Edit menu

Undo

Reverses the last action. Mudbox stores an unlimited undo queue without consuming memory (RAM).

Note:

The Undo history is not saved when switching between subdivision levels.

Redo

Reverses the last Undo.

Duplicate

Duplicates the selected object. See also Duplicate a model.

Duplicating a mesh also duplicates subdivision levels and any sculpt layers, and any UV values are preserved. If the duplicated mesh is set up for PTEX painting, the new mesh is also set up for PTEX.

Delete Selected

Deletes the selected item, removing it from the scene. See also Delete objects.

Select All

Selects all objects in the scene.

Invert Face Selection

Selects all faces not currently selected and deselects all selected faces.

Deselect All

Clears the current selection so that nothing is selected.

Grow Selection

Expands the selection of faces across the surface.

Select All Borders

Selects all border edges of an open mesh.

Lock Selected

Locks selected meshes. Locked meshes cannot be edited with the sculpting tools.

Invert Locked

Locks all unlocked meshes and unlocks all locked meshes.

Unlock All

Unlocks all locked meshes.

Freeze Selected

Freezes the vertices of all selected faces. Frozen vertices cannot be edited with the sculpting tools. Freeze maps can be painted with the Freeze brush.

Invert Freeze

Freezes any vertices not frozen and unfreezes all frozen vertices.

Unfreeze All

Unfreezes all frozen vertices.

Set Topological Axis

Calculates and stores the topological center of a topologically symmetrical model (based on your selection of two faces straddling the center line). Setting the topological axis is required for using layer symmetry or if you want to mirror sculpting on a model that is topologically symmetrical, but posed asymmetrically. See Set a topological axis and Sculpt using symmetry.

Validate Meshes

Scans all meshes in the scene and displays illustrated error messages if issues are detected. See also Prepare a model for sculpting.

If problematic meshes are found, the scan also enables the Display > Mesh Errors option, which displays a red highlight on the mesh to identify the problem areas.

By default, the Validate meshes on import Files preferences is on and Mudbox automatically scans FBX or OBJ meshes for potential problems on import, before you invest any time sculpting or painting. If you have turned this preference off, select Edit > Validate Meshes to run the scan manually.

Freeze Transformations

Sets the current transformation values for the selected object to be its 'zero' position. (Similar to the Modify > Freeze Transformations option in Maya.)

Note: After you set Freeze Transformations on an object, its local mirror axes pass through the world origin (since object space and world space are the same).
Edit Stencil

Opens the Edit this stencil window. See Edit a stencil.

Related topics

Select components on a model

Mask or freeze regions on a model

Edit menu hotkeys