Open Reality Reference Guide
FBPatch Class Reference

Patch class. More...

#include <fbgeometry.h>

Inheritance diagram for FBPatch:

Public Member Functions

 FBPatch (const char *pName, HIObject pObject=NULL)
 Constructor. More...
 
virtual void SurfaceBegin () override
 Begin Patch definition. More...
 
virtual void SurfaceEnd () override
 End Patch definition. More...
 
virtual void SurfaceEditBegin () override
 Begin patch surface edit. More...
 
virtual void SurfaceEditEnd () override
 End patch surface edit. More...
 
virtual void ControlPointsBegin () override
 Begin control points edition. More...
 
virtual void ControlPointsEnd () override
 End control points edition. More...
 
- Public Member Functions inherited from FBSurface
 FBSurface (const char *pName, HIObject pObject=NULL)
 Constructor. More...
 
virtual bool GetSurfaceCapped (int pUorV, int pDirection)
 
virtual int GetVertexCount (int pUorVorGlobal=-1)
 
virtual void SetControlPoint (int pIndex, double pX, double pY, double pZ, double pW)
 
virtual void GetControlPoint (int pIndex, double &pX, double &pY, double &pZ, double &pW)
 
bool VertexGetSelected (int pU, int pV)
 Get the selected state of a vertex. More...
 
bool VertexSetSelected (int pU, int pV, bool pState)
 Set the selected state of a vertex. More...
 
bool VertexGetVisible (int pU, int pV)
 Get the visible state of a vertex. More...
 
bool VertexSetVisible (int pU, int pV, bool pState)
 Set the visible state of a vertex. More...
 
bool VertexGetTransformable (int pU, int pV)
 Get the Transformable state of a vertex. More...
 
- Public Member Functions inherited from FBGeometry
bool GeometryBegin ()
 Begin geometry editing. More...
 
bool GeometryEnd ()
 End geometry editing. More...
 
bool IsEditingEnabled () const
 Is geometry editing enabled. More...
 
void VertexInit (int pSize, bool pResize, bool pInitUV=true, bool pInitVertexColor=false)
 Resize or Reserve vertex, normal and UV array for performance. More...
 
bool VertexClear ()
 Clear all Vertex arrays. More...
 
int VertexAdd (FBVertex pVertex)
 Add a vertex. More...
 
int VertexAdd (FBVertex pVertex, FBNormal pNormal)
 Add a vertex. More...
 
int VertexAdd (FBVertex pVertex, FBNormal pNormal, FBUV pUV)
 Add a vertex. More...
 
int VertexAdd (FBVertex pVertex, FBNormal pNormal, FBUV pUV, FBColorF pVertexColor)
 Add a vertex. More...
 
int VertexAdd (double px, double py, double pz)
 Add a vertex. More...
 
int VertexAdd (double px, double py, double pz, double nx, double ny, double nz)
 Begin geometry editing. More...
 
int VertexAdd (double px, double py, double pz, double nx, double ny, double nz, double UVu, double UVv)
 Begin geometry editing. More...
 
int VertexAdd (double px, double py, double pz, double nx, double ny, double nz, double UVu, double UVv, double pRed, double pGreen, double pBlue, double pAlpha)
 Begin geometry editing. More...
 
bool VertexSet (FBVertex pVertex, int pIndex=-1)
 Set a vertex. More...
 
bool VertexSet (double px, double py, double pz, int pIndex=-1)
 Set a vertex. More...
 
bool VertexNormalSet (FBNormal pVertex, int pIndex=-1)
 Set a normal at a vertex. More...
 
bool VertexNormalSet (double px, double py, double pz, int pIndex=-1)
 Set a normal at a vertex. More...
 
bool VertexUVSet (FBUV pUV, int pIndex=-1)
 Set a UV coordinate. More...
 
bool VertexUVSet (float pU, float pV, int pIndex=-1)
 Set a UV coordinate. More...
 
bool VertexColorSet (FBColorF pColor, int pIndex=-1)
 Set a Vertex Color. More...
 
bool VertexColorSet (float pRed, float pGreen, float pBlue, float pAlpha, int pIndex=-1)
 Set a UV coordinate. More...
 
int VertexCount () const
 Get the number of vertices in the geometry. More...
 
FBVertex VertexGet (int pIndex) const
 Get a vertex. More...
 
FBVertexGetVertexes () const
 Get a pointer to the array of vertexes. More...
 
FBNormal VertexNormalGet (int pIndex=-1) const
 Get a normal at a vertex. More...
 
