FCurve editor. More...
#include <pyfbsdk_generated.h>

Public Member Functions | |
| FBFCurveEditor () | |
| Constructor. More... | |
| AddAnimationNode (FBAnimationNode pNode) | |
| Add an animation node to the editor. More... | |
| AddProperty (FBAnimatable pProperty) | |
| Add an animatable property to the editor. More... | |
| Clear () | |
| Clear the editor. More... | |
| RemoveAnimationNode (FBAnimationNode pNode) | |
| Remove an animation node from the editor. More... | |
Public Member Functions inherited from FBVisualComponent | |
| FBVisualComponent () | |
| Constructor. More... | |
| bool | AddChild (FBVisualComponent pChild, int pId=0) |
| Add a child component. More... | |
| FBVisualComponent | GetChild (int pId=0) |
| Get a child component. More... | |
| QWidget | GetQWidgetAddress () |
| Get internal QWidget. More... | |
| bool | IsView () |
| Is component a view? More... | |
| Refresh (bool pNow=False) | |
| Refresh component. More... | |
| ViewExpose () | |
| Exposed view callback function. More... | |
| ViewInput (int pMouseX, int pMouseY, FBInputType pAction, int pButtonKey, int pModifier) | |
| Input callback function. More... | |
Public Member Functions inherited from FBComponent | |
| FBComponent () | |
| Constructor. More... | |
| str | ClassName () |
| Get the class name. More... | |
| DisableObjectFlags (FBObjectFlag pFlags) | |
| Disable a specific Object Flags. More... | |
| EnableObjectFlags (FBObjectFlag pFlags) | |
| Enable a specific Object Flags. More... | |
| bool | FBCreate () |
| Open Reality Creation function. More... | |
| FBDelete () | |
| Open Reality deletion function. More... | |
| FBDestroy () | |
| Open Reality destruction function. More... | |
| FBObjectFlag | GetObjectFlags () |
| Get all Object Flags (concatenated). More... | |
| bool | GetObjectStatus (FBObjectStatus pStatus) |
| Check to see if an object status is enabled. More... | |
| FBFileReference | GetOwnerFileReference (p0) |
| Get the owner FileReference object. More... | |
| HardSelect () | |
| HardSelect. More... | |
| bool | HasObjectFlags (FBObjectFlag pFlags) |
| Check whether a specific object flag is enabled. More... | |
| bool | Is (int pTypeId) |
| Returns true if object is of type TypeId. More... | |
| bool | ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
| ProcessNamespaceHierarchy. More... | |
| bool | ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
| ProcessObjectNamespace. More... | |
| int | PropertyAdd (FBProperty pProperty) |
| Add a property to the component's property manager. More... | |
| bool | PropertyAddReferenceProperty (FBProperty pReferenceProperty) |
| Add a reference property to the component's property manager. More... | |
| FBProperty | PropertyCreate (str pName, FBType pType, str pDataType, bool pAnimatable, bool pIsUser=False, FBProperty pReferenceSource=None) |
| Create user or dynamic property. More... | |
| PropertyGetModifiedList (FBArrayTemplate< FB > pPropList, FBPlugModificationFlag pModificationFlags) | |
| Get list of properties which have been modified since last loading. More... | |
| PropertyRemove (FBProperty pProperty) | |
| Remove a Property from the component's Property manager. More... | |
| SetObjectFlags (FBObjectFlag pFlags) | |
| SetObjectFlags. More... | |
| SetObjectStatus (FBObjectStatus pStatus, bool pValue) | |
| Enable/Disable a specific Object Status. More... | |
Additional Inherited Members | |
Public Attributes inherited from FBVisualComponent | |
| str | Caption |
| Property: Widget caption. More... | |
| bool | Enabled |
| Read Write Property: Is visual enabled? More... | |
| int | Height |
| Read Write Property: Height. More... | |
| str | Hint |
| Read Write Property: Hint to show. More... | |
| int | Left |
| Read Write Property: Left coordinate. More... | |
| bool | ReadOnly |
| Read Write Property: Is visual component read only? More... | |
| int | Top |
| Read Write Property: Top coordinate. More... | |
| bool | Visible |
| Read Write Property: Is visual component visible? More... | |
| int | Width |
| Read Write Property: Width. More... | |
Public Attributes inherited from FBComponent | |
| FBListComponent | Components |
| List: List of components. More... | |
| str | LongName |
| Read Write Property: Name and namespace for object. More... | |
| str | Name |
| Read Write Property: Unique name of object. See sample: RemoveSuffixFromNameOfSceneElements.py. More... | |
| FBListComponent | Parents |
| List: Parents. More... | |
| FBManager | PropertyList |
| Read Only Property: Manages all of the properties for the component. More... | |
| bool | Selected |
| Read Write Property: Selected property. More... | |
| int | TypeInfo |
| Contains the Type information of the object. More... | |
Public Attributes inherited from FBPlug | |
| str | ClassGroupName |
| ClassGroupName of the object. More... | |
| int | TypeInfo |
| TypeInfo. More... | |
| FBFCurveEditor | ( | ) |
Constructor.
| AddAnimationNode | ( | FBAnimationNode | pNode | ) |
Add an animation node to the editor.
| pNode | Animation node to show in the editor. |
| AddProperty | ( | FBAnimatable | pProperty | ) |
Add an animatable property to the editor.
| pProperty | Property to show in the editor. |
| Clear | ( | ) |
Clear the editor.
| RemoveAnimationNode | ( | FBAnimationNode | pNode | ) |
Remove an animation node from the editor.
| pNode | Animation node to hide from editor. |