieve a perturbation to apply to a normal.
Parameters:
ShadeContext& sc

Describes the properties of the pixel to evaluate.
Returns
A deflection vector for perturbing the normal.

Implements Texmap.

Reimplemented in MSTexmapXtnd.

2313 { return Point3(0,0,0); }
Definition: point3.h:56

◆ HandleOwnViewPerturb()

BOOL HandleOwnViewPerturb ( )
inlinevirtual
Remarks
This query is made of maps plugged into the Reflection or Refraction slots: Normally the view vector is replaced with a reflected or refracted one before calling the map: if the plugged in map doesn't need this, it should return TRUE.
Default Implementation:
{ return FALSE; }

Reimplemented from Texmap.

Reimplemented in MSTexmapXtnd.

2319 { return Texmap::HandleOwnViewPerturb(); }
virtual BOOL HandleOwnViewPerturb()
Definition: Texmap.h:207

◆ GetUVTransform()

void GetUVTransform ( Matrix3 uvtrans)
inlinevirtual
Remarks
This method is called to retrieve the UV transformation matrix for use in the viewports. If a developer is using an instance of UVGen, a method of that class may be called to retrieve the value:

(i.e. { uvGen->GetUVTransform(uvtrans); } ).
Parameters:
Matrix3 &uvtrans

The transformation matrix is returned here.
Default Implementation:
{}

Reimplemented from Texmap.

Reimplemented in MSTexmapXtnd.

2321 {Texmap::GetUVTransform(uvtrans); }
virtual void GetUVTransform(Matrix3 &uvtrans)
Definition: Texmap.h:247

◆ GetTextureTiling()

int GetTextureTiling ( )
inlinevirtual
Remarks
This method is called to get the tiling state of the texture for use in the viewports. This is described by a set of symmetry flags that may be ORed together. If you are using an instance of UVGen to handle the UV user interface you may simply call a method of UVGen to handle this.

For example: { return uvGen->GetTextureTiling(); }
Returns
See Texture Symmetry Flags.
Default Implementation:
{ return U_WRAP|V_WRAP; }

Reimplemented from Texmap.

Reimplemented in MSTexmapXtnd.

2322 { return Texmap::GetTextureTiling(); }
virtual int GetTextureTiling()
Definition: Texmap.h:256

◆ InitSlotType()

void InitSlotType ( int  sType)
inlinevirtual
Remarks
This method is called to initialize the slot type. This sets the proper button in the coordinate user interface rollup page. If you are using an instance of UVGen to handle the UV user interface you may simply call a method of UVGen to handle this. For example: { if (uvGen) uvGen->InitSlotType(sType); }
Parameters:
int sType

See Map Slot Types.
Default Implementation:
{}

Reimplemented from Texmap.

Reimplemented in MSTexmapXtnd.

2323 { Texmap::InitSlotType(sType); }
virtual void InitSlotType(int sType)
Definition: Texmap.h:302

◆ GetUVWSource()

int GetUVWSource ( )
inlinevirtual
Remarks
Returns a value indicating where to get the texture vertices for the Texmap.
Returns
One of the following values:

UVWSRC_EXPLICIT

Use explicit mesh texture vertices from one of the mapping channels (see GetMapChannel() below to determine which one). This uses the UVW coordinates assigned to the object, either through the Generate Mapping Coordinates option in the object's creation parameters, or through mapping modifiers, such as UVW Map.

UVWSRC_EXPLICIT2

Use explicit mesh texture vertices from the Vertex Color Channel.

UVWSRC_OBJXYZ

Generate planar UVW mapping coordinates from the object local XYZ on-the-fly. This corresponds to the "Planar from Object XYZ" option.

UVWSRC_WORLDXYZ

This value is available in release 3.0 and later only.

Generate planar UVW mapping coordinates from the world XYZ on-the-fly. This corresponds to the "Planar From World XYZ" option. Note: this value used for the UVW is the world XYZ, taken directly, with out normalization to the objects bounding box. This differs from "Planar from Object XYZ", where the values are normalized to the object's bounding box.
Default Implementation:
{ return UVWSRC_EXPLICIT; }

Reimplemented from Texmap.

Reimplemented in MSTexmapXtnd.

2324 { return Texmap::GetUVWSource(); }
virtual int GetUVWSource()
Definition: Texmap.h:281

◆ GetMapChannel()

int GetMapChannel ( )
inlinevirtual
Remarks
Returns the map channel being used by the texmap if GetUVWSource() returns UVWSRC_EXPLICIT. The return value should be at least 1. A value of 0 is not acceptable.
Default Implementation:
{ return 1; }

Reimplemented from Texmap.

