TreeNode Class Reference

#include <treenode.h>

Class Description

This class is the base of all node types that can be structured in a hierarchy.

+ Examples:

Definition at line 18 of file treenode.h.

+ Inheritance diagram for TreeNode:

Public Member Functions

 TreeNode (void)
 
 ~TreeNode (void)
 
virtual void Serialize (Stream &s)
 Serializes the node. More...
 
virtual void AddChild (TreeNode *pChild, bool bFirst=false) const
 Adds a node/subtree to the list of children. The added node will be removed from the current parent if it has one. More...
 
virtual void RemoveChild (TreeNode *pChild) const
 Removes a node/subtree from the list of children. More...
 
virtual TreeNodeFirstChild (void) const
 Returns the first node from the child list. More...
 
virtual TreeNodeParent (void) const
 Returns the parent node. More...
 
virtual TreeNodeNextSibling (void) const
 Returns the next linked node with the same parent. More...
 
virtual TreeNodePrevSibling (void) const
 Returns the previous linked node with the same parent. More...
 
virtual void MoveChild (TreeNode *pChild, TreeNode *pAfter)
 Moves the child after the given node in order. More...
 
virtual TreeNodeChildByClass (const ClassDesc *pClass, bool bAutoCreate=true) const
 Returns the first child with the specified type. When the bAutoCreate parameter is true and such a child does not exists, it creates it with the preferred descedant type. More...
 
template<typename type >
typeChildByClass (bool bAutoCreate=true) const
 Same as above, a most confortable version. More...
 
virtual TreeNodeChildByClass (const ClassDesc *pClass, unsigned int iIndex=0) const
 Returns the first child with the specified type, or returns zero if no child found. More...
 
template<typename type >
typeChildByClass (unsigned int iIndex=0) const
 Same as above, a most confortable version. More...
 
virtual void DeleteChildByClass (const ClassDesc *pClass)
 Deletes all child which is derived from a specific class. More...
 
virtual QString Info (void) const
 Returns descriptive information about the node. More...
 
virtual bool Visible (void) const
 Returns if the node is visible. Should be overridden in derived classes. More...
 
virtual void SetVisible (bool b)
 Sets the node visibility Should be overridden in derived classes. More...
 
virtual bool Locked (void) const
 Returns if the node is locked. Should be overridden in derived classes. More...
 
virtual void SetLocked (bool b)
 Sets the locking of the node. Should be overridden in derived classes. More...
 
virtual bool HiddenFromUI (void) const
 Returns true if the node cannot be seen from UI. More...
 
virtual void SetHiddenFromUI (bool b)
 Sets visibility in UI. More...
 
virtual void OnLinked (const TreeNode *pOldParent)
 This function is called then the node is linked to a new parent. More...
 
virtual void CheckValidity (Node::DiagnosticLevel iLevel=dgnLevel2) const
 See the documentation for Node::CheckValidity. More...
 
QString UniqueChildName (const TreeNode *pChild, const QString &sPrefix="") const
 Finds a node name that is unique among the children of this node. More...
 
virtual void SetStringID (const QString &sName)
 This method does the same thing as Node::SetStringID, except it ensures the name is unique among this node's siblings. More...
 
virtual void CopyTo (Node *pNode) const
 
- Public Member Functions inherited from Node
 Node (const QString &sStringID="", const QString &sDisplayName="")
 Standard constructor. More...
 
virtual ~Node (void)
 
virtual void Initialize (void)
 
void LoadTemplate (const QString &sFileName="", bool bStartEvent=false)
 Use an external XML file to initialize the attributes. More...
 
void SaveTemplate (const QString &sFileName="", bool bSaveOnlyVisible=false)
 Save current attributes as an XML template. More...
 
unsigned int Version (void) const
 Returns the current version of the node. This number increases when the content of the node changed (when ContentChanged() called). More...
 
void SetVersion (unsigned int iVersion)
 Sets the current version number for the node. More...
 
unsigned int ReferenceCount (void) const
 Returns the number of pointers referencing this node. More...
 
AttributeReferencePointer (unsigned int iIndex) const
 Returns the address of an attribute which refers to this node. The type of the attribute is always aptr. More...
 
