pymel.core.context.shadingLightRelCtx

shadingLightRelCtx(*args, **kwargs)

This command creates a context that can be used for associating lights to shading groups. You can put the context into shading-centric mode by using the -shadingCentric flag and specifying true. This means that the shading group is selected first then lights associated with the shading group are highlighted. Subsequent selections result in assignments. Specifying -shadingCentric false means that the light is to be selected first. The shading groups associated with the light will then be selected and subsequent selections will result in assignments being made.

Flags:

Long Name / Short Name Argument Types Properties
exists / ex bool ../../../_images/create.gif
  Returns true or false depending upon whether the specified object exists. Other flags are ignored.
history / ch bool ../../../_images/create.gif
  If this is a tool command, turn the construction history on for the tool in question.
image1 / i1 unicode ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  First of three possible icons representing the tool associated with the context.
image2 / i2 unicode ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  Second of three possible icons representing the tool associated with the context.
image3 / i3 unicode ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  Third of three possible icons representing the tool associated with the context.
name / n unicode ../../../_images/create.gif
  If this is a tool command, name the tool appropriately.
offCommand / ofc unicode ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  command to be issued when context is turned on
onCommand / onc unicode ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  command to be issued when context is turned on
shadingCentric / s bool ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  shading-centric mode. Flag can have multiple arguments, passed either as a tuple or a list.

Derived from mel command maya.cmds.shadingLightRelCtx

Example:

import pymel.core as pm

pm.shadingLightRelCtx()
# Result: u'shadingLightRelCtx1' #