See samples: HUDElements.py, MaterialAndTexture.py, TextureAnimation.py, VideoInput.py, VideoMemory.py, DeleteUnusedMedia.py. More...
#include <pyfbsdk_generated.h>
Public Member Functions | |
FBTexture (str pName) | |
Constructor. More... | |
FBTexture | Clone () |
Clone the texture. More... | |
FBDelete () | |
OGLInit (FBRenderOptions pRenderOptions=None) | |
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FBBox (str pName) | |
Constructor. More... | |
bool | AnimationNodeDestroy (FBAnimationNode pAnimationNode) |
Destroy an animation node. More... | |
FBAnimationNode | AnimationNodeInGet () |
Get the (IN/OUT) animation node for this box. More... | |
bool | AnimationNodeIsUserData (FBAnimationNode pAnimationNode) |
Is the animation node user data? More... | |
FBAnimationNode | AnimationNodeOutGet () |
str | FbxGetObjectSubType () |
Returns the class sub type inherited by the class of an object, for example: 'Relations', 'Parent-Child', 'Number to Vector', 'Shot'. More... | |
str | FbxGetObjectType () |
Returns the class type inherited by the class of an object, for example: 'Box', 'Constraint', 'TimelineXTrack'. More... | |
FBAnimationNode | GetInConnector (int pIndex) |
Get the animation node input associated with the given index. More... | |
int | GetInConnectorCount () |
Get the number of animation node inputs for this box. More... | |
FBAnimationNode | GetOutConnector (int pIndex) |
Get the animation node output associated with the given index. More... | |
int | GetOutConnectorCount () |
Get the number of animation node outputs for this box. More... | |
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FBComponent () | |
Constructor. More... | |
str | ClassName () |
Get the class name. More... | |
DisableObjectFlags (FBObjectFlag pFlags) | |
Disable a specific Object Flags. More... | |
EnableObjectFlags (FBObjectFlag pFlags) | |
Enable a specific Object Flags. More... | |
bool | FBCreate () |
Open Reality Creation function. More... | |
FBDelete () | |
Open Reality deletion function. More... | |
FBDestroy () | |
Open Reality destruction function. More... | |
FBObjectFlag | GetObjectFlags () |
Get all Object Flags (concatenated). More... | |
bool | GetObjectStatus (FBObjectStatus pStatus) |
Check to see if an object status is enabled. More... | |
FBFileReference | GetOwnerFileReference (p0) |
Get the owner FileReference object. More... | |
HardSelect () | |
HardSelect. More... | |
bool | HasObjectFlags (FBObjectFlag pFlags) |
Check whether a specific object flag is enabled. More... | |
bool | Is (int pTypeId) |
Returns true if object is of type TypeId. More... | |
bool | ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
ProcessNamespaceHierarchy. More... | |
bool | ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
ProcessObjectNamespace. More... | |
int | PropertyAdd (FBProperty pProperty) |
Add a property to the component's property manager. More... | |
bool | PropertyAddReferenceProperty (FBProperty pReferenceProperty) |
Add a reference property to the component's property manager. More... | |
FBProperty | PropertyCreate (str pName, FBType pType, str pDataType, bool pAnimatable, bool pIsUser=False, FBProperty pReferenceSource=None) |
Create user or dynamic property. More... | |
PropertyGetModifiedList (FBArrayTemplate< FB > pPropList, FBPlugModificationFlag pModificationFlags) | |
Get list of properties which have been modified since last loading. More... | |
PropertyRemove (FBProperty pProperty) | |
Remove a Property from the component's Property manager. More... | |
SetObjectFlags (FBObjectFlag pFlags) | |
SetObjectFlags. More... | |
SetObjectStatus (FBObjectStatus pStatus, bool pValue) | |
Enable/Disable a specific Object Status. More... | |
Public Attributes | |
FBAnimatableDouble | Alpha |
Read Write Property: Texture alpha value. More... | |
FBTextureBlendMode | BlendMode |
Read Write Property: Texture blend mode. More... | |
int | Height |
Read Only Property: Height of texture. More... | |
FBTextureMapping | Mapping |
Read Write Property: Texture mapping. More... | |
FBAnimatableVector3d | Rotation |
Read Write Property: Rotation coordinates. More... | |
FBAnimatableVector3d | Scaling |
Read Write Property: Scaling coordinates. More... | |
bool | SwapUV |
Read Write Property: Swap UV coordinates? More... | |
int | TextureOGLId |
Read Only: OpenGL texture buffer object Id. More... | |
FBAnimatableVector3d | Translation |
Read Write Property: Translation coordinates. More... | |
FBTextureUseType | UseType |
Read Write Property: Texture Use Type. More... | |
FBVideo | Video |
Read Write Property: Media used for texturing. More... | |
int | Width |
Read Only Property: Width of texture. More... | |
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bool | Animatable |
Read Write Property: Is the box animatable. More... | |
bool | Live |
Read Write Property: Is live? More... | |
bool | RecordMode |
Read Write Property: Is recording? More... | |
str | UniqueName |
internal Unique name. More... | |
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FBListComponent | Components |
List: List of components. More... | |
str | LongName |
Read Write Property: Name and namespace for object. More... | |
str | Name |
Read Write Property: Unique name of object. See sample: RemoveSuffixFromNameOfSceneElements.py. More... | |
FBListComponent | Parents |
List: Parents. More... | |
FBManager | PropertyList |
Read Only Property: Manages all of the properties for the component. More... | |
bool | Selected |
Read Write Property: Selected property. More... | |
int | TypeInfo |
Contains the Type information of the object. More... | |
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str | ClassGroupName |
ClassGroupName of the object. More... | |
int | TypeInfo |
TypeInfo. More... | |
See samples: HUDElements.py, MaterialAndTexture.py, TextureAnimation.py, VideoInput.py, VideoMemory.py, DeleteUnusedMedia.py.
FBTexture Clone | ( | ) |
Clone the texture.
This will duplicated the current texture.
FBDelete | ( | ) |
OGLInit | ( | FBRenderOptions | pRenderOptions = None | ) |
FBAnimatableDouble Alpha |
Read Write Property: Texture alpha value.
FBTextureBlendMode BlendMode |
Read Write Property: Texture blend mode.
int Height |
Read Only Property: Height of texture.
FBTextureMapping Mapping |
Read Write Property: Texture mapping.
FBAnimatableVector3d Rotation |
Read Write Property: Rotation coordinates.
FBAnimatableVector3d Scaling |
Read Write Property: Scaling coordinates.
bool SwapUV |
Read Write Property: Swap UV coordinates?
int TextureOGLId |
Read Only: OpenGL texture buffer object Id.
FBAnimatableVector3d Translation |
Read Write Property: Translation coordinates.
FBTextureUseType UseType |
Read Write Property: Texture Use Type.
FBVideo Video |
Read Write Property: Media used for texturing.
int Width |
Read Only Property: Width of texture.