Creates custom cameras and manages system cameras. More...
#include <fbcamera.h>
Public Member Functions | |
FBCamera (const char *pName, HIObject pObject=NULL) | |
Constructor. More... | |
void | GetCameraMatrix (FBMatrix &pMatrix, FBCameraMatrixType pType, FBEvaluateInfo *pEvalInfo=NULL) |
Obtains the camera's matrix. More... | |
FBVector4d | InverseProjection (int pX, int pY, double pDistanceFromCamera, bool pRelativeToViewport=false) |
Returns the world coordinates based on screen coordinates and input distance from the camera. More... | |
void | GetAnimatableFarPlane (FBPropertyAnimatableDouble *pProp) |
void | GetAnimatableNearPlane (FBPropertyAnimatableDouble *pProp) |
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FBModel (const char *pName, HIObject pObject=NULL) | |
Constructor. More... | |
virtual void | FBDelete () override |
Open Reality deletion function. More... | |
IQuery_Declare (override) | |
Interface to IObject. More... | |
ICallback_Declare (override) | |
Interface to ICallback. More... | |
virtual FBModel * | Clone () |
Clone the model. More... | |
void | SetMatrix (FBMatrix pMatrix, FBModelTransformationType pWhat=kModelTransformation, bool pGlobalInfo=true, bool pPushUndo=false, FBEvaluateInfo *pEvaluateInfo=NULL) |
Set a matrix for the model. More... | |
void | GetMatrix (FBMatrix &pMatrix, FBModelTransformationType pWhat=kModelTransformation, bool pGlobalInfo=true, FBEvaluateInfo *pEvaluateInfo=NULL) |
Get a matrix from the model. More... | |
void | GetLocalTransformationMatrixWithGlobalRotationDoF (FBMatrix &pMatrix, bool pInverse=false, FBEvaluateInfo *pEvaluateInfo=NULL) |
Get the local transformation (or local inverse transformation) matrix with the global Rotation DoF values from the model. More... | |
void | SetVector (FBVector3d pVector, FBModelTransformationType pWhat=kModelTranslation, bool pGlobalInfo=true, bool pPushUndo=false, FBEvaluateInfo *pEvaluateInfo=NULL) |
Set a vector for the model. More... | |
void | GetVector (FBVector3d &pVector, FBModelTransformationType pWhat=kModelTranslation, bool pGlobalInfo=true, FBEvaluateInfo *pEvaluateInfo=NULL) |
Get a vector from the model. More... | |
bool | IsEvaluationReady (FBModelEvaluationTaskType pWhat, FBEvaluateInfo *pEvaluateInfo=NULL) const |
Is the model's evaluation task result ready. More... | |
void | MatrixToRotation (FBRVector &pRotation, const FBMatrix &pMatrix) |
Convert Rotation Matrix to Euler Vector based on model's rotation order. More... | |
void | RotationToMatrix (FBMatrix &pMatrix, const FBRVector &pRotation) |
Convert Euler Vector to Rotation Matrix based on model's rotation order. More... | |
void | LRMToDof (FBRVector &pDof, const FBMatrix &pLM) |
Convert local matrix to object space vector. More... | |
void | DofToLRM (FBMatrix &pLM, const FBRVector &pDof) |
Convert object space vector to local matrix. More... | |
void | SetSchematicPosition (int pX, int pY) |
Set the position in the schematic view for the model. More... | |
void | SetSchematicPosition (FBVector2d pVector2d) |
Set the position in the schematic view for the model. More... | |
FBVector2d | GetSchematicPosition () |
Get the position in the schematic view for the model. More... | |
void | GetBoundingBox (FBVector3d &pMin, FBVector3d &pMax) |
Get the bounding box of the model. More... | |
bool | IsVisible (FBEvaluateInfo *pEvaluateInfo=NULL) |
If the model is visible. More... | |
FBModelCullingMode | GetCullingMode () const |
Get Model Culling Mode. More... | |
void | SetCullingMode (FBModelCullingMode pCullingMode) |
Set Model Cullin Mode. More... | |
void | ForceAlwaysEvaluate () |
Force Always Evaluate. More... | |
bool | IsForceAlwaysEvaluate () |
Return Force Always Evaluate status. More... | |
int | NoFrustumCullingRequire () |
Acquire no frustum culling request. More... | |
int | NoFrustumCullingRelease () |
Release no frustum culling request. More... | |
bool | UseFrustumCulling () |
Get the current Frustum Culling Status. More... | |
virtual bool | HasCustomDisplay () |
Function to overload to handle custom display. More... | |
virtual void | CustomModelDisplay (FBCamera *pCamera, FBModelShadingMode pShadingMode, FBModelRenderPass pRenderPass, float pPickingAreaWidth, float pPickingAreaHeight) |
Custom display function, called when HasCustomDisplay returns true;. More... | |
virtual bool | CustomModelPicking (int pNbHits, unsigned int *pSelectBuffer, FBCamera *pCamera, int pMouseX, int pMouseY, FBTVector *pLocalRaySrc, FBTVector *pLocalRayDir, FBTVector *pWorldRaySrc, FBTVector *pWorldRayDir, FBMatrix *pGlobalInverseMatrix, FBTVector *pOutPickedPoint) |
Custom picking for selection, called when HasCustomDisplay returns true;. More... | |
virtual bool | ClosestRayIntersection (const FBTVector &pRayOrigin, const FBTVector &pRayEnd, FBTVector &pIntersectPos, FBNormal &pIntersectNormal) |
Determines the first intersection point's position and normal between ray and model surface More... | |
unsigned char * | GetSelectedPoints () |
Get the list of the points selection state. More... | |
int | GetSelectedPointsCount () |
Get the number of selected points in the model. More... | |
bool | SetAdditionalUniqueColorIDCount (unsigned int pCount) |
Request additional Unique color IDs. More... | |
unsigned int | GetAdditionalUniqueColorIDCount () const |
Get additional unique color count. More... | |
FBColor | GetAdditionalUniqueColorID (unsigned int pIndex) const |
Get Additional Unique Color Id. More... | |
virtual bool | FbxStore (FBFbxObject *pFbxObject, kFbxObjectStore pStoreWhat) override |
Store and Retrieve function that can be overloaded. More... | |
virtual bool | FbxRetrieve (FBFbxObject *pFbxObject, kFbxObjectStore pStoreWhat) override |
Request additional Unique color IDs. More... | |
void | SetupPropertiesForShapes () |
Setup Shape Properties. More... | |
bool | RayCast (FBCamera *pCamera, int pMouseX, int pMouseY, FBVector3d &pHitPosition, FBVector3d &pHitNormal) |
Ray cast test. More... | |
virtual const char * | FbxGetObjectType () override |
Returns the class type inherited by the class of an object, for example: 'Model'. More... | |
virtual const char * | FbxGetObjectSubType () override |
Returns the class sub type inherited by the class of an object, for example: 'Default', 'Mesh'. More... | |
void | SetMatrixWithPrecision (FBMatrix pMatrix, FBModelTransformationType pWhat=kModelTransformation, bool pGlobalInfo=true, bool pPushUndo=false, FBEvaluateInfo *pEvaluateInfo=NULL, double pPrecision=FBMat2EulerDegenerateForPrecision10) |
Set a matrix for the model. More... | |
unsigned int | GetHierarchyWorldMatrices (FBMatrix *pMatricesArray, unsigned int pMatricesArrayCount, FBModelHiercharyTraverserType pHiercharyTraverserType, FBEvaluateInfo *pEvaluateInfo=NULL) |
Computes the global transform matrices between this model and all its children (all levels). More... | |
void | CollapseInSchematic () |
