To create a
ShaderFX shader
Do one of the following:
- Right-click an object and select
Assign New Material, then select
Shaderfx Shader from the
Assign New Material window.
- Open the
Hypershade window and then select
Shaderfx Shader from the
Maya category,
Surface subcategory. To assign the
Shaderfx Shader to an object, you can Middle-drag the material from the
Hypershade to the object in your scene, just as you would any other Maya shader.
To open
ShaderFx to edit your node graph
Click
Open ShaderFX in the ShaderfxShader
Attribute Editor.
Three nodes are created automatically:
Color,
TraditionalGameSurfaceShader and
Material.