Public Member Functions | |
FBAnimationNode (const char *pName=NULL, HIObject pObject=NULL) | |
Constructor. | |
void | KeyAdd (const FBTime &pTime, double *pData, FBInterpolation pInterpolation=kFBInterpolationCubic, FBTangentMode pTangentMode=kFBTangentModeAuto) |
Add a key to the animation node. | |
void | KeyAdd (double *pData, FBInterpolation pInterpolation=kFBInterpolationCubic, FBTangentMode pTangentMode=kFBTangentModeAuto) |
Add a key to the animation node at current time. | |
bool | SetCandidate (double *Data, bool pCheckLocked=false) |
Set the current candidate values for current time. | |
void | SetBufferType (bool pGlobal) |
Set buffer type for ANIMATIONNODE_TYPE_LOCAL_TRANSLATION, ANIMATIONNODE_TYPE_LOCAL_ROTATION and ANIMATIONNODE_TYPE_LOCAL_SCALE. | |
void | KeyCandidate (FBTime pTime=FBTime::Infinity) |
Keys the current candidate values if no time is specified, at current time. | |
int | GetSizeOfData () |
Get sizeof void Data Ptr. | |
int | GetDataDoubleArrayCount () |
If the DataPtr is of numeric value type ... get the size of the array ex: Light Intensity:1, Translation 3. | |
bool | WriteData (double *Data, FBEvaluateInfo *pEvaluateInfo) |
Write data to animation node. | |
bool | WriteGlobalData (double *Data, FBEvaluateInfo *pEvaluateInfo) |
Write global data to animation node. | |
bool | ReadData (double *Data, FBEvaluateInfo *pEvaluateInfo, bool pConvertGlobalToLocal=false) |
Read data from animation node. | |
bool | ReadData (double *Data, FBTime pTime, bool pConvertGlobalToLocal=false) |
Read data from animation node. | |
bool | ReadData (double *Data) |
Read the last data evaluated for this animation node ... this call doesn't generate a pull on the connection attached to this AnimationNode. | |
bool | Evaluate (double *Data, FBTime pTime, bool pEvaluateCandidate=true) |
Evaluate the animation node data for a given time. | |
bool | IsEvaluationRecursive (FBEvaluateInfo *pEvaluateInfo) |
Return true if the animation node had valid data for pEvaluateInfo and read from this connector caused recursion for owner of this evaluation (works only for background evaluation) | |
void | DisableIfNotWritten (FBEvaluateInfo *pEvaluateInfo) |
AnimationNodeNotify is called on FBBox for every animation node that data was pulled by system. | |
bool | IsKey () |
Verifies if there is a key at the current. | |
void | KeyRemove () |
Remove key at current time. | |
void | KeyRemoveAt (FBTime pTime) |
Remove key at the specified time. | |
FBAnimationNode * | GetAnimationToRecord () |
Get animation node to record to. | |
FBAnimationNode * | GetAnimationToPlay () |
Get animation node to play from. | |
FBTime | ConvertGlobalToNodeTime (FBTime &pKeyTime) |
Convert global time to node time. | |
FBTime | ConvertNodeToGlobalTime (FBTime &pKeyTime) |
Convert node time to global time. | |
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FBComponent (HIObject pObject) | |
Constructor. | |
virtual | ~FBComponent () |
Destructor. | |
virtual bool | FBCreate () |
Open Reality Creation function. | |
virtual void | FBDestroy () |
Open Reality destruction function. | |
virtual void | FBDelete () override |
Open Reality deletion function. | |
virtual bool | SetHIObject (HIObject pObject, bool pSDKComponent) override |
Assign component to an internal pointer. | |
virtual int | PropertyAdd (FBProperty *pProperty) |
Add a property to the component's property manager. | |
bool | PropertyAddReferenceProperty (FBProperty *pReferenceProperty) |
Add a reference property to the component's property manager. | |
void | PropertyRemove (FBProperty *pProperty) |
Remove a Property from the component's Property manager. | |
void | PropertyGetModifiedList (FBArrayTemplate< FBProperty * > &pPropList, FBPlugModificationFlag pModificationFlags) |
Get list of properties which have been modified since last loading. | |
