Many of these menu items appear and behave similarly to the main Edit menu in the scene view. However, as the Dope Sheet works directly with animation channels and attributes, there are no hierarchy options available within the settings windows for the edit functions.
Undo cancels the last operation. Redo does the last undone operation again.

Cut removes existing keys from a selected attribute and places a copy of that information on the clipboard. If a group of keys are selected in the View area, this area is removed when you choose Edit > Cut. If no keys are selected, Cut operates on the item selected in the Outliner portion of the Dope Sheet Editor.
to see the
Cut Keys options.
to see information about the
Copy Keys options.
Paste adds keys from the clipboard to an attribute. Pasted keys can be merged with existing keys, inserted at a time (displacing existing keys), or used to replace keys at a time.
to see information about the
Paste Keys options. See also
Key > Paste in
Key menu.
Delete removes existing keys from a selected attribute. It works the same as Cut except it does not place a copy of the removed keys on the keys clipboard. See Key > Delete in Key menu.
to see information about the
Delete Keys options.
Scale operates on a selected range of keys, expanding or compressing the animation to correspond to a new time range. Note that Scale operates on the entire range of keys if an attribute, for example, Translate Y, is selected in the Dope Sheet outliner and no key is selected. See Key > Scale in Key menu.
to see information about the
Scale Keys options.
Select Tool
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Hotkey:
Q
To
scale keys, or to edit multiple keys at once, use the
Select Keys
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Select Keys
|
Use the
Select Keys manipulator to drag-select
groups of keys. See
Edit Keys using the Dope Sheet for more information on using the
Select Keys manipulator to edit groups of keys.
Note: The
Transformation Tools>Select Keys manipulator is different from the
Select Tool
, because while both tools let you select more than one key, the
Select Keys
uses a resizeable manipulator where you can view frame numbers.
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Insert Keys
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Use Insert Keys to place new keys on existing animation channel. Click the key to select it and add a new key. | ||||||
Move Nearest Picked Key
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Use the
Move Nearest Picked Key to manipulate individual keys with a single mouse action.
This tool is different from the Move Tool as it works only one key, or on the closest selected key of an active channel without needing to precisely select a key in the View area. Select
Move Nearest Picked Key >
to see the
Move Nearest Picked Key Tool Settings:
![]() Demo of Move Only, Move Over, and Ripple options. You can also double-click the
Move Nearest Picked Key icon
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Move Keys Tool
|
Hotkey:
W
Select
Move Keys Tool >
to see the
Move Keys Tool Settings:
![]() Demonstration of Move Only, Move Over, and Ripple options. You can also double-click the
Move Keys Tool icon
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Scale Keys Tool
|
Hotkey: R Use
Scale Keys Tool
Select
Scale Keys Tool >
to view the
Scale Keys Tool Settings:
You can also double-click the
Scale Keys Tool icon
|
Snap causes selected keys to snap in time to the nearest whole time unit values or attribute values. Use Select Unsnapped to check for keys not at whole time units. The default is to snap to nearest time units.
option on the
Dope Sheet toolbar to force keys moved in the view area to the nearest integer time unit value.
Selects all keys from the selected channel, or any keys in the View area if no objects or attributes are selected that are not at a whole time unit.