FBUV VertexUVGet (int pIndex=-1) const
 Get a UV coordinate. More...
 
FBColorF VertexColorGet (int pIndex=-1) const
 Get a Vertex Color. More...
 
bool VertexGetSelected (int pIndex)
 Get the selected state of a vertex. More...
 
bool VertexSetSelected (int pIndex, bool pState)
 Set the selected state of a vertex. More...
 
bool VertexGetVisible (int pIndex)
 Get the visible state of a vertex. More...
 
bool VertexSetVisible (int pIndex, bool pState)
 Set the visible state of a vertex. More...
 
bool VertexGetTransformable (int pIndex)
 Get the Transformable state of a vertex. More...
 
int ShapeGetCount () const
 Get Shape Count. More...
 
const char * ShapeGetName (int pShapeIdx) const
 Return the shape Name. More...
 
int ShapeAdd (const char *pName)
 Add new shape. More...
 
void ShapeClearAll ()
 Clears all the shapes. More...
 
void ShapeInit (int pShapeIdx, int pDiffSize, bool pWithNormal=false)
 Init the shape. More...
 
int ShapeGetDiffPointCount (int pShapeIdx) const
 Return the shape's total diff points count. More...
 
bool ShapeSetDiffPoint (int pShapeIdx, int pDiffIndex, int pOriIndex, const FBVertex &pPosDiff)
 Set the differentiate point. More...
 
bool ShapeSetDiffPoint (int pShapeIdx, int pDiffIndex, int pOriIndex, const FBVertex &pPosDiff, const FBNormal &pNormalDiff)
 Set the differentiate point. More...
 
bool ShapeGetDiffPoint (int pShapeIdx, int pDiffIndex, int &pOriIndex, FBVertex &pPosDiff) const
 Get the differentiate point. More...
 
bool ShapeGetDiffPoint (int pShapeIdx, int pDiffIndex, int &pOriIndex, FBVertex &pPosDiff, FBNormal &pNormalDiff) const
 Get the differentiate point. More...
 
void ModifyNotify (kFBGeometryUpdateFlags pFlags=kFBGeometryUpdateAll, int pFirstIndex=-1, int pLastIndex=-1)
 The geometry has change, update the necessary flags. More...
 
bool VertexArrayInit (int pVertexcount, bool pUniqueMaterial, unsigned int pFBGeometryArrayIDs=0)
 Init geometry vertex arrays. More...
 
bool VertexArrayClear ()
 Clear all geometry vertex arrays. More...
 
FBVertexGetPositionsArray (int &pOutArrayCount) const
 Get a pointer to the position array. More...
 
int * GetNormalsIndexArray (int &pOutArrayCount) const
 Get a pointer to the index array of normals. More...
 
FBNormalGetNormalsDirectArray (int &pOutArrayCount) const
 Get a pointer to the direct array of normals. More...
 
int * GetTangentsIndexArray (int &pOutArrayCount) const
 Get a pointer to the index array of tangents. More...
 
FBNormalGetTangentsDirectArray (int &pOutArrayCount) const
 Get a pointer to the direct array of tangents. More...
 
int * GetBinormalsIndexArray (int &pOutArrayCount) const
 Get a pointer to the index array of binormals. More...
 
FBNormalGetBinormalsDirectArray (int &pOutArrayCount) const
 Get a pointer to the direct array of binormals. More...
 
int * GetVertexColorsIndexArray (int &pOutArrayCount) const
 Get a pointer to the index array of vertex color. More...
 
FBColorFGetVertexColorsDirectArray (int &pOutArrayCount) const
 Get a pointer to the direct array of vertex color. More...
 
FBStringList GetUVSets () const
 Get available UVSet name. More...
 
FBGeometryMappingMode GetUVSetMappingMode (const char *pUVSetName=NULL) const
 Get UVSet mapping mode. More...
 
FBGeometryReferenceMode GetUVSetReferenceMode (const char *pUVSetName=NULL) const
 Get UVSet reference mode. More...
 
int * GetUVSetIndexArray (int &pOutArrayCount, const char *pUVSetName=NULL) const
 Get a pointer to the index array of UVset. More...
 
FBUVGetUVSetDirectArray (int &pOutArrayCount, const char *pUVSetName=NULL) const
 Get a pointer to the direct array of UVset Modify array value will be only effective when geometry editing is enabled. More...
 
int * GetMaterialIndexArray (int &pOutArrayCount) const
 Get a pointer to the index array of Material. More...
 