FBProperty * | PropertyCreate (const char *pName, FBPropertyType pType, const char *pDataType, bool pAnimatable, bool pIsUser=false, FBProperty *pReferenceSource=NULL) |
Create user or dynamic property. | |
FBObjectFlag | GetObjectFlags () |
Get all Object Flags (concatenated). | |
void | SetObjectFlags (FBObjectFlag pFlags) |
SetObjectFlags. | |
bool | HasObjectFlags (FBObjectFlag pFlags) |
Check whether a specific object flag is enabled. | |
void | EnableObjectFlags (FBObjectFlag pFlags) |
Enable a specific Object Flags. | |
void | DisableObjectFlags (FBObjectFlag pFlags) |
Disable a specific Object Flags. | |
void | SetObjectStatus (FBObjectStatus pStatus, bool pValue) |
Enable/Disable a specific Object Status. | |
bool | GetObjectStatus (FBObjectStatus pStatus) |
Check to see if an object status is enabled. | |
bool | ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, const char *pNamespaceName, const char *pReplaceTo=NULL, bool pAddRight=true) |
ProcessNamespaceHierarchy. | |
bool | ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, const char *pNamespaceName, const char *pReplaceTo=NULL, bool pAddRight=true) |
ProcessObjectNamespace. | |
virtual const char * | ClassName () override |
Get the class name. | |
virtual bool | UseCustomPropertyViewSet () const |
Use the custom property viewSet or not. | |
const char * | GetFullName (void) |
Get the full name. | |
void | SetOwnerNamespace (FBNamespace *pOwnerNSObj) |
Set the owner Namespace object. | |
FBNamespace * | GetOwnerNamespace (void) |
Get the owner Namespace object. | |
FBFileReference * | GetOwnerFileReference (void) |
Get the owner FileReference object. | |
void | HardSelect () |
HardSelect. | |
virtual bool | Is (int pTypeId) override |
Returns true if object is of type TypeId. | |
virtual int | GetTypeId () override |
GetTypeId( int pTypeId ) | |
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FBScriptWrapper * | GetWrapper () |
Return the wrapper interface of this FBObject. | |
void | AddWrapper (FBScriptWrapper *) |
void | RemoveWrapper (FBScriptWrapper *) |
Public Attributes | |
FBPropertyString | Label |
Read Write Property: Label (UI Name). | |
FBPropertyString | UserName |
Read Only Property: Name of animation node. | |
FBPropertykReference | Reference |
Read Write Property: User-defined reference. | |
FBPropertyInt | KeyCount |
Read Only Property: Number of keys. | |
FBPropertyFCurve | FCurve |
Read Write Property: FCurve for animation. | |
FBPropertyBool | Live |
Read Write Property: Is animation live? | |
FBPropertyBool | RecordMode |
Read Write Property: Is the node in recording mode (device connectors)? | |
FBPropertyAnimationNode | Parent |
Read Only Property: Parent animation node. | |
FBPropertyInterpolation | DefaultInterpolation |
Read Write Property: Default type of interpolation. | |
FBPropertyAnimationNodeConnectorType | ConnectorType |
Read Only Property: Animation node connector type. | |
FBPropertyListAnimationNode | Nodes |
List: List of animation nodes. | |
FBPropertyEventAnimationNode | OnChange |
Event: Called when the value of this property is modified | |
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FBPropertyManager | PropertyList |
Read Only Property: Manages all of the properties for the component. | |
FBPropertyListComponent | Components |
List: List of components. | |
FBPropertyListComponent | Parents |
List: Parents. | |
FBPropertyBool | Selected |
Read Write Property: Selected property. | |
FBPropertyString | Name |
Read Write Property: Unique name of object. | |
FBPropertyString | LongName |
Read Write Property: Name and namespace for object. | |
FBPropertyFolder | Folder |
Read Write Property: The folder that contain this component. | |
Additional Inherited Members | |
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static int | GetInternalClassId () |
