A box is a fundamental building block in the application architecture. More...
#include <fbcore.h>
Public Types | |
enum | ECandidateAction { eCandidateAccept , eCandidateIntercept , eCandidateInterceptAfterEvaluation } |
Resolving action for candidates. More... | |
Public Member Functions | |
FBBox (const char *pName, HIObject pObject=NULL) | |
Constructor. | |
virtual FBAnimationNode * | AnimationNodeInCreate (kReference pUserId, const char *pName, const char *pDataType, bool pIsPublic=false, double *pMin=NULL, double *pMax=NULL, bool pUserData=false) |
Creation of IN/OUT Animation Nodes. | |
virtual FBAnimationNode * | AnimationNodeOutCreate (kReference pUserId, const char *pName, const char *pDataType, bool pIsPublic=false, double *pMin=NULL, double *pMax=NULL, bool pUserData=false) |
virtual bool | EvaluateAnimationNodes (FBEvaluateInfo *pEvaluateInfo) |
Evaluation of non TRS nodes that needs to be evaluated. | |
virtual bool | AnimationNodeNotify (FBAnimationNode *pAnimationNode, FBEvaluateInfo *pEvaluateInfo) |
Notification function for animation thread. | |
virtual bool | ResolveCandidate (FBAnimationNode *pAnimationNode, FBEvaluateInfo *pEvaluateInfo) |
Function is call when candidate needs to be resolved (like global to local). | |
virtual ECandidateAction | SetGlobalCandidate (FBAnimationNode *pAnimationNode, double *pData, FBEvaluateInfo *pEvaluateInfo) |
Function is call when a global candidate is set on an animation node. | |
virtual ECandidateAction | SetStdCandidate (FBAnimationNode *pAnimationNode, double *pData, FBEvaluateInfo *pEvaluateInfo) |
Function is call when a non-global candidate is set on an animation node. | |
virtual bool | FbxStore (FBFbxObject *pFbxObject, kFbxObjectStore pStoreWhat) |
Storage/Retrieval of information into the FBX file format. | |
virtual bool | FbxRetrieve (FBFbxObject *pFbxObject, kFbxObjectStore pStoreWhat) |
virtual bool | AnimationNodeDestroy (FBAnimationNode *pAnimationNode) |
Destroy an animation node. | |
virtual bool | AnimationNodeIsUserData (FBAnimationNode *pAnimationNode) |
Is the animation node user data? | |
virtual void | AnimationNodesOutDisableIfNotWritten (FBEvaluateInfo *pEvaluateInfo) |
This call will disable all out animation nodes from being pull by system (animation thread) for given pEvaluateInfo. | |
virtual FBAnimationNode * | AnimationNodeInGet () |
Get the (IN/OUT) animation node for this box. | |
virtual FBAnimationNode * | AnimationNodeOutGet () |
virtual const char * | FbxGetObjectType () |
Returns the class type inherited by the class of an object, for example: 'Box', 'Constraint', 'TimelineXTrack'. | |
virtual const char * | FbxGetObjectSubType () |
Returns the class sub type inherited by the class of an object, for example: 'Relations', 'Parent-Child', 'Number to Vector', 'Shot'. | |
IObject_Declare (override) | |
virtual int | GetOutConnectorCount () const |
Get the number of animation node outputs for this box. | |
virtual int | GetInConnectorCount () const |
Get the number of animation node inputs for this box. | |
virtual FBAnimationNode * | GetOutConnector (int pIndex) const |
Get the animation node output associated with the given index. | |
virtual FBAnimationNode * | GetInConnector (int pIndex) const |
Get the animation node input associated with the given index. | |
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FBComponent (HIObject pObject) | |
Constructor. | |
virtual | ~FBComponent () |
Destructor. | |
virtual bool | FBCreate () |
Open Reality Creation function. | |
virtual void | FBDestroy () |
Open Reality destruction function. | |
virtual void | FBDelete () override |
Open Reality deletion function. | |
virtual bool | SetHIObject (HIObject pObject, bool pSDKComponent) override |
Assign component to an internal pointer. | |
virtual int | PropertyAdd (FBProperty *pProperty) |
Add a property to the component's property manager. | |
bool | PropertyAddReferenceProperty (FBProperty *pReferenceProperty) |
Add a reference property to the component's property manager. | |
void | PropertyRemove (FBProperty *pProperty) |
Remove a Property from the component's Property manager. | |
void | PropertyGetModifiedList (FBArrayTemplate< FBProperty * > &pPropList, FBPlugModificationFlag pModificationFlags) |
Get list of properties which have been modified since last loading. | |
FBProperty * | PropertyCreate (const char *pName, FBPropertyType pType, const char *pDataType, bool pAnimatable, bool pIsUser=false, FBProperty *pReferenceSource=NULL) |
Create user or dynamic property. | |
FBObjectFlag | GetObjectFlags () |
Get all Object Flags (concatenated). | |
void | SetObjectFlags (FBObjectFlag pFlags) |
SetObjectFlags. | |
bool | HasObjectFlags (FBObjectFlag pFlags) |
Check whether a specific object flag is enabled. | |
void | EnableObjectFlags (FBObjectFlag pFlags) |
Enable a specific Object Flags. | |
void | DisableObjectFlags (FBObjectFlag pFlags) |
Disable a specific Object Flags. | |
void | SetObjectStatus (FBObjectStatus pStatus, bool pValue) |
Enable/Disable a specific Object Status. | |
bool | GetObjectStatus (FBObjectStatus pStatus) |
Check to see if an object status is enabled. | |
bool | ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, const char *pNamespaceName, const char *pReplaceTo=NULL, bool pAddRight=true) |
ProcessNamespaceHierarchy. | |
bool | ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, const char *pNamespaceName, const char *pReplaceTo=NULL, bool pAddRight=true) |
ProcessObjectNamespace. | |
virtual const char * | ClassName () override |
Get the class name. | |
virtual bool | UseCustomPropertyViewSet () const |
Use the custom property viewSet or not. | |
const char * | GetFullName (void) |
Get the full name. | |
void | SetOwnerNamespace (FBNamespace *pOwnerNSObj) |
Set the owner Namespace object. | |
FBNamespace * | GetOwnerNamespace (void) |
Get the owner Namespace object. | |
FBFileReference * | GetOwnerFileReference (void) |
Get the owner FileReference object. | |
void | HardSelect () |
HardSelect. | |
virtual bool | Is (int pTypeId) override |
Returns true if object is of type TypeId. | |
virtual int | GetTypeId () override |
GetTypeId( int pTypeId ) | |
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FBScriptWrapper * | GetWrapper () |
Return the wrapper interface of this FBObject. | |
void | AddWrapper (FBScriptWrapper *) |
void | RemoveWrapper (FBScriptWrapper *) |
Public Attributes | |
const char * | UniqueName |
internal Unique name. | |
FBPropertyBool | Animatable |
Read Write Property: Is the box animatable. | |
FBPropertyBool | Live |
Read Write Property: Is live? | |
FBPropertyBool | RecordMode |
Read Write Property: Is recording? | |
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FBPropertyManager | PropertyList |
Read Only Property: Manages all of the properties for the component. | |
FBPropertyListComponent | Components |
List: List of components. | |
FBPropertyListComponent | Parents |
List: Parents. | |
FBPropertyBool | Selected |
Read Write Property: Selected property. | |
FBPropertyString | Name |
Read Write Property: Unique name of object. | |
FBPropertyString | LongName |
Read Write Property: Name and namespace for object. | |
FBPropertyFolder | Folder |
Read Write Property: The folder that contain this component. | |
Additional Inherited Members | |
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static int | GetInternalClassId () |
static void | FBComponentSetName (FBComponent *pObject, const char *pName) |
static const char * | FBComponentGetName (FBComponent *pObject) |
static void | FBComponentSetLongName (FBComponent *pObject, const char *pName) |
static const char * | FBComponentGetLongName (FBComponent *pObject) |
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static int | TypeInfo |
Contains the Type information of the object. | |
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bool | IsSDKComponent () |
Return whether or not item is an SDK component. | |
bool | ConnectSrc (FBPlug *pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
Add a source connection. | |
bool | ConnectDst (FBPlug *pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
Add a destination connection. | |
bool | ConnectSrcAt (int pDst_SrcIndex, FBPlug *pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
Add a source connection. | |
bool | ConnectDstAt (int pSrc_DstIndex, FBPlug *pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
Add a destination connection. | |
bool | DisconnectDst (FBPlug *pDst) |
Remove a destination connection. | |
bool | DisconnectSrc (FBPlug *pSrc) |
Remove a source connection. | |
void | DisconnectAllSrc () |
Remove all source connections. | |
void | DisconnectAllDst () |
Remove all destination connections. | |
bool | DisconnectDstAt (int pIndex) |
Remove a destination connection at a specified index. | |
bool | DisconnectSrcAt (int pIndex) |
Remove a source connection at a specified index. | |
bool | ReplaceDstAt (int pIndex, FBPlug *pDst) |
Replace a destination connection at a specified index. | |
bool | ReplaceSrcAt (int pIndex, FBPlug *pSrc) |
Replace a source connection at a specified index. | |
bool | SwapSrc (int pIndexA, int pIndexB) |
Swap source connection at index A with source connection at index B. | |
bool | MoveSrcAt (int pIndex, int pAtIndex) |
Move source connection at pIndex to pAtIndex. | |
bool | MoveSrcAt (FBPlug *pSrc, FBPlug *pAtSrc) |
Move source connection pSrc to the position of pAtSrc. | |
int | GetSrcCount () |
Get source connection count. | |
FBPlug * | GetSrc (int pIndex) |
Get a source connection's plug at specified index. | |
FBConnectionType | GetSrcType (int pIndex) |
Get a source connection's type at specified index. | |
int | GetDstCount () |
Get destination connection count. | |
FBPlug * | GetDst (int pIndex) |
Get a destination connection's plug at specified index. | |
FBConnectionType | GetDstType (int pIndex) |
Get a destination connection's type at specified index. | |
bool | BeginChange () |
Begins a change on multiple plugs. | |
void | EndChange () |
Ends a change on multiple plugs. | |
void | SetSelfModified (FBPlugModificationFlag pFlag, bool pBool) |
Set the plug's self modification flag. | |
bool | GetSelfModified (FBPlugModificationFlag pFlag) |
Tell if the plug's self has changed. | |
void | SetContentModified (FBPlugModificationFlag pFlag, bool pBool) |
Set the plug's owned property/object's modification flag. | |
bool | GetContentModified (FBPlugModificationFlag pFlag) |
Tell if the plug's content has changed. | |
int | GetPlugConnectionModifiedList (FBPlugList &pPlugList, FBPlugModificationFlag pConnectionModificatonFlag, bool pAddRemove) |
Get plug's modified src/dst property/object connection added/removed List. | |
bool | RevertModification (FBPlugModificationFlag pFlag=kFBAllModifiedMask) |
Revert the plug's modification to original status. | |
void | SetStatusFlag (FBPlugStatusFlag pStatus, bool pValue) |
Set the plug's status flag. | |
bool | GetStatusFlag (FBPlugStatusFlag pStatus) const |
Tell if the plug's status has changed. | |
FBPlug * | GetOwner () |
Get the owner of this plug. | |
FBPlug * | GetOwned (int pIndex) |
Get the owned plug at specified index. | |
int | GetOwnedCount () |
Get the owned plug count. | |
virtual const char * | ClassName () |
internal System vars. | |
virtual bool | Is (int pTypeId) |
Is( int pTypeId ) | |
virtual int | GetTypeId () |
GetTypeId( int pTypeId ) | |
virtual bool | PlugDataNotify (FBConnectionAction pAction, FBPlug *pThis, void *pData=NULL, void *pDataOld=NULL, int pDataSize=0) |
PlugDataNotify when overloaded is equivalent of FBSystem.OnConnectionDataNotify but in the context of the derived object only. | |
virtual bool | PlugStateNotify (FBConnectionAction pAction, FBPlug *pThis, void *pData=NULL, void *pDataOld=NULL, int pDataSize=0) |
PlugStateNotify when overloaded is equivalent of FBSystem.OnConnectionStateNotify but in the context of the derived object only. | |
virtual bool | PlugNotify (FBConnectionAction pAction, FBPlug *pThis, int pIndex, FBPlug *pPlug=NULL, FBConnectionType pConnectionType=kFBConnectionTypeNone, FBPlug *pNewPlug=NULL) |
PlugNotify when overloaded is equivalent of FBSystem.OnConnectionNotify but in the context of the derived object only. | |
virtual void | FBDelete () |
Actual destructor for a FBPlug. | |
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static int | GetInternalClassId () |
Internal class Id. | |
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bool | mAllocated |
Contain the Allocation State of the Component. | |
HIObject | mObject |
Handle on the Plug. | |
bool | mSDKComponent |
bool Plug is an SDK component. | |
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static const char * | ClassGroupName |
ClassGroupName of the object. | |
static int | TypeInfo |
TypeInfo. | |
static int | mGlobalTypeInfo |
Represente the Type Index. | |
A box is a fundamental building block in the application architecture.
All animatable elements are derived in some way from the main box class, either by deriving directly or owning a box.
enum ECandidateAction |
FBBox | ( | const char * | pName, |
HIObject | pObject = NULL |
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Constructor.
pName | Box name. |
pObject | For internal use only (default is NULL). |
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Destroy an animation node.
pAnimationNode | Handle to the animation node to be destroyed. |
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Creation of IN/OUT Animation Nodes.
pUserId | User-defined reference number. |
pName | Name of animation node. |
pDataType | Type of data being animated. |
pIsPublic | Determine if the animation node is published, that means whether to show it in property editor and have input / output in relation constraints editor (default is false). |
pMin | Minimum values for data (default is NULL). |
pMax | Maximum values for data (default is NULL). |
pUserData | Is this user data? False means the property is NOT animated, user cannot change the data. Especially for device, it doesn't make sense to make it animated, unless you want to record the device data. (default is false). |
Reimplemented in FBDevice.
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Get the (IN/OUT) animation node for this box.
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Is the animation node user data?
pAnimationNode | Handle to the animation to be queried. |
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Notification function for animation thread.
This function is called by the real-time engine in order to process animation information.
pAnimationNode | Node containing the modified information. |
pEvaluateInfo | Information concerning the evaluation of the animation (time, etc.) |
Reimplemented in FBDevice, FBDeviceOptical, and FBDeviceSync.
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This call will disable all out animation nodes from being pull by system (animation thread) for given pEvaluateInfo.
pEvaluateInfo | Evaluation synchronization object (contains evaluation id). |
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Evaluation of non TRS nodes that needs to be evaluated.
This function is called by the real-time engine in order to process animation information.
pEvaluateInfo | Information concerning the evaluation of the animation (time, etc.) |
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Returns the class sub type inherited by the class of an object, for example: 'Relations', 'Parent-Child', 'Number to Vector', 'Shot'.
Reimplemented in FBMaterial, FBModel, FBModelNull, and FBModelMarker.
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Returns the class type inherited by the class of an object, for example: 'Box', 'Constraint', 'TimelineXTrack'.
Reimplemented in FBDevice, FBMaterial, FBModel, FBModelNull, and FBModelMarker.
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Reimplemented in FBHUDElement, FBModel, FBModelNull, and FBModelMarker.
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Storage/Retrieval of information into the FBX file format.
pFbxObject | Object to interface with FBX file format. |
pStoreWhat | Attributes to store in FBX file. |
Reimplemented in FBConstraint, FBDevice, FBHUDElement, FBMaterial, FBModel, FBModelNull, FBModelMarker, FBDeviceOptical, FBDeviceSync, FBDeviceCamera, and FBUserObject.
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Get the animation node input associated with the given index.
pIndex | The animation node input associated with the given index. |
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Get the number of animation node inputs for this box.
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Get the animation node output associated with the given index.
pIndex | The animation node output associated with the given index. |
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Get the number of animation node outputs for this box.
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Function is call when candidate needs to be resolved (like global to local).
pAnimationNode | Node containing the information to resolve. |
pEvaluateInfo | Information concerning the evaluation of the animation (time, etc.) |
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Function is call when a global candidate is set on an animation node.
pAnimationNode | Node containing the information to resolve. |
pEvaluateInfo | Information concerning the evaluation of the animation (time, etc.) |
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Function is call when a non-global candidate is set on an animation node.
pAnimationNode | Node containing the information to resolve. |
pEvaluateInfo | Information concerning the evaluation of the animation (time, etc.) |
FBPropertyBool Animatable |
FBPropertyBool Live |
FBPropertyBool RecordMode |