Reimplemented in MSTexmapXtnd.

2325 { return Texmap::GetMapChannel (); } // only relevant if above returns UVWSRC_EXPLICIT
virtual int GetMapChannel()
Definition: Texmap.h:287

◆ GetTheUVGen()

UVGen* GetTheUVGen ( )
inlinevirtual
Remarks
Texture maps that use a UVGen should implement this method to return a pointer to it.
Default Implementation:
{ return NULL; }

Reimplemented from Texmap.

Reimplemented in MSTexmapXtnd.

2327 { return Texmap::GetTheUVGen(); } // maps with a UVGen should implement this
virtual UVGen * GetTheUVGen()
Definition: Texmap.h:312

◆ GetTheXYZGen()

XYZGen* GetTheXYZGen ( )
inlinevirtual
Remarks
Texture maps that use a XYZGen should implement this method to return a pointer to it.
Default Implementation:
{ return NULL; }

Reimplemented from Texmap.

Reimplemented in MSTexmapXtnd.

2328 { return Texmap::GetTheXYZGen(); } // maps with a XYZGen should implement this
virtual XYZGen * GetTheXYZGen()
Definition: Texmap.h:317

◆ SetOutputLevel()

void SetOutputLevel ( TimeValue  t,
float  v 
)
inlinevirtual
Remarks
Sets the output level at the specified time. It is used to set the output level of the embedded Texout object, principally by importing plug-ins. It is implemented in all Texmaps.
Parameters:
TimeValue t

The time to set the output level.

float v

The value to set.
Default Implementation:
{}

Reimplemented from Texmap.

Reimplemented in MSTexmapXtnd.

2331 { Texmap::SetOutputLevel(t, v); }
virtual void SetOutputLevel(TimeValue t, float v)
Definition: Texmap.h:338

◆ LoadMapFiles()

int LoadMapFiles ( TimeValue  t)
inlinevirtual
Remarks
This method is called prior to rendering to allow the plug-in to load any bitmap files it requires.

Note that LoadMapFiles() is called to load map files only, not to list the missing files. The missing files are listed using the EnumAuxFiles() method, which allows enumerating them without loading them.

Also Note: There is currently not an UnloadMapFiles() method. There are a couple of ways to do this however. One is to call Interface::FreeAllBitmaps(). That method traverses the scene reference hierarchy and calls Animatable::FreeAllBitmaps() on each item. Another approach is to evaluate the Material / TextureMap hierarchy on each material. Then call Animatable::FreeAllBitmaps() yourself in the MtlEnum::proc() shown below.

class MtlEnum
{
virtual void proc(MtlBase *m) = 0;
};
void EnumMtlTree(MtlBase *mb, MtlEnum &tenum)
{
tenum.proc(mb);
for (int i=0; i<mb->NumSubTexmaps(); i++) {
Texmap *st = mb->GetSubTexmap(i);
if (st)
EnumMtlTree(st,tenum);
}
if (IsMtl(mb)) {
Mtl *m = (Mtl *)mb;
for (i=0; i<m->NumSubMtls(); i++) {
Mtl *sm = m->GetSubMtl(i);
if (sm)
EnumMtlTree(sm,tenum);
}
}
}
virtual Texmap * GetSubTexmap(int i)
Definition: ISubMap.h:61
virtual int NumSubTexmaps()
Definition: ISubMap.h:51
Definition: MtlBase.h:159
Definition: Mtl.h:35
virtual Mtl * GetSubMtl(int i)
Definition: Mtl.h:199
virtual int NumSubMtls()
Definition: Mtl.h:194
Definition: Texmap.h:146
int IsMtl(Animatable *m)
Definition: imtl.h:262
Now just define a subclass of MtlEnum that does what you want, and call EnumMtlTree. In this particular case it is more efficient than enumerating the entire reference hierarchy. If you do want to enumerate the entire reference hierarchy, here's how:

{
virtual void proc(ReferenceMaker *rm)=0;
};
void EnumRefs(ReferenceMaker *rm, RefEnumProc &proc)
{
proc.proc(rm);
for (int i=0; i<rm->NumRefs(); i++) {
if (srm) EnumRefs(srm,proc);
}
}
A callback class for ReferenceMaker::EnumRefHierarchy.
Definition: ref.h:2436
virtual int proc(ReferenceMaker *rm)=0
This method is called once for each element in the reference hierarchy.
A scene entity that owns other scene entities and listens to messages from them.
Definition: ref.h:1155
virtual CoreExport int NumRefs()
Returns the total number of references this ReferenceMaker can hold.
Just define a subclass of RefEnumProc that does what you want, and call EnumRefs on the part of the reference hierarchy you want to enumerate. For example:

class MyEnum: public RefEnumProc
{
void proc(ReferenceMaker *rm) {
// do something ...
}
}
void afunction(Mtl* m)
{
MyEnum enumer;
EnumRefs(m,&enumer);
}
Parameters:
TimeValue t

The time the maps are being loaded.
Returns
Always return nonzero from this method.
Default Implementation:
{ return 1; }

Reimplemented from Texmap.

Reimplemented in MSTexmapXtnd.

2335 { return Texmap::LoadMapFiles(t); }
virtual int LoadMapFiles(TimeValue t)
Definition: Texmap.h:450

◆ RenderBitmap()

void RenderBitmap ( TimeValue  t,
Bitmap bm,
float  scale3D = 1.0f,
BOOL  filter = FALSE 
)
inlinevirtual
Remarks
This method is used to render a 2D bitmap version of this texmap.
Parameters:
TimeValue t

The time at which to render the texmap to the bitmap.

Bitmap *bm

A pointer to a bitmap to render to. This bitmap must be created at the resolution you wish to render to.

float scale3D=1.0f

This is a scale factor applied to 3D Texmaps. This is the scale of the surface in 3d space that is mapped to UV. This controls how much of the texture appears in the bitmap representation.

BOOL filter = FALSE

If TRUE the bitmap is filtered. It is quite a bit slower to rescale bitmaps with filtering on.
Default Implementation:
The default implementation calls Interface::RenderTexmap().

Reimplemented from Texmap.

Reimplemented in MSTexmapXtnd.

2338 { Texmap::RenderBitmap(t, bm, scale3D, filter); }
virtual CoreExport void RenderBitmap(TimeValue t, Bitmap *bm, float scale3D=1.0f, BOOL filter=FALSE)

◆ RefAdded()

void RefAdded ( RefMakerHandle  rm)
inlinevirtual

Called after a reference is made to a target.

This is called after a reference is made to this. If the target (this) needs to know that a reference to made to it, the target (this) can override this function.

Parameters
rm- The ReferenceMaker creating the reference.

Reimplemented from Texmap.

void RefAdded(RefMakerHandle rm)
CoreExport void RefAdded(RefMakerHandle rm)
Called after a reference is made to a target.

◆ IsLocalOutputMeaningful()

bool IsLocalOutputMeaningful ( ShadeContext sc)
inlinevirtual
Remarks
Returns TRUE if the output of this texmap is meaningful for the given context; it should not take into account subtexmaps. This method is called by IsOutputMeaningful().
Parameters:
ShadeContext& sc

This describes the context of the question.
Default Implementation:
{ return false; }

Reimplemented from Texmap.

Reimplemented in MSTexmapXtnd.

2345 { return Texmap::IsLocalOutputMeaningful( sc ); }
virtual bool IsLocalOutputMeaningful(ShadeContext &sc)
Definition: Texmap.h:364

◆ IsOutputMeaningful()

bool IsOutputMeaningful ( ShadeContext sc)
inlinevirtual
Remarks
Implemented by the system.

Returns true only if all submaps and itself have a meaningful output.

Returns false if at least one sub-texmap or itself does not have a meaningful output

The output of a texmap is meaningful in a given ShadeContext if it is the same as when the scene is rendered. If the map cannot determine whether the output value is the same as when rendered, it should not be meaningful. This method can be called before EvalColor() or EvalMono() on a texmap in order to decide whether to call these methods at all or if their return values should be used in further calculations.
Parameters:
ShadeContext& sc

This describes the context of the question.

Reimplemented from Texmap.

Reimplemented in MSTexmapXtnd.

2346 { return Texmap::IsOutputMeaningful( sc ); }
virtual CoreExport bool IsOutputMeaningful(ShadeContext &sc)

Member Data Documentation

◆ masterMDlg

MAX_DEPRECATED MSAutoMParamDlg* masterMDlg
static
Deprecated:
This has been deprecated as of 3ds Max 2022, please use mainMDlg instead [insensitive language]

◆ mainMDlg

MSAutoMParamDlg* mainMDlg
static

◆ ip

IMtlParams* ip
static