Advanced optical model information. More...
#include <fboptical.h>
Public Member Functions | |
FBModelOpticalAdvanced (FBModelOptical *pOptical) | |
Constructor. More... | |
virtual void | AcceptAllSegments () |
Accept all segments. More... | |
virtual void | AcceptSegment () |
Accept current segment. More... | |
virtual void | SkipSegment () |
Skip segment. More... | |
virtual void | AutomaticBuild () |
Automatic build. More... | |
virtual void | CropSegmentsAnimation () |
Crop segment animation. More... | |
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FBComponent (HIObject pObject) | |
Constructor. More... | |
virtual | ~FBComponent () |
Destructor. More... | |
virtual bool | FBCreate () |
Open Reality Creation function. More... | |
virtual void | FBDestroy () |
Open Reality destruction function. More... | |
virtual void | FBDelete () override |
Open Reality deletion function. More... | |
virtual bool | SetHIObject (HIObject pObject, bool pSDKComponent) override |
Assign component to an internal pointer. More... | |
virtual int | PropertyAdd (FBProperty *pProperty) |
Add a property to the component's property manager. More... | |
bool | PropertyAddReferenceProperty (FBProperty *pReferenceProperty) |
Add a reference property to the component's property manager. More... | |
void | PropertyRemove (FBProperty *pProperty) |
Remove a Property from the component's Property manager. More... | |
void | PropertyGetModifiedList (FBArrayTemplate< FBProperty * > &pPropList, FBPlugModificationFlag pModificationFlags) |
Get list of properties which have been modified since last loading. More... | |
FBProperty * | PropertyCreate (const char *pName, FBPropertyType pType, const char *pDataType, bool pAnimatable, bool pIsUser=false, FBProperty *pReferenceSource=NULL) |
Create user or dynamic property. More... | |
FBObjectFlag | GetObjectFlags () |
Get all Object Flags (concatenated). More... | |
void | SetObjectFlags (FBObjectFlag pFlags) |
SetObjectFlags. More... | |
bool | HasObjectFlags (FBObjectFlag pFlags) |
Check whether a specific object flag is enabled. More... | |
void | EnableObjectFlags (FBObjectFlag pFlags) |
Enable a specific Object Flags. More... | |
void | DisableObjectFlags (FBObjectFlag pFlags) |
Disable a specific Object Flags. More... | |
void | SetObjectStatus (FBObjectStatus pStatus, bool pValue) |
Enable/Disable a specific Object Status. More... | |
bool | GetObjectStatus (FBObjectStatus pStatus) |
Check to see if an object status is enabled. More... | |
bool | ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, const char *pNamespaceName, const char *pReplaceTo=NULL, bool pAddRight=true) |
ProcessNamespaceHierarchy. More... | |
bool | ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, const char *pNamespaceName, const char *pReplaceTo=NULL, bool pAddRight=true) |
ProcessObjectNamespace. More... | |
virtual const char * | ClassName () override |
Get the class name. More... | |
virtual bool | UseCustomPropertyViewSet () const |
Use the custom property viewSet or not. More... | |
const char * | GetFullName (void) |
Get the full name. More... | |
void | SetOwnerNamespace (FBNamespace *pOwnerNSObj) |
Set the owner Namespace object. More... | |
FBNamespace * | GetOwnerNamespace (void) |
Get the owner Namespace object. More... | |
FBFileReference * | GetOwnerFileReference (void) |
Get the owner FileReference object. More... | |
void | HardSelect () |
HardSelect. More... | |
virtual bool | Is (int pTypeId) override |
Returns true if object is of type TypeId. More... | |
virtual int | GetTypeId () override |
GetTypeId( int pTypeId ) More... | |
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FBScriptWrapper * | GetWrapper () |
Return the wrapper interface of this FBObject. More... | |
void | AddWrapper (FBScriptWrapper *) |
void | RemoveWrapper (FBScriptWrapper *) |
Public Attributes | |
FBPropertyAnimationNode | Quality |
Property: Rigid body quality. More... | |
FBPropertyBool | ShowRigidQuality |
Property: Show the rigid quality? More... | |
FBPropertyGenerationMode | GenerationMode |
Property: Optical genration mode. More... | |
FBPropertyControllerMode | ControllerMode |
Property: Controller mode. More... | |
FBPropertySegmentMode | SegmentMode |
Property: Segment mode. More... | |
