Open Reality Reference Guide
 
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fbgroup.h
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1#ifndef __FBGROUP_H__
2#define __FBGROUP_H__
3/**************************************************************************
4 Copyright (c) 1994 - 2009 Autodesk, Inc. and/or its licensors.
5 All Rights Reserved.
6
7 The coded instructions, statements, computer programs, and/or related
8 material (collectively the "Data") in these files contain unpublished
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10 protected by Canada and United States of America federal copyright law
11 and by international treaties.
12
13 The Data may not be disclosed or distributed to third parties, in whole
14 or in part, without the prior written consent of Autodesk, Inc.
15 ("Autodesk").
16
17 THE DATA IS PROVIDED "AS IS" AND WITHOUT WARRANTY.
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19 WARRANTY OF ANY KIND WITH RESPECT TO THE DATA, EXPRESS, IMPLIED OR
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37**************************************************************************/
38
43#include <kaydaradef.h>
44#ifndef FBSDK_DLL
48 #define FBSDK_DLL K_DLLIMPORT
49#endif
50
51#include <fbsdk/fbcore.h>
52
53#ifdef FBSDKUseNamespace
54 namespace FBSDKNamespace {
55#endif
56
61
64
68{
69public:
75 FBGroup* operator[](int pIndex);
76};
77
81{
82public:
88 FBSet* operator[](int pIndex);
89};
90
92// FBGroup
94
97class FBSDK_DLL FBGroup : public FBBox
98{
99 //--- Open Reality declaration.
101public:
102
107 FBGroup(const char* pName, HIObject pObject=NULL);
108
111 virtual void FBDelete() override;
112
118
122 void Select(bool pSelect);
123
128 bool Contains(FBComponent* pComponent);
129
134};
135
137// FBSet
139
144class FBSDK_DLL FBSet : public FBBox
145{
146 //--- Open Reality declaration.
148public:
149
154 FBSet(const char* pName, HIObject pObject=NULL);
155
158 virtual void FBDelete() override;
159
163 void Select(bool pSelect);
164
169 int Contains(FBComponent* pComponent);
170
175};
176
178
179#ifdef FBSDKUseNamespace
180 }
181#endif
182#endif /* this must be the last line of this file */
A box is a fundamental building block in the application architecture.
Definition fbcore.h:218
MotionBuilder SDK base class.
Objects Grouping class.
Definition fbgroup.h:98
FBPropertyBool Transformable
Read Write Property: Controls if objects in the group are transformable.
Definition fbgroup.h:132
FBGroup(const char *pName, HIObject pObject=NULL)
Constructor.
virtual void FBDelete() override
Virtual FBDelete function.
FBPropertyBool Show
Read Write Property: Controls if objects in the group are displayed.
Definition fbgroup.h:130
FBPropertyBool Pickable
Read Write Property: Controls if objects in the group are pickable.
Definition fbgroup.h:131
void Select(bool pSelect)
Select.
bool Contains(FBComponent *pComponent)
Contains.
FBPropertyListComponent Items
List: Items in the group.
Definition fbgroup.h:133
FBGroup * Clone()
Clone the group.
PropertyList: Concrete class for PropertyList of component
List: Group
Definition fbgroup.h:68
FBGroup * operator[](int pIndex)
Get the group at pIndex.
List: Set
Definition fbgroup.h:81
FBSet * operator[](int pIndex)
Get the set at pIndex.
Objects Set class.
Definition fbgroup.h:145
FBPropertyBool Transformable
Read Write Property: Controls if objects in the set are transformable.
Definition fbgroup.h:173
FBSet(const char *pName, HIObject pObject=NULL)
Constructor.
virtual void FBDelete() override
Virtual FBDelete function.
FBPropertyAnimatableBool Visibility
Read Write Property: Visibility of set (animatable).
Definition fbgroup.h:171
FBPropertyBool Pickable
Read Write Property: Controls if objects in the set are pickable.
Definition fbgroup.h:172
void Select(bool pSelect)
Select.
FBPropertyListComponent Items
List: Items in the set.
Definition fbgroup.h:174
int Contains(FBComponent *pComponent)
Contains.
#define __FBClassDeclare(Name, Parent)
For internal use only.
#define FBSDK_DLL
Be sure that FBSDK_DLL is defined only once...
Contains definitions for devices, boxes and models.
class K_DLLIMPORT FBPropertyBaseAnimatable< bool, kFBPT_bool > FBPropertyAnimatableBool
FBPropertyAnimatableBool type definition.
class K_DLLIMPORT FBPropertyBase< bool, kFBPT_bool > FBPropertyBool
Property: bool
#define FB_DEFINE_COMPONENT(DllTag, Type)
Define a component and give it the ability to be a property.
#define FB_FORWARD(ClassName)
Forwarding of class and typedef declaration.
Definition fbtypes.h:62
#define __FB_FORWARD(ClassName)
Forwarding of class and typedef declaration.
Definition fbtypes.h:68