- Public Member Functions inherited from FBComponent
 FBComponent (HIObject pObject)
 Constructor. More...
 
virtual ~FBComponent ()
 Destructor. More...
 
virtual bool FBCreate ()
 Open Reality Creation function. More...
 
virtual void FBDestroy ()
 Open Reality destruction function. More...
 
virtual void FBDelete () override
 Open Reality deletion function. More...
 
virtual bool SetHIObject (HIObject pObject, bool pSDKComponent) override
 Assign component to an internal pointer. More...
 
virtual int PropertyAdd (FBProperty *pProperty)
 Add a property to the component's property manager. More...
 
bool PropertyAddReferenceProperty (FBProperty *pReferenceProperty)
 Add a reference property to the component's property manager. More...
 
void PropertyRemove (FBProperty *pProperty)
 Remove a Property from the component's Property manager. More...
 
void PropertyGetModifiedList (FBArrayTemplate< FBProperty * > &pPropList, FBPlugModificationFlag pModificationFlags)
 Get list of properties which have been modified since last loading. More...
 
FBPropertyPropertyCreate (const char *pName, FBPropertyType pType, const char *pDataType, bool pAnimatable, bool pIsUser=false, FBProperty *pReferenceSource=NULL)
 Create user or dynamic property. More...
 
FBObjectFlag GetObjectFlags ()
 Get all Object Flags (concatenated). More...
 
void SetObjectFlags (FBObjectFlag pFlags)
 SetObjectFlags. More...
 
bool HasObjectFlags (FBObjectFlag pFlags)
 Check whether a specific object flag is enabled. More...
 
void EnableObjectFlags (FBObjectFlag pFlags)
 Enable a specific Object Flags. More...
 
void DisableObjectFlags (FBObjectFlag pFlags)
 Disable a specific Object Flags. More...
 
void SetObjectStatus (FBObjectStatus pStatus, bool pValue)
 Enable/Disable a specific Object Status. More...
 
bool GetObjectStatus (FBObjectStatus pStatus)
 Check to see if an object status is enabled. More...
 
bool ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, const char *pNamespaceName, const char *pReplaceTo=NULL, bool pAddRight=true)
 ProcessNamespaceHierarchy. More...
 
bool ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, const char *pNamespaceName, const char *pReplaceTo=NULL, bool pAddRight=true)
 ProcessObjectNamespace. More...
 
virtual const char * ClassName () override
 Get the class name. More...
 
virtual bool UseCustomPropertyViewSet () const
 Use the custom property viewSet or not. More...
 
const char * GetFullName (void)
 Get the full name. More...
 
void SetOwnerNamespace (FBNamespace *pOwnerNSObj)
 Set the owner Namespace object. More...
 
FBNamespaceGetOwnerNamespace (void)
 Get the owner Namespace object. More...
 
FBFileReferenceGetOwnerFileReference (void)
 Get the owner FileReference object. More...
 
void HardSelect ()
 HardSelect. More...
 
virtual bool Is (int pTypeId) override
 Returns true if object is of type TypeId. More...
 
virtual int GetTypeId () override
 GetTypeId( int pTypeId ) More...
 
- Public Member Functions inherited from FBWrapperHolder
FBScriptWrapperGetWrapper ()
 Return the wrapper interface of this FBObject. More...
 
void AddWrapper (FBScriptWrapper *)
 
void RemoveWrapper (FBScriptWrapper *)
 

Public Attributes

FBPropertySurfaceType USurfaceType
 Read Write Property: Patch mode for U direction. More...
 
FBPropertySurfaceType VSurfaceType
 Read Write Property: Patch mode for V direction. More...
 
- Public Attributes inherited from FBSurface
FBPropertyInt USize
 Read Write Property: Size in U directions. More...
 
FBPropertyInt VSize
 Read Write Property: Size in V directions. More...
 
FBPropertyInt UStep
 Read Write Property: Step in U directions. More...
 
FBPropertyInt VStep
 Read Write Property: Step in V directions. More...
 
FBPropertyBool UClosed
 Read Write Property: U Closed. More...
 
FBPropertyBool VClosed
 Read Write Property: V Closed More...
 
FBPropertySurfaceMode SurfaceMode
 Read Write Property: Surface mode. More...
 
- Public Attributes inherited from FBGeometry
FBPropertyGeometryMappingMode NormalMappingMode
 Read Only Property: Normal mapping mode. More...
 
FBPropertyGeometryReferenceMode NormalReferenceMode
 Read Only Property: Normal reference mode. More...
 