Collapse the model in the schematic view. More... | |
void | ExpandInSchematic () |
Expand the model in the schematic view. More... | |
bool | IsCollapsedInSchematic () const |
Returns if the model is collapsed or not (expanded) in the schematic view. More... | |
virtual bool | ManipulatorNotify (FBSelectionAction pAction) |
Callback for component selection in custom FBModel. More... | |
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FBBox (const char *pName, HIObject pObject=NULL) | |
Constructor. More... | |
virtual FBAnimationNode * | AnimationNodeInCreate (kReference pUserId, const char *pName, const char *pDataType, bool pIsPublic=false, double *pMin=NULL, double *pMax=NULL, bool pUserData=false) |
Creation of IN/OUT Animation Nodes. More... | |
virtual FBAnimationNode * | AnimationNodeOutCreate (kReference pUserId, const char *pName, const char *pDataType, bool pIsPublic=false, double *pMin=NULL, double *pMax=NULL, bool pUserData=false) |
virtual bool | EvaluateAnimationNodes (FBEvaluateInfo *pEvaluateInfo) |
Evaluation of non TRS nodes that needs to be evaluated. More... | |
virtual bool | AnimationNodeNotify (FBAnimationNode *pAnimationNode, FBEvaluateInfo *pEvaluateInfo) |
Notification function for animation thread. More... | |
virtual bool | ResolveCandidate (FBAnimationNode *pAnimationNode, FBEvaluateInfo *pEvaluateInfo) |
Function is call when candidate needs to be resolved (like global to local). More... | |
virtual ECandidateAction | SetGlobalCandidate (FBAnimationNode *pAnimationNode, double *pData, FBEvaluateInfo *pEvaluateInfo) |
Function is call when a global candidate is set on an animation node. More... | |
virtual ECandidateAction | SetStdCandidate (FBAnimationNode *pAnimationNode, double *pData, FBEvaluateInfo *pEvaluateInfo) |
Function is call when a non-global candidate is set on an animation node. More... | |
virtual bool | AnimationNodeDestroy (FBAnimationNode *pAnimationNode) |
Destroy an animation node. More... | |
virtual bool | AnimationNodeIsUserData (FBAnimationNode *pAnimationNode) |
Is the animation node user data? More... | |
virtual void | AnimationNodesOutDisableIfNotWritten (FBEvaluateInfo *pEvaluateInfo) |
This call will disable all out animation nodes from being pull by system (animation thread) for given pEvaluateInfo. More... | |
virtual FBAnimationNode * | AnimationNodeInGet () |
Get the (IN/OUT) animation node for this box. More... | |
virtual FBAnimationNode * | AnimationNodeOutGet () |
IObject_Declare (override) | |
virtual int | GetOutConnectorCount () const |
Get the number of animation node outputs for this box. More... | |
virtual int | GetInConnectorCount () const |
Get the number of animation node inputs for this box. More... | |
virtual FBAnimationNode * | GetOutConnector (int pIndex) const |
Get the animation node output associated with the given index. More... | |
virtual FBAnimationNode * | GetInConnector (int pIndex) const |
Get the animation node input associated with the given index. More... | |
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FBComponent (HIObject pObject) | |
Constructor. More... | |
virtual | ~FBComponent () |
Destructor. More... | |
virtual bool | FBCreate () |
Open Reality Creation function. More... | |
virtual void | FBDestroy () |
Open Reality destruction function. More... | |
virtual bool | SetHIObject (HIObject pObject, bool pSDKComponent) override |
Assign component to an internal pointer. More... | |
virtual int | PropertyAdd (FBProperty *pProperty) |
Add a property to the component's property manager. More... | |
bool | PropertyAddReferenceProperty (FBProperty *pReferenceProperty) |
Add a reference property to the component's property manager. More... | |
void | PropertyRemove (FBProperty *pProperty) |
Remove a Property from the component's Property manager. More... | |
void | PropertyGetModifiedList (FBArrayTemplate< FBProperty * > &pPropList, FBPlugModificationFlag pModificationFlags) |
Get list of properties which have been modified since last loading. More... | |
FBProperty * | PropertyCreate (const char *pName, FBPropertyType pType, const char *pDataType, bool pAnimatable, bool pIsUser=false, FBProperty *pReferenceSource=NULL) |
Create user or dynamic property. More... | |
FBObjectFlag | GetObjectFlags () |
Get all Object Flags (concatenated). More... | |
void | SetObjectFlags (FBObjectFlag pFlags) |
SetObjectFlags. More... | |
bool | HasObjectFlags (FBObjectFlag pFlags) |
Check whether a specific object flag is enabled. More... | |
void | EnableObjectFlags (FBObjectFlag pFlags) |
Enable a specific Object Flags. More... | |
void | DisableObjectFlags (FBObjectFlag pFlags) |
Disable a specific Object Flags. More... | |
void | SetObjectStatus (FBObjectStatus pStatus, bool pValue) |
Enable/Disable a specific Object Status. More... | |
bool | GetObjectStatus (FBObjectStatus pStatus) |
Check to see if an object status is enabled. More... | |
bool | ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, const char *pNamespaceName, const char *pReplaceTo=NULL, bool pAddRight=true) |
ProcessNamespaceHierarchy. More... | |
bool | ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, const char *pNamespaceName, const char *pReplaceTo=NULL, bool pAddRight=true) |
ProcessObjectNamespace. More... | |
virtual const char * | ClassName () override |
Get the class name. More... | |
virtual bool | UseCustomPropertyViewSet () const |
Use the custom property viewSet or not. More... | |
const char * | GetFullName (void) |
Get the full name. More... | |
void | SetOwnerNamespace (FBNamespace *pOwnerNSObj) |
Set the owner Namespace object. More... | |
FBNamespace * | GetOwnerNamespace (void) |
Get the owner Namespace object. More... | |
FBFileReference * | GetOwnerFileReference (void) |
Get the owner FileReference object. More... | |
void | HardSelect () |
HardSelect. More... | |
virtual bool | Is (int pTypeId) override |
Returns true if object is of type TypeId. More... | |
virtual int | GetTypeId () override |
GetTypeId( int pTypeId ) More... | |
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FBScriptWrapper * | GetWrapper () |
Return the wrapper interface of this FBObject. More... | |
void | AddWrapper (FBScriptWrapper *) |
void | RemoveWrapper (FBScriptWrapper *) |
Public Attributes | |
FBPropertyBool | SystemCamera |
Read Only Property: Indicate if this a producer (default or system) camera or a custom (user-created) camera. More... | |
FBPropertyCameraFrameSizeMode | FrameSizeMode |
Read Write Property: Frame size standard mode. More... | |
FBPropertyCameraResolutionMode | ResolutionMode |
Read Write Property: Resolution standard mode. More... | |
FBPropertyDouble | ResolutionWidth |
Read Write Property: Resolution width. More... | |
FBPropertyDouble | ResolutionHeight |
Read Write Property: Resolution height. More... | |
FBPropertyDouble | WindowWidth |
Read Only Property: Window width. More... | |
