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| FBObjectPose (const char *pName, HIObject pObject=NULL) |
| Public constructor. More...
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void | ClearPose () |
| Clear all the data of the pose. More...
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bool | IsPropertyPoseable (FBProperty &pProperty) |
| Is the property poseable? More...
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FBStringList | GetStoredObjectNames () |
| Get all the object names currently stored in this pose. More...
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void | CopyObjectPose (const char *pObjectName, FBComponent &pObject) |
| Copy the pose of all the properties of an object. More...
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void | CopyPropertyPose (const char *pObjectName, FBProperty &pProperty) |
| Copy the pose of a property of an object. More...
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void | PasteObjectPose (const char *pObjectName, FBComponent &pObject) |
| Paste the pose of all the properties of an object. More...
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void | PastePropertyPose (const char *pObjectName, FBProperty &pProperty) |
| Paste the pose of a property of an object. More...
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void | SetPropertyValue (const char *pObjectName, const char *pPropertyName, double *pValue, int pSize) |
| Set the value of a property in the pose. More...
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void | GetPropertyValue (double *pValue, int pSize, const char *pObjectName, const char *pPropertyName) |
| Get the value of a property stored in the pose. More...
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bool | IsPropertyStored (const char *pObjectName, const char *pPropertyName) |
| Is the property stored in the pose? More...
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void | CopyTransform (const char *pObjectName, FBComponent &pObject, FBObjectPoseOptions &pObjectPoseOptions) |
| Copy the transform of an object. More...
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void | PasteTransform (const char *pObjectName, FBComponent &pObject, FBObjectPoseOptions &pObjectPoseOptions, FBEvaluateInfo *pEvaluateInfo=NULL) |
| Paste the transform of an object. More...
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void | SetTransform (FBTVector &pT, FBMatrix &pRM, FBMatrix &pSM, const char *pObjectName, FBPoseTransformType pPoseTransformType) |
| Set the transform of an object in the pose. More...
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bool | GetTransform (FBTVector &pT, FBMatrix &pRM, FBMatrix &pSM, const char *pObjectName, FBPoseTransformType pPoseTransformType) |
| Get the transform of an object in the pose. More...
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bool | IsTransformStored (const char *pObjectName, FBPoseTransformType pPoseTransformType=kFBPoseTransformInvalid) |
| Is the transform of this object stored in the specified TransformType? More...
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void | MultTransformAllObjects (FBMatrix &pGX, FBModelTransformationType pTransformAttribute, FBPoseTransformType pPoseTransformType) |
| Multiply the transform of all objects in the pose. More...
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void | MultTransform (const char *pObjectName, FBMatrix &pGX, FBModelTransformationType pTransformAttribute, FBPoseTransformType pPoseTransformType) |
| Multiply the transform of an objects in the pose. More...
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void | MirrorPoseAllObjects (FBObjectPoseMirrorOptions &pObjectPoseMirrorOptions) |
| Mirror the transform of all objects in the pose. More...
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void | MirrorPose (const char *pObjectName, FBObjectPoseMirrorOptions &pObjectPoseMirrorOptions) |
| Mirror the transform of an object in the pose. More...
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void | RemoveStanceOffsetAllObjects (FBObjectPose &pStancePose, FBPoseTransformType pPoseTransformType=kFBPoseTransformInvalid) |
| Remove the StanceOffset from all the objects in the pose. More...
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void | RemoveStanceOffset (const char *pObjectName, FBObjectPose &pStancePose, FBPoseTransformType pPoseTransformType=kFBPoseTransformInvalid) |
| Remove the StanceOffset from an object in the pose. More...
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void | AddStanceOffsetAllObjects (FBObjectPose &pStancePose, FBPoseTransformType pPoseTransformType=kFBPoseTransformInvalid) |
| Add the StanceOffset to all the objects in the pose. More...
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void | AddStanceOffset (const char *pObjectName, FBObjectPose &pStancePose, FBPoseTransformType pPoseTransformType=kFBPoseTransformInvalid) |
| Add the StanceOffset to an object in the pose. More...
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void | CopyFrom (FBObjectPose &pFromPose) |
| Copy everything from a given object. More...
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void | CopyPoseDataFrom (FBObjectPose &pFromPose) |
| Copy all the pose data from a given pose. More...
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void | CopyPoseAllObjectsTransformFrom (FBObjectPose &pFromPose, FBPoseTransformType pPoseTransformType=kFBPoseTransformInvalid) |
| Copy all the transforms from a given pose. More...
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void | CopyPoseTransformFrom (FBObjectPose &pFromPose, const char *pObjectName, FBPoseTransformType pPoseTransformType=kFBPoseTransformInvalid) |
| Copy the transforms of an object from a given pose. More...
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| FBPose (const char *pName, HIObject pObject=NULL) |
| Constructor. More...
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| IQuery_Declare (override) |
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int | GetNodeCount () |
| Returns the number of pose nodes stored. More...
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int | AddNode (FBModel *pObject, FBMatrix *pMatrix=NULL, bool pIsLocalMatrix=false) |
| Add a new pose node. More...
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void | RemoveNode (int pIndex) |
| Remove the pose node at specified index. More...
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void | SetNodeObject (int pIndex, FBModel *pObject) |
| Set the pose node object. More...
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FBModel * | GetNodeObject (int pIndex) |
| Get the pose node object. More...
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FBString | GetNodeName (int pIndex) const |
| Get the pose node at specified index. More...
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void | SetNodeMatrix (int pIndex, FBMatrix *pMatrix) |
| Set the pose node matrix. More...
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FBMatrix | GetNodeMatrix (int pIndex) const |
| Get the pose node matrix. More...
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FBMatrix | GetNodeMatrixGlobal (int pIndex) const |
| Get the global pose node matrix. More...
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void | SetIsNodeLocalMatrix (int pIndex, bool pIsNodeLocalMatrix) |
| Set the type of the Matrix for a given node. More...
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bool | IsNodeLocalMatrix (int pIndex) |
| Get the type of the Matrix for a given node. More...
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int | Find (FBString pNodeName) |
| Look in this pose if the given node is present. More...
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void | CreatePoseThumbnail () |
| Create an image thumbnail for the current pose. More...
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| FBComponent (HIObject pObject) |
| Constructor. More...
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virtual | ~FBComponent () |
| Destructor. More...
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virtual bool | FBCreate () |
| Open Reality Creation function. More...
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virtual void | FBDestroy () |
| Open Reality destruction function. More...
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virtual void | FBDelete () override |
| Open Reality deletion function. More...
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virtual bool | SetHIObject (HIObject pObject, bool pSDKComponent) override |
| Assign component to an internal pointer. More...
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virtual int | PropertyAdd (FBProperty *pProperty) |
| Add a property to the component's property manager. More...
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bool | PropertyAddReferenceProperty (FBProperty *pReferenceProperty) |
| Add a reference property to the component's property manager. More...
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void | PropertyRemove (FBProperty *pProperty) |
| Remove a Property from the component's Property manager. More...
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void | PropertyGetModifiedList (FBArrayTemplate< FBProperty * > &pPropList, FBPlugModificationFlag pModificationFlags) |
| Get list of properties which have been modified since last loading. More...
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FBProperty * | PropertyCreate (const char *pName, FBPropertyType pType, const char *pDataType, bool pAnimatable, bool pIsUser=false, FBProperty *pReferenceSource=NULL) |
| Create user or dynamic property. More...
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FBObjectFlag | GetObjectFlags () |
| Get all Object Flags (concatenated). More...
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void | SetObjectFlags (FBObjectFlag pFlags) |
| SetObjectFlags. More...
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bool | HasObjectFlags (FBObjectFlag pFlags) |
| Check whether a specific object flag is enabled. More...
