See sample: CycleCreator.py. More...
#include <pyfbsdk_generated.h>
Public Member Functions | |
FBCycleCreator () | |
Constructor. More... | |
bool | CreateCycle (FBTime pStartTime, FBTime pEndTime, FBCharacter pChar=None, bool pMoveStartToZero=False, bool pAddZeroKey=True, str pNewTakeName="", FBModel pReferencedIK=None, bool pPasteTx=True, bool pPasteTy=False, bool pPasteTz=True, bool pPasteR=True, bool pPasteG=True) |
Create animation cycle for current character if pChar is NULL, else for the character assigned by pChar; during the time scope between pStartTime and pEndTime. More... | |
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FBComponent () | |
Constructor. More... | |
str | ClassName () |
Get the class name. More... | |
DisableObjectFlags (FBObjectFlag pFlags) | |
Disable a specific Object Flags. More... | |
EnableObjectFlags (FBObjectFlag pFlags) | |
Enable a specific Object Flags. More... | |
bool | FBCreate () |
Open Reality Creation function. More... | |
FBDelete () | |
Open Reality deletion function. More... | |
FBDestroy () | |
Open Reality destruction function. More... | |
FBObjectFlag | GetObjectFlags () |
Get all Object Flags (concatenated). More... | |
bool | GetObjectStatus (FBObjectStatus pStatus) |
Check to see if an object status is enabled. More... | |
FBFileReference | GetOwnerFileReference (p0) |
Get the owner FileReference object. More... | |
HardSelect () | |
HardSelect. More... | |
bool | HasObjectFlags (FBObjectFlag pFlags) |
Check whether a specific object flag is enabled. More... | |
bool | Is (int pTypeId) |
Returns true if object is of type TypeId. More... | |
bool | ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
ProcessNamespaceHierarchy. More... | |
bool | ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
ProcessObjectNamespace. More... | |
int | PropertyAdd (FBProperty pProperty) |
Add a property to the component's property manager. More... | |
bool | PropertyAddReferenceProperty (FBProperty pReferenceProperty) |
Add a reference property to the component's property manager. More... | |
FBProperty | PropertyCreate (str pName, FBType pType, str pDataType, bool pAnimatable, bool pIsUser=False, FBProperty pReferenceSource=None) |
Create user or dynamic property. More... | |
PropertyGetModifiedList (FBArrayTemplate< FB > pPropList, FBPlugModificationFlag pModificationFlags) | |
Get list of properties which have been modified since last loading. More... | |
PropertyRemove (FBProperty pProperty) | |
Remove a Property from the component's Property manager. More... | |
SetObjectFlags (FBObjectFlag pFlags) | |
SetObjectFlags. More... | |
SetObjectStatus (FBObjectStatus pStatus, bool pValue) | |
Enable/Disable a specific Object Status. More... | |
Additional Inherited Members | |
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FBListComponent | Components |
List: List of components. More... | |
str | LongName |
Read Write Property: Name and namespace for object. More... | |
str | Name |
Read Write Property: Unique name of object. See sample: RemoveSuffixFromNameOfSceneElements.py. More... | |
FBListComponent | Parents |
List: Parents. More... | |
FBManager | PropertyList |
Read Only Property: Manages all of the properties for the component. More... | |
bool | Selected |
Read Write Property: Selected property. More... | |
int | TypeInfo |
Contains the Type information of the object. More... | |
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str | ClassGroupName |
ClassGroupName of the object. More... | |
int | TypeInfo |
TypeInfo. More... | |
FBCycleCreator | ( | ) |
Constructor.
bool CreateCycle | ( | FBTime | pStartTime, |
FBTime | pEndTime, | ||
FBCharacter | pChar = None , |
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bool | pMoveStartToZero = False , |
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bool | pAddZeroKey = True , |
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str | pNewTakeName = "" , |
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FBModel | pReferencedIK = None , |
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bool | pPasteTx = True , |
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bool | pPasteTy = False , |
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bool | pPasteTz = True , |
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bool | pPasteR = True , |
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bool | pPasteG = True |
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) |
Create animation cycle for current character if pChar is NULL, else for the character assigned by pChar; during the time scope between pStartTime and pEndTime.
pStartTime | Start time of the cycle |
pEndTime | End time of the cycle |
pChar | Target character, if it is NULL, try to use current character |
pMoveStartToZero | Whether move start time to zero time |
pAddZeroKey | Whether add zero key |
pNewTakeName | The name used to create the new take. |
pReferencedIK | The IK that used as referenced object in pose pasting. |
pPasteTx | Whether consider Translation X on referenced IK when doing pose pasting |
pPasteTy | Whether consider Translation Y on referenced IK when doing pose pasting |
pPasteTz | Whether consider Translation Z on referenced IK when doing pose pasting |
pPasteR | Whether consider Rotation on referenced IK when doing pose pasting |
pPasteG | Whether respect Gravity when doing pose pasting (Translation = Global XZ / Rotation = Global Y). Note: if G is true then Ty will be forced changed to false. |