FBPropertyDouble | WindowHeight |
Read Only Property: Window height. More... | |
FBPropertyDouble | PixelAspectRatio |
Read Write Property: Pixel aspect ratio. More... | |
FBPropertyDouble | NearPlaneDistance |
Read Write Property: Near plane distance. More... | |
FBPropertyDouble | FarPlaneDistance |
Read Write Property: Far plane distance. More... | |
FBPropertyBool | MouseLockCamera |
Read Write Property: Mouse lock for camera? More... | |
FBPropertyCameraType | Type |
Read Write Property: Type of camera More... | |
FBPropertyCameraApertureMode | ApertureMode |
Read Write Property: Aperture mode. More... | |
FBPropertyAnimatableDouble | FieldOfView |
Read Write Property: Field of View (used when in horizontal or vertical aperture modes). More... | |
FBPropertyAnimatableDouble | FieldOfViewX |
Read Write Property: Field of View X angle (used in horizontal and vertical aperture mode). More... | |
FBPropertyAnimatableDouble | FieldOfViewY |
Read Write Property: Field of View Y angle (used in horizontal and vertical aperture mode). More... | |
FBPropertyAnimatableDouble | OpticalCenterX |
Read Write Property: Optical Center X (mm). More... | |
FBPropertyAnimatableDouble | OpticalCenterY |
Read Write Property: Optical Center Y (mm). More... | |
FBPropertyAnimatableDouble | FocalLength |
Read Write Property: Focal Length. More... | |
FBPropertyCameraFilmBackType | FilmBackType |
Read Write Property: Film back standard type. More... | |
FBPropertyDouble | FilmSizeWidth |
Read Write Property: Width of the film. More... | |
FBPropertyDouble | FilmSizeHeight |
Read Write Property: Height of the film. More... | |
FBPropertyDouble | FilmAspectRatio |
Read Write Property: Film aspect ratio. More... | |
FBPropertyDouble | SqueezeRatio |
Read Write Property: Squeeze ratio. More... | |
FBPropertyDouble | OrthoZoom |
Read Write Property: Zoom factor of an orthographic camera. More... | |
FBPropertyTexture | BackGroundTexture |
Read Write Property: Background Texture More... | |
FBPropertyVideo | BackGroundMedia |
FBPropertyCameraViewPlaneMode | ViewBackGroundPlaneMode |
Read Write Property: Background plane view mode More... | |
FBPropertyBool | BackGroundImageCenter |
Read Write Property: Center the background image More... | |
FBPropertyBool | BackGroundImageFit |
Read Write Property: Fit the background image More... | |
FBPropertyBool | BackGroundImageKeepRatio |
Read Write Property: Keep the background image's ratio More... | |
FBPropertyBool | BackGroundImageCrop |
Read Write Property: Crop the background image More... | |
FBPropertyAnimatableDouble | BackGroundImageOffsetX |
Read Write Property: Ignored if BackGroundImageFit is true. X offset, in term of percentage of the fit background image width, applied on the background image. More... | |
FBPropertyAnimatableDouble | BackGroundImageOffsetY |
Read Write Property: Ignored if BackGroundImageFit is true. Y offset, in term of percentage of the fit background image height, applied on the background image. More... | |
FBPropertyAnimatableDouble | BackGroundImageScaleX |
Read Write Property: Ignored if BackGroundImageFit is true. X scale, in term of percentage of the fit background image width, applied on the background image. More... | |
FBPropertyAnimatableDouble | BackGroundImageScaleY |
Read Write Property: Ignored if BackGroundImageFit and/or BackGroundImageKeepRatio is true. Y scale, in term of percentage of the fit background image height, applied on the background image. The X scale property is considered instead of this Y scale property if BackGroundImageKeepRatio is set to true. More... | |
FBPropertyDouble | BackGroundPlaneDistance |
Read Write Property: Set the distance for the background plane. More... | |
FBPropertyCameraDistanceMode | BackGroundPlaneDistanceMode |
Read Write Property: Select mode for the background plane's distance. More... | |
FBPropertyAnimatableDouble | ForeGroundAlpha |
Read Write Property: Opacity of foreground. More... | |
FBPropertyDouble | ForeGroundMaterialThreshold |
Read Write Property: Material threshold for a transparent foreground. More... | |
FBPropertyBool | ForeGroundTransparent |
Read Write Property: Is the foreground transparent? More... | |
FBPropertyTexture | ForeGroundTexture |
Read Write Property: ForeGround Texture More... | |
FBPropertyVideo | ForeGroundMedia |
FBPropertyCameraViewPlaneMode | ViewForeGroundPlaneMode |
Read Write Property: Foreground plane view mode More... | |
FBPropertyBool | ForeGroundImageCenter |
Read Write Property: Center the foreground image More... | |
FBPropertyBool | ForeGroundImageFit |
Read Write Property: Fit the foreground image More... | |
FBPropertyBool | ForeGroundImageKeepRatio |
Read Write Property: Keep the foreground image's ratio? More... | |
FBPropertyBool | ForeGroundImageCrop |
Read Write Property: Crop the foreground image More... | |
FBPropertyAnimatableDouble | ForeGroundImageOffsetX |
Read Write Property: Ignored if ForeGroundImageFit is true. X offset, in term of percentage of the fit foreground image width, applied on the foreground image. More... | |
FBPropertyAnimatableDouble | ForeGroundImageOffsetY |
Read Write Property: Ignored if ForeGroundImageFit is true. Y offset, in term of percentage of the fit foreground image height, applied on the foreground image. More... | |
FBPropertyAnimatableDouble | ForeGroundImageScaleX |
Read Write Property: Ignored if ForeGroundImageFit is true. X scale, in term of percentage of the fit foreground image width, applied on the foreground image. More... | |
FBPropertyAnimatableDouble | ForeGroundImageScaleY |
Read Write Property: Ignored if ForeGroundImageFit and/or ForeGroundImageKeepRatio is true. Y scale, in term of percentage of the fit foreground image height, applied on the foreground image. The X scale property is considered instead of this Y scale property if ForeGroundImageKeepRatio is set to true. More... | |
FBPropertyDouble | ForeGroundPlaneDistance |
Read Write Property: Set the distance for the foreground plane. More... | |
FBPropertyCameraDistanceMode | ForeGroundPlaneDistanceMode |
Read Write Property: Select mode for the foreground plane's distance. More... | |
FBPropertyBool | ViewCameraInterest |
Read Write Property: Show the camera interest? More... | |
FBPropertyBool | ViewNearFarPlane |
Read Write Property: Show near/far planes? More... | |
FBPropertyBool | ViewShowName |
Read Write Property: Show name? More... | |
FBPropertyBool | ViewShowManipulators |
Read Write Property: Show manipulators? More... | |
FBPropertyBool | ViewShowGrid |
Read Write Property: Show grid? More... | |
FBPropertyBool | ViewShowAxis |
Read Write Property: Show axis? More... | |
FBPropertyBool | ViewShowTimeCode |
Read Write Property: Show time code? More... | |
FBPropertyBool | ViewDisplaySafeArea |
Read Write Property: Display safe area? More... | |
FBPropertyBool | ViewOpticalCenter |