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void | EnableObjectFlags (FBObjectFlag pFlags) |
| Enable a specific Object Flags. More...
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void | DisableObjectFlags (FBObjectFlag pFlags) |
| Disable a specific Object Flags. More...
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void | SetObjectStatus (FBObjectStatus pStatus, bool pValue) |
| Enable/Disable a specific Object Status. More...
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bool | GetObjectStatus (FBObjectStatus pStatus) |
| Check to see if an object status is enabled. More...
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bool | ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, const char *pNamespaceName, const char *pReplaceTo=NULL, bool pAddRight=true) |
| ProcessNamespaceHierarchy. More...
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bool | ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, const char *pNamespaceName, const char *pReplaceTo=NULL, bool pAddRight=true) |
| ProcessObjectNamespace. More...
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virtual const char * | ClassName () override |
| Get the class name. More...
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virtual bool | UseCustomPropertyViewSet () const |
| Use the custom property viewSet or not. More...
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const char * | GetFullName (void) |
| Get the full name. More...
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void | SetOwnerNamespace (FBNamespace *pOwnerNSObj) |
| Set the owner Namespace object. More...
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FBNamespace * | GetOwnerNamespace (void) |
| Get the owner Namespace object. More...
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FBFileReference * | GetOwnerFileReference (void) |
| Get the owner FileReference object. More...
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void | HardSelect () |
| HardSelect. More...
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virtual bool | Is (int pTypeId) override |
| Returns true if object is of type TypeId. More...
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virtual int | GetTypeId () override |
| GetTypeId( int pTypeId ) More...
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FBScriptWrapper * | GetWrapper () |
| Return the wrapper interface of this FBObject. More...
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void | AddWrapper (FBScriptWrapper *) |
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void | RemoveWrapper (FBScriptWrapper *) |
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FBPropertyPoseType | Type |
| Read Only Property: Type of the pose (bind pose or rest pose) More...
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FBPropertyManager | PropertyList |
| Read Only Property: Manages all of the properties for the component. More...
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FBPropertyListComponent | Components |
| List: List of components. More...
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FBPropertyListComponent | Parents |
| List: Parents. More...
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FBPropertyBool | Selected |
| Read Write Property: Selected property. More...
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FBPropertyString | Name |
| Read Write Property: Unique name of object. More...
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FBPropertyString | LongName |
| Read Write Property: Name and namespace for object.
More...
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FBPropertyFolder | Folder |
| Read Write Property: The folder that contain this component. More...
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static int | TypeInfo |
| Contains the Type information of the object. More...
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bool | IsSDKComponent () |
| Return whether or not item is an SDK component. More...
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bool | ConnectSrc (FBPlug *pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
| Add a source connection. More...
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bool | ConnectDst (FBPlug *pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
| Add a destination connection. More...
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bool | ConnectSrcAt (int pDst_SrcIndex, FBPlug *pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
| Add a source connection. More...
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bool | ConnectDstAt (int pSrc_DstIndex, FBPlug *pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
| Add a destination connection. More...
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bool | DisconnectDst (FBPlug *pDst) |
| Remove a destination connection. More...
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bool | DisconnectSrc (FBPlug *pSrc) |
| Remove a source connection. More...
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void | DisconnectAllSrc () |
| Remove all source connections. More...
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void | DisconnectAllDst () |
| Remove all destination connections. More...
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bool | DisconnectDstAt (int pIndex) |
| Remove a destination connection at a specified index. More...
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bool | DisconnectSrcAt (int pIndex) |
| Remove a source connection at a specified index. More...
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bool | ReplaceDstAt (int pIndex, FBPlug *pDst) |
| Replace a destination connection at a specified index. More...
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bool | ReplaceSrcAt (int pIndex, FBPlug *pSrc) |
| Replace a source connection at a specified index. More...
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bool | SwapSrc (int pIndexA, int pIndexB) |
| Swap source connection at index A with source connection at index B. More...