FBPropertyGeometryMappingMode TangentMappingMode
 Read Only Property: Tangent mapping mode. More...
 
FBPropertyGeometryReferenceMode TangentReferenceMode
 Read Only Property: Tangent reference mode. More...
 
FBPropertyGeometryMappingMode BinormalMappingMode
 Read Only Property: Binormal mapping mode. More...
 
FBPropertyGeometryReferenceMode BinormalReferenceMode
 Read Only Property: Binormal reference mode. More...
 
FBPropertyGeometryMappingMode VertexColorMappingMode
 Read Only Property: Vertex Color mapping mode. More...
 
FBPropertyGeometryReferenceMode VertexColorReferenceMode
 Read Only Property: Vertex Color reference mode. More...
 
FBPropertyGeometryMappingMode MaterialMappingMode
 Read Property: Material mapping mode. More...
 
- Public Attributes inherited from FBComponent
FBPropertyManager PropertyList
 Read Only Property: Manages all of the properties for the component. More...
 
FBPropertyListComponent Components
 List: List of components. More...
 
FBPropertyListComponent Parents
 List: Parents. More...
 
FBPropertyBool Selected
 Read Write Property: Selected property. More...
 
FBPropertyString Name
 Read Write Property: Unique name of object. More...
 
FBPropertyString LongName
 Read Write Property: Name and namespace for object.
More...
 
FBPropertyFolder Folder
 Read Write Property: The folder that contain this component. More...
 

Additional Inherited Members

- Static Public Member Functions inherited from FBComponent
static int GetInternalClassId ()
 
static void FBComponentSetName (FBComponent *pObject, const char *pName)
 
static const char * FBComponentGetName (FBComponent *pObject)
 
static void FBComponentSetLongName (FBComponent *pObject, const char *pName)
 
static const char * FBComponentGetLongName (FBComponent *pObject)
 
- Static Public Attributes inherited from FBComponent
static int TypeInfo
 Contains the Type information of the object. More...
 
- Protected Member Functions inherited from FBGeometry
 FBGeometry (const char *pName, HIObject pObject=NULL)
 Constructor. More...
 
- Protected Member Functions inherited from FBPlug
bool IsSDKComponent ()
 Return whether or not item is an SDK component. More...
 
bool ConnectSrc (FBPlug *pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone)
 Add a source connection. More...
 
bool ConnectDst (FBPlug *pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone)
 Add a destination connection. More...
 
bool ConnectSrcAt (int pDst_SrcIndex, FBPlug *pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone)
 Add a source connection. More...
 
bool ConnectDstAt (int pSrc_DstIndex, FBPlug *pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone)
 Add a destination connection. More...
 
bool DisconnectDst (FBPlug *pDst)
 Remove a destination connection. More...
 
bool DisconnectSrc (FBPlug *pSrc)
 Remove a source connection. More...
 
void DisconnectAllSrc ()
 Remove all source connections. More...
 
void DisconnectAllDst ()
 Remove all destination connections. More...
 
bool DisconnectDstAt (int pIndex)
 Remove a destination connection at a specified index. More...
 
bool DisconnectSrcAt (int pIndex)
 Remove a source connection at a specified index. More...
 
bool ReplaceDstAt (int pIndex, FBPlug *pDst)
 Replace a destination connection at a specified index. More...
 
bool ReplaceSrcAt (int pIndex, FBPlug *pSrc)
 Replace a source connection at a specified index. More...
 
bool SwapSrc (int pIndexA, int pIndexB)
 Swap source connection at index A with source connection at index B. More...
 
bool MoveSrcAt (int pIndex, int pAtIndex)
 Move source connection at pIndex to pAtIndex. More...
 
bool MoveSrcAt (FBPlug *pSrc, FBPlug *pAtSrc)
 Move source connection pSrc to the position of pAtSrc. More...
 
int GetSrcCount ()
 Get source connection count. More...
 
FBPlugGetSrc (int pIndex)
 Get a source connection's plug at specified index. More...
 
FBConnectionType GetSrcType (int pIndex)
 Get a source connection's type at specified index. More...
 
int GetDstCount ()
 Get destination connection count. More...
 
FBPlugGetDst (int pIndex)
 Get a destination connection's plug at specified index. More...
 
