Open Reality Reference Guide
 
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fbmotion.h
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1#ifndef __FBMOTIONCLIP_H__
2#define __FBMOTIONCLIP_H__
3/**************************************************************************
4 Copyright (c) 2009 - 2010 Autodesk, Inc. and/or its licensors.
5 All Rights Reserved.
6
7 The coded instructions, statements, computer programs, and/or related
8 material (collectively the "Data") in these files contain unpublished
9 information proprietary to Autodesk, Inc. and/or its licensors, which is
10 protected by Canada and United States of America federal copyright law
11 and by international treaties.
12
13 The Data may not be disclosed or distributed to third parties, in whole
14 or in part, without the prior written consent of Autodesk, Inc.
15 ("Autodesk").
16
17 THE DATA IS PROVIDED "AS IS" AND WITHOUT WARRANTY.
18 ALL WARRANTIES ARE EXPRESSLY EXCLUDED AND DISCLAIMED. AUTODESK MAKES NO
19 WARRANTY OF ANY KIND WITH RESPECT TO THE DATA, EXPRESS, IMPLIED OR
20 ARISING BY CUSTOM OR TRADE USAGE, AND DISCLAIMS ANY IMPLIED WARRANTIES
21 OF TITLE, NON-INFRINGEMENT, MERCHANTABILITY OR FITNESS FOR A PARTICULAR
22 PURPOSE OR USE. WITHOUT LIMITING THE FOREGOING, AUTODESK DOES NOT
23 WARRANT THAT THE OPERATION OF THE DATA WILL BE UNINTERRUPTED OR ERROR
24 FREE.
25
26 IN NO EVENT SHALL AUTODESK, ITS AFFILIATES, PARENT COMPANIES, LICENSORS
27 OR SUPPLIERS ("AUTODESK GROUP") BE LIABLE FOR ANY LOSSES, DAMAGES OR
28 EXPENSES OF ANY KIND (INCLUDING WITHOUT LIMITATION PUNITIVE OR MULTIPLE
29 DAMAGES OR OTHER SPECIAL, DIRECT, INDIRECT, EXEMPLARY, INCIDENTAL, LOSS
30 OF PROFITS, REVENUE OR DATA, COST OF COVER OR CONSEQUENTIAL LOSSES OR
31 DAMAGES OF ANY KIND), HOWEVER CAUSED, AND REGARDLESS OF THE THEORY OF
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35 BEEN ADVISED OF THE POSSIBILITY OF SUCH LOSS OR DAMAGE.
36
37**************************************************************************/
38
43#include <kaydaradef.h>
44#ifndef FBSDK_DLL
48 #define FBSDK_DLL K_DLLIMPORT
49#endif
50
51#include <fbsdk/fbcomponent.h>
52
53#ifdef FBSDKUseNamespace
54 namespace FBSDKNamespace {
55#endif
56
58
59FB_DEFINE_COMPONENT( FBSDK_DLL, MotionClip );
60
62// FBMotionClip
64
68{
69 //--- Open Reality declaration.
71public:
72
77 FBMotionClip(const char* pFileName, HIObject pObject=NULL);
78
81 virtual void FBDelete() override;
82
87};
88
92{
93public:
100};
101
102#ifdef FBSDKUseNamespace
103 }
104#endif
105#endif /* this must be the last line of this file */
MotionBuilder SDK base class.
Motion class.
Definition fbmotion.h:68
FBPropertyTime Start
Read Only Property: Start time of clip.
Definition fbmotion.h:85
virtual void FBDelete() override
Virtual FBDelete function.
FBPropertyTime Stop
Read Only Property: Stop time of clip.
Definition fbmotion.h:86
FBPropertyString RelativePath
Read Only Property: Relative path to the motion file.
Definition fbmotion.h:84
FBMotionClip(const char *pFileName, HIObject pObject=NULL)
Constructor.
FBPropertyString Filename
Read Write Property: Filename and path of motion file.
Definition fbmotion.h:83
PropertyList: Concrete class for PropertyList of component
List: MotionClip
Definition fbmotion.h:92
FBMotionClip * operator[](int pIndex)
Get the motion at pIndex.
Property class: const char * (String).
Basic class definitions.
#define __FBClassDeclare(Name, Parent)
For internal use only.
#define FBSDK_DLL
Be sure that FBSDK_DLL is defined only once...
class K_DLLIMPORT FBPropertyBase< FBTime, kFBPT_Time > FBPropertyTime
Property: FBTime
#define FB_DEFINE_COMPONENT(DllTag, Type)
Define a component and give it the ability to be a property.
#define __FB_FORWARD(ClassName)
Forwarding of class and typedef declaration.
Definition fbtypes.h:68