static void | FBComponentSetName (FBComponent *pObject, const char *pName) |
static const char * | FBComponentGetName (FBComponent *pObject) |
static void | FBComponentSetLongName (FBComponent *pObject, const char *pName) |
static const char * | FBComponentGetLongName (FBComponent *pObject) |
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static int | TypeInfo |
Contains the Type information of the object. | |
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bool | IsSDKComponent () |
Return whether or not item is an SDK component. | |
bool | ConnectSrc (FBPlug *pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
Add a source connection. | |
bool | ConnectDst (FBPlug *pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
Add a destination connection. | |
bool | ConnectSrcAt (int pDst_SrcIndex, FBPlug *pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
Add a source connection. | |
bool | ConnectDstAt (int pSrc_DstIndex, FBPlug *pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
Add a destination connection. | |
bool | DisconnectDst (FBPlug *pDst) |
Remove a destination connection. | |
bool | DisconnectSrc (FBPlug *pSrc) |
Remove a source connection. | |
void | DisconnectAllSrc () |
Remove all source connections. | |
void | DisconnectAllDst () |
Remove all destination connections. | |
bool | DisconnectDstAt (int pIndex) |
Remove a destination connection at a specified index. | |
bool | DisconnectSrcAt (int pIndex) |
Remove a source connection at a specified index. | |
bool | ReplaceDstAt (int pIndex, FBPlug *pDst) |
Replace a destination connection at a specified index. | |
bool | ReplaceSrcAt (int pIndex, FBPlug *pSrc) |
Replace a source connection at a specified index. | |
bool | SwapSrc (int pIndexA, int pIndexB) |
Swap source connection at index A with source connection at index B. | |
bool | MoveSrcAt (int pIndex, int pAtIndex) |
Move source connection at pIndex to pAtIndex. | |
bool | MoveSrcAt (FBPlug *pSrc, FBPlug *pAtSrc) |
Move source connection pSrc to the position of pAtSrc. | |
int | GetSrcCount () |
Get source connection count. | |
FBPlug * | GetSrc (int pIndex) |
Get a source connection's plug at specified index. | |
FBConnectionType | GetSrcType (int pIndex) |
Get a source connection's type at specified index. | |
int | GetDstCount () |
Get destination connection count. | |
FBPlug * | GetDst (int pIndex) |
Get a destination connection's plug at specified index. | |
FBConnectionType | GetDstType (int pIndex) |
Get a destination connection's type at specified index. | |
bool | BeginChange () |
Begins a change on multiple plugs. | |
void | EndChange () |
Ends a change on multiple plugs. | |
void | SetSelfModified (FBPlugModificationFlag pFlag, bool pBool) |
Set the plug's self modification flag. | |
bool | GetSelfModified (FBPlugModificationFlag pFlag) |
Tell if the plug's self has changed. | |
void | SetContentModified (FBPlugModificationFlag pFlag, bool pBool) |
Set the plug's owned property/object's modification flag. | |
bool | GetContentModified (FBPlugModificationFlag pFlag) |
Tell if the plug's content has changed. | |
int | GetPlugConnectionModifiedList (FBPlugList &pPlugList, FBPlugModificationFlag pConnectionModificatonFlag, bool pAddRemove) |
Get plug's modified src/dst property/object connection added/removed List. | |
bool | RevertModification (FBPlugModificationFlag pFlag=kFBAllModifiedMask) |
Revert the plug's modification to original status. | |
void | SetStatusFlag (FBPlugStatusFlag pStatus, bool pValue) |
Set the plug's status flag. | |
bool | GetStatusFlag (FBPlugStatusFlag pStatus) const |
Tell if the plug's status has changed. | |
FBPlug * | GetOwner () |
Get the owner of this plug. | |
FBPlug * | GetOwned (int pIndex) |
Get the owned plug at specified index. | |
int | GetOwnedCount () |
Get the owned plug count. | |
