RenderTarget Class Reference

#include <material.h>

Class Description

RenderTarget is an abstraction of an OpenGL renderbuffer object.

You can attach multiple textures to the different 'slots' of this RenderTarget, to do multi-target rendering. Textures attached to slot0, slot1, slot2 and slot3 will all get the color; A Texture attached to slotDepth would get the zbuffer.

Definition at line 1048 of file material.h.

+ Inheritance diagram for RenderTarget:

Public Member Functions

virtual void DrawTexture (const class Texture *pTexture)
 Paints the given texture into the rendertarget, stretching or shrinking it to fill the available space. More...
 
virtual bool Attach (mudbox::Texture *pTexture, Slot eSlot=eSlotColor0)
 Attaches a texture to the RenderTarget. More...
 
virtual void Detach (Slot eSlot=eSlotColor0)
 Detaches a texture from a slot in the rendertarget. More...
 
virtual mudbox::TextureTexture (Slot eSlot=eSlotColor0) const
 Returns the attached texture at a given slot. More...
 
virtual unsigned int Width (void) const
 Returns the width of the rendertarget in pixels. More...
 
virtual unsigned int Height (void) const
 Returns the height of the rendertarget in pixels. More...
 
virtual void SetSize (unsigned int iWidth, unsigned int iHeight)
 Sets the size of the rendertarget in pixels. More...
 
virtual void Activate (void)
 Makes this rendertarget active, but saves the previous one. More...
 
virtual void Restore (void)
 Restores the previous rendertarget. More...
 
virtual void SetMultisampling (bool bMultisampling)
 
- Public Member Functions inherited from Node
 Node (const QString &sStringID="", const QString &sDisplayName="")
 Standard constructor. More...
 
virtual ~Node (void)
 
virtual void Initialize (void)
 
void LoadTemplate (const QString &sFileName="", bool bStartEvent=false)
 Use an external XML file to initialize the attributes. More...
 
void SaveTemplate (const QString &sFileName="", bool bSaveOnlyVisible=false)
 Save current attributes as an XML template. More...
 
unsigned int Version (void) const
 Returns the current version of the node. This number increases when the content of the node changed (when ContentChanged() called). More...
 
void SetVersion (unsigned int iVersion)
 Sets the current version number for the node. More...
 
unsigned int ReferenceCount (void) const
 Returns the number of pointers referencing this node. More...
 
AttributeReferencePointer (unsigned int iIndex) const
 Returns the address of an attribute which refers to this node. The type of the attribute is always aptr. More...
 
NodeReferenceNode (unsigned int iIndex) const
 Returns the address of a node referencing this node. More...
 
virtual QString Name (const ClassDesc *pClass=0) const
 Deprecated. More...
 
virtual void SetName (const QString &sName)
 Deprecated. More...
 
virtual QString StringID (const ClassDesc *pClass=0) const
 Returns the string id of the node. More...
 
virtual void SetStringID (const QString &sStringID)
 Sets the string id of the node. More...
 
virtual QString DisplayName (void) const
 Returns the display name of the node. More...
 
virtual void SetDisplayName (const QString &sDisplayName)
 Sets the display name of the node. More...
 
virtual QString HelpID (void) const
 Returns the help entry id of the node. Can be overwritten in derived classes. More...
 
virtual void SetHelpID (const QString &sHelpID)
 Sets the help entry id of the node. More...
 
void Annex (Node *pSource, const QString &sCategory="")
 Relink all the attributes of the source node to this one. More...
 
virtual void Serialize (Stream &s)
 Serializes the node. More...
 
bool IsKindOf (const ClassDesc *pClass) const
 Returns true if this node is derived from the pClass class. More...
 
void ContentChanged (void) const
 This function must be called if the content of the node is changed. More...
 
virtual void CheckValidity (DiagnosticLevel iLevel=dgnLevel2) const
 Checks the validity of this node. More...
 
virtual void CopyTo (Node *pNode) const
 
virtual NodeDuplicate (void) const
 
virtual void OnNodeEvent (const Attribute &cAttribute, NodeEventType cType)
 This function is called if an event occurs with any of the attributes of the node. More...
 
virtual void OnEvent (const EventGate &cEvent)
 This function is called when a generic event occurs. See EventGate class. More...
 
void RequestDeferredEvent (Attribute &cAttribute)
 Request for a deferred event, which will occur only in the main loop. More...
 
unsigned int AttributeCount (void) const
 Returns the number of attributes owned by the node. More...
 
AttributeAttributeByIndex (int iIndex) const
 Returns a specified attribute (or 0 if iIndex is greater than the number of attributes). More...
 
AttributeAttributeByName (const QString &sName) const
 Returns a specified attribute by its name. Returns 0 if the attribute not found. More...
 
AttributeAttributeByID (const QString &sID) const
 Returns a specified attribute by its ID. Returns 0 if the attribute not found. More...
 
void SetAttributeValue (const QString &sAttributeID, const QString &sNewValue)
 Set the value of an attribute from a string. More...
 
QString AttributeValue (const QString &sAttributeID) const
 Returns the current value of an attribute as a string. More...
 
void LogAttributes (void) const
 Write all attributes into the log file. More...
 
virtual QWidgetCreatePropertiesWindow (QWidget *pParent)
 Create a window which displays the attributes of the node. Can be overriden to provide a custom interface. More...
 
AttributeAddAttribute (Attribute::AttributeType type, const QString &id)
 Allows SDK users to add attributes at runtime. More...
 
NodeNext (void) const
 Returns the next node in the chain. Used to enumerate the current nodes. See also First(). More...
 
int ID (void) const
 Returns an ID for the node. The ID is unique in the whole application life. More...
 
bool SetID (int iID)
 Set ID for the node. More...
 

Additional Inherited Members

- Public Types inherited from Node
enum  DiagnosticLevel { dgnLevel1, dgnLevel2, dgnLevel3 }
 Indicates the level of validity checking that is performed in CheckValidity() More...
 
- Static Public Member Functions inherited from Node
static void StartHashing ()
 This is called once in main once static ctors are done. More...
 
static NodeFirst (void)
 This function will return the first node in the memory. Used to enumerate all the current nodes. See also Next(). More...
 
static NodeByID (int iID)
 Returns the node with the specified ID, or zero if such a node does not exists. More...
 
static NodeByName (const QString &sClass, const QString &sName)
 Search for a node with the name sName. More...
 
- Public Attributes inherited from Node
AttributeThisPointer m_pThis
 
 DECLARE_CLASS
 

Member Function Documentation

virtual void DrawTexture ( const class Texture pTexture)
virtual

Paints the given texture into the rendertarget, stretching or shrinking it to fill the available space.

virtual bool Attach ( mudbox::Texture pTexture,
Slot  eSlot = eSlotColor0 
)
virtual

Attaches a texture to the RenderTarget.

The texture must have exactly the same size as the target.

Parameters
[in]pTextureThe texture to be attached to the RenderTarget
[in]eSlotThe slot to attach it to
virtual void Detach ( Slot  eSlot = eSlotColor0)
virtual

Detaches a texture from a slot in the rendertarget.

Parameters
[in]eSlotThe slot to detach a texture from
virtual mudbox::Texture* Texture ( Slot  eSlot = eSlotColor0) const
virtual

Returns the attached texture at a given slot.

Parameters
[in]eSlotThe id for the slot being queried
virtual unsigned int Width ( void  ) const
virtual

Returns the width of the rendertarget in pixels.

virtual unsigned int Height ( void  ) const
virtual

Returns the height of the rendertarget in pixels.

virtual void SetSize ( unsigned int  iWidth,
unsigned int  iHeight 
)
virtual

Sets the size of the rendertarget in pixels.

virtual void Activate ( void  )
virtual

Makes this rendertarget active, but saves the previous one.

virtual void Restore ( void  )
virtual

Restores the previous rendertarget.

virtual void SetMultisampling ( bool  bMultisampling)
virtual

Set Multisample tag. To be removed.


The documentation for this class was generated from the following file: