3ds Max C++ API Reference
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InstanceDisplayGeometry.h File Reference

Classes

struct  InstanceData
 The struct InstanceData is used to pass instance data to different methods of the InstanceDisplayGeometry class. More...
 
class  InstanceDisplayGeometry
 InstanceDisplayGeometry is an extension of IRenderGeometry dealing with instancing. More...
 

Namespaces

namespace  MaxSDK
 
namespace  MaxSDK::Graphics
 
namespace  MaxSDK::Graphics::ViewportInstancing
 This API is about having a single INode in the scene, but having many geometries being instantiated at the GPU level in the viewport when the INode is drawn, e.g : a particles system.
 

Functions

DWORD ConvertFromR8G8B8ToDWORD (int r, int g, int b)
 This function converts from a color r,g,b in bytes (range 0 to 255) to a combined DWORD used internally by 3ds Max for storing Vertex Colors.