FBPropertyInsertSegmentMode | InsertSegmentMode |
Property: Insert segment mode. More... | |
FBPropertyBool | PlayToNextSegment |
Property: Play to next segment ? More... | |
FBPropertyBool | AutoPlayToNextSegment |
Property: Automatic play to next segment ? More... | |
FBPropertyDouble | MaxMatchDistance |
Property: Max matching distance. More... | |
FBPropertyBool | Active |
Property: Optical engine for model active? More... | |
FBPropertyTake | UsedTake |
Property: Take used by optical model. More... | |
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FBPropertyManager | PropertyList |
Read Only Property: Manages all of the properties for the component. More... | |
FBPropertyListComponent | Components |
List: List of components. More... | |
FBPropertyListComponent | Parents |
List: Parents. More... | |
FBPropertyBool | Selected |
Read Write Property: Selected property. More... | |
FBPropertyString | Name |
Read Write Property: Unique name of object. More... | |
FBPropertyString | LongName |
Read Write Property: Name and namespace for object. More... | |
FBPropertyFolder | Folder |
Read Write Property: The folder that contain this component. More... | |
Additional Inherited Members | |
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static int | GetInternalClassId () |
static void | FBComponentSetName (FBComponent *pObject, const char *pName) |
static const char * | FBComponentGetName (FBComponent *pObject) |
static void | FBComponentSetLongName (FBComponent *pObject, const char *pName) |
static const char * | FBComponentGetLongName (FBComponent *pObject) |
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static int | TypeInfo |
Contains the Type information of the object. More... | |
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bool | IsSDKComponent () |
Return whether or not item is an SDK component. More... | |
bool | ConnectSrc (FBPlug *pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
Add a source connection. More... | |
bool | ConnectDst (FBPlug *pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
Add a destination connection. More... | |
bool | ConnectSrcAt (int pDst_SrcIndex, FBPlug *pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
Add a source connection. More... | |
bool | ConnectDstAt (int pSrc_DstIndex, FBPlug *pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
Add a destination connection. More... | |
bool | DisconnectDst (FBPlug *pDst) |
Remove a destination connection. More... | |
bool | DisconnectSrc (FBPlug *pSrc) |
Remove a source connection. More... | |
void | DisconnectAllSrc () |
Remove all source connections. More... | |
void | DisconnectAllDst () |
Remove all destination connections. More... | |
bool | DisconnectDstAt (int pIndex) |
Remove a destination connection at a specified index. More... | |
bool | DisconnectSrcAt (int pIndex) |
Remove a source connection at a specified index. More... | |
bool | ReplaceDstAt (int pIndex, FBPlug *pDst) |
Replace a destination connection at a specified index. More... | |
bool | ReplaceSrcAt (int pIndex, FBPlug *pSrc) |
Replace a source connection at a specified index. More... | |
bool | SwapSrc (int pIndexA, int pIndexB) |
Swap source connection at index A with source connection at index B. More... | |
bool | MoveSrcAt (int pIndex, int pAtIndex) |
Move source connection at pIndex to pAtIndex. More... | |
bool | MoveSrcAt (FBPlug *pSrc, FBPlug *pAtSrc) |
Move source connection pSrc to the position of pAtSrc. More... | |
int | GetSrcCount () |
Get source connection count. More... | |
FBPlug * | GetSrc (int pIndex) |
Get a source connection's plug at specified index. More... | |
FBConnectionType | GetSrcType (int pIndex) |
Get a source connection's type at specified index. More... | |
int | GetDstCount () |
Get destination connection count. More... | |
FBPlug * | GetDst (int pIndex) |
Get a destination connection's plug at specified index. More... | |
FBConnectionType | GetDstType (int pIndex) |
Get a destination connection's type at specified index. More... | |
bool | BeginChange () |
Begins a change on multiple plugs. More... | |
void | EndChange () |
Ends a change on multiple plugs. More... | |
void | SetSelfModified (FBPlugModificationFlag pFlag, bool pBool) |
Set the plug's self modification flag. More... | |