FBConnectionType GetDstType (int pIndex)
 Get a destination connection's type at specified index. More...
 
bool BeginChange ()
 Begins a change on multiple plugs. More...
 
void EndChange ()
 Ends a change on multiple plugs. More...
 
void SetSelfModified (FBPlugModificationFlag pFlag, bool pBool)
 Set the plug's self modification flag. More...
 
bool GetSelfModified (FBPlugModificationFlag pFlag)
 Tell if the plug's self has changed. More...
 
void SetContentModified (FBPlugModificationFlag pFlag, bool pBool)
 Set the plug's owned property/object's modification flag. More...
 
bool GetContentModified (FBPlugModificationFlag pFlag)
 Tell if the plug's content has changed. More...
 
int GetPlugConnectionModifiedList (FBPlugList &pPlugList, FBPlugModificationFlag pConnectionModificatonFlag, bool pAddRemove)
 Get plug's modified src/dst property/object connection added/removed List. More...
 
bool RevertModification (FBPlugModificationFlag pFlag=kFBAllModifiedMask)
 Revert the plug's modification to original status. More...
 
void SetStatusFlag (FBPlugStatusFlag pStatus, bool pValue)
 Set the plug's status flag. More...
 
bool GetStatusFlag (FBPlugStatusFlag pStatus) const
 Tell if the plug's status has changed. More...
 
FBPlugGetOwner ()
 Get the owner of this plug. More...
 
FBPlugGetOwned (int pIndex)
 Get the owned plug at specified index. More...
 
int GetOwnedCount ()
 Get the owned plug count. More...
 
virtual bool PlugDataNotify (FBConnectionAction pAction, FBPlug *pThis, void *pData=NULL, void *pDataOld=NULL, int pDataSize=0)
 PlugDataNotify when overloaded is equivalent of FBSystem.OnConnectionDataNotify but in the context of the derived object only. More...
 
virtual bool PlugStateNotify (FBConnectionAction pAction, FBPlug *pThis, void *pData=NULL, void *pDataOld=NULL, int pDataSize=0)
 PlugStateNotify when overloaded is equivalent of FBSystem.OnConnectionStateNotify but in the context of the derived object only. More...
 
virtual bool PlugNotify (FBConnectionAction pAction, FBPlug *pThis, int pIndex, FBPlug *pPlug=NULL, FBConnectionType pConnectionType=kFBConnectionTypeNone, FBPlug *pNewPlug=NULL)
 PlugNotify when overloaded is equivalent of FBSystem.OnConnectionNotify but in the context of the derived object only. More...
 
- Static Protected Member Functions inherited from FBPlug
static int GetInternalClassId ()
 Internal class Id. More...
 
- Protected Attributes inherited from FBPlug
bool mAllocated
 Contain the Allocation State of the Component. More...
 
HIObject mObject
 Handle on the Plug. More...
 
bool mSDKComponent
 bool Plug is an SDK component.
More...
 
- Static Protected Attributes inherited from FBPlug
static const char * ClassGroupName
 ClassGroupName of the object. More...
 
static int TypeInfo
 TypeInfo. More...
 
static int mGlobalTypeInfo
 Represente the Type Index. More...
 

Detailed Description

Patch class.

Definition at line 953 of file fbgeometry.h.

Constructor & Destructor Documentation

◆ FBPatch()

FBPatch ( const char *  pName,
HIObject  pObject = NULL 
)

Constructor.

Parameters
pNameName of Patch.
pObjectFor internal use only(default=NULL).

Member Function Documentation

◆ ControlPointsBegin()

virtual void ControlPointsBegin ( )
overridevirtual

Begin control points edition.

Implements FBSurface.

◆ ControlPointsEnd()

virtual void ControlPointsEnd ( )
overridevirtual

End control points edition.

Reimplemented from FBSurface.

◆ SurfaceBegin()

virtual void SurfaceBegin ( )
overridevirtual

Begin Patch definition.

Reimplemented from FBSurface.

◆ SurfaceEditBegin()

virtual void SurfaceEditBegin ( )
overridevirtual

Begin patch surface edit.

Reimplemented from FBSurface.

◆ SurfaceEditEnd()

virtual void SurfaceEditEnd ( )
overridevirtual

End patch surface edit.

Reimplemented from FBSurface.

◆ SurfaceEnd()

virtual void SurfaceEnd ( )
overridevirtual

End Patch definition.

Reimplemented from FBSurface.

Member Data Documentation

◆ USurfaceType

FBPropertySurfaceType USurfaceType

Read Write Property: Patch mode for U direction.

Definition at line 988 of file fbgeometry.h.

◆ VSurfaceType

FBPropertySurfaceType VSurfaceType

Read Write Property: Patch mode for V direction.

Definition at line 989 of file fbgeometry.h.


The documentation for this class was generated from the following file: