Use these options to set what happens when you select Mesh Display > Reverse.
Specifies what elements have their normals reversed.
Maya reverses the normals on the selected faces. This is the default setting.
Maya reverses the normals on the selected faces and then extracts, or splits the vertices.
To avoid creating non-manifold geometry, use the Select faces, then extract option. This option splits vertices so as not to create non-manifold geometry.
Maya reverses the normals on all (selected or unselected) faces in the shell.
Specifies whether or not user-defined normals are affected by the Reverse operation.
Specifies that User-defined normals are not reversed when using the Reverse feature. The default setting is off.
Specifies that user-defined normals are reversed when using the Reverse feature. This is the default setting.