1#ifndef __FBMOTIONCLIP_H__
2#define __FBMOTIONCLIP_H__
43#include <kaydaradef.h>
48 #define FBSDK_DLL K_DLLIMPORT
53#ifdef FBSDKUseNamespace
54 namespace FBSDKNamespace {
102#ifdef FBSDKUseNamespace
MotionBuilder SDK base class.
FBPropertyTime Start
Read Only Property: Start time of clip.
virtual void FBDelete() override
Virtual FBDelete function.
FBPropertyTime Stop
Read Only Property: Stop time of clip.
FBPropertyString RelativePath
Read Only Property: Relative path to the motion file.
FBMotionClip(const char *pFileName, HIObject pObject=NULL)
Constructor.
FBPropertyString Filename
Read Write Property: Filename and path of motion file.
PropertyList: Concrete class for PropertyList of component
FBMotionClip * operator[](int pIndex)
Get the motion at pIndex.
Property class: const char * (String).
#define __FBClassDeclare(Name, Parent)
For internal use only.
#define FBSDK_DLL
Be sure that FBSDK_DLL is defined only once...
class K_DLLIMPORT FBPropertyBase< FBTime, kFBPT_Time > FBPropertyTime
Property: FBTime
#define FB_DEFINE_COMPONENT(DllTag, Type)
Define a component and give it the ability to be a property.
#define __FB_FORWARD(ClassName)
Forwarding of class and typedef declaration.