pymel.core.general.scale

scale(obj, *args, **kwargs)

The scale command is used to change the sizes of geometric objects. The default behaviour, when no objects or flags are passed, is to do a relative scale on each currently selected object object using each object’s existing scale pivot point.

Modifications:
  • allows any iterable object to be passed as first argument:

    scale("pSphere1", [0,1,2])
    

NOTE: this command also reorders the argument order to be more intuitive, with the object first

Flags:

Long Name / Short Name Argument Types Properties
absolute / a bool ../../../_images/create.gif
  Perform an absolute operation.
centerPivot / cp bool ../../../_images/create.gif
  Let the pivot be the center of the bounding box of all objects
componentSpace / cs bool ../../../_images/create.gif
  Move in local component space
constrainAlongNormal / xn bool ../../../_images/create.gif
  When true, transform constraints are applied along the vertex normal first and only use the closest point when no intersection is found along the normal.
deletePriorHistory / dph bool ../../../_images/create.gif
  If true then delete the history prior to the current operation.
distanceOnly / dso bool ../../../_images/create.gif
  Scale only the distance between the objects.
localSpace / ls bool ../../../_images/create.gif
  Use local space for scaling
objectCenterPivot / ocp bool ../../../_images/create.gif
  Let the pivot be the center of the bounding box of each object
objectSpace / os bool ../../../_images/create.gif
  Use object space for scaling
orientAxes / oa float, float, float ../../../_images/create.gif
  Use the angles for the orient axes.
pivot / p float, float, float ../../../_images/create.gif
  Define the pivot point for the transformation
preserveChildPosition / pcp bool ../../../_images/create.gif
  When true, transforming an object will apply an opposite transform to its child transform to keep them at the same world-space position. Default is false.
preserveGeometryPosition / pgp bool ../../../_images/create.gif
  When true, transforming an object will apply an opposite transform to its geometry points to keep them at the same world-space position. Default is false.
preserveUV / puv bool ../../../_images/create.gif
  When true, UV values on scaled components are projected along the axis of scaling in 3d space. For small edits, this will freeze the world space texture mapping on the object. When false, the UV values will not change for a selected vertices. Default is false.
reflection / rfl bool ../../../_images/create.gif
  To move the corresponding symmetric components also.
reflectionAboutBBox / rab bool ../../../_images/create.gif
  Sets the position of the reflection axis at the geometry bounding box
reflectionAboutOrigin / rao bool ../../../_images/create.gif
  Sets the position of the reflection axis at the origin
reflectionAboutX / rax bool ../../../_images/create.gif
  Specifies the X=0 as reflection plane
reflectionAboutY / ray bool ../../../_images/create.gif
  Specifies the Y=0 as reflection plane
reflectionAboutZ / raz bool ../../../_images/create.gif
  Specifies the Z=0 as reflection plane
reflectionTolerance / rft float ../../../_images/create.gif
  Specifies the tolerance to findout the corresponding reflected components
relative / r bool ../../../_images/create.gif
  Perform a operation relative to the object’s current position
scaleX / x bool ../../../_images/create.gif
  Scale in X direction
scaleXY / xy bool ../../../_images/create.gif
  Scale in X and Y direction
scaleXYZ / xyz bool ../../../_images/create.gif
  Scale in all directions (default)
scaleXZ / xz bool ../../../_images/create.gif
  Scale in X and Z direction
scaleY / y bool ../../../_images/create.gif
  Scale in Y direction
scaleYZ / yz bool ../../../_images/create.gif
  Scale in Y and Z direction
scaleZ / z bool ../../../_images/create.gif
  Scale in Z direction
symNegative / smn bool ../../../_images/create.gif
  When set the component transformation is flipped so it is relative to the negative side of the symmetry plane. The default (no flag) is to transform components relative to the positive side of the symmetry plane.
worldSpace / ws bool ../../../_images/create.gif
  Use world space for scaling
xformConstraint / xc unicode ../../../_images/create.gif
  Apply a transform constraint to moving components. none - no constraintsurface - constrain components to the surfaceedge - constrain components to surface edgeslive - constraint components to the live surfaceFlag can have multiple arguments, passed either as a tuple or a list.

Derived from mel command maya.cmds.scale

Example:

import pymel.core as pm

pm.scale( 1, 1, 1 )
pm.scale( 3, 3, 3, 'curve1', pivot=(1, 0, 0), absolute=True )