Mudbox/selectionset.h Source File
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49 void SetVisible(
bool bVisible );
52 void Serialize(
Stream & );
58 inline bool Active() {
return m_bActive; }
61 inline void SetActive(
bool bActive ) { m_bActive = bActive; }
A Mesh is a collection of vertices organized into faces, and optional Texture Coordinate information...
QList< MeshInfo * > & MeshInfos()
Accessor for the array of members of this collection.
QList< MeshInfo * > m_lMeshInfos
Class: ConvolutionKernel.
This class is the base of all node types that can be structured in a hierarchy.
This class represents a collection of faces among one or more mesh objects.
Store< unsigned int > m_aFaces
Streams are used to read information from a file, or to write it to a file.
This structure holds the collection of faces for a given mesh.
void SetActive(bool bActive)