Read Write Property: View optical center? More... | |
FBPropertyCameraSafeAreaMode | SafeAreaMode |
Read Write Property: Select mode for safe area. More... | |
FBPropertyAnimatableColor | BackGroundColor |
Read Write Property: Background color for camera. More... | |
FBPropertyBool | UseFrameColor |
Read Write Property: Use frame color? More... | |
FBPropertyColor | FrameColor |
Read Write Property: Frame color for camera. More... | |
FBPropertyBool | UseAntiAliasing |
Read Write Property: Use anti-aliasing? More... | |
FBPropertyAnimatableBool | UseDepthOfField |
Read Write Property: Use depth of field calculations? More... | |
FBPropertyBool | InteractiveMode |
Read Write Property: Interactive mode? More... | |
FBPropertyDouble | AntiAliasingIntensity |
Read Write Property: Anti-aliasing intensity. More... | |
FBPropertyCameraAntiAliasingMethod | AntiAliasingMethod |
Read Write Property: Anti-aliasing method. More... | |
FBPropertyInt | NumberOfSamples |
Read Write Property: Number of samples to oversample with. More... | |
FBPropertyCameraSamplingType | SamplingType |
Read Write Property: Type of over sampling. More... | |
FBPropertyBool | UseAccumulationBuffer |
Read Write Property: Use accumulation buffer? More... | |
FBPropertyCameraFocusDistanceSource | FocusDistanceSource |
Read Write Property: Select source for focusing. More... | |
FBPropertyAnimatableDouble | FocusSpecificDistance |
Read Write Property: Specfic distance for focusing. More... | |
FBPropertyModel | FocusModel |
Read Write Property: Another model that determines the focus distance. More... | |
FBPropertyAnimatableDouble | FocusAngle |
Read Write Property: Focus Angle (rendering dof). More... | |
FBPropertyBool | Use2DMagnifier |
Read Write Property: Enable/Disable the 2D Magnifier. More... | |
FBPropertyBool | Display2DMagnifierFrame |
Read Write Property: Enable/Disable the drawing of the 2D Magnifier frame box. More... | |
FBPropertyAnimatableDouble | MagnifierZoom |
Read Write Property: 2D Magnifier Zoom value. More... | |
FBPropertyAnimatableDouble | MagnifierPosX |
Read Write Property: 2D Magnifier X Position. More... | |
FBPropertyAnimatableDouble | MagnifierPosY |
Read Write Property: 2D Magnifier Y Position. More... | |
FBPropertyModel | Interest |
Read Write Property: Direct camera's interest. More... | |
FBPropertyAnimatableDouble | Roll |
Read Write Property: Camera's roll on it's Z axis. More... | |
FBPropertyAnimatableDouble | TurnTable |
Read Write Property: Camera's rotation around its interest. More... | |
FBPropertyBool | DisplayTurnTableIcon |
Read Write Property: Enable/Disable the drawing of the Turn Table icon. More... | |
FBPropertyAnimatableDouble | MotionBlurIntensity |
Read Write Property: Motion Blur Intensity. More... | |
FBPropertyBool | UseMotionBlur |
Read Write Property: Enable Motion Blur. More... | |
FBPropertyBool | UseRealTimeMotionBlur |
Read Write Property: Enable Real-time Motion Blur. More... | |
FBPropertyInt | CameraViewportX |
Read Only Property: Camera Viewport start position's X value More... | |
FBPropertyInt | CameraViewportY |
Read Only Property: Camera Viewport start position's Y value More... | |
FBPropertyInt | CameraViewportWidth |
Read Only Property: Camera Viewport width More... | |
FBPropertyInt | CameraViewportHeight |
Read Only Property: Camera Viewport height More... | |
FBPropertyListHUD | HUDs |
List : HUDs present in this camera More... | |
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FBPropertyListModel | Children |
List: Children for model. More... | |
FBPropertyListShader | Shaders |
List: Shaders for model. More... | |
FBPropertyListMaterial | Materials |
List: Materials for model. More... | |
FBPropertyListTexture | Textures |
List: Textures with Special UseType (Other than "Color" which should connect to materials). More... | |
FBPropertyListDeformer | Deformers |
List: Deformers (Skeleton Deformer or Point Cache Deformer). More... | |
FBPropertyBool | Icon3D |
Read Write Property: Is model a 3D icon? More... | |
FBPropertyBool | SoftSelected |
Read Write Property: Is model Soft selected? More... | |
FBPropertyBool | IsDeformable |
Read Only Property: Is model deformable? More... | |
FBPropertyBool | IsConstrained |
Read Only Property: Is model constrained? More... | |
FBPropertyBool | SkeletonDeformable |
Read Write Property: Model skeleton deformable. Not Savable More... | |
FBPropertyBool | BlendShapeDeformable |
Read Write Property: Model blend-shape deformable. Not Savable More... | |
FBPropertyBool | ConstrainDeformable |
Read Write Property: Model constraint deformable. Not Savable More... | |
FBPropertyBool | PointCacheDeformable |
Read Write Property: Model point cache deformable. Not Savable More... | |
FBPropertyBool | PointCacheRecord |
Read Write Property: Record Point Cache for model? Not Savable More... | |
FBPropertyModel | Parent |
Read Write Property: Parent model. More... | |
FBPropertyModel | LookAt |
Read Write Property: Look at model (interest point). More... | |
FBPropertyModel | UpVector |
Read Write Property: UpVector model. More... | |
FBPropertyGeometry | Geometry |
Read Write Property: Geometry for the model. More... | |
FBPropertyInt | GeometryUpdateId |
Read Only Property: model geometry (vertex data) related update id. More... | |
FBPropertyMesh | TessellatedMesh |
Read Only Property: Tessellated Mesh for the model. More... | |
FBPropertyModelVertexData | ModelVertexData |
Read Only Property: ModelVertexData for the model. More... | |
FBPropertyCluster | Cluster |
Read Only Property: Link Cluster for the model. More... | |
FBPropertyScene | Scene |
Read Only Property: Scene containing the model. More... | |
FBPropertyModelShadingMode | ShadingMode |
Read Write Property: Shading mode for the model. More... | |
FBPropertyAnimationNode | AnimationNode |
Read Only Property: Animation node of the model. More... | |
FBPropertyModelRotationOrder | RotationOrder |
Read Write Property: Rotation order. More... | |
FBPropertyBool | RotationSpaceForLimitOnly |
Read Write Property: Apply Post Rotation Matrix only for Limits? More... | |
FBPropertyBool | RotationActive |
Read Write Property: Is model using Rotation Limits? More... | |
FBPropertyVector3d | PreRotation |
Read Write Property: Pre Rotation (considered if RotationActive is true) More... | |
FBPropertyVector3d | PostRotation |
Read Write Property: Post Rotation (considered if RotationActive is true) More... | |
FBPropertyVector3d | RotationMin |
Read Write Property: Min Rotation Limit (considered if RotationActive is true) More... | |
FBPropertyVector3d | RotationMax |
Read Write Property: Max Rotation Limit (considered if RotationActive is true) More... | |
FBPropertyBool | RotationMinX |
Read Write Property: Is model using Minimum Rotation Limits On X? More... | |
FBPropertyBool | RotationMinY |
Read Write Property: Is model using Minimum Rotation Limits On Y? More... | |
