pymel.core.context.manipMoveContext

manipMoveContext(*args, **kwargs)

This command can be used to create, edit, or query a move manip context. Note that the flags -s, -sv, -sr, -scr, -slp, -slf control the global behaviour of all move manip context. Changing one context independently is not allowed. Changing a context’s behaviour using the above flags, will change all existing move manip context.

Flags:

Long Name / Short Name Argument Types Properties
activeHandle / ah int ../../../_images/query.gif ../../../_images/edit.gif
  Sets the default active handle for the manip. That is, the handle which should be initially active when the tool is activated. Values can be: 0 - X axis handle is active1 - Y axis handle is active2 - Z axis handle is active3 - Center handle (all 3 axes) is active (default)
activeHandleNormal / ahn int ../../../_images/query.gif ../../../_images/edit.gif
  0 - U axis handle is active1 - V axis handle is active2 - N axis handle is active ( default )3 - Center handle (all 3 axes) is activeapplicable only when the manip mode is 3.
alignAlong / aa float, float, float ../../../_images/create.gif ../../../_images/edit.gif
  Aligns active handle along vector.
constrainAlongNormal / xn bool ../../../_images/query.gif ../../../_images/edit.gif
  When true, transform constraints are applied along the vertex normal first and only use the closest point when no intersection is found along the normal.
currentActiveHandle / cah int ../../../_images/query.gif ../../../_images/edit.gif
  Sets the active handle for the manip. Values can be: 0 - X axis handle is active1 - Y axis handle is active2 - Z axis handle is active3 - Center handle (all 3 axes) is active4 - XY plane handle is active5 - YZ plane handle is active6 - XZ plane handle is active
editPivotMode / epm bool ../../../_images/query.gif
  Returns true manipulator is in edit pivot mode
editPivotPosition / epp bool ../../../_images/query.gif
  Returns the current position of the edit pivot manipulator.
exists / ex bool ../../../_images/create.gif
  Returns true or false depending upon whether the specified object exists. Other flags are ignored.
image1 / i1 unicode ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  First of three possible icons representing the tool associated with the context.
image2 / i2 unicode ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  Second of three possible icons representing the tool associated with the context.
image3 / i3 unicode ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  Third of three possible icons representing the tool associated with the context.
interactiveUpdate / iu bool ../../../_images/query.gif ../../../_images/edit.gif
  Value can be : true or false. This flag value is valid only if the mode is 3 i.e. move vertex normal.
lastMode / lm int ../../../_images/query.gif
  Returns the previous translation mode.
manipVisible / vis bool ../../../_images/query.gif
  Returns true if the main translate manipulator is visible.
mode / m int ../../../_images/query.gif ../../../_images/edit.gif
  Translate mode: 0 - Object Space1 - Local Space2 - World Space (default)3 - Move Along Vertex Normal4 - Move Along Rotation Axis5 - Move Along Live Object Axis6 - Custom Axis Orientation10 - Component Space
orientAxes / oa float, float, float ../../../_images/query.gif ../../../_images/edit.gif
  Orients manipulator rotating around axes by specified angles
orientJoint / oj unicode ../../../_images/query.gif ../../../_images/edit.gif
  Specifies the type of orientation for joint orientation. Valid options are: none, xyz, xzy, yxz, yzx, zxy, zyx.
orientJointEnabled / oje bool ../../../_images/query.gif ../../../_images/edit.gif
  Specifies if joints should be reoriented when moved.
orientObject / oo unicode ../../../_images/create.gif ../../../_images/edit.gif
  Orients manipulator to the passed in object/component
orientTowards / ot float, float, float ../../../_images/create.gif ../../../_images/edit.gif
  Orients active handle towards world point
pinPivot / pin bool ../../../_images/query.gif ../../../_images/edit.gif
  Pin component pivot. When the component pivot is set and pinned selection changes will not reset the pivot position and orientation.
pivotOriHandle / poh bool ../../../_images/query.gif ../../../_images/edit.gif
  When true, the pivot manipulator will show the orientation handle during editing. Default is true.
position / p bool ../../../_images/query.gif
  Returns the current position of the manipulator
postCommand / psc script ../../../_images/create.gif ../../../_images/edit.gif
  Specifies a command to be executed when the tool is exited.
postDragCommand / pod script, <type ‘unicode’> ../../../_images/create.gif ../../../_images/edit.gif
  Specifies a command and a node type. The command will be executed at the end of a drag when a node of the specified type is in the selection.
preCommand / prc script ../../../_images/create.gif ../../../_images/edit.gif
  Specifies a command to be executed when the tool is entered.
preDragCommand / prd script, <type ‘unicode’> ../../../_images/create.gif ../../../_images/edit.gif
  Specifies a command and a node type. The command will be executed at the start of a drag when a node of the specified type is in the selection.
preserveChildPosition / pcp bool ../../../_images/query.gif ../../../_images/edit.gif
  When false, the children objects move when their parent is moved. When true, the worldspace position of the children will be maintained as the parent is moved. Default is false.
preserveUV / puv bool ../../../_images/query.gif ../../../_images/edit.gif
  When false, the uvs are not changes to match the vertex edit. When true, the uvs are edited to project to new values to stop texture swimming as vertices are moved.
reflection / rfl bool  
  This flag is obsolete. Reflection is now managed as part of selection itself using the symmetricModeling command.
reflectionAbout / rab int  
  This flag is obsolete. Reflection is now managed as part of selection itself using the symmetricModeling command.
reflectionAxis / rfa int  
  This flag is obsolete. Reflection is now managed as part of selection itself using the symmetricModeling command.
reflectionTolerance / rft float  
  This flag is obsolete. Reflection is now managed as part of selection itself using the symmetricModeling command.
secondaryAxisOrient / sao unicode ../../../_images/query.gif ../../../_images/edit.gif
  Specifies the global axis (in world coordinates) that should be used to should be used to align the second axis of the orientJointType triple. Valid options are xup, yup, zup, xdown, ydown, zdown, none.
snap / s bool ../../../_images/query.gif ../../../_images/edit.gif
  Value can be : true or false. Enable/Disable the discrete move. If set to true, the move manipulator of all the move contexts would snap at discrete points along the active handle during mouse drag. The interval between the points can be controlled using the ‘snapValue’ flag.
snapComponentsRelative / scr bool ../../../_images/query.gif ../../../_images/edit.gif
  Value can be : true or false. If true, while snapping a group of CVs/Vertices, the relative spacing between them will be preserved. If false, all the CVs/Vertices will be snapped to the target point (is used during grid snap(hotkey ‘x’), and point snap(hotkey ‘v’)) Depress the ‘x’ key before click-dragging the manip handle and check to see the behaviour of moving a bunch of CVs, with this flag ON and OFF.
snapLiveFaceCenter / slf bool ../../../_images/query.gif ../../../_images/edit.gif
  Value can be : true or false. If true, while moving on the live polygon object, the move manipulator will snap to the face centers of the object.
snapLivePoint / slp bool ../../../_images/query.gif ../../../_images/edit.gif
  Value can be : true or false. If true, while moving on the live polygon object, the move manipulator will snap to the vertices of the object.
snapPivotOri / spo bool ../../../_images/query.gif ../../../_images/edit.gif
  Snap pivot orientation. Modify pivot orientation when snapping the pivot to a component.
snapPivotPos / spp bool ../../../_images/query.gif ../../../_images/edit.gif
  Snap pivot position. Modify pivot position when snapping the pivot to a component.
snapRelative / sr bool ../../../_images/query.gif ../../../_images/edit.gif
  Value can be : true or false. Applicable only when the snap is enabled. If true, the snapValue is treated relative to the original position before moving. If false, the snapValue is treated relative to the world origin. NOTE: If in local/object Space Mode, the snapRelative should be ON. Absolute discrete move is not supported in local/object mode.
snapValue / sv float ../../../_images/query.gif ../../../_images/edit.gif
  Applicable only when the snap is enabled. The manipulator of all move contexts would move in steps of ‘snapValue’
translate / tr float, float, float ../../../_images/query.gif ../../../_images/edit.gif
  Returns the translation of the manipulator for its current orientation/mode.
tweakMode / twk bool ../../../_images/query.gif ../../../_images/edit.gif
  When true, the manipulator is hidden and highlighted components can be selected and moved in one step using a click-drag interaction.
xformConstraint / xc unicode ../../../_images/query.gif ../../../_images/edit.gif
  none - no transform constraintedge - edge transform constraintsurface - surface transform constraintFlag can have multiple arguments, passed either as a tuple or a list.

Derived from mel command maya.cmds.manipMoveContext

Example:

import pymel.core as pm

# To create a new move context:
pm.manipMoveContext()
# Result: u'manipMoveContext1' #

# To query the mode of an existing context:
pm.manipMoveContext( 'manipMoveContext1', q=True, mode=True )
# Result: 2 #

# To edit an existing context to come up with the X axis handle
# active by default:
pm.manipMoveContext( 'manipMoveContext1', e=True, ah=0 )
# Result: u'manipMoveContext1' #

pm.spaceLocator( p=(0, 0, 0), name='locatorA' )
# Result: nt.Transform(u'locatorA') #

pm.manipMoveContext( 'manipMoveContext1', e=True, m=2 ) # WorldSpace
# Result: u'manipMoveContext1' #
pm.manipMoveContext( 'manipMoveContext1', e=True, snap=True )
# Result: u'manipMoveContext1' #
pm.manipMoveContext( 'manipMoveContext1', e=True, snapValue=0.4 )
# Result: u'manipMoveContext1' #
# Now, dragging any of the move handles will
# move the object in steps of 0.4 units.

pm.move( 0.8, 0, 0, 'locatorA', a=True )
pm.manipMoveContext( 'manipMoveContext1', e=True, snap=True )
# Result: u'manipMoveContext1' #
pm.manipMoveContext( 'manipMoveContext1', e=True, snapValue=2 )
# Result: u'manipMoveContext1' #
pm.manipMoveContext( 'manipMoveContext1', e=True, snapRelative=False )
# Result: u'manipMoveContext1' #
# Now, dragging X-axis handle will
# move the object in steps of 2 units, and will
# place the object anywhere in (0,0,0) (2,0,0) (4,0,0) ...etc
# NOTE: If in objectSpace Mode, the snapRelative should be ON.
# Absolute discrete move is not supported in objectSpace mode.

pm.move( 0.8, 0, 0, 'locatorA', a=True )
pm.manipMoveContext( 'manipMoveContext1', e=True, snap=True )
# Result: u'manipMoveContext1' #
pm.manipMoveContext( 'manipMoveContext1', e=True, snapValue=2 )
# Result: u'manipMoveContext1' #
pm.manipMoveContext( 'manipMoveContext1', e=True, snapRelative=True )
# Result: u'manipMoveContext1' #
# Now, dragging X-axis handle will
# move the object in steps of 2 units, and will
# place the object anywhere in (2.8,0,0) (4.8,0,0) (6.8,0,0) ...etc