bool | GetSelfModified (FBPlugModificationFlag pFlag) |
Tell if the plug's self has changed. More... | |
void | SetContentModified (FBPlugModificationFlag pFlag, bool pBool) |
Set the plug's owned property/object's modification flag. More... | |
bool | GetContentModified (FBPlugModificationFlag pFlag) |
Tell if the plug's content has changed. More... | |
int | GetPlugConnectionModifiedList (FBPlugList &pPlugList, FBPlugModificationFlag pConnectionModificatonFlag, bool pAddRemove) |
Get plug's modified src/dst property/object connection added/removed List. More... | |
bool | RevertModification (FBPlugModificationFlag pFlag=kFBAllModifiedMask) |
Revert the plug's modification to original status. More... | |
void | SetStatusFlag (FBPlugStatusFlag pStatus, bool pValue) |
Set the plug's status flag. More... | |
bool | GetStatusFlag (FBPlugStatusFlag pStatus) const |
Tell if the plug's status has changed. More... | |
FBPlug * | GetOwner () |
Get the owner of this plug. More... | |
FBPlug * | GetOwned (int pIndex) |
Get the owned plug at specified index. More... | |
int | GetOwnedCount () |
Get the owned plug count. More... | |
virtual bool | PlugDataNotify (FBConnectionAction pAction, FBPlug *pThis, void *pData=NULL, void *pDataOld=NULL, int pDataSize=0) |
PlugDataNotify when overloaded is equivalent of FBSystem.OnConnectionDataNotify but in the context of the derived object only. More... | |
virtual bool | PlugStateNotify (FBConnectionAction pAction, FBPlug *pThis, void *pData=NULL, void *pDataOld=NULL, int pDataSize=0) |
PlugStateNotify when overloaded is equivalent of FBSystem.OnConnectionStateNotify but in the context of the derived object only. More... | |
virtual bool | PlugNotify (FBConnectionAction pAction, FBPlug *pThis, int pIndex, FBPlug *pPlug=NULL, FBConnectionType pConnectionType=kFBConnectionTypeNone, FBPlug *pNewPlug=NULL) |
PlugNotify when overloaded is equivalent of FBSystem.OnConnectionNotify but in the context of the derived object only. More... | |
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static int | GetInternalClassId () |
Internal class Id. More... | |
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bool | mAllocated |
Contain the Allocation State of the Component. More... | |
HIObject | mObject |
Handle on the Plug. More... | |
bool | mSDKComponent |
bool Plug is an SDK component. More... | |
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static const char * | ClassGroupName |
ClassGroupName of the object. More... | |
static int | TypeInfo |
TypeInfo. More... | |
static int | mGlobalTypeInfo |
Represente the Type Index. More... | |
Advanced optical model information.
Definition at line 705 of file fboptical.h.
FBModelOpticalAdvanced | ( | FBModelOptical * | pOptical | ) |
Constructor.
pOptical | Optical model. |
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virtual |
Accept all segments.
|
virtual |
Accept current segment.
|
virtual |
Automatic build.
|
virtual |
Crop segment animation.
|
virtual |
Skip segment.
FBPropertyBool Active |
Property: Optical engine for model active?
Definition at line 738 of file fboptical.h.
FBPropertyBool AutoPlayToNextSegment |
Property: Automatic play to next segment ?
Definition at line 736 of file fboptical.h.
FBPropertyControllerMode ControllerMode |
Property: Controller mode.
Definition at line 732 of file fboptical.h.
FBPropertyGenerationMode GenerationMode |
Property: Optical genration mode.
Definition at line 731 of file fboptical.h.
FBPropertyInsertSegmentMode InsertSegmentMode |
Property: Insert segment mode.
Definition at line 734 of file fboptical.h.
FBPropertyDouble MaxMatchDistance |
Property: Max matching distance.
Definition at line 737 of file fboptical.h.
FBPropertyBool PlayToNextSegment |
Property: Play to next segment ?
Definition at line 735 of file fboptical.h.
FBPropertyAnimationNode Quality |
Property: Rigid body quality.
Definition at line 729 of file fboptical.h.
FBPropertySegmentMode SegmentMode |
Property: Segment mode.
Definition at line 733 of file fboptical.h.
FBPropertyBool ShowRigidQuality |
Property: Show the rigid quality?
Definition at line 730 of file fboptical.h.
FBPropertyTake UsedTake |
Property: Take used by optical model.
Definition at line 739 of file fboptical.h.