NodeReferenceNode (unsigned int iIndex) const
 Returns the address of a node referencing this node. More...
 
virtual QString Name (const ClassDesc *pClass=0) const
 Deprecated. More...
 
virtual void SetName (const QString &sName)
 Deprecated. More...
 
virtual QString StringID (const ClassDesc *pClass=0) const
 Returns the string id of the node. More...
 
virtual QString DisplayName (void) const
 Returns the display name of the node. More...
 
virtual void SetDisplayName (const QString &sDisplayName)
 Sets the display name of the node. More...
 
virtual QString HelpID (void) const
 Returns the help entry id of the node. Can be overwritten in derived classes. More...
 
virtual void SetHelpID (const QString &sHelpID)
 Sets the help entry id of the node. More...
 
void Annex (Node *pSource, const QString &sCategory="")
 Relink all the attributes of the source node to this one. More...
 
bool IsKindOf (const ClassDesc *pClass) const
 Returns true if this node is derived from the pClass class. More...
 
void ContentChanged (void) const
 This function must be called if the content of the node is changed. More...
 
virtual NodeDuplicate (void) const
 
virtual void OnNodeEvent (const Attribute &cAttribute, NodeEventType cType)
 This function is called if an event occurs with any of the attributes of the node. More...
 
virtual void OnEvent (const EventGate &cEvent)
 This function is called when a generic event occurs. See EventGate class. More...
 
void RequestDeferredEvent (Attribute &cAttribute)
 Request for a deferred event, which will occur only in the main loop. More...
 
unsigned int AttributeCount (void) const
 Returns the number of attributes owned by the node. More...
 
AttributeAttributeByIndex (int iIndex) const
 Returns a specified attribute (or 0 if iIndex is greater than the number of attributes). More...
 
AttributeAttributeByName (const QString &sName) const
 Returns a specified attribute by its name. Returns 0 if the attribute not found. More...
 
AttributeAttributeByID (const QString &sID) const
 Returns a specified attribute by its ID. Returns 0 if the attribute not found. More...
 
void SetAttributeValue (const QString &sAttributeID, const QString &sNewValue)
 Set the value of an attribute from a string. More...
 
QString AttributeValue (const QString &sAttributeID) const
 Returns the current value of an attribute as a string. More...
 
void LogAttributes (void) const
 Write all attributes into the log file. More...
 
virtual QWidgetCreatePropertiesWindow (QWidget *pParent)
 Create a window which displays the attributes of the node. Can be overriden to provide a custom interface. More...
 
AttributeAddAttribute (Attribute::AttributeType type, const QString &id)
 Allows SDK users to add attributes at runtime. More...
 
NodeNext (void) const
 Returns the next node in the chain. Used to enumerate the current nodes. See also First(). More...
 
int ID (void) const
 Returns an ID for the node. The ID is unique in the whole application life. More...
 
bool SetID (int iID)
 Set ID for the node. More...
 

Public Attributes

 DECLARE_CLASS
 
- Public Attributes inherited from Node
AttributeThisPointer m_pThis
 
 DECLARE_CLASS
 

Additional Inherited Members

- Public Types inherited from Node
enum  DiagnosticLevel { dgnLevel1, dgnLevel2, dgnLevel3 }
 Indicates the level of validity checking that is performed in CheckValidity() More...
 
- Static Public Member Functions inherited from Node
static void StartHashing ()
 This is called once in main once static ctors are done. More...
 
static NodeFirst (void)
 This function will return the first node in the memory. Used to enumerate all the current nodes. See also Next(). More...
 
static NodeByID (int iID)
 Returns the node with the specified ID, or zero if such a node does not exists. More...
 
static NodeByName (const QString &sClass, const QString &sName)
 Search for a node with the name sName. More...
 

Constructor & Destructor Documentation

TreeNode ( void  )
~TreeNode ( void  )

Member Function Documentation

virtual void Serialize ( Stream s)
virtual

Serializes the node.

Override this function in your plug-in to save and load attributes and custom data with the Mudbox file.

Reimplemented from Node.

Reimplemented in MeshPartitioning, LayerContainer, MudboxCurve, Topology, NURBSCurve, SelectionSet, and CurveBase.

virtual void AddChild ( TreeNode pChild,
bool  bFirst = false 
) const
virtual

Adds a node/subtree to the list of children. The added node will be removed from the current parent if it has one.

virtual void RemoveChild ( TreeNode pChild) const
virtual

Removes a node/subtree from the list of children.

virtual TreeNode* FirstChild ( void  ) const
virtual

Returns the first node from the child list.

virtual TreeNode* Parent ( void  ) const
virtual

Returns the parent node.

virtual TreeNode* NextSibling ( void  ) const
virtual

Returns the next linked node with the same parent.

virtual TreeNode* PrevSibling ( void  ) const
virtual

Returns the previous linked node with the same parent.

virtual void MoveChild ( TreeNode pChild,
TreeNode pAfter 
)
virtual

Moves the child after the given node in order.

virtual TreeNode* ChildByClass ( const ClassDesc pClass,
bool  bAutoCreate = true 
) const
virtual

Returns the first child with the specified type. When the bAutoCreate parameter is true and such a child does not exists, it creates it with the preferred descedant type.

+ Examples:
type* ChildByClass ( bool  bAutoCreate = true) const
inline

Same as above, a most confortable version.

Definition at line 46 of file treenode.h.

46 { return dynamic_cast<type *>( ChildByClass( type::StaticClass(), bAutoCreate ) ); };
GLuint GLuint GLsizei GLenum type
Definition: GLee.h:872
virtual TreeNode * ChildByClass(const ClassDesc *pClass, bool bAutoCreate=true) const
Returns the first child with the specified type. When the bAutoCreate parameter is true and such a ch...
virtual TreeNode* ChildByClass ( const ClassDesc pClass,
unsigned int  iIndex = 0 
) const
virtual

Returns the first child with the specified type, or returns zero if no child found.

type* ChildByClass ( unsigned int  iIndex = 0) const
inline

Same as above, a most confortable version.

Definition at line 51 of file treenode.h.

51 { return dynamic_cast<type *>( ChildByClass( type::StaticClass(), iIndex ) ); };
GLuint GLuint GLsizei GLenum type
Definition: GLee.h:872
virtual TreeNode * ChildByClass(const ClassDesc *pClass, bool bAutoCreate=true) const
Returns the first child with the specified type. When the bAutoCreate parameter is true and such a ch...
virtual void DeleteChildByClass ( const ClassDesc pClass)
virtual

Deletes all child which is derived from a specific class.

virtual QString Info ( void  ) const
virtual

Returns descriptive information about the node.

virtual bool Visible ( void  ) const
virtual

Returns if the node is visible. Should be overridden in derived classes.

Reimplemented in LayerMeshData, and LayerGroup.

virtual void SetVisible ( bool  b)
virtual

Sets the node visibility Should be overridden in derived classes.

Reimplemented in LayerGroup, ViewPortFilter, SelectionSet, and NURBSCurve.

virtual bool Locked ( void  ) const
virtual

Returns if the node is locked. Should be overridden in derived classes.

virtual void SetLocked ( bool  b)
virtual

Sets the locking of the node. Should be overridden in derived classes.

virtual bool HiddenFromUI ( void  ) const
virtual

Returns true if the node cannot be seen from UI.

virtual void SetHiddenFromUI ( bool  b)
virtual

Sets visibility in UI.

virtual void OnLinked ( const TreeNode pOldParent)
virtual

This function is called then the node is linked to a new parent.

Reimplemented in MeshPartitioning.

virtual void CheckValidity ( Node::DiagnosticLevel  iLevel = dgnLevel2) const
virtual

See the documentation for Node::CheckValidity.

Reimplemented from Node.

Reimplemented in MeshPartitioning, Mesh, Topology, and SubdivisionLevel.

QString UniqueChildName ( const TreeNode pChild,
const QString sPrefix = "" 
) const

Finds a node name that is unique among the children of this node.

Parameters
[in]pChildThe node to find a unique name for
[in]sPrefixAn optional prefix for the unique name. If none, the name of pChild is used.
virtual void SetStringID ( const QString sName)
virtual

This method does the same thing as Node::SetStringID, except it ensures the name is unique among this node's siblings.

Reimplemented from Node.

Reimplemented in LayerGroup.

virtual void CopyTo ( Node pNode) const
virtual

Reimplemented from Node.

Reimplemented in Mesh, MudboxCurve, Topology, and CurveBase.

Member Data Documentation

DECLARE_CLASS

Definition at line 21 of file treenode.h.


The documentation for this class was generated from the following file: