The following describes the default tools that appear on the Paint Tools tray:
Quickly select items in Mudbox trays using the number keys on your keyboard. Pressing keys 1 through 9 selects the corresponding tool in the active tray. Middle-drag your frequently used tools to the first nine positions on a tray.
Tool Name | Icon | Purpose |
---|---|---|
Paint Brush |
Applies paint to the model and layer you specify. The default tool on the Paint Tools tray. See also Painting basics. |
|
Projection |
Applies the color from images and textures using the stencil image you load into the 3D View. As you stroke across the stencil, portions of the image are applied to your model as paint. See Paint using stencil projection. |
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Eyedropper |
Lets you copy (sample) a color from your model (from the current paint layer) and loads it for the current paint tool. See Sample color on a model. |
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Air Brush |
Applies paint with much less opacity compared to the Paint brush, so the paint appears more feathered from the center of the stroke towards its outer edges. For best results, specify a 16-bit paint layer (for example, OpenEXR 16 bit Floating Point RGBA). For more information, see Troubleshoot painting. |
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Pencil |
Applies a thin, dark stroke (by default) that is sharper along its edges compared to the Paint Brush. |
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Paint Erase |
Removes paint from the active paint layer. When a model has multiple paint layers (channels), erasing paint on one layer reveals paint from other visible layers below it. See Erase paint. |
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Clone |
Samples paint from one area and applies it to another area of the same model. You define a sampling point over the painted region you want to copy, then paint in another location. See Copy painted regions. |
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Dry Brush |
Applies paint relative to the sculpted detail on your model. For example, apply paint only to the raised areas of textured surfaces to add additional random highlights or a weathered appearance. See Paint using a dry brush technique. |
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Blur |
Softens detail in painted texture maps. Useful for retouching texture maps directly on a model. See Blur detail in painted textures. |
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Dodge |
Lightens areas on a texture map. Useful for revealing highlights. Dodge can be set to affect highlights, mid-tones, or shadow areas. See Lighten or darken image areas. |
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Burn |
Darkens areas of a texture map. Useful for toning down highlights. Burn can be set to affect highlights, mid-tones, or shadow areas. See Lighten or darken image areas. |
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Contrast |
Increases or decreases the difference between light and dark pixels on a texture map. See Adjust contrast. |
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Sponge |
Increases or decreases the color saturation of pixels within a texture map. See Adjust color saturation. |
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Hue |
Replaces pixel hue values with a new hue value that you specify. Saturation and luminance values on the pixel remain unaffected. See Set or modify color hue. |
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Hue Shift |
Modifies the pixel hue by the amount (in degrees rotation on the color wheel) that you specify. Saturation and luminance values on the pixel remain unaffected. See Set or modify color hue. |
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Invert |
Converts pixels to an inverse color value on the color scale. For example, a black pixel becomes white, a blue pixel becomes yellow, red pixel becomes green, and so on. See Invert the color. |