Add or remove detail with the Remesh tool

Remesh is a high-level tool to let you quickly increase or decrease the mesh as you work, while the Refine and Reduce tools more purpose-built sub-tools for specific mesh operations. For example, use the Remesh Tool when you want to move back and forth adding and subtracting to the resolution of you mesh as you work, but if you know you don't want to decrease your mesh resolution, use the Refine tool. Similarly, use the Reduce tool when the only thing you want to do is remove polygons from the mesh.

Because the Remesh tool uses dynamic tessellation, your mesh needs to be triangulated first.

You can increase or decrease the mesh resolution as you work with the tools.

To increase or decrease resolution on a mesh

    Important: Your mesh must be triangulated to use the Remesh tools, which means it can't have any sculpt layers, subdivision levels, non-manifold edges, or PTEX setups. Because of this, it is a good idea to use this technique early in your workflow (that is, before texturing). However, if you use an unsuitable mesh, Mudbox automatically creates an editable copy of it to work on, or you can do this yourself by selecting Mesh > Generate Tessellation Mesh.
  1. Make sure that the Tessellation option in the Sculpting Tools Properties is active.
  2. Select Remesh from the Sculpt Tools tray.
  3. Adjust the settings in Tessellation in the Sculpting Tools Properties.
  4. Start brushing the area of the model you want to increase or decrease the resolution on. You need to zoom in on the mesh to tessellate the polygons.
Note: The Falloff Type set for the current sculpting tool also affects Tessellation behavior.
Note: If you experience problems when collapsing edges on a tessellated mesh, delete UVs from your model before working with the Remesh tool.

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