pymel.core.general.containerPublish¶
- containerPublish(*args, **kwargs)¶
This is an accessory command to the container command which is used for some advanced publishing operations on the container. For example, the publishConnectionsflag on the container will publish all the connections, but this command can be used to publish just the inputs, outputs, or to collapse the shared inputs into a single attribute before publishing. In query mode, return type is based on queried flag.
Flags:
Long Name / Short Name Argument Types Properties bindNode / bn unicode, unicode Bind the specified node to the published node name. bindTemplateStandins / bts bool This flag will create a temporary stand-in attribute for any attributes that exist in the template but are not already bound. This enables you to set values for unbound attributes. inConnections / ic bool Specifies that the unpublished connections to nodes in the container from external nodes should be published. mergeShared / ms bool For use with the inConnections flag. Indicates that when an external attribute connects to multiple internal attributes within the container, a single published attribute should be used to correspond to all of the internal attributes. outConnections / oc bool Specifies that the unpublished connections from nodes in the container to external nodes should be published. publishNode / pn unicode, unicode Publish a name and type. When first published, nothing will be bound. To bind a node to the published name, use the bindNode flag. unbindNode / ubn unicode Unbind the node that is published with the name specified by the flag. unpublishNode / upn unicode Unpublish the specified published node name. Flag can have multiple arguments, passed either as a tuple or a list. Derived from mel command maya.cmds.containerPublish
Example:
import pymel.core as pm # create a proxy for container1 # pm.containerPublish(container1,inConnections=True,mergeShared=True) # add a published name 'mainShader' of type 'objectSet' # pm.containerPublish(container1,publishNode=['mainShadingSet','objectSet'] # bind a shading group to the published name # containerPublish -bindNode "mainShadingSet" blinn1SG container1; # query what is bound # container -q -bindNode container1; # unbind the shading group # containerPublish -unbindNode "mainShadingSet" container1;