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bool | MoveSrcAt (int pIndex, int pAtIndex) |
| Move source connection at pIndex to pAtIndex. More...
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bool | MoveSrcAt (FBPlug *pSrc, FBPlug *pAtSrc) |
| Move source connection pSrc to the position of pAtSrc. More...
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int | GetSrcCount () |
| Get source connection count. More...
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FBPlug * | GetSrc (int pIndex) |
| Get a source connection's plug at specified index. More...
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FBConnectionType | GetSrcType (int pIndex) |
| Get a source connection's type at specified index. More...
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int | GetDstCount () |
| Get destination connection count. More...
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FBPlug * | GetDst (int pIndex) |
| Get a destination connection's plug at specified index. More...
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FBConnectionType | GetDstType (int pIndex) |
| Get a destination connection's type at specified index. More...
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bool | BeginChange () |
| Begins a change on multiple plugs. More...
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void | EndChange () |
| Ends a change on multiple plugs. More...
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void | SetSelfModified (FBPlugModificationFlag pFlag, bool pBool) |
| Set the plug's self modification flag. More...
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bool | GetSelfModified (FBPlugModificationFlag pFlag) |
| Tell if the plug's self has changed. More...
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void | SetContentModified (FBPlugModificationFlag pFlag, bool pBool) |
| Set the plug's owned property/object's modification flag. More...
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bool | GetContentModified (FBPlugModificationFlag pFlag) |
| Tell if the plug's content has changed. More...
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int | GetPlugConnectionModifiedList (FBPlugList &pPlugList, FBPlugModificationFlag pConnectionModificatonFlag, bool pAddRemove) |
| Get plug's modified src/dst property/object connection added/removed List. More...
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bool | RevertModification (FBPlugModificationFlag pFlag=kFBAllModifiedMask) |
| Revert the plug's modification to original status. More...
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void | SetStatusFlag (FBPlugStatusFlag pStatus, bool pValue) |
| Set the plug's status flag. More...
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bool | GetStatusFlag (FBPlugStatusFlag pStatus) const |
| Tell if the plug's status has changed. More...
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FBPlug * | GetOwner () |
| Get the owner of this plug. More...
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FBPlug * | GetOwned (int pIndex) |
| Get the owned plug at specified index. More...
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int | GetOwnedCount () |
| Get the owned plug count. More...
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virtual bool | PlugDataNotify (FBConnectionAction pAction, FBPlug *pThis, void *pData=NULL, void *pDataOld=NULL, int pDataSize=0) |
| PlugDataNotify when overloaded is equivalent of FBSystem.OnConnectionDataNotify but in the context of the derived object only. More...
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virtual bool | PlugStateNotify (FBConnectionAction pAction, FBPlug *pThis, void *pData=NULL, void *pDataOld=NULL, int pDataSize=0) |
| PlugStateNotify when overloaded is equivalent of FBSystem.OnConnectionStateNotify but in the context of the derived object only. More...
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virtual bool | PlugNotify (FBConnectionAction pAction, FBPlug *pThis, int pIndex, FBPlug *pPlug=NULL, FBConnectionType pConnectionType=kFBConnectionTypeNone, FBPlug *pNewPlug=NULL) |
| PlugNotify when overloaded is equivalent of FBSystem.OnConnectionNotify but in the context of the derived object only. More...
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static int | GetInternalClassId () |
| Internal class Id. More...
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bool | mAllocated |
| Contain the Allocation State of the Component. More...
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HIObject | mObject |
| Handle on the Plug. More...
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bool | mSDKComponent |
| bool Plug is an SDK component.
More...
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static const char * | ClassGroupName |
| ClassGroupName of the object. More...
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static int | TypeInfo |
| TypeInfo. More...
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static int | mGlobalTypeInfo |
| Represente the Type Index. More...
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FBObjectPose class.
This class exposes the object used to store the pose of objects.
Definition at line 192 of file fbobjectpose.h.