virtual const char * | ClassName () |
internal System vars. | |
virtual bool | Is (int pTypeId) |
Is( int pTypeId ) | |
virtual int | GetTypeId () |
GetTypeId( int pTypeId ) | |
virtual bool | PlugDataNotify (FBConnectionAction pAction, FBPlug *pThis, void *pData=NULL, void *pDataOld=NULL, int pDataSize=0) |
PlugDataNotify when overloaded is equivalent of FBSystem.OnConnectionDataNotify but in the context of the derived object only. | |
virtual bool | PlugStateNotify (FBConnectionAction pAction, FBPlug *pThis, void *pData=NULL, void *pDataOld=NULL, int pDataSize=0) |
PlugStateNotify when overloaded is equivalent of FBSystem.OnConnectionStateNotify but in the context of the derived object only. | |
virtual bool | PlugNotify (FBConnectionAction pAction, FBPlug *pThis, int pIndex, FBPlug *pPlug=NULL, FBConnectionType pConnectionType=kFBConnectionTypeNone, FBPlug *pNewPlug=NULL) |
PlugNotify when overloaded is equivalent of FBSystem.OnConnectionNotify but in the context of the derived object only. | |
virtual void | FBDelete () |
Actual destructor for a FBPlug. | |
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static int | GetInternalClassId () |
Internal class Id. | |
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bool | mAllocated |
Contain the Allocation State of the Component. | |
HIObject | mObject |
Handle on the Plug. | |
bool | mSDKComponent |
bool Plug is an SDK component. | |
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static const char * | ClassGroupName |
ClassGroupName of the object. | |
static int | TypeInfo |
TypeInfo. | |
static int | mGlobalTypeInfo |
Represente the Type Index. | |
FBAnimationNode | ( | const char * | pName = NULL , |
HIObject | pObject = NULL |
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) |
Constructor.
pName | Name of animation node (default is NULL). |
pObject | For internal use only (default is NULL). |
Convert global time to node time.
(NOTE: Only used in the context of a story clip)
pKeyTime | Time of the key to convert. |
Convert node time to global time.
(NOTE: Only used in the context of a story clip)
pKeyTime | Time of the key to convert. |
void DisableIfNotWritten | ( | FBEvaluateInfo * | pEvaluateInfo | ) |
AnimationNodeNotify is called on FBBox for every animation node that data was pulled by system.
Typically constraints are performing one evaluation per cycle (pEvaluationInfo->GetEvaluationID()) and write to output animation nodes. In case when not all output animation nodes were written, system may call AnimationNodeNotify again for unwritten animation nodes. To prevent this, we can call DisableIfNotWritten, which will make sure that AnimationNodeNotify not to be called again for give pEvaluationInfo (based on GetEvaluationID())
pEvaluateInfo | Evaluation synchronization object (contains evaluation id). |
bool Evaluate | ( | double * | Data, |
FBTime | pTime, | ||
bool | pEvaluateCandidate = true |
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) |
Evaluate the animation node data for a given time.
Data | Data to read from animation node. |
pTime | Time to evaluate the node. |
pEvaluateCandidate | Do evaluate the candidate or not. |
FBAnimationNode * GetAnimationToPlay | ( | ) |
Get animation node to play from.
FBAnimationNode * GetAnimationToRecord | ( | ) |
Get animation node to record to.
int GetDataDoubleArrayCount | ( | ) |
If the DataPtr is of numeric value type ... get the size of the array ex: Light Intensity:1, Translation 3.
int GetSizeOfData | ( | ) |
Get sizeof void Data Ptr.
bool IsEvaluationRecursive | ( | FBEvaluateInfo * | pEvaluateInfo | ) |
Return true if the animation node had valid data for pEvaluateInfo and read from this connector caused recursion for owner of this evaluation (works only for background evaluation)
bool IsKey | ( | ) |
Verifies if there is a key at the current.
void KeyAdd | ( | const FBTime & | pTime, |
double * | pData, | ||
FBInterpolation | pInterpolation = kFBInterpolationCubic , |
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FBTangentMode | pTangentMode = kFBTangentModeAuto |
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) |
Add a key to the animation node.
pTime | Time to add key at. |
pData | Value of data to add at pTime. |
pInterpolation | Interpolation type of the inserted key, default value is Cubic interpolation. |
pTangentMode | Tangent calculation method of the inserted key, default value is Auto (Smooth). |
void KeyAdd | ( | double * | pData, |
FBInterpolation | pInterpolation = kFBInterpolationCubic , |
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FBTangentMode | pTangentMode = kFBTangentModeAuto |
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) |
Add a key to the animation node at current time.
pData | Value of data to add. |
pInterpolation | Interpolation type of the inserted key, default value is Cubic interpolation. |
pTangentMode | Tangent calculation method of the inserted key, default value is Auto (Smooth). |
void KeyCandidate | ( | FBTime | pTime = FBTime::Infinity | ) |
Keys the current candidate values if no time is specified, at current time.
pTime | Time at which to insert the key. |
void KeyRemove | ( | ) |
Remove key at current time.
void KeyRemoveAt | ( | FBTime | pTime | ) |
Remove key at the specified time.
pTime | Time for the key |
bool ReadData | ( | double * | Data | ) |
Read the last data evaluated for this animation node ... this call doesn't generate a pull on the connection attached to this AnimationNode.
No validation is done on the pointer size. You must provide a buffer that is at least GetSizerOfData() size.
Data | Data to read from animation node. |
bool ReadData | ( | double * | Data, |
FBEvaluateInfo * | pEvaluateInfo, | ||
bool | pConvertGlobalToLocal = false |
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) |
Read data from animation node.
Data | Data to read from animation node. |
pEvaluateInfo | Node evaluation information (access to system and local time). |
pConvertGlobalToLocal | If global transform data is read, convert it to local data. |
bool ReadData | ( | double * | Data, |
FBTime | pTime, | ||
bool | pConvertGlobalToLocal = false |
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) |
Read data from animation node.
Data | Data to read from animation node. |
pTime | Time to read. |
pConvertGlobalToLocal | If global transform data is read, convert it to local data. |
This will launch a new evaluation buffer to read the data and therefore this call is only safe if it is executed from the main thread, e.g. within a tool. In all other cases, you should use ReadData( double Data, FBEvaluateInfo pEvalInfo );
void SetBufferType | ( | bool | pGlobal | ) |
Set buffer type for ANIMATIONNODE_TYPE_LOCAL_TRANSLATION, ANIMATIONNODE_TYPE_LOCAL_ROTATION and ANIMATIONNODE_TYPE_LOCAL_SCALE.
pGlobal | Is buffer local or global. |
bool SetCandidate | ( | double * | Data, |
bool | pCheckLocked = false |
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) |
Set the current candidate values for current time.
pCheckLocked | Decides whether to check the locked status. |
bool WriteData | ( | double * | Data, |
FBEvaluateInfo * | pEvaluateInfo | ||
) |
Write data to animation node.
Data | Data to write to animation node. |
pEvaluateInfo | Node evaluation information (access to system and local time). |
bool WriteGlobalData | ( | double * | Data, |
FBEvaluateInfo * | pEvaluateInfo | ||
) |
Write global data to animation node.
Data | Data to write to animation node. |
pEvaluateInfo | Node evaluation information (access to system and local time). |
FBPropertyAnimationNodeConnectorType ConnectorType |
FBPropertyInterpolation DefaultInterpolation |
FBPropertyFCurve FCurve |
FBPropertyInt KeyCount |
FBPropertyString Label |
FBPropertyBool Live |
FBPropertyEventAnimationNode OnChange |
FBPropertyAnimationNode Parent |
FBPropertyBool RecordMode |
FBPropertykReference Reference |
FBPropertyString UserName |