You can save an
.fbx file with the default save options or save an
.fbx file by specifying the scene elements, animation, settings, and takes you want to save or exclude from the saved file.
Important: The size of an FBX file that is saved using MotionBuilder must not exceed 2 GB. Any FBX file size exceeding 2 GB cannot be reopened by MotionBuilder meaning the data in the file will be lost.
You can save scene elements, animation, settings, and takes by choosing:
- Select File Save from the menu bar to save your scene with the same name as the last
.fbx file that was opened or saved.
- Select File Save As to save the current scene using a new name.
- Select File Save Selection to save only the selected objects and assets.
- Select Python Tools FBX Export to save (export)
.fbx files or selected elements created in MotionBuilder 2013 to version 2010 or 2011 of FBX file format.
Note: The Python Tools
FBX Export to FBX version 2010 option does not support Animation Layers or features specific to
MotionBuilder such as Story data and devices. Also, FBX version 2010 is only compatible with version 2010 of Autodesk products through FBX SDK version 2010.
Note: Python Tools
FBX Export to FBX version 2011 is only compatible with Autodesk 2011 products through FBX SDK version 2010.FBX files exported via Python Tools
FBX Export
FBX 2010 tool or the FBX Converter tool are FBX SDK files and not MotionBuilder files. This means that anything specific to MotionBuilder will be discarded (story information, Devices, ect). Also, FBX file format version 2010 does not support the MotionBuilder 2011 Animation layers.
Regardless of the saving method you choose, you have further save options that let you select the assets, settings, and takes to save. You can also specify Saving options such as embedding media and saving a separate file per take.