pymel.core.context.polyCutUVCtx

polyCutUVCtx(*args, **kwargs)

Create a new context to cut UVs on polygonal objects

Flags:

Long Name / Short Name Argument Types Properties
exists / ex bool  
   
history / ch bool  
   
image1 / i1 unicode  
   
image2 / i2 unicode  
   
image3 / i3 unicode  
   
loopSpeed / ls int ../../../_images/query.gif ../../../_images/edit.gif
  Edit the speed of loop cutting.
mapBordersColor / mbc float, float, float ../../../_images/query.gif ../../../_images/edit.gif
  Color of UV map border edges in 3d view.
name / n unicode  
   
showCheckerMap / scm bool ../../../_images/query.gif ../../../_images/edit.gif
  Display checker map.
showTextureBorders / stb bool ../../../_images/query.gif ../../../_images/edit.gif
  Display texture border edges.
showUVShellColoring / ssc bool ../../../_images/query.gif ../../../_images/edit.gif
  Turn on UV shell coloring or not.
steadyStroke / ss bool ../../../_images/query.gif ../../../_images/edit.gif
  Turn on steady stroke or not.
steadyStrokeDistance / ssd float ../../../_images/query.gif ../../../_images/edit.gif
  The distance for steady stroke.
symmetry / sym int ../../../_images/query.gif ../../../_images/edit.gif
  Symmetric modeling. Flag can have multiple arguments, passed either as a tuple or a list.

Derived from mel command maya.cmds.polyCutUVCtx

Example:

::

import pymel.core as pm

# Create a new cut facets context, then switch to it pm.polyCutUVCtx(‘polyCutUVCtx1’) pm.setToolTo(‘polyCutUVCtx1’)