Open Reality Reference Guide
fbundomanager.h
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1 #ifndef __FBUNDOMANAGER_H__
2 #define __FBUNDOMANAGER_H__
3 /**************************************************************************
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38 
43 #include <kaydaradef.h>
44 #ifndef FBSDK_DLL
48 #define FBSDK_DLL K_DLLIMPORT
49 #endif
50 
51 #include <fbsdk/fbarray.h>
52 #include <fbsdk/fbplug.h>
53 #include <fbsdk/fbcomponent.h>
54 
55 #ifdef FBSDKUseNamespace
56 namespace FBSDKNamespace {
57 #endif
58 
59 
60 
62  // FBUndoManager
65  FB_FORWARD( FBUndo );
66 
68 
69 
81  {
83 
87  FBUndoManager( const FBUndoManager& );
88 
92  FBUndoManager& operator=( const FBUndoManager& );
93 
94  public:
95 
98  FBUndoManager(HIObject pObject=NULL);
99 
103  bool Clear();
104 
107  void Redo();
108 
112  void Undo( bool pNoRedo = false );
113 
120  bool TransactionBegin(const char *pTransactionName);
121 
126 
134  bool TransactionAdd(FBUndo* pUndo, FBArrayPlug* pDepdendPlugArray = NULL);
135 
142 
149 
157 
164 
169 
174 
175  static FBUndoManager& TheOne();
176  };
177 
181 
182  public:
185  virtual ~FBUndo();
186 
189  virtual void Undo();
190 
193  virtual void Redo();
194 
197  virtual const char* GetName();
198  };
199 
200 #ifdef FBSDKUseNamespace
201 }
202 #endif
203 #endif
204 
MotionBuilder SDK base class.
Definition: fbcomponent.h:651
Model class.
Definition: fbmodel.h:274
PropertyEvent: Base event class.
Definition: fbproperties.h:515
Property: Base property class.
Definition: fbproperties.h:195
Base Class for Custom Undoable Actions.
virtual void Redo()
Callback function for redo custom action.
virtual const char * GetName()
Get Custom action name.
virtual ~FBUndo()
Destructor.
virtual void Undo()
Callback function for undo custom action.
Access to global undo and redo functionality.
Definition: fbundomanager.h:81
FBPropertyEvent OnUndo
Event: An undo operation will be executed.
bool TransactionAddModelTRS(FBModel *pModel)
Add Transaction if transaction stack is open.
FBPropertyEvent OnRedoCompleted
Event: A redo operation has been executed.
bool TransactionAddObjectDestroy(FBObject *pObject)
Add Transaction if transaction stack is open.
void Undo(bool pNoRedo=false)
Undo last action.
bool ActiveOperation()
Determine if an undo operation is in action.
bool TransactionAdd(FBUndo *pUndo, FBArrayPlug *pDepdendPlugArray=NULL)
Add Transaction if transaction stack is open.
bool TransactionBegin(const char *pTransactionName)
Open transaction stack for adding transactions.
FBPropertyEvent OnUndoCompleted
Event: An undo operation has been executed.
bool TransactionAddProperty(FBProperty *pProperty)
Add Transaction if transaction stack is open.
FBPropertyEvent OnRedo
Event: A redo operation will be executed.
bool TransactionEnd()
Close transaction stack.
FBUndoManager(HIObject pObject=NULL)
Constructor.
bool Clear()
Clear the undo and redo stacks.
bool TransactionIsOpen()
Query if transaction stack is already open.
void Redo()
Redo last undone action.
A template class for arrays.
#define FB_DEFINE_ARRAY(DllTag, Type)
Define an array (template) for a component (discard the FB..).
Definition: fbarray.h:360
Basic class definitions.
#define __FBClassDeclare(Name, Parent)
For internal use only.
Definition: fbcomponent.h:131
Definition of the class FBPlug and related enums and utility functions.
#define FB_FORWARD(ClassName)
Forwarding of class and typedef declaration.
Definition: fbtypes.h:62
#define __FB_FORWARD(ClassName)
Forwarding of class and typedef declaration.
Definition: fbtypes.h:68
#define FBSDK_DLL
Be sure that FBSDK_DLL is defined only once...
Definition: fbundomanager.h:48