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| | FBModelRoot (str pName) |
| | Constructor.
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| | FBModel (str pName) |
| | Constructor.
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| FBModel | Clone () |
| | Clone the model.
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| | CollapseInSchematic () |
| | Collapse the model in the schematic view.
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| | DofToLRM (FBMatrix pLM, FBRVector pDof) |
| | Convert object space vector to local matrix.
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| | ExpandInSchematic () |
| | Expand the model in the schematic view.
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| | FBDelete () |
| | Open Reality deletion function.
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| str | FbxGetObjectSubType () |
| | Returns the class sub type inherited by the class of an object, for example: 'Default', 'Mesh'.
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| str | FbxGetObjectType () |
| | Returns the class type inherited by the class of an object, for example: 'Model'.
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| | ForceAlwaysEvaluate () |
| | Force Always Evaluate.
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| FBColor | GetAdditionalUniqueColorID (unsigned int pIndex) |
| | Get Additional Unique Color Id.
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| unsigned int | GetAdditionalUniqueColorIDCount () |
| | Get additional unique color count.
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| | GetBoundingBox (FBVector3d pMin, FBVector3d pMax) |
| | Get the bounding box of the model.
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| unsigned int | GetHierarchyWorldMatrices (FBMatrix pMatricesArray, unsigned int pMatricesArrayCount, FBModelHiercharyTraverserType pHiercharyTraverserType, FBEvaluateInfo pEvaluateInfo=None) |
| | Computes the global transform matrices between this model and all its children (all levels).
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| | GetLocalTransformationMatrixWithGlobalRotationDoF (FBMatrix pMatrix, bool pInverse=False, FBEvaluateInfo pEvaluateInfo=None) |
| | Get the local transformation (or local inverse transformation) matrix with the global Rotation DoF values from the model.
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| | GetMatrix (FBMatrix pMatrix, FBModelTransformationType pWhat=kModelTransformation, bool pGlobalInfo=True, FBEvaluateInfo pEvaluateInfo=None) |
| | Get a matrix from the model.
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| FBVector2d | GetSchematicPosition () |
| | Get the position in the schematic view for the model.
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| int | GetSelectedPointsCount () |
| | Get the number of selected points in the model.
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| | GetVector (FBVector3d pVector, FBModelTransformationType pWhat=kModelTranslation, bool pGlobalInfo=True, FBEvaluateInfo pEvaluateInfo=None) |
| | Get a vector from the model.
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| bool | IsCollapsedInSchematic () |
| | Returns if the model is collapsed or not (expanded) in the schematic view.
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| bool | IsEvaluationReady (FBModelEvaluationTaskType pWhat, FBEvaluateInfo pEvaluateInfo=None) |
| | Is the model's evaluation task result ready.
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| bool | IsForceAlwaysEvaluate () |
| | Return Force Always Evaluate status.
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| bool | IsVisible (FBEvaluateInfo pEvaluateInfo=None) |
| | If the model is visible.
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| | LRMToDof (FBRVector pDof, FBMatrix pLM) |
| | Convert local matrix to object space vector.
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| | MatrixToRotation (FBRVector pRotation, FBMatrix pMatrix) |
| | Convert Rotation Matrix to Euler Vector based on model's rotation order.
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| int | NoFrustumCullingRelease () |
| | Release no frustum culling request.
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| int | NoFrustumCullingRequire () |
| | Acquire no frustum culling request.
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| bool | RayCast (FBCamera pCamera, int pMouseX, int pMouseY, FBVector3d pHitPosition, FBVector3d pHitNormal) |
| | Ray cast test.
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| | RotationToMatrix (FBMatrix pMatrix, FBRVector pRotation) |
| | Convert Euler Vector to Rotation Matrix based on model's rotation order.
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| bool | SetAdditionalUniqueColorIDCount (unsigned int pCount) |
| | Request additional Unique color IDs.
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| | SetMatrix (FBMatrix pMatrix, FBModelTransformationType pWhat=kModelTransformation, bool pGlobalInfo=True, bool pPushUndo=False, FBEvaluateInfo pEvaluateInfo=None) |
| | Set a matrix for the model.
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| | SetMatrixWithPrecision (FBMatrix pMatrix, FBModelTransformationType pWhat=kModelTransformation, bool pGlobalInfo=True, bool pPushUndo=False, FBEvaluateInfo pEvaluateInfo=None, float pPrecision=FBMat2EulerDegenerateForPrecision10) |
| | Set a matrix for the model.
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| | SetSchematicPosition (int pX, int pY) |
| | Set the position in the schematic view for the model.
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| | SetSchematicPosition (FBVector2d pVector2d) |
| | Set the position in the schematic view for the model.
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| | SetVector (FBVector3d pVector, FBModelTransformationType pWhat=kModelTranslation, bool pGlobalInfo=True, bool pPushUndo=False, FBEvaluateInfo pEvaluateInfo=None) |
| | Set a vector for the model.
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| | SetupPropertiesForShapes () |
| | Setup Shape Properties.
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| bool | UseFrustumCulling () |
| | Get the current Frustum Culling Status.
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| | FBBox (str pName) |
| | Constructor.
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| bool | AnimationNodeDestroy (FBAnimationNode pAnimationNode) |
| | Destroy an animation node.
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| FBAnimationNode | AnimationNodeInGet () |
| | Get the (IN/OUT) animation node for this box.
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| bool | AnimationNodeIsUserData (FBAnimationNode pAnimationNode) |
| | Is the animation node user data?
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| FBAnimationNode | AnimationNodeOutGet () |
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| str | FbxGetObjectSubType () |
| | Returns the class sub type inherited by the class of an object, for example: 'Relations', 'Parent-Child', 'Number to Vector', 'Shot'.
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| str | FbxGetObjectType () |
| | Returns the class type inherited by the class of an object, for example: 'Box', 'Constraint', 'TimelineXTrack'.
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| FBAnimationNode | GetInConnector (int pIndex) |
| | Get the animation node input associated with the given index.
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| int | GetInConnectorCount () |
| | Get the number of animation node inputs for this box.
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| FBAnimationNode | GetOutConnector (int pIndex) |
| | Get the animation node output associated with the given index.
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| int | GetOutConnectorCount () |
| | Get the number of animation node outputs for this box.
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| | FBComponent () |
| | Constructor.
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| str | ClassName () |
| | Get the class name.
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| | DisableObjectFlags (FBObjectFlag pFlags) |
| | Disable a specific Object Flags.
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| | EnableObjectFlags (FBObjectFlag pFlags) |
| | Enable a specific Object Flags.
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| bool | FBCreate () |
| | Open Reality Creation function.
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| | FBDelete () |
| | Open Reality deletion function.
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| | FBDestroy () |
| | Open Reality destruction function.
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| FBObjectFlag | GetObjectFlags () |
| | Get all Object Flags (concatenated).
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| bool | GetObjectStatus (FBObjectStatus pStatus) |
| | Check to see if an object status is enabled.
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| FBFileReference | GetOwnerFileReference (p0) |
| | Get the owner FileReference object.
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| | HardSelect () |
| | HardSelect.
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| bool | HasObjectFlags (FBObjectFlag pFlags) |
| | Check whether a specific object flag is enabled.
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| bool | Is (int pTypeId) |
| | Returns true if object is of type TypeId.
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| bool | ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
| | ProcessNamespaceHierarchy.
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| bool | ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
| | ProcessObjectNamespace.
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| int | PropertyAdd (FBProperty pProperty) |
| | Add a property to the component's property manager.
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| bool | PropertyAddReferenceProperty (FBProperty pReferenceProperty) |
| | Add a reference property to the component's property manager.
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| FBProperty | PropertyCreate (str pName, FBType pType, str pDataType, bool pAnimatable, bool pIsUser=False, FBProperty pReferenceSource=None) |
| | Create user or dynamic property.
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| | PropertyGetModifiedList (FBArrayTemplate< FB > pPropList, FBPlugModificationFlag pModificationFlags) |
| | Get list of properties which have been modified since last loading.
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| | PropertyRemove (FBProperty pProperty) |
| | Remove a Property from the component's Property manager.
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| | SetObjectFlags (FBObjectFlag pFlags) |
| | SetObjectFlags.
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| | SetObjectStatus (FBObjectStatus pStatus, bool pValue) |
| | Enable/Disable a specific Object Status.
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