FBPropertyBool | RotationMinZ |
Read Write Property: Is model using Minimum Rotation Limits On Z? More... | |
FBPropertyBool | RotationMaxX |
Read Write Property: Is model using Maximum Rotation Limits On X? More... | |
FBPropertyBool | RotationMaxY |
Read Write Property: Is model using Maximum Rotation Limits On Y? More... | |
FBPropertyBool | RotationMaxZ |
Read Write Property: Is model using Maximum Rotation Limits On Z? More... | |
FBPropertyBool | TranslationActive |
Read Write Property: Is model using Translation Limits? More... | |
FBPropertyVector3d | TranslationMin |
Read Write Property: Translation Limit Min. More... | |
FBPropertyVector3d | TranslationMax |
Read Write Property: Translation Limit Max. More... | |
FBPropertyBool | TranslationMinX |
Read Write Property: Is model using Translation Limits on Min X. More... | |
FBPropertyBool | TranslationMinY |
Read Write Property: Is model using Translation Limits on Min Y. More... | |
FBPropertyBool | TranslationMinZ |
Read Write Property: Is model using Translation Limits on Min Z. More... | |
FBPropertyBool | TranslationMaxX |
Read Write Property: Is model using Translation Limits on Max X. More... | |
FBPropertyBool | TranslationMaxY |
Read Write Property: Is model using Translation Limits on Max Y. More... | |
FBPropertyBool | TranslationMaxZ |
Read Write Property: Is model using Translation Limits on Max Z. More... | |
FBPropertyAnimatableBool | Visibility |
Read Write Property: Visibility of model. This can be overridden by the 'Show' property. More... | |
FBPropertyBool | VisibilityInheritance |
Read Write Property: //!< When this value is set to True the Visibility of this model is also applied to all its descendants More... | |
FBPropertyAnimatableVector3d | Translation |
Read Write Property: Lcl translation. More... | |
FBPropertyAnimatableVector3d | Rotation |
Read Write Property: Lcl rotation. More... | |
FBPropertyAnimatableVector3d | Scaling |
Read Write Property: Lcl scaling. More... | |
FBPropertyVector3d | GeometricTranslation |
Read Write Property: Geometric translation. More... | |
FBPropertyVector3d | GeometricRotation |
Read Write Property: Geometric rotation. More... | |
FBPropertyVector3d | GeometricScaling |
Read Write Property: Geometric scaling. More... | |
FBPropertyBool | QuaternionInterpolate |
Read Write Property: Use quaternion interpolation. More... | |
FBPropertyBool | Show |
Read Write Property: Indicate if the viewer should show the object, according to its visibility value. This has a default value of 'false'. More... | |
FBPropertyBool | Pickable |
Read Write Property: Indicate if a model can be picked in the viewer. This has a default value of 'true'. More... | |
FBPropertyBool | Transformable |
Read Write Property: Indicate if a model can be transformable in the viewer. This has a default value of 'true'. More... | |
FBPropertyColor | UniqueColorId |
Read Only Property: Unique Color Id for color based viewer picking. Color channel values are in the range [0, 1] with 1.0/255 precision. More... | |
FBPropertyBool | PrimaryVisibility |
Read Write Property: Control the geometry render state. Geometry can still cast shadows even if this is turned off. More... | |
FBPropertyBool | CastsShadows |
Read Write Property: If true, the geometry will produce shadows. More... | |
FBPropertyBool | ReceiveShadows |
Read Write Property: If true, the geometry will receive shadows. More... | |
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const char * | UniqueName |
internal Unique name. More... | |
FBPropertyBool | Animatable |
Read Write Property: Is the box animatable. More... | |
FBPropertyBool | Live |
Read Write Property: Is live? More... | |
FBPropertyBool | RecordMode |
Read Write Property: Is recording? More... | |
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FBPropertyManager | PropertyList |
Read Only Property: Manages all of the properties for the component. More... | |
FBPropertyListComponent | Components |
List: List of components. More... | |
FBPropertyListComponent | Parents |
List: Parents. More... | |
FBPropertyBool | Selected |
Read Write Property: Selected property. More... | |
FBPropertyString | Name |
Read Write Property: Unique name of object. More... | |
FBPropertyString | LongName |
Read Write Property: Name and namespace for object. More... | |
FBPropertyFolder | Folder |
Read Write Property: The folder that contain this component. More... | |
Static Public Attributes | |
static const double | OrthoFactor |
Constant scale factor to be used with OrthoZoom for orthographic cameras. More... | |
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static int | TypeInfo |
Contains the Type information of the object. More... | |
Additional Inherited Members | |
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enum | ECandidateAction { eCandidateAccept , eCandidateIntercept , eCandidateInterceptAfterEvaluation } |
Resolving action for candidates. More... | |
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static int | GetInternalClassId () |
static void | FBComponentSetName (FBComponent *pObject, const char *pName) |
static const char * | FBComponentGetName (FBComponent *pObject) |
static void | FBComponentSetLongName (FBComponent *pObject, const char *pName) |
static const char * | FBComponentGetLongName (FBComponent *pObject) |
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bool | IsSDKComponent () |
Return whether or not item is an SDK component. More... | |
bool | ConnectSrc (FBPlug *pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
Add a source connection. More... | |
bool | ConnectDst (FBPlug *pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
Add a destination connection. More... | |
bool | ConnectSrcAt (int pDst_SrcIndex, FBPlug *pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
Add a source connection. More... | |
bool | ConnectDstAt (int pSrc_DstIndex, FBPlug *pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
Add a destination connection. More... | |
bool | DisconnectDst (FBPlug *pDst) |
Remove a destination connection. More... | |
bool | DisconnectSrc (FBPlug *pSrc) |
Remove a source connection. More... | |
void | DisconnectAllSrc () |
Remove all source connections. More... | |
void | DisconnectAllDst () |
Remove all destination connections. More... | |
bool | DisconnectDstAt (int pIndex) |
Remove a destination connection at a specified index. More... | |
bool | DisconnectSrcAt (int pIndex) |
Remove a source connection at a specified index. More... | |
bool | ReplaceDstAt (int pIndex, FBPlug *pDst) |
Replace a destination connection at a specified index. More... | |
bool | ReplaceSrcAt (int pIndex, FBPlug *pSrc) |
Replace a source connection at a specified index. More... | |
bool | SwapSrc (int pIndexA, int pIndexB) |
Swap source connection at index A with source connection at index B. More... | |
bool | MoveSrcAt (int pIndex, int pAtIndex) |
Move source connection at pIndex to pAtIndex. More... | |
bool | MoveSrcAt (FBPlug *pSrc, FBPlug *pAtSrc) |
Move source connection pSrc to the position of pAtSrc. More... | |
int | GetSrcCount () |
Get source connection count. More... | |
FBPlug * | GetSrc (int pIndex) |
Get a source connection's plug at specified index. More... | |
FBConnectionType | GetSrcType (int pIndex) |
Get a source connection's type at specified index. More... | |
int | GetDstCount () |
Get destination connection count. More... | |
FBPlug * | GetDst (int pIndex) |
Get a destination connection's plug at specified index. More... | |
FBConnectionType | GetDstType (int pIndex) |
Get a destination connection's type at specified index. More... | |
bool | BeginChange () |
Begins a change on multiple plugs. More... | |
void | EndChange () |
Ends a change on multiple plugs. More... | |
void | SetSelfModified (FBPlugModificationFlag pFlag, bool pBool) |
Set the plug's self modification flag. More... | |
bool | GetSelfModified (FBPlugModificationFlag pFlag) |
Tell if the plug's self has changed. More... | |
void | SetContentModified (FBPlugModificationFlag pFlag, bool pBool) |
Set the plug's owned property/object's modification flag. More... | |
bool | GetContentModified (FBPlugModificationFlag pFlag) |
Tell if the plug's content has changed. More... | |
int | GetPlugConnectionModifiedList (FBPlugList &pPlugList, FBPlugModificationFlag pConnectionModificatonFlag, bool pAddRemove) |
Get plug's modified src/dst property/object connection added/removed List. More... | |
bool | RevertModification (FBPlugModificationFlag pFlag=kFBAllModifiedMask) |
Revert the plug's modification to original status. More... | |
void | SetStatusFlag (FBPlugStatusFlag pStatus, bool pValue) |
Set the plug's status flag. More... | |
bool | GetStatusFlag (FBPlugStatusFlag pStatus) const |
Tell if the plug's status has changed. More... | |
FBPlug * | GetOwner () |
Get the owner of this plug. More... | |
FBPlug * | GetOwned (int pIndex) |
Get the owned plug at specified index. More... | |
int | GetOwnedCount () |
Get the owned plug count. More... | |
virtual bool | PlugDataNotify (FBConnectionAction pAction, FBPlug *pThis, void *pData=NULL, void *pDataOld=NULL, int pDataSize=0) |
PlugDataNotify when overloaded is equivalent of FBSystem.OnConnectionDataNotify but in the context of the derived object only. More... | |
virtual bool | PlugStateNotify (FBConnectionAction pAction, FBPlug *pThis, void *pData=NULL, void *pDataOld=NULL, int pDataSize=0) |
PlugStateNotify when overloaded is equivalent of FBSystem.OnConnectionStateNotify but in the context of the derived object only. More... | |
virtual bool | PlugNotify (FBConnectionAction pAction, FBPlug *pThis, int pIndex, FBPlug *pPlug=NULL, FBConnectionType pConnectionType=kFBConnectionTypeNone, FBPlug *pNewPlug=NULL) |
PlugNotify when overloaded is equivalent of FBSystem.OnConnectionNotify but in the context of the derived object only. More... | |
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static int | GetInternalClassId () |
Internal class Id. More... | |
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bool | mAllocated |
Contain the Allocation State of the Component. More... | |
HIObject | mObject |
Handle on the Plug. More... | |
bool | mSDKComponent |
bool Plug is an SDK component. More... | |
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static const char * | ClassGroupName |
ClassGroupName of the object. More... | |
static int | TypeInfo |
TypeInfo. More... | |
static int | mGlobalTypeInfo |
Represente the Type Index. More... | |
Creates custom cameras and manages system cameras.
When you look at a scene in the MotionBuilder Viewer, you are using a camera view.
There are two types of cameras:
The SystemCamera property indicates whether a given camera is a producer or a custom camera.
When you create a camera you should make it visible with the show property (inherited from FBModel).
Use FBCameraSwitcher to get and set the current camera. For usage, see the Python sample CameraSwitcher.py.
To see how to create a camera with a marker as an interest, see the Python sample code in FBCamera.py. For usage in C++, see the manipcamera sample.
Definition at line 206 of file fbcamera.h.
FBCamera | ( | const char * | pName, |
HIObject | pObject = NULL |
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) |
Constructor.
pName | Name of camera. |
pObject | For internal use only(default=NULL). |
void GetCameraMatrix | ( | FBMatrix & | pMatrix, |
FBCameraMatrixType | pType, | ||
FBEvaluateInfo * | pEvalInfo = NULL |
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) |
Obtains the camera's matrix.
pMatrix | Matrix to fill with requested information. |
pType | Camera Matrix type to obtain. |
pEvalInfo | Take Display if none specified. |
FBVector4d InverseProjection | ( | int | pX, |
int | pY, | ||
double | pDistanceFromCamera, | ||
bool | pRelativeToViewport = false |
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) |
Returns the world coordinates based on screen coordinates and input distance from the camera.
pX | Screen horizontal coordinate in pixel. When pRelativeToViewport is false, the range is between 0 and (WindowWidth - 1). When pRelativeToViewport is true, the range is between 0 to (CameraViewportWidth - 1). The coordinate starts at left of the region. |
pY | Screen vertical coordinate in pixel. When pRelativeToViewport is false, the range is between 0 and (WindowHeight - 1). When pRelativeToViewport is true, the range is between 0 to (CameraViewportHeight - 1). The coordinate starts at top of the region. |
pDistanceFromCamera | Distance from the camera to the resulting world coordinate position |
pRelativeToViewport | true indicates (pX,pY) is relative to the window; false indicates (pX,pY) is relative to the viewport of the camera. |
FBPropertyDouble AntiAliasingIntensity |
Read Write Property: Anti-aliasing intensity.
Definition at line 333 of file fbcamera.h.
FBPropertyCameraAntiAliasingMethod AntiAliasingMethod |
Read Write Property: Anti-aliasing method.
Definition at line 334 of file fbcamera.h.
FBPropertyCameraApertureMode ApertureMode |
Read Write Property: Aperture mode.
Definition at line 229 of file fbcamera.h.
FBPropertyAnimatableColor BackGroundColor |
Read Write Property: Background color for camera.
Definition at line 322 of file fbcamera.h.
FBPropertyBool BackGroundImageCenter |
Read Write Property: Center the background image
Definition at line 281 of file fbcamera.h.
FBPropertyBool BackGroundImageCrop |
Read Write Property: Crop the background image
Definition at line 284 of file fbcamera.h.
FBPropertyBool BackGroundImageFit |
Read Write Property: Fit the background image
Definition at line 282 of file fbcamera.h.
FBPropertyBool BackGroundImageKeepRatio |
Read Write Property: Keep the background image's ratio
Definition at line 283 of file fbcamera.h.
FBPropertyAnimatableDouble BackGroundImageOffsetX |
Read Write Property: Ignored if BackGroundImageFit is true. X offset, in term of percentage of the fit background image width, applied on the background image.
Definition at line 285 of file fbcamera.h.
FBPropertyAnimatableDouble BackGroundImageOffsetY |
Read Write Property: Ignored if BackGroundImageFit is true. Y offset, in term of percentage of the fit background image height, applied on the background image.
Definition at line 286 of file fbcamera.h.
FBPropertyAnimatableDouble BackGroundImageScaleX |
Read Write Property: Ignored if BackGroundImageFit is true. X scale, in term of percentage of the fit background image width, applied on the background image.
Definition at line 287 of file fbcamera.h.
FBPropertyAnimatableDouble BackGroundImageScaleY |
Read Write Property: Ignored if BackGroundImageFit and/or BackGroundImageKeepRatio is true. Y scale, in term of percentage of the fit background image height, applied on the background image. The X scale property is considered instead of this Y scale property if BackGroundImageKeepRatio is set to true.
Definition at line 288 of file fbcamera.h.
FBPropertyVideo BackGroundMedia |
Definition at line 279 of file fbcamera.h.
FBPropertyDouble BackGroundPlaneDistance |
Read Write Property: Set the distance for the background plane.
Definition at line 289 of file fbcamera.h.
FBPropertyCameraDistanceMode BackGroundPlaneDistanceMode |
Read Write Property: Select mode for the background plane's distance.
Definition at line 290 of file fbcamera.h.
FBPropertyTexture BackGroundTexture |
Read Write Property: Background Texture
Definition at line 278 of file fbcamera.h.
FBPropertyInt CameraViewportHeight |
Read Only Property: Camera Viewport height
Definition at line 367 of file fbcamera.h.
FBPropertyInt CameraViewportWidth |
Read Only Property: Camera Viewport width
Definition at line 366 of file fbcamera.h.
FBPropertyInt CameraViewportX |
Read Only Property: Camera Viewport start position's X value
Definition at line 364 of file fbcamera.h.
FBPropertyInt CameraViewportY |
Read Only Property: Camera Viewport start position's Y value
Definition at line 365 of file fbcamera.h.
FBPropertyBool Display2DMagnifierFrame |
Read Write Property: Enable/Disable the drawing of the 2D Magnifier frame box.
Definition at line 347 of file fbcamera.h.
FBPropertyBool DisplayTurnTableIcon |
Read Write Property: Enable/Disable the drawing of the Turn Table icon.
Definition at line 356 of file fbcamera.h.
FBPropertyDouble FarPlaneDistance |
Read Write Property: Far plane distance.
Definition at line 226 of file fbcamera.h.
FBPropertyAnimatableDouble FieldOfView |
Read Write Property: Field of View (used when in horizontal or vertical aperture modes).
Definition at line 230 of file fbcamera.h.
FBPropertyAnimatableDouble FieldOfViewX |
Read Write Property: Field of View X angle (used in horizontal and vertical aperture mode).
Definition at line 232 of file fbcamera.h.
FBPropertyAnimatableDouble FieldOfViewY |
Read Write Property: Field of View Y angle (used in horizontal and vertical aperture mode).
Definition at line 233 of file fbcamera.h.
FBPropertyDouble FilmAspectRatio |
Read Write Property: Film aspect ratio.
Definition at line 241 of file fbcamera.h.
FBPropertyCameraFilmBackType FilmBackType |
Read Write Property: Film back standard type.
Definition at line 238 of file fbcamera.h.
FBPropertyDouble FilmSizeHeight |
Read Write Property: Height of the film.
Definition at line 240 of file fbcamera.h.
FBPropertyDouble FilmSizeWidth |
Read Write Property: Width of the film.
Definition at line 239 of file fbcamera.h.
FBPropertyAnimatableDouble FocalLength |
Read Write Property: Focal Length.
Definition at line 236 of file fbcamera.h.
FBPropertyAnimatableDouble FocusAngle |
Read Write Property: Focus Angle (rendering dof).
Definition at line 343 of file fbcamera.h.
FBPropertyCameraFocusDistanceSource FocusDistanceSource |
Read Write Property: Select source for focusing.
Definition at line 340 of file fbcamera.h.
FBPropertyModel FocusModel |
Read Write Property: Another model that determines the focus distance.
Definition at line 342 of file fbcamera.h.
FBPropertyAnimatableDouble FocusSpecificDistance |
Read Write Property: Specfic distance for focusing.
Definition at line 341 of file fbcamera.h.
FBPropertyAnimatableDouble ForeGroundAlpha |
Read Write Property: Opacity of foreground.
Definition at line 293 of file fbcamera.h.
FBPropertyBool ForeGroundImageCenter |
Read Write Property: Center the foreground image
Definition at line 299 of file fbcamera.h.
FBPropertyBool ForeGroundImageCrop |
Read Write Property: Crop the foreground image
Definition at line 302 of file fbcamera.h.
FBPropertyBool ForeGroundImageFit |
Read Write Property: Fit the foreground image
Definition at line 300 of file fbcamera.h.
FBPropertyBool ForeGroundImageKeepRatio |
Read Write Property: Keep the foreground image's ratio?
Definition at line 301 of file fbcamera.h.
FBPropertyAnimatableDouble ForeGroundImageOffsetX |
Read Write Property: Ignored if ForeGroundImageFit is true. X offset, in term of percentage of the fit foreground image width, applied on the foreground image.
Definition at line 303 of file fbcamera.h.
FBPropertyAnimatableDouble ForeGroundImageOffsetY |
Read Write Property: Ignored if ForeGroundImageFit is true. Y offset, in term of percentage of the fit foreground image height, applied on the foreground image.
Definition at line 304 of file fbcamera.h.
FBPropertyAnimatableDouble ForeGroundImageScaleX |
Read Write Property: Ignored if ForeGroundImageFit is true. X scale, in term of percentage of the fit foreground image width, applied on the foreground image.
Definition at line 305 of file fbcamera.h.
FBPropertyAnimatableDouble ForeGroundImageScaleY |
Read Write Property: Ignored if ForeGroundImageFit and/or ForeGroundImageKeepRatio is true. Y scale, in term of percentage of the fit foreground image height, applied on the foreground image. The X scale property is considered instead of this Y scale property if ForeGroundImageKeepRatio is set to true.
Definition at line 306 of file fbcamera.h.
FBPropertyDouble ForeGroundMaterialThreshold |
Read Write Property: Material threshold for a transparent foreground.
Definition at line 294 of file fbcamera.h.
FBPropertyVideo ForeGroundMedia |
Definition at line 297 of file fbcamera.h.
FBPropertyDouble ForeGroundPlaneDistance |
Read Write Property: Set the distance for the foreground plane.
Definition at line 307 of file fbcamera.h.
FBPropertyCameraDistanceMode ForeGroundPlaneDistanceMode |
Read Write Property: Select mode for the foreground plane's distance.
Definition at line 308 of file fbcamera.h.
FBPropertyTexture ForeGroundTexture |
Read Write Property: ForeGround Texture
Definition at line 296 of file fbcamera.h.
FBPropertyBool ForeGroundTransparent |
Read Write Property: Is the foreground transparent?
Definition at line 295 of file fbcamera.h.
FBPropertyColor FrameColor |
Read Write Property: Frame color for camera.
Definition at line 324 of file fbcamera.h.
FBPropertyCameraFrameSizeMode FrameSizeMode |
Read Write Property: Frame size standard mode.
Definition at line 218 of file fbcamera.h.
FBPropertyListHUD HUDs |
List : HUDs present in this camera
Definition at line 370 of file fbcamera.h.
FBPropertyBool InteractiveMode |
Read Write Property: Interactive mode?
Definition at line 330 of file fbcamera.h.
FBPropertyModel Interest |
Read Write Property: Direct camera's interest.
Definition at line 353 of file fbcamera.h.
FBPropertyAnimatableDouble MagnifierPosX |
Read Write Property: 2D Magnifier X Position.
Definition at line 349 of file fbcamera.h.
FBPropertyAnimatableDouble MagnifierPosY |
Read Write Property: 2D Magnifier Y Position.
Definition at line 350 of file fbcamera.h.
FBPropertyAnimatableDouble MagnifierZoom |
Read Write Property: 2D Magnifier Zoom value.
Definition at line 348 of file fbcamera.h.
FBPropertyAnimatableDouble MotionBlurIntensity |
Read Write Property: Motion Blur Intensity.
Definition at line 359 of file fbcamera.h.
FBPropertyBool MouseLockCamera |
Read Write Property: Mouse lock for camera?
Definition at line 227 of file fbcamera.h.
FBPropertyDouble NearPlaneDistance |
Read Write Property: Near plane distance.
Definition at line 225 of file fbcamera.h.
FBPropertyInt NumberOfSamples |
Read Write Property: Number of samples to oversample with.
Definition at line 335 of file fbcamera.h.
FBPropertyAnimatableDouble OpticalCenterX |
Read Write Property: Optical Center X (mm).
Definition at line 234 of file fbcamera.h.
FBPropertyAnimatableDouble OpticalCenterY |
Read Write Property: Optical Center Y (mm).
Definition at line 235 of file fbcamera.h.
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static |
Constant scale factor to be used with OrthoZoom for orthographic cameras.
Definition at line 244 of file fbcamera.h.
FBPropertyDouble OrthoZoom |
Read Write Property: Zoom factor of an orthographic camera.
OrthoZoom is only applicable if the camera has orthographic projection (i.e., Type == FBCameraType::kFBCameraTypeOrthogonal).
This value changes when the orthographic camera is zoomed in or out.
Refer to the following code if you wish to compute the left, right, top, and bottom view planes of the camera.
Definition at line 274 of file fbcamera.h.
FBPropertyDouble PixelAspectRatio |
Read Write Property: Pixel aspect ratio.
Definition at line 224 of file fbcamera.h.
FBPropertyDouble ResolutionHeight |
Read Write Property: Resolution height.
Definition at line 221 of file fbcamera.h.
FBPropertyCameraResolutionMode ResolutionMode |
Read Write Property: Resolution standard mode.
Definition at line 219 of file fbcamera.h.
FBPropertyDouble ResolutionWidth |
Read Write Property: Resolution width.
Definition at line 220 of file fbcamera.h.
Read Write Property: Camera's roll on it's Z axis.
Definition at line 354 of file fbcamera.h.
FBPropertyCameraSafeAreaMode SafeAreaMode |
Read Write Property: Select mode for safe area.
Definition at line 320 of file fbcamera.h.
FBPropertyCameraSamplingType SamplingType |
Read Write Property: Type of over sampling.
Definition at line 336 of file fbcamera.h.
FBPropertyDouble SqueezeRatio |
Read Write Property: Squeeze ratio.
Definition at line 242 of file fbcamera.h.
FBPropertyBool SystemCamera |
Read Only Property: Indicate if this a producer (default or system) camera or a custom (user-created) camera.
Definition at line 215 of file fbcamera.h.
FBPropertyAnimatableDouble TurnTable |
Read Write Property: Camera's rotation around its interest.
Definition at line 355 of file fbcamera.h.
FBPropertyCameraType Type |
Read Write Property: Type of camera
Definition at line 228 of file fbcamera.h.
FBPropertyBool Use2DMagnifier |
Read Write Property: Enable/Disable the 2D Magnifier.
Definition at line 346 of file fbcamera.h.
FBPropertyBool UseAccumulationBuffer |
Read Write Property: Use accumulation buffer?
Definition at line 337 of file fbcamera.h.
FBPropertyBool UseAntiAliasing |
Read Write Property: Use anti-aliasing?
Definition at line 328 of file fbcamera.h.
FBPropertyAnimatableBool UseDepthOfField |
Read Write Property: Use depth of field calculations?
Definition at line 329 of file fbcamera.h.
FBPropertyBool UseFrameColor |
Read Write Property: Use frame color?
Definition at line 323 of file fbcamera.h.
FBPropertyBool UseMotionBlur |
Read Write Property: Enable Motion Blur.
Definition at line 360 of file fbcamera.h.
FBPropertyBool UseRealTimeMotionBlur |
Read Write Property: Enable Real-time Motion Blur.
Definition at line 361 of file fbcamera.h.
FBPropertyCameraViewPlaneMode ViewBackGroundPlaneMode |
Read Write Property: Background plane view mode
Definition at line 280 of file fbcamera.h.
FBPropertyBool ViewCameraInterest |
Read Write Property: Show the camera interest?
Definition at line 311 of file fbcamera.h.
FBPropertyBool ViewDisplaySafeArea |
Read Write Property: Display safe area?
Definition at line 318 of file fbcamera.h.
FBPropertyCameraViewPlaneMode ViewForeGroundPlaneMode |
Read Write Property: Foreground plane view mode
Definition at line 298 of file fbcamera.h.
FBPropertyBool ViewNearFarPlane |
Read Write Property: Show near/far planes?
Definition at line 312 of file fbcamera.h.
FBPropertyBool ViewOpticalCenter |
Read Write Property: View optical center?
Definition at line 319 of file fbcamera.h.
FBPropertyBool ViewShowAxis |
Read Write Property: Show axis?
Definition at line 316 of file fbcamera.h.
FBPropertyBool ViewShowGrid |
Read Write Property: Show grid?
Definition at line 315 of file fbcamera.h.
FBPropertyBool ViewShowManipulators |
Read Write Property: Show manipulators?
Definition at line 314 of file fbcamera.h.
FBPropertyBool ViewShowName |
Read Write Property: Show name?
Definition at line 313 of file fbcamera.h.
FBPropertyBool ViewShowTimeCode |
Read Write Property: Show time code?
Definition at line 317 of file fbcamera.h.
FBPropertyDouble WindowHeight |
Read Only Property: Window height.
Definition at line 223 of file fbcamera.h.
FBPropertyDouble WindowWidth |
Read Only Property: Window width.
Definition at line 